Well I never thought I’d be writing another of this post
topic, particularly because the last
one I did is from 5 years ago and as you know, I am firmly entrenched with Star Wars the Old Republic (SWTOR). And before
you ask no this isn’t because of the Warcraft
movie, I have seen it and enjoyed it, I actually did this in January and
February this year so it was well before it came out.
Pandaria!
But to be perfectly honest I had always wanted to go back,
back to the familiarity of almost 5 years of playing, you’d think it’d be kind
of comforting you know, but with all of the changes, it wasn’t really. I’ve
mentioned before all of the things that World of Warcraft has over SWTOR, the
massive number of beautiful animal mounts,
the almost perfect dual
talent specialization system and mostly importantly the Australian
based servers which I was excited to try out to see the difference.
Possibly what I really needed was to go back to the good old medieval style,
yes SWTOR is great but all the futuristic techy items and ships and planets get
to me a bit sometimes and all I want is to run through a beautiful forest glade
or even a ruined castle, throwing fireballs or wielding a cruddy sword and
shield, of course I do have Skyrim (and soon the Witcher) for this but it’s a
bit of a different game.
Nuthin like goin back to your roots eh?
I suppose you can say I’ve been looking for an excuse
all this time and that excuse came when I met someone who had a keen interest
in the game and that inspired me to delve back in, in an attempt to play with
them. Firstly I had to update my account as I suspected I only had up to the Cataclysm
expansion as this is where I had previously left off but strangely enough all
accounts had now been freely upgraded with Mists
of Pandaria, So all I had to do was purchase Warlords
of Draenor then I’d be fine, so I did. With my Battle.net account details
updated I then copied my friends game across to my machine so the update would
be faster. I had saved my WTF profile folders but decided to start anew this
time but I did use them to remind myself of all of the “Mods” I used to use, I
then installed the amazingly awesome Curse
Client which makes installing and updating your WoW mods an absolute
breeze, it appears to be compatible with Skyrim and Minecraft now so I must try
it out for those.
The Curse Client, making mods and addons a breeze.
Unfortunately though when I went to create a character my
friend played on a Korean server where I couldn’t join as I had an oceanic
account and could only play on the US and AU servers, we mucked around with
accounts trying different things but unfortunately it wasn’t going to work so I
decided I’d just play the same game with her but not together and I guess this
was ok because we had very different playstyles. She basically liked to
powerlevel with her friends and farm instances for gold and items, she did
raids and instances but mostly lower level ones to breeze through them and
obtain all of the gold and items in stark contrast to myself who does things
slowly and casually taking in the content. I couldn’t watch several times when
I saw her and her friend kill several well-known raid bosses including the Lich King himself as if it
was nothing, just the two of them going at it, then during the interval before
he was finally defeated she remarked that she had to wait so long, like
goddamn, I haven’t even got to see most of those bosses and the events and
cinematics that happen with them and being a lorewhore myself (hah!) I couldn’t
see how she could skip them. So I don’t think I could have kept up with her
anyway. In any case, there were a few things I wanted to do if I ever went back
to WoW, see the Goblin and Pandaren starting areas for one, create a Monk, and basically see and experience all of the changes that
have happened on an Oceanic server of course.
Ahh Westfall so rustic and beautiful
I logged in and had
a look at all my old characters and oh man the nostalgia, I noticed that pretty
much nothing had changed, they were all still there, everything was all fine
after all this time, I guess no-one’s going to hack your account if it’s not
active are they? Unless of course they log in to your Battle.net account and
subscribe for you but that seems unlikely. I was trying to think how I’d go
about choosing an oceanic server then I realised I already had all of my
alliance characters on the Nagrand server already. I don’t remember doing that
but meh, it was good enough because now I could make my Human Monk, yes a human Monk because my warrior always looked the
best of my alliance characters with the armor looking like they fit already
etc. You could argue that I should have made a Night elfPriest as I’d never made either of them but of
course my desire to create a Monk was greater and yes I haven’t made a Gnome
either but I don’t think I’ll ever make one. So I made a Monk and started out
in good old Elwynn Forest,
man it felt so familiar like I’d done it heaps of times before but I really
hadn’t because on my warrior I ran from Elwynn into Stormwind, caught the Deeprun
Tram to Ironforge then ran to the Dwarf starting area in Kharanos, all
this just to be able to ride a giant
goat of course that reputation requirement is now gone I think.
