Release Date: Febuary 18, 2010
Genre: First-Person Shooter
Platform: PC, PS3, Xbox 360
Players: 1 and Online Multiplayer
Classification: MA 15+
I’ve played a few Alien vs Predator games in my time, the first was the quite mediocre 1993 side scroller beat-em-up on the Super Nintendo system, the second was the fairly awesome 1994 Arcade side scroller beat-em-up which was a much better, more well-designed version with support for up to 3 players. The third was the 2001 Alien vs Predator 2 FPS releases for PC along with the 2002 Primal Hunt expansion that I remember playing back in high school but didn’t get round to actually playing it through properly till much later though I did really enjoy the storylines in those ones and they did seem a bit longer then the latest one. The 2010 version was something I had been looking forward to playing for a while as I been wanting to play a new more modern Alien vs Predator. When Aliens Colonial Marines came out to much critical review I was kind of disappointed, not in the way the game turned out (I hadn’t actually known about it beforehand) but because you could only play as Marines, well I it’s called Colonial Marines you could argue but there’s also Aliens there too and you can play them in the Multiplayer I spose.
Yes, what the hell did happen? apparently even the Developer lead doesn't know
I had already played AVP through a first time then decided to again after playing the Predator Hunt mode at the Bluewire lan which was quite fun with one person going around as a Marine with a motion tracker and the other playing as a cloaked Predator, the second time round was just as fun I think as I knew what to expect and was ready for it, takes some of the surprise away I guess but there were enough surprises that I didn’t remember anyway.
I do agree with that Yahtzee’s Zero Punctuation Review of the game he states his frustration and confusion over the many, many Alien vs Predator games out there which have been called the same thing since 1993 and the fact that the games should be called “Alien vs Predator vs Human” cause that’s what it is really and I agree completely. Also if you’re going to make an Alien vs Predator game make sure you play as the Aliens and Predators the most, as it seems the Marine singleplayer campaign is always the longest, playing as the Alien does get a bit tiring at times jumping around and crawling upside-down all over the place and you never seem to be the Predator long enough in my opinion.
I found the AVP Marine campaign to be a pleasant experience,
it’s just you’re usual FPS dark, it was scary, you just hear the motion tracker
going and it’s frightening as. To tell the story basically you are a rookie
Colonial Marine who is responding to a distress call from the Weyland-Yutani
corporation on BG-386, while you are heading down to the planet in a dropship,
your mothership “The Marlowe” (I swear I’ve heard that name used before, I
think it was Battlefield, Bad Company 2) gets shot down by a Predator mothership and
you subsequently get knocked out in the landing. One of my favourite bits of
the Marine campaign was at the start where you wake up and have nothing but
your pistol and flashlight with your comrade Corporal Tequila giving you advice
through your radio as you travel through the dark corridors and outside into
Colony which looks quite scary and unpleasant due to the planets usually
featured in the Alien movies being very dark, windy and generally uninviting.
It’s thrilling as you play through this part as it mimics the intensity of
watching Alien movies where your waiting for something to jump out at any
I’ll have to admit walking around dark scary corridors with
occasional flickers of the always helpful motion tracker was a bit more fun
then when you were actually fighting the Aliens, as at the start I hadn’t
played an Aliens game for so long I had forgotten how quick they moved and it
was very hard at first to kill them and I was backing up all over the place and
not watching my back so I ended up bumping into another one while shooting.
There is some melee moves you can do but their pretty useless as they just
shove the Alien off you and your better off just shooting them. I soon realised that if there was multiple
Aliens they all sometimes crawled the exact same path to get to me so I sort of
just killed them as they came, but meh what are you going to do? Pretend you
don’t know where they’re going to go?
So I ended up wasting a heap of ammo, it also doesn’t help
that the Pulse Rifle is fairly inaccurate, I started off firing in short bursts
but it just wasn’t doing enough damage so I ended up spraying and that didn’t
do much either, because of this I kept running out of ammo, while using the
shotgun I was a lot better as it packed more of a punch and since the Aliens
were all up in your face anyway, distance wasn’t a problem. I also have to
admit I played the campaign on easy again, and yes you’re probably all thinking
what a noob loser, but I just enjoy it more that way as when I’m playing these
games again I cbf with a challenge, also what the hell was a supposed to do if
my pistol ran out of bullets (on easy you have infinite pistol bullets), it was
hard enough shooting down groups of Aliens with it when my main weapons ran out
of ammo and you can’t kill Aliens using melee attacks. The flamethrower and the smartgun are pretty
cool I guess, but my favourite weapon by far was the Scoped Rifle, not only was
it fun in the jungle and cave levels shooting down Aliens crawling along walls
and ceilings while spitting at you, it also proved invaluable against
Playing as the Alien (properly) does require a bit of skill
as the main objective is to stealth kill the Marines by sneaking up behind them
and pressing E, of course you can just swipe at them with your claws or fling
your body at them to crush them but it’s nowhere near as cool with the
animations you get when stealth killing such as plunging your tail through
their chest, or if your particularly fast to bite them right in the face with
your double jaws, the defenceless scientists get a more terrifying death as you
grab and hold their heads for a waiting facehugger to latch on to. The skill
part comes in by deciding where, how and when to get behind them and while you
can crawl around upside-down on the roof and on the walls you do get a bit
directionally challenged and sometimes screw up completely exposing yourself in
the light or falling on top of them and have to either quickly swipe the fack
out of them or run away, which you can do extremely fast, as an Alien you
already run quite quickly though when you activate the sprint button man it’s
like you’re an Alien version of the Flash or something. So to sum it up as an
Alien, you can crawl around on (almost) everything, you can slash, you can
tailswipe you can jump fast and a long way and you can gruesomely stealth kill
or harvest people.
