Release date: July 17, 1998
Genre: Platformer
Publisher: Nintendo
Developer: Rareware
Platforms: Nintendo 64
Players: 1
My first experience with Rareware came with Donkey Kong Country and Donkey Kong Country 2: Diddy's Kong Quest which being spectacular games in themselves set the bar quite high for future Rare games I would play. Though I actually never owned a Nintendo 64 myself which has led to my housemate Bro suggesting few to try including Diddy Kong Racing, Star Wars Rogue Squadron and Conkers Bad Fur Day to name of a few, all of which I haven’t quite finished yet. It’s always a hard choice whether to play these games on the original console with the original graphics and controller the way they were intended, or on PC via emulator with much sharper albeit flawed graphics with a Logitech Playstation style controller. The latter now being my preferred choice as it allows you to save anytime, anywhere, which as you can probably guess, makes difficult sections much, much easier. But anyway no matter where you played or what with you had high expectations as Rare was held in very high esteem.
I have now fully completed Banjo Kazooie, and I experienced
it both on Nintendo 64 and emulator and I’m glad I have. This was one of the
most popular Nintendo 64 games of its time along with all of the Rare classics
including Diddy
Kong Racing, GoldenEye 007, Donkey
Kong 64, Perfect Dark and Conker's Bad Fur Day. A sequel titled Banjo-Tooie
was created immediately after the first game and is also critically acclaimed.
Previously being a staunch Playstation
supporter with its excellent Spyro the Dragon
platformer being my favorite I didn’t really have much interest in the N64
platformers, especially since I did actually have a go of Super Mario 64 at one
point but just couldn’t get into it, I don’t know I just found it a bit dark
and soulless and empty (what am I? an emo?) But anyway I decided to try out
Banjo-Kazooie and it actually turned out to be quite a good platformer despite
my usual distaste of the Nintendo 64 controller.
Banjo-Kazooie tell the story of Banjo a lovable
kind-hearted straight-arrow bear and his friend Kazooie a
sassy, foulmouthed, wise-cracking red-crested bird of somesort who lives in
Banjo’s backpack, why? I will never know. So Banjo has a sister called Tooty and this
witch Gruntilda
kidnaps her to steal her ‘beauty’ and so you gotta do all this crap to save her
and that pretty much sums up the story. Expanding on that a little when you
start off in Spiral Mountain where Banjo’s house is located
Banjo can’t really do much, most of the moves you can do apart from Banjo’s
punching and rolling are done by Kazooie
Genre: Platformer
Publisher: Nintendo
Developer: Rareware
Platforms: Nintendo 64
Players: 1
My first experience with Rareware came with Donkey Kong Country and Donkey Kong Country 2: Diddy's Kong Quest which being spectacular games in themselves set the bar quite high for future Rare games I would play. Though I actually never owned a Nintendo 64 myself which has led to my housemate Bro suggesting few to try including Diddy Kong Racing, Star Wars Rogue Squadron and Conkers Bad Fur Day to name of a few, all of which I haven’t quite finished yet. It’s always a hard choice whether to play these games on the original console with the original graphics and controller the way they were intended, or on PC via emulator with much sharper albeit flawed graphics with a Logitech Playstation style controller. The latter now being my preferred choice as it allows you to save anytime, anywhere, which as you can probably guess, makes difficult sections much, much easier. But anyway no matter where you played or what with you had high expectations as Rare was held in very high esteem.
Kazooie and Banjo |
Banjo's Sister Tooty in Spiral Mountain with Gruntilda's lair in the background. How they can live there with that thing looming over them I wouldn't know. |
Banjo's roll move which I used quite a bit |
Banjo and Kazooie using a shock jump pad |
Jiggy’s:
Jigsaw puzzle pieces gained from completing challenges in a world, used for
completing world portraits and gaining entry to that world.
Musical Notes: which are needed to open up Note
Doors to progress through Grunty’s Lair
Jinjos: Imprisoned by Grunty throughout each of the worlds who
actually help you in the final battle, collecting all 5 Jinjo’s on a level also
gives you a Jiggy
Mumbo Tokens: Given to Mumbo
Jumbo in order to be transformed into various creatures related to each
world usually required for completing the level and collecting all the items.
