Genre: Space Simulation
Publisher: LucasArts
Developer: Totally Games
Platforms: Windows and Mac
Modes: Single Player only
When I was younger I played the much loved Star Wars: X-Wing vs. TIE Fighter (XvT) though due to a lack of story mode I couldn’t really get into it, I recall just doing the tutorial missions again and again as when I tried the other missions etc it was just too complicated. The problem was that I was starting off one of the most beloved Star Wars game series with a game that was (initially) conceived as a multiplayer-focused version of the first two games, and indeed it was a mishmash of different training exercises, “furballs” and only two “battles” that can’t technically be called Campaigns because they follow no chronological order. I had a vague understanding of the other games in the X-wing series but hadn’t made any particular effort to go back to them as I’m not really fond of flight sims, it was only many years later when I saw my housemate watching some videos of the original X-wing that I got interested again. X-Wing had a storyline as you are actively involved in a number of key battles before, during and after the Battle of Yavin.
X-Wing vs Tie Fighter basic gunnery training, ah the memories |
Anyway GoG had their usual “May the 4th be with You” sale of
all of their classic Star Wars games and I got quite a haