You may have noticed I’m playing Doom a lot lately, and
there has been a lot of talk about Doom as well, this is generally because of
the latest DOOM game, yes DOOM
(2016) another “reboot sequel” as I like to call it. You may have noticed I
complain about this a bit specifically in my reviews of Alien
vs Predator (2010) and Need
for Speed (2015). But anyway I decided that before I played the latest Doom
I had to go through and play all of the Doom series again which
I sort of already have played most of it using the Skulltag Mod as per my post
late last year. I had already played through Doom II: Hell on
Earth many times, I played through The
Ultimate Doom once with the Skulltag mod and have played through Final Doom’s
TNT:
Evilution and The Plutonia Experiment once each. While I
was doing research for the post on the Skulltag mod and the Plutonia experiment
I came across a video featuring the Brutal Doom mod and then
after watching the video
for the Hell
on Earth Starter Pack I hit peak rage and knew I had to try it and wow, was
it good, oh so good.
To explain a bit more the Brutal Doom mod was designed
by the somewhat
infamous Marcos Abenante aka Sergeant Mark IV and was
originally designed to simply add more gore the mod, but now has had much more
things added and changed such as the sounds, graphics,
and combat including smoother animations and increased difficulty. I had
actually heard of the mod a while ago but just dismissed it as a “gore mod” as
it might just have been back then but now it’s so much more, it makes Doom look
better than ever and brings it into the 21st Century and I reckon it
does this better then all of the other mods I’ve seen. Brutal Doom
features many new graphical effects, such as new death animations, fake flares
and 3D blood effects for OpenGL, and also changes the gameplay by revamping the
weapons and monster AI. It has been in active development since 2010 with the
Sergeant going on to create Brutal
Doom 64 a “brutalized” version of the N64 game and the mod itself has its
own addons including the popular Project
Brutality which further modernizes and enhances on the Brutal Doom Mod.
Although I did want to try out Brutal Doom on the original
series I thought I may as well try it with the MegaWAD created specifically to be
played with it, the Hell
on Earth Starter Pack. To explain a bit of Doom Lingo a WAD file is a data file for Doom, MegaWAD are the most commonly
referred to as they are a WAD that contains 15 or more levels, The entire Doom
and Doom 2 were each a single MegaWAD so when the community refers to WADS it
is usually a custom set of levels created by an individual. As I mentioned
before the “Hell of Earth Starter Pack” is the MegaWAD created specifically to
be used with Brutal Doom i.e. in order to progress through the levels you need
to crouch, duck and jump all of which you could not do in the original Doom.
One new feature in Brutal Doom is the ability to kick with the Q key, while
this is a relatively useful way to knock enemies backwards it doesn’t know them
back far but the ability is also used to activate some switches, in fact to get
out of the room right at the start of the game you need to give the wall switch
a whack with your boot , took me a while to work that out hah.
One of my favorite screenshots from the WAD, the lighting the graphics, the sky, the trees and the buildings all look amazing. |
Lots of blood and guts, and this was only on the "realistic" setting |
The first level of the WAD, a good overview of whats the mod looks like the new features.
One thing I did find weird was that why Sergeant Mark IV had
chosen to call it the “Starter Pack” I’m guessing that was because this is what
you use when playing Brutal Doom or the first thing you should try I guess but
a more appropriate name for it would have been “Brutalized Doom 1 and 2” as it
actually re-creates the story of Doom 1 and 2 from the Invasion of Phobos and
Deimos, to the return to Earth then the entry into Hell then back to earth
again.. all contained in a huge 32 level MegaWAD. While playing through the
game the graphics were great of course as per the mod, but what impressed me
was the amount of detail put into the levels, the first few levels were in a
space station for example but even so the computers looks like actually
computers, the bathrooms looked like bathrooms the toilets looked like toilets
you can even see yourself in mirrors. It wasn’t until I got to the part when
you returned to earth that it really blew me away.
You see in the original Doom
II you were technically supposed to be on earth as there were levels such as Downtown, Suburbs and Industrial
zone that were supposed to resemble cities and towns but are basically just
the normal Doom sci-fi, space base and generic themed textures arranged in
shape of buildings/houses etc with nothing resembling a normal house inside. But
in this mod when you first get to earth, there is grass, there’s trees, there’s
rocks, there’s a normal looking cityscape and modern steel power lines. And
when you get to the neighborhood it looks like an actual neighborhood with
roads and footpaths and grass and trees and lampposts and the houses have full
bedrooms with desks and computers and
even games consoles of all things and the city part is even more insane
with full on office and tenement building and shopping malls and restaurants
with fully stocked kitchens. It’s what Doom 2’s levels should have been like
all along, and wow don’t get me started on the hellish levels which are now scarier
than ever, the horrific "Sacrificial Grounds" level will remain etched in my mind forever not to mention the game's final boss.
Oh look it's a kitchen |
The 'Twisted Neighbourhood" level, fighting through with other marines
I’ve mentioned before on my previous post with the Skulltag
mod that Doom looks much better with the advanced graphics but Brutal Doom is
something else, it looks amazing when you look at the before and after shots of
the original Doom and Doom 2 then with the mod installed. Everything is as high
res as the engine can go and the mod supports a full range of resolutions and
graphical tweaking. You also have the option of playing with the monsters set
to their original settings though I admit when you have full mouse and keyboard
control it’s a bit too easy. As I mentioned before there is a wealth of new features
added in the mod all of which you can read about on the Doom Wiki some of my
favourites include the fatalities which you can perform on monsters and
monsters can perform on you and I also like the fact that Invisibility spheres have been replaced with
captured marines that can assist you and are quite capable themselves.
One of the most epic moments from the game, the 'Push into Hell' level where you and the army invade Hell itself.
The weapon revamps are another good thing while not a weapon I love the new melee punching and kicking abilities, while the kick is not that effective the punching really feels good especially once you have the Berserk powerup where you can alternate between ‘Rip and Tear’ mode where you can perform fatalities on fallen enemies or ‘Smash’ mode where you simply smash them to pieces, I sometimes went through whole levels just smashing with my fists hah. The pistol has been replaced by an awesome very accurate assault rifle which comfortably matches the player sprite and is useful even late in the game and you can now pick up grenades from zombie soldiers which are very powerful doing even more splash damage then the rocket launcher. All of the other weapons have been revamped to look and sound hardcore, I almost winced every time I used the shotguns they were so loud, you can also now dual wield the assault rifle and plasma gun for even more damage. You can now also use the weapons from fallen enemies such as the Revenants missile backpack and the Mancubus flame cannon which was pretty cool. The new and revamped old guns were great, very powerful and sounded awesome along with the new death animations.
Smash Rip and Tear! you'll notice I do a fatality on the Cacodemon.
As mentioned before the monsters and
demons move much faster and have new attacks making them more difficult to
kill, I admit I was having trouble staying alive through the first part of the
game, and when you get to the end of the first chapter and have your first boss
fight I was getting slaughtered and eventually had to rely on god mode, which
wasn’t too bad actually, playing the original series with god mode got boring
but got better without it, but playing brutal doom without being invincible is
goddamn tough so I wasn’t too ashamed to do it, plus I was going to see the
entirety of this WAD if it was the last thing I did. I was amazed at the amount
of effort that had gone into it, there were things that you would never dream
of seeing in the original Doom, I’m no stranger to mods for games putting in
new features but this was something else, from all new sprites of tanks and
centaur-like demons to skyscrapers and hellish castles the starter pack had it
all. In this episode it was probably the first time ever in Doom that you felt
like you were not alone, there were lots of other marines, tanks, aircraft and
even civilians at one point. The WAD I noticed had quite a bit of content and
assets borrowed from other games including the civilian and tank sprites and
some custom sounds one of which I recognized from Half-Life. It didn’t take me
long to recognize the Quake
2 soundtrack as well which made some rather bangin music.
One of the most epic moments from the game, the 'Push into Hell' level where you and the army invade Hell itself.
The weapon revamps are another good thing while not a weapon I love the new melee punching and kicking abilities, while the kick is not that effective the punching really feels good especially once you have the Berserk powerup where you can alternate between ‘Rip and Tear’ mode where you can perform fatalities on fallen enemies or ‘Smash’ mode where you simply smash them to pieces, I sometimes went through whole levels just smashing with my fists hah. The pistol has been replaced by an awesome very accurate assault rifle which comfortably matches the player sprite and is useful even late in the game and you can now pick up grenades from zombie soldiers which are very powerful doing even more splash damage then the rocket launcher. All of the other weapons have been revamped to look and sound hardcore, I almost winced every time I used the shotguns they were so loud, you can also now dual wield the assault rifle and plasma gun for even more damage. You can now also use the weapons from fallen enemies such as the Revenants missile backpack and the Mancubus flame cannon which was pretty cool. The new and revamped old guns were great, very powerful and sounded awesome along with the new death animations.
Smash Rip and Tear! you'll notice I do a fatality on the Cacodemon.
Heating it up with the Mancubus' flame cannon |
This is the 'Push into Hell' level again but I couldn't help including it as it looks awesome |
JD
Get ready for one epic trailer.
This is Doom, but not
as you knew it
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