Honeycombs:
There are two of these on each level and are used to extend Banjo and Kazooie’s
health meter.
Witch
switches: You find these hidden inside the worlds and you need to hit them
in order to uncover the Jiggies inside Gruntilda’s Lair
Extra
lives: Gives you an extra life
obviously
So I entered the first main world Mumbo's Mountain and spent awhile playing through
the level learning different moves and doing challenges for Jiggies as well as
looking for musical notes and other secret including extra lives and Mumbo
tokens etc, it was fun doing the Talon Trot and turning myself into a termite
in order to infiltrate the termite mound, I’ll admit I had to turn to a
gamespot guide in order to %100 the level. The more I explored Grunty’s lair
the more intriguing and confusing it became making my way through the caves
adorned paintings and statues with Grunty’s likeliness, the world portraits and
entrances themselves are in different places so you might get a certain way
ahead then have to backtrack and sometimes you need to exit the level as a
Crocodile or whatever morph Mumbo has you turn into in order to progress
further into the lair or collect extra items or jiggies. As you run around her
lair Grunty taunts you with her rhyme-speak but you occasionally run into Brentilda,
Grunty’s much nicer sister who is reminiscent of the Fairy Godmother from “The
Wizard of Oz”. She tells you various facts about Grunty which you need for one
of the final levels and also restores your health.
A yellow Jinjo in Bubblegoop swamp |
Mumbo's Mountain level and Grunty's Lair
I began to notice that the world entrances were set in a ‘themed’ area which was a nice touch. For example to warp to Treasure Trove Cove you go through this Pirates of the Caribbean’ themed cave and jump into a treasure chest and the Mad Monster Mansion entrance is appropriately in the middle of a Graveyard. Another nice touch is that the same tunes plays throughout Grunty’s lair but changes slightly depending on when you are i.e. underwater or a level themed area the tune will change slightly to match that area, cool huh? Anyway the rest of the worlds are great to look at with all of your usual themes including a Egyptian level, a snow level and a swamp level though there was one level I particularly liked called Clanker's Cavern which is sort of “sewer pipe” themed level where you run into one of the weirdest and most unsettling of all the creatures I’ve seen in a cutesy platformer. Clanker appears to be this large metal whale with sharp teeth though he doesn’t seem to be mechanical his body looks like a mix of flesh and rusty metal as you can see some flesh showing on the side of his body like he’s cut up or something and you can go inside of him and there’s all these fleshy bits and metal and razors and blergh it’s like what the hell is he doing in this game but it’s fun nonetheless. The level is in this big room filled with water and there are pipes leading everywhere in and out of the water and you get the crap scared out of you by these goddamn monsters which burst out of the pipes.
I enjoyed the levels where you had free reign to fly around like Gobi's Valley and I loved all the activities you did in Mad Monster Mansion as they all seemed really well done. Click Clock Wood was another interesting one as you visit the same large tree 4 times in each season and things are different each time.
I began to notice that the world entrances were set in a ‘themed’ area which was a nice touch. For example to warp to Treasure Trove Cove you go through this Pirates of the Caribbean’ themed cave and jump into a treasure chest and the Mad Monster Mansion entrance is appropriately in the middle of a Graveyard. Another nice touch is that the same tunes plays throughout Grunty’s lair but changes slightly depending on when you are i.e. underwater or a level themed area the tune will change slightly to match that area, cool huh? Anyway the rest of the worlds are great to look at with all of your usual themes including a Egyptian level, a snow level and a swamp level though there was one level I particularly liked called Clanker's Cavern which is sort of “sewer pipe” themed level where you run into one of the weirdest and most unsettling of all the creatures I’ve seen in a cutesy platformer. Clanker appears to be this large metal whale with sharp teeth though he doesn’t seem to be mechanical his body looks like a mix of flesh and rusty metal as you can see some flesh showing on the side of his body like he’s cut up or something and you can go inside of him and there’s all these fleshy bits and metal and razors and blergh it’s like what the hell is he doing in this game but it’s fun nonetheless. The level is in this big room filled with water and there are pipes leading everywhere in and out of the water and you get the crap scared out of you by these goddamn monsters which burst out of the pipes.
Clanker himself, it was kinda hard to get a wide shot and the field of view is quite |
I enjoyed the levels where you had free reign to fly around like Gobi's Valley and I loved all the activities you did in Mad Monster Mansion as they all seemed really well done. Click Clock Wood was another interesting one as you visit the same large tree 4 times in each season and things are different each time.
The Mad Monster Mansion Organ Room, these were some of my favourite Jiggy activities
Banjo Kazooie is pleasantly challenging, there are easy bits,
there are hard bits, man that Jiggy challenge in Bubblegloop Swamp where you compete with Mr. Vile as a crocodile to
eat more apples had me sweating, but most of the time the challenges weren’t
too hard to complete once you knew what to do, there wasn’t too many times when
I wanted to throw my controller hah. Learning the moves and pulling them off
correctly was also very satisfying, probably one of the most difficult things
to do was swimming underwater, using Banjo you kicked through the water very
slowly but could maneuver easily then you could use Kazooie to dart much faster
though the camera often faced the wrong way so you were swimming blind
sometimes, not to mention that you had limited oxygen so it was always a bit
nerve wracking. Controlling Banjo is fine with the N64 controller as long as
you have a good one, it’s basically just running and jumping and then remembering
which button combinations do what but it works so well.
One of my few of frustration in this game was dying, your
health is listed as Golden Honeycombs that you can gain from defeating enemies,
breaking down beehives or simply finding them around the levels, when you lose
them all you are transported back to the start of the level retaining the
Jiggies you have obtained thank god but you lose all of the musical notes and
Jinjo’s you have acquired. This was annoying but bearable, it was actually around
the time I go to Rusty Bucket Bay the most challenging level yet
and was trying to do the Jiggy in the engine room, this Jiggy is rumored to be
the hardest in the game involving jumping and running across moving platforms
and an abyss down below. Needless to say I died a lot of times and thinking
about what lies ahead I decided to cut my losses and go through the game again
on Emulator where I could save whenever I wanted to, and also humorously speed
up the gameplay at will.
Swimming is sometimes challenging to maneuver correctly. |
The engine room of the Rusty Bucket and yes if you fell down you died immediately. |
Click Clock Wood in the Summer |
Banjo-Kazooie intro video featurin all the talkin' and the squawkin' etc
The music is probably my favourite thing about the game, right from the starting tune with Banjo and the cast jammin’ on their instruments though as I mentioned before the best thing is the way the music changes depending on where you are and what you are doing. When in Grunty’s lair (which has excellent music by the way) the music starts off with a basic tune but when you approach a different area the music changes slightly for example when near the Treasure Trove Cove painting or portal area the music takes a more ‘seafaring’ tone and when in the snowy area of Freezezy Peak it’s suitably more Christmas themed. In fact the music changed even when you were near things for example it changed when you were near the Gorilla in Mumbo’s mountain or when you were near the Sphinx in Gobi’s Valley, it also changed when you dove underwater for a more gentle under-the-sea tone. Another of my favourites was the Gobi’s Valley Egyptian themed music which I could never get sick of, in fact I don’t think I ever got sick of any of the soundtracks even if I was on the level for a while.
Overall I enjoyed Banjo Kazooie despite the frustration, though that’s just the way games were back then, and I can take heart in the fact that I almost finished it entirely on the Nintendo 64, it was a good experience playing a Nintendo 64 platformer all the way through and I think one day I might actually get all of the way through Mario 64 or even the sequel Banjo-Tooie though I won’t be playing you-know-what anytime soon. I’ve yet to experience the others but the original Banjo-Kazoooie stands as one of the best Rare has to offer.
JD
Banjo Kazooie Original 1997 Trailer
JINJO!
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