Oh man that latency
Anyway so I
first had to get my mods set up and working and I actually used my warrior to
test them out I had all the old favourites including:
Deadly
Boss Mods: Which is split into different packages now otherwise it’d be way
too huge, but I was impressed of how it worked with just normal world dungeon
bosses.
Altoholic:
Always a favourite, allows you to see what items your alts and wearing and what
things they have in the bank plus a whole lot of other stuff.
Auctioneer:
Very useful for creating Auctions, does all of the undercutting work for you.
Atlas
and AtlasLoot:
Not essential but I looove looking at maps and boss loot.
Move
anything: This was very powerful, it enables you to move, scale, hide and
adjust transparency of just about any screen element in WoW. It was pretty much
like the SWTOR UI adjustment screen except a bit more powerful, it even allowed
you to remove the graphic around the bottom action bar allowing me to see much
more.
Bartender:
User this for extra support with actionbars and includes much more of them.
Monkeyquest:
Used this at first as it was a minimal and pretty cool looking quest tracker
but then I realised that some quests needed you to click the quest tracker to
finish or continue a quest and this one didn’t allow you to do that so I
removed it.
Altoholic, one of my favorite ever mods, being a serious alt maker myself.
So I played and got used to the Monk moves reminded me a bit
of combat Rogue abilities, I suppose the two classes do have a certain
connection with one just using weapons a lot more, I remembered in Diablo that
I didn’t end up finishing it with my Monk because there seemed to be not enough
distinction to which abilities he used his weapons with and which ones he used
his hands or feet. But in WoW it seems to be different as you always seem to
use your hands and feet apart from your main attack where you can use your
weapons. The abilities weren’t too hard to get used to, a bunch of kicks and
punches mixed in with weapons and chi attacks, I had this AOE cone ability
called Fists
of Fury which did a huge amount of damage while stunning the enemy, while
performing it my character stood with his front foot forward rapidly punching
the air in front of him, it looked absolutely ridiculous but was very powerful.
Monks, experts at fishfighting, getit? FISHfighting? XD
I was also glad to see that Monks actually did have Auto-attack
despite being announced that they wouldn’t, you auto-attacked with your weapons
but you could use the Jab ability to hit with
them too. The new talent
system wasn’t too hard to get used to, as simple as it was, it’s most
definitely based on the Diablo system of having the talents organised into
sections. Having getting only to 40 during my Monk’s run in wow I only got the
first two talent tiers, one being increasing mobility, the second being various
abilities involving ranged Chi energy attacks which were great to finally get
as unlike the Warrior and Rogue who have the ability to use Thrown weapons, Monks having no
ranged ability at all in the early game, so you could understand I was grateful
to get this, I first used Chi Burst but then switched to Chi Wave as
you could target enemies in the air and it also bounced around healing allies
or damaging enemies.
Learning some new Monk abilities
So I did Elwynn Forest
then Westfall
and took on the Defias Brotherhood which actually had quite a
good story with an “oh wow” moment this time. As you may know since Cataclysm starting quests in
an area requires answering the “Hero’s Call” or “Warchief’s
Command” board for that particular zone and then get sent to the initial
quest giver, quite the departure from the times where I used to run all over
the zone grabbing all of the quests I could find, it kind of works out better
as the zone has its own story sort of like SWTOR has the planet story arc as
well as your class story. The very first instance I did was the Deadmines, and boy this is
where my appreciation of the current World of Warcraft really slipped. It was
easy to get a group of course as the Dungeon Finder now
include searches through multiple realms so increases the pool of players
exponentially though the way in which the instances are run was disappointing,
firstly this may be me just complaining but when the group forms I’d much
rather we get sent to the meeting stone then have to find our way into the
instance which used to be great fun battling to get to the actual portal but of
course now with inter-realm LFG that wouldn’t work as the meeting stones are
outside the instance.
