Genre: Kart racing
Publisher: Rare
Developer: Rare
Platforms: Nintendo 64
Modes: Singleplayer Story, Multiplayer Racing and Battle Modes
Ahh kart racing games, with their cutesy characters and wacky cartoon graphics, I’ve owned a few myself the first and foremost being Super Mario Kart on the Super Nintendo which to this day I still regard as the best kart racer ever, followed closely by Crash Team Racing, and possibly Micro Maniacs and Lego Racers though they weren’t kart racers. Back in the day when I played the good old N64 with friends we mostly played Mario Kart 64, however my housemate Brok was a staunch fan of Diddy Kong Racing which did look quite interesting as it included not just Cars but Hovercrafts and Planes too which I understood you could use several different vehicles on the one map which was pretty cool. I can’t remember playing it back then I can only remember playing it a year or so ago at my house then playing it properly on emulator on the perfectly functional Project64, an excellent choice which I have used to this day. Diddy Kong Racing (DKR) was created by the famous Rareware who I’m sure you’ll know created the likes of Donkey Kong Country series and many other well-known titles such as GoldenEye 007, Banjo-Kazooie, Perfect Dark, and Conker's Bad Fur Day, they seemed to be able to do no wrong on the Nintendo 64 as DKR is no exception. Just a quick note before I start, I decided to use the Mario Wiki for my hotlinks as the Donkey Kong Wiki has an annoying custom mouse pointer, why do people do that, really? At least I don’t see it happening on many websites anymore.
It's go time! (almost) |
Conker in his Hovercraft in Pirate Lagoon, this was one of the few tracks where only one type of vehicle could be used |
The intro and that awesome character select screen
Adventure mode is the main singleplayer mode and one of the features it has over Mario Kart 64, the first time I experienced an adventure mode was in Crash Team Racing and it made playing a kart racer alone so much better it isn’t just menu, race, menu, race you have a whole world to drive around in, explore, practice your skills and unlock new areas. This was an era where the story was written in the instruction manual which they assume you read first and I think I did used to do that but basically it’s all loosely tied in to the Rare Games. Diddy Kong is sitting at the tree house having a G&T then gets a letter from his friend Timber the tiger who says that while his parents were away holidaying with the Kong clan in the Caribbean the evil paedophile Wizpig has come from outer space and taken over his island and brainwashed some very large animals into serving him. So Diddy gets Squawks to send a message that their coming then attempts to sober up his friends Banjo and Conker from their hangover and they jack one of Funky’s boats to reach Timber’s Island, closely followed by Krunch, who is after them from a botched crack deal the previous night. Meanwhile on the island Bumper is trying to hide Pipsy and Tiptup from Wizpig but she’d eaten magic mushrooms and was dancing around trying to summon Taj the Genie although Tiptup says that he had been dead for 50 years due to substance abuse.
Taj awarding me with a Balloon |
Timber Island, the main hub of the game, on the left is the entrance to Dino domain, on the right is the entrance to Snowflake Mountain inw hich you need the plane to navigate to. |
Shootin a few missiles on Crescent Island
The more balloons of the same type you get the more powerful the item is, for example 2 red balloons is a homing missile, 3 red balloons is a group of ten (not homing though) frankly I don’t know which is better, I would have preferred more homing missiles. Anyway you get a Golden balloon for coming 1st each time, to get the challenge level you have to find the Wish Key hidden in one of the tracks, the challenge levels are either collection challenges like Fire Mountain where you have to fly around and collect Dragon Eggs or a straight battle mode like Icicle Pyramid. Diddy Kong Racing’s battle mode isn’t too bad though technically there is only two Mario Kart style battles which were Icicle Pyramid which was similar to Mario 64’s Double Deck and Darkwater Beach which was a fairly open water-filled level where hovercrafts were used.