Zero Punctuation AVP 2010 review
The story in this version of AVP happens on another codenamed planet: BG-386 where the Weyland Yutani Corporation headed by Karl Bishop Weyland himself has discovered an ancient Yautja Pyramid, “Yautja” in case you didn;t know (I didn’t) is the factual name of the Predators. Weyland hopes to unlock the power inside the Pyramid and the game intro starts with him opening these giant doors while inside before some sort of blue energy comes bursting out of the doors and out the top of the Pyramid into space, though I’ve played it through twice and have never been able to work out what it actually meant. So anyway, the Weyland Yutani is also studying the Alien Xenomorphs who are on the planet as well and have thus captured a Queen which they are using to breed alien test subjects which inevitably escape causing chaos which prompts the United States Colonial Marine Corps to show up as well as the Predators who are responding to a distress call from a pack of Youngblood Predators who are on an initiation hunt. The stories slightly intersect with each other as was the idea with the AVP2 Primal Hunt expansion and as before the main difference between the Marine and Alien/Predator missions are that is that the latter is much more stealthy and preying on unsuspecting humans. One thing I found pretty cool was that after finishing one section you could play it again as another race but I could never really do that as I’d be in the mindset of a certain playing style and couldn’t move away from that.
|"Hey no-one will notice us doing this right?"|
|Pictured: dark, scary corridor|
|"Auugh, ze Aliens!" This is with the brightness turned up full no less|
A brief example of the coolness of the Scope Rifle, the x-ray outline targeting, not needing to headshot, and three three round clip makes it kind of overpowered though.
I liked towards the end of the campaign where you saved Tequila from the Alien Hive and had to hurry to get her back to the Medlab to get the Alien spawn out of her. I won’t spoil the (or any) of the endings but it was basically just what you’d expect, a fun romp shooting Aliens and a Predator with lots of Aliens and Predator movie references.
As before I did the Alien campaign next, which the game actually wanted you to do last but I’m like screw that I’m saving the best till last. Playing as the Alien is quite enjoyable as it’s pretty much playing the enemy in its purest form as a speechless creature who wants to harvest or kill everyone and everyone else wants to kill you. It was great seeing the Alien side of things, the way you started off in captivity in a lab then (as usual) power goes down, you bust out and all hell breaks loose. As an Alien you receive your mission objectives from the Queen which all Aliens share a common link to and one of the first things you do is free your brothers and sisters! what fun! Anyway so the Alien campaign basically sees you playing as an Alien referred to as “Specimen 6” who quite helpfully has had a number 6 burned into his head since he first escaped from his host's chest. "6" escapes from the Weyland-Yutani test facility, freeing the queen and then you scurry around killing and/or harvesting whoever you come across.
|"Not another goddamn sentry gun!"|
|Oooo bet that smarts.|
|Sometimes is is actually hard to distinguish whether you are upside-down or not, thankfully the reticule in the middle of the screen always points to the floor|
|"You fought well brother, now I will give you a proper burial by blowing you to smithereens"|
Your other weaponry consists your shoulder cannon with has various charges from unguided weak shot to guided body-vaporizing overkill though it does need to be recharged which you can do at various point. There’s also that super-fun, spinny razor disc that Predators use which can slice through multiple enemies in one throw, some remote detonation mines and the hugely overpowered Combi stick which not only one-hit kills most normal enemies but automatically teleports back to you after thrown.
|"This is going straight to the pool room"|
|Thermal Vision: As well as marking out enemies and other dangers, your helmet also provides nightvision and tells you where it's safe to jump,or really where it's possible to jump.|
|Aha! an Audio Diary, plus a few other things|
|"Oh no! the corridor is even darker now"|
|More hell breaking loose then any other game I know|
I would most definitely recommend the game to fans of the series as well as the movies, sure it may be a bit short and a bit old, but I tell you you’ll have lots of fun and double that fun if you can scrape enough people together for the multiplayer. It is my long standing hope that after this Colonial Marines game/mess that there will be two games made where you play solely as the Alien or Predator, the Alien one I highly doubt but surely we can do better than Predator: Concrete Jungle as it seems an Alien vs Predator game devoid of any cookie-cutter FPS Marine content isn’t that appealing to developers but I’ll just have to wait.
Tearing out spines since 89'
Tearing out spines since 89'