I do some questing in Westfall with the Monk which include this harvesty machine thing.
Instance quest givers are now thankfully inside the
instance itself allowing you to pick the obligatory “destroy all bosses”
checklist one and any others though it does make it a bit jarring when you’re
trying to read the quest text and get involved with what’s happening in the
instance when everyone else is already halfway down the first hall of enemies.
And speaking of that everything goes so goddamn fast now, it got to a point in
Wrath of the Lich King that no-one bothered with crowd
control (or CC) anymore they just let it rip and even more so now, the
other thing is because everyone else has Heirlooms which in case you
didn’t know are pieces of armor that scale with your level making you pretty
damn powerful, so powerful it seems that a whole group with heirlooms can
plough through an instance with only two dps.
Deadmines gettin wolfy
The reason for this was because I was actually doing
dungeons to gear up, and being new to the class and returning to the game, I
had to look over the various pieces or armor that dropped to check if it was
good for me and also check my quest objectives were being met. This combined
with the fact that the rest of group who were obviously heirloomed up, had done
this instance maybe 200 times already and didn’t need to bother, and were
destroying the instance at a frantic pace, is why I didn’t really get a change
to do much DPS at all, it was laughable and I wonder why I wasn’t kicked from
the group but I guess I remained just competent enough for them to not notice,
or maybe they just didn’t care. Even so I when I looked at the recount DPS
meter and saw that I had done about 5-10% of the DPS was kind of disheartening.
Taking on Lord Vyletongue in Mauradon
Another thing was the massive amount of XP that you had, WoW hasn’t got the
level-syncing to the zone that you are in that SWTOR has so if you do too many
instances you’ll find that you level up and your quests go grey pretty fast,
which kind of sucks if you are enjoying the quest storyline in a certain zone.
I guess if you really like questing in the zones you can only do an instance if
it ties in with the zone you are in currently, such is the case with Westfall
and the Deadmines, though I tend to progress through the zones that are nearest
to me that make the most sense i.e I’m a human so I will do the human lands
first. So on the Eastern Kingdoms Continent I would do in order Elwynn Forest, Westfall, Redridge Mountains,
Duskwood, Northern
Stranglethorn, Cape of Stranglethorn, Western Plaguelands,
Eastern Plaguelands,
Badlands, Searing
Gorge, Burning Steppes and finally The
Blasted Lands, so even if I did all of them negating the fact that I may
have to skip some from doing instances with others etc gives me 8 instances to
choose from, Deadmines,
The
Stockade,Scholomance,
Stratholme,
Uldaman, Blackrock
Depths, Lower Blackrock Spire and Upper Blackrock Spire, 3 of which being in Blackrock Mountain
and are about the same level range.
In Redridge Mountains on my new Grey Ram, it seems the faction and race restrictions have been removed for all mounts.
I spose this isn’t too bad but the other
problem is there’s not enough in the earlier majority of zones it’s only saved
by Blackrock spire having 3 and you can only do them once otherwise your XP
gets out of whack and I can’t help but think about all of the cool gear you’re
missing out on but I guess you can just buy some with all that quest gold.
Really makes me appreciate the SWTOR data crystal reward currency and the
level-sync system.
Zen Pilgrimage to the Peak of Serenity
So in any case being a Monk wasn’t bad, I enjoyed using the Zen Pilgrimage Spell
that takes you to the Peak of Serenity to learn new skills, similar to
how Druids go to
the Moonglade.
But to be perfectly honest I didn’t want to keep playing, by doing too many
dungeons/instances I had gained way too many levels and had to go directly from
Duskwood to Eastern Plaguelands where as soon as I got to level 40 I decided
that was it. I told myself before that one of the things I wanted to do when
going back to WoW was try the Goblin and Pandaren starting areas so I decided
to just do this and be over with it.
Training with Master Taran-Zu
It was during this time that I actually thought I may try
getting my Horde characters over to an oceanic realm for free, yes that right for free. The reason was that back in
October 2014 the Australian-based servers had been announced
and also a two week window was offered to players to transfer their characters
to an oceanic realm, but of course as I wasn’t playing then I missed out on
that. So I thought, what the hey?