The Icicle pyramid and Frosty village tracks
After you finish all 4 tracks and the challenge level you
then have a chance to face the boss, which are giant animals that have been
brainwashed by Wizpig, and they are quite challenging, even the Dino Domain
boss Tricky the
Triceratops wasn’t exactly easy they cheat and run ahead at the start before
the and they often throw things at you
or leave them in their trail for you to crash into . So you beat the boss then
have to complete all the races again this time doing the Silver Coin Challenges which added the extra difficulty of finding and
collecting all 6 silver coins on a track and also finish first, then after that
you had to race the boss again and win the Wizpig Amulet then after that you did the Trophy Race
which was all the races of that world in row like a Mario Kart Cup and after
that you were finally done with the area. To access the different areas you
need to drive around Timber’s island unlocking new vehicles to use through Taj
to reach different areas. I didn’t have too much trouble with Dino Domain or Sherbet Island though the
boss of Sherbet Island Bubbler was pretty damn hard and when I got up to the Snowflake Mountain
track Silver Coin challenges I was stuck on the Snowball
Valley one for a while, it’s gets pretty fackin hard going out of your way
to get the coins then still coming first.
The main feature in Diddy Kong Racing that makes it stand
out from the rest is the multiple vehicles used, you start off with the Car and after gaining more
Gold Balloons you race Taj to gain access to the Hovercraft
then eventually the Plane. Using
the car is pretty easy, I was playing using a Playstation controller so just
used R1 as the trigger button for using powerups, apart from that there was
just accelerate, brake, sharp turn and powerslide where you went on two wheels.
Most of the time I just used the brake button to make small adjustments and to
get those boost pads, the Hovercraft was probably my favourite vehicle as I
found it easy to drive an enjoyed being able to do very sharp turns by hopping.
The Plane was probably the hardest as you had to deal with the vertical axis
was well and there were often many obstacles and sharp turns in tracks where
you flew the plane so you had to be nimble and remember to knife
edge to make the corner. Crashing was often very costly as it slowed you
down a lot and took a while to get back up to speed.
Bubbler the octopus boss of Sherbert Island |
Flying on the Windmill Plains Level
So after god knows how many runs I managed to finish the Snowball
Valley Silver coin challenge then race the boss again then finish the
Trophy race then I finally got up to Dragon Forest where it was a medieval theme and a
bit more challenging but I finished it ok including the Smokey
Castle challenge level. The boss Smokey
the Dragon was pretty darn hard, you challenged him in a plane and had to dive through caverns dodging
stalactites, but it was the silver coin challenges that stopped me dead, for
the life of me I couldn’t finish the Greenwood
Village, Windmill Plains or Haunted
Woods Silver coin challenges. Unfortunately I never finished them and gave
up the game but I came back eventually thanks to my housemate Brok who had
unlocked almost everything I was able to play the bits I couldn’t reach such as
racing Wizpig and unlocking the final area Future Fun Land which was pretty fackin awesome.
It was a kind of space fun park with homages to different sci-fi movies notably
Stars Wars as one track had a section that looked like the Death Star Trench
run. Of course couldn’t defeat Smokey the second time or Wizpig in both his
initial encounter and the second encounter Wizpig Strikes Back but at least I experienced
them so I could write this review.
I love the look of
the game, there is so much colour everywhere with great looking , it was made
even better by the fact that I was playing on the emulator so although some of
the text and icon graphics weren’t the best the 3D graphics were very crisp and
looked great. The water textures were really good and the overall level design
was great I’d say on par with Crash Team Racing. One thing I really need to do
is see what the Future Fun land tracks look like on the emulator as they are so
crazy and colourful it’d look nuts. Another thing I will have to go back and do
is play all of the tracks again but with a different vehicle to the default
just to see the track from a whole different angle. Though I didn’t finish the
game fully it was still great to play both on emulator and the actual Nintendo
64, it had some really innovative features like the different vehicles and the
adventure mode and the way you could use different vehicles on the one track.
Oh and the music the soundtrack was so damn good it could give Spyro a run for
its money, one of the few things that lets it down was that it only has two
true “battle mode” levels but then again Super Mario Kart and Mario Kart 64
only had two good ones anyway. So I will finish with this bombshell if I had to
choose between Mario Kart 64 or Diddy Kong Racing? It’d be Diddy Kong Racing of
course.
Dang those silver coin challenges were hard. |
JD
I want one of those planes…
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