There’s no harm in asking if I could transfer all of my Horde characters to an
oceanic realm too, so I put in a ticket and sure enough they accepted the
request and transferred my characters to the Nagrand Realm. Of course there was
one big issue, I had forgotten that there was a limited number of character
slots (10) so basically there wasn’t enough and two of my characters were left
on Silvermoon US as they couldn’t fit.
My Alliance characters on the Nagrand server before the move
Originally I was going to level up a
bank alt and send them across with all of my bank items, but since I had two
characters still available on Silvermoon, I loaded them up with all of my bank
items and replied back to Blizzard. Basically I said that not all of my
characters were moved and wondered how they made that mistake of not knowing
that Nagrand wouldn’t hold them all and some would be left behind, so they said
they could transfer the remaining two but they did to another realm which
didn’t help, eventually the issue was partially resolved but them transferring
my remaining two characters to the Caelestrasz realm as this and Nagrand are
now “connected” in a way that you can send mail and group and be in guilds with
players/characters from that different realm their names are just marked as
Hbui – Caelestrasz for example.
Not the best outcome, but it’s functional, what I really
should have done was tell them to dump all of my Horde characters on a random
Oceanic server and left it at that because unlike SWTOR you can’t send mail to
the other faction in WOW. Another thing that sucks is all of the bags on my
Bank alts were soulbound so I couldn’t send them over and had to vendor them
which sucks majorely as they would be so useful when setting up again and I
spent heaps of time (and money) creating them. But it doesn’t really matter
anyway as I don’t think I’ll be going back unless SWTOR goes down.
Ok so I then started a Goblin, and of
course because I wasn’t really going to be playing this character I didn’t want
to make him a Priest, so I made him a Warlock , why
not? I had actually tried creating my Rogue as a Goblin
but when I found out the Goblin starting area wasn’t the same “You have now
come of age, start your trials” thing I didn’t fancy it. And I still don’t
really, it’s so far removed from the traditional fantasy medieval theme that
WoW has it was almost ridiculous, in fact it was ridiculous, so I’ll explain.
The Goblin starting area is on the island of Kezan where you are
apparently the second in command to Trade Prince Gallywix and are poised to take
his place and you have all these staff and assistants and your get a goddamn
car where you drive around and pick up your friends, compete in a football
match, go to the bank, the have a party that is crashed by pirates. Goblin
abilities are pretty entertaining, they have [Rocket Jump] which is good for launching
yourself down hills and [Rocket Barrage]
works as an extra ranged ability, you can also call in a [Pack Hobgoblin] to get access to your
bank for 1 min. I think I actually got far enough to get the Metamorphosis
ability for Demonology which was pretty cool as I’m so small and I also noticed
when goblins throw fireballs/shadowbolts etc they “bowl” then underarm lol.
Oh yeh, Goblin Racecar, this is just getting ridiculous.
The island of Kezan has seen better days with contaminated
brown soil and patches of brown grasswith metal buildings and machines everywhere like some kind of
industrial revolution dysotpia. So eventually after searching through mines and
sneaking around and other stuff the volcano on the island erupts because of you know who, doing you know what and you have
to get the hell out of there on Gallywix’s private yacht no less. Following a
short scene where you are shot at by the alliance navy you wind up on the Lost Isles
which is another zone you can only get to when starting a goblin, it’s quite a
change from the isle of Kezan, full of lush jungles. It’s here where you first
meet the Horde, specifically Aggra and eventually you end up saving Thrall himself. You also deploy
the ridiculous Town-in-a-Box,
run into the curious new Pygmy
race and also the Naga are
around too, I enjoyed the Vicious Vale section although it being quite
ridiculous, the whole story there was pretty ridiculous.
The Lost isles sure are beautiful, man that's an ugly mug I have.
You eventually defeat
the Pygmy’s who are abducting goblins and turning them into zombies by
defeating their god Volcanoth and join the Horde in the Fight against the
alliance in an aerial battle which was quite spectacular. You then join with
all your friends and set sail for Durotar and are tasked with delivering a
message to the current Warchief Garrosh Hellscream
yes Garrosh as some of you may know he’s not around anymore but funnily enough
he’s standing off to the side with Vol’jin on the throne, but
anyway I guess that’s just because of the lore. So after meeting the Warchief
you supposedly go off to Azshara
as that’s the logical step, I should know I’ve done it on my Troll Rogue and
there are goblins everywhere, they’ve taken over the damn place even sculpting
the entire zone into a giant horde
symbol.
I set off to free Thrall from the Alliance.
So that was the Goblins, there was only one thing left to
do, yes to my brothers chagrin I made a Panda! or Pandaren (pronounced pan-DA-ren) yes I made a lovable but fierce
looking ginger Pandaren with orange fur and big sideburns and a mohawk and
after much deciding I made him a hunter as that’s what my second character was.
Pandaren hunters also start with a crossbow weapon and a turtle as their pet, which is
pretty cool but I don’t really fancy it, I liked starting off with nothing
other than a short blade like the rogue used to have, I mean before cataclysm
one of the purchasable weapons in the orc starting area was a piece of wood
with a goddamn nail through it lol. As a Pandaren you start on the Wandering Isle aka
Shen-zin Su the great turtle, yes it’s a gigantic turtle about the size of a
small zone, and man is it pretty with bamboo and asian-style buildings and yes
it’s basically WoW meets Kung-fu Panda and yes I’ve been over all that already
in a previous
post.
You start off at the Shang Xi Training Grounds where you meet Master Shang Xi
and get on with your training, it’s kind of weird being anything but a Monk
with the Pandaren starting area just as it was very odd being a Druid in the Worgen starting
area specifically because you weren’t Worgen yet and had no contact with the
Night Elves. But in any case it looked great and was fun, I named my Turtle
Sidun after that town in the middle east and went off to train and of course
find out what was troubling the land, Pandaren males are quite portly and I
don’t know how they run with that belly and those legs as they sort of galomp
around haha.
Heh, Panda and Turtle
On the way you meet Aysa Cloudsinger
of the Tushui
and Ji Firepaw
of the Huojin
who have conflicting styles but get stuff done nonetheless. I enjoyed running
along ropes and jumping across posts and getting turned into other animals in
the Singing
Pools, the centre of the island is the Temple of Five Dawns
and you must do various missions to bring all of the cute ancient spirits
(Earth, Fire, Wind, Water, Heart, with your powers combined I am Captain
Planet!) together for some reason I can’t remember and you fight a great big dragon which you fight with
fireworks XD. It is then very sad as you go to the Wood of Staves and say
goodbye to your Master.
Being a Hunter I was a goddamn cheat at the singing pools
You then actually talk to the giant turtle Shen-zin Su
himself and he’s got a “thorn in his side” apparently and that “thorn” is the Skyseeker an Alliance ship
with Horde prisoners that has crashed into the island and you work together to
remove it and heal Shen-zin Su. It is then that you have the choice, do you go
Horde or Alliance, so I thought what the hell and went Horde with Ji Firepaw.
And man, was it scary, and also weird, so you travel to Durator and enter
Orgrimmar and as I said before you meet Garrosh standing off to the side of the
Throne as per the Goblin ending and he takes you on his tour and states that
“your brethren who joined the alliance are now your enemies” and Ji is kind of
set aback seeing how his new leader segregates the city and makes him fight in
the Ring
of Valor, and then leaves and Ji basically just has a tent in the middle of
the Valley of Honor. Gee great welcome, to be honest if I had chosen the horde
I’d think I made the wrong choice.
Racing through the Pei-Wu forest
But anyway that was over with too and that was that for my
brief foray back into WoW. It’s been fun but I really think until something
happens to the Old Republic or something even better comes out (which I doubt)
I will stick to SWTOR. WoW will always have a place in my er, memories and as
I’ve said again and again, it had it’s good points, and it’s bad points, but it
was nice to go back, at least for a while and with Legion on
the Horizon, it will be interesting to see how things change yet again.
Well I’ll be fwangoed by a two headed tikbalang they actually did it....
Before I go on to explain what I mean by this unusual opening sentence I’d just like to introduce the new post heading. “The World of Alphabui” is my new World of Warcraft (which I will refer to as WoW) post heading, it’s true I have done some posts on WoW in the past but it’s mostly been tying in to my in to my Minecraft experiences. It’s unfortunate that I happened to start this blog after almost 4 years of playing WoW but I do remind myself that It was mainly set up to document my Minecraft creations and experiences as Minecraft is a very creative, new and constantly expanding game, whereas WoW has limited options of creativity has been out for quite a while now in game terms but is still expanding maybe slower than before. But I cannot compare the two as in terms of money and resources WoW is made by Blizzard which is a large company and one of the richest games designers around, whereas Mojang the makers of Minecraft are a company of 6 or 7 in a small office in Sweden who are reasonably rich I guess. Regrettably although I have now decided to make posts specifically about WoW it may not go on for too long, you all know I (and many others) am inevitably waiting for the release of Star Wars: The Old Republic which may very well be a replacement MMO for me, but we shall see.
Blizzard Entertainment: creators of WoW, HQ
Mojang AB: creators of Minecraft HQ
The name “Alphabui” comes from when I was trying to work out a good MMORPG name, as usually my name has always been“JDman” in any game unless it was unavailable (whereas “Gfunkywaker”was used) but I thought for a MMORPG I needed a more generic odd sounding name that A. was short and easy to type B. was grammatically incorrect and fun to hear people say on Ventrilo or Teamspeak and C. could be easily modified to use over several alternate characters or ‘alts’ or‘toons’. The primary reason for this being that people would recognize me even when I was on other characters. How I discovered my name was entirely by chance, I was playing the first Grand Theft Auto (ahh the memories) at school and my good friend Richy J was setting it up for me, he then decides to give me a name to be able to join the multiplayer game and simply bashed the keyboard with it coming up with“hbui” I immediately developed a liking for it and I used ‘Hbui’as a name for the protagonist in a fictional short story about ninja’s in the future which I wrote for english class, it wasn’t till a while later that I actually decided to use the name in a game setting and World of Warcraft was the first, this led to me calling my alts Zbui, Jbui, Nbui, Ubui etc and had led one of my good friends in WoW ‘Awrath’ nicknaming me“Alphabui”
The many "bui's" and these are just the Horde ones
So in short this new post title is the story of the Alphabui(s) and of WoW in general of course
Now, back to our feature presentation….
Blizzard Entertainment (the now very wealthy creators of World of Warcraft and anything Warcraft in general) have officially announced the next expansion to WoW and boy is it a big surprise. The Mists of Pandaria is the name and it’s got the WoW abuzz. To understand my statement at the start of the post the Pandaren notably were originally an april fools joke made by Blizzard introducing a new playable race for Warcraft III. They appeared throughout Warcraft III as non playable monsters which had nothing to do with the storyline itself. In the Warcraft III expansion: The Frozen Thronethe playable Pandaren Brewmaster neutral hero unit with one in particular named Chen Stormstout who featured in the Orcs RPG style campaign The founding of Durotar. He was also was referenced a few times as well as there being years of rumours of the Pandaren throughout the non-lore history of WoW.
Common npc Pandren in Warcraft III
A playable Pandaren Brewmaster in the WC3 Expansion: The Frozen Throne
I often used to think that the next WoW expansion was going to be about The Emerald Dream which is apparently in turmoil and keeps popping up from time to time in WoW lore, but I guess this will just have to wait cause I’d hate to say it but it seems that Blizzard has slightly sold out. I don’t mean that in a sense that their betraying their fans and doing what gets them money (well actually one could argue that’s exactly what they’re doing) but I knew people had been crowing for this for ages but the reason they had not given a larger appearance to the Pandaren is that they had nothing to do with Warcraft Lore, until now. It was rumoured (just like a lot of other things about the Pandaren) that they would be a playable race in the Burning Crusade expansion but instead the Draenei were introduced, the Draenei had been around before but it was the way they were introduced into The Burning Crusade (BC) that got some people (my brother especially) kind of annoyed, they looked nothing like they did in Warcraft III which were given the name “Lost Ones” and their starting area was on two islands in the corner of the map which didn’t seem to exist prior to the expansion. It was this kind of making lore up to fit the story is relatively ok with me but this did seem kind of out of nowhere.
An uncorrupted Draenei, Broken and Lost One
However as Lore-spontaneous as the Draenei were the Pandaren are possibly even worse, although small rumours did exist the “Mists of Pandaria” is something pretty much plonked into the Lore just as they have plonked another island somewhere on the WoW map. I really don’t have any qualms against Pandaren (or Pandas in general) in fact the new Monk class does look pretty cool though this coupled with the fact the whole new‘island’ does have a very oriental feel to it just gives me the‘WoW does China’ vibe (similar to the ‘WoW does Egpyt’zone of Uldum) , and also since there is both Pandas, martial arts and a chinese setting I would go as far as to stay it’s ‘WoW does ‘Kung Fu Panda’ as well. Another thing I find kind of weird about the Pandaren is that they’re going to be playable by both Alliance and Horde which makes things awkward in PvP, I mean it’s one thing to chose your own path but aren’t the Pandaren mostly spiritual and peaceful? I wouldn’t think killing other members of their fairly small populated race would be justified in any circumstance, especially for some old hatreds of other races that they’ve never met before, I mean the Goblins do that but their fuelled by greed and their at least not killing each other..
A Pandaren Monk in Pandaria
But who am I to judge I’m just a player who pays my monthly subscription, and I’ve seen the extent to which some blizzard employees get anger directed at them or openly harassed. And whether I decide to purchase this expansion or not will depend upon a few things, but it will be a long time yet.
(warning this next paragraph or so contains WoW jargon)
In recent news I’ve started playing my Orc Hunter and am leveling my way up through Mount Hyjal again on the Silvermoon US realm, there’s been so much changed in Hunters since BC, especially with pets, with them getting talent trees of their own plus a few other things, I must admit I am very glad that a previous Survival-build-only ability Scatter Shot has now been changed to mainstream for Hunters, apart from that nothing too interesting, I decided to spec Beast Mastery again since talents had been reset, as I did want to have a Devilosaur at some point, speaking of which Petopia is an excellent site for everything to do with Hunter pets, it’s an invaluable resource for people wanting info on our Hunter’s best friends.
Zbui: My Orc Hunter with my current pet, a Devilosaur on Silvermoon US realm
I have also decided to create a Worgen Druid on Nagrand Alliance for a few reasons:
1. My current Druid is Restoration/Balance specced so I was eager to try a Feral Cat dps/Bear tank spec.
I wanted to be a Worgen (again) because I had previously made a Worgen druid to try them out and enjoyed the look of them.
2. I wanted to have a character where I only played with someone else so for example I would play with my friend who I will refer to as Rennz after one of his main characters and we will level up together only playing when both of us are on.
3. I’ve always wanted to have a go at the kind of ‘power playing’ that I always see others doing, well not really power leveling just going at a much faster rate then I do. I had also selected myself as doing only Mining and Skinning as tradeskills as even though I had the backup of my other characters I am aiming to lower the ‘downtime’of leveling professions and selling items at the Auction House, although with the ore and skin I’ll be getting as well as various other things. But anyway I’ll see how we go.
My Worgen Druid: Wbui and the rest of my Alliance characters on Nagrand Oceanic realm
Well that’s all for now, I think this was quite a groundbreaking first wholly World of Warcraft themed post. I’ll be back again with more don't you worry.
(Disclaimer: I do apologize if I use any kind of WoW-related jargon or terminology in the post that is unknown to someone to does not play the game, I try to write these things as broadly as possible but sometimes it’s impossible to explain things without the proper names, usually these kinds of words are more game-related rather then WoW-related.)
Well it’s finally happened, I’m not exactly sure how it worked out this way, but now I seemed to have taken a break from Minecraft multiplayer and gone back into the so-called online crack addiction that is World of Warcraft, not that it’s ever been like that for me, but unsurprisingly coming back to the game after having a 5 month break hasn’t really overloaded my cognitive capacity. Though I do know the main reason for that is because I took a break from the game not too long after The Cataclysmexpansion came out. This expansion was one of the most shall we say“planet shaking” (excuse the pun) of all of them, not so much for the introduction of new areas and content but for the changing of what was already there i.e. the old world (the first two original wow continents) has been changed completely, not to mention the changes to stats and various gameplay mechanics, so playing the expansion for a while (I did get a new character to level 50) then taking a long break and coming back, apart from a few content patches not much has changed, for me at least in contrast to someone who had taken a break before the latest expansion which would be quite an experience indeed.
World of Warcraft: this picture doesnt tell the half of it, and yes that is me as the human-looking bull
For those of you who don’t know (and yes there is actually people who don’t) World of Warcraft is a Massively Multiplayer Online Role Playing Game (MMORPG) which basically means you play as a character in a fantasy world where everyone else is represented as a character as well and you do (for lack of a better word) stuff yes stuff. I’ll leave it up to your imagination what you do in a medieval fantasy world where it’s sure to be more outrageous then it actually is, although in some cases it may not be too far from the truth.
Here is me riding my "Mechano-hog" some kind of steampunk/medieval motorcycle.. underwater. It's true that the game has gotten kind of silly with content over the years
I must say that I feel a renewed vigour to play again, even though I know that I’m going to be going through relatively the same content with almost my entire long list of characters (making sure I alternate between areas with each character of course). One of the things is once again replacing your old armor and weapons with new ones that greatly outclass the old ones in stats even though your old armor was very good at the end of the Wrath of the Lich King expansion (not too mention all the gems, enchantments and armor patches you had on them). This kind of thing happened in the first expansion The Burning Crusade but did not happen so quickly in Wrath of the Lich King, Wrath was quite annoying for the fact that sometimes it was very hard to work out if a new piece of armor was better then the one you had on currently which ended up with me doing a lot of standing around going hmmmmmmmmmmmmmm and asking guildies their opinion until I just told myself to replace the damn thing.
Group questing, this is a particular situation between two groups of the same faction wanting the same thing to complete a quest, awkward indeed
I now have 9 characters that I rotate around, the only class I have not played is a priest, and I can say that although I do have a couple of favourites namely two (Druid & Paladin) that I can’t decide which I like more, my greatest problem I have in WoW is that I can’t stick to one class, I always seem to be switching between them every time I gain ten or so level or play them for a reasonable amount of time before moving on to the next. The reason for this is one of the problems that wow has had and continues to have with a lot of people who have played the game is that wow is too repetitive, I had several friends who have tried the game and said the exact same thing. It’s true that most of the time when you are levelling your character you always have a spell rotation that you seem to do every time you face a new enemy unless you like to fight multiple enemies at once but even then you still have a routine of dealing with that situation. The other thing is the various quests in WoW i.e the things you do most in WOW especially when levelling can be at times quite repetitive, due to the recent expansion this has changed quite a bit, all of the old world quests have been revamped and are no longer quite as simple as they used to be but mostly still have the same pick of roughly 4 or 5 quest types i.e. kill this many of these things or those people, collect this many of these, escort this person to here, create this using a profession or any mixture of the these 4. It’s not necessarily bad that it’s like this way, it makes it relatively easier when your not going to be bombarded with some over complicated instructions on what to do (perish the thought) and a game like WoW which has so much content, making everything you do in every zone in the world unique would be a very hard if not impossible job indeed.
Yes, you can ride an alligator, with six legs....
So I have to say I do still enjoy WOW, even from coming back from a long break I believe that a large part of the excitement that comes from the game is what you bring to it, I confess when it comes down to the nitty gritty of things, I’m not the best player and wasn’t exactly the best end-game raider in the guild and I also can’t stick to one character for long but I still have fun, and that’s the main thing. I will continue to play WoW, though I’m dreading how many more expansions Blizzard Entertainment have in mind. Well at least until the quite large release of my next topic...
Cya next time for The Old Republic! Thoughts and anticipation….
JD
I enjoy being a demon, even if it’s only for 30 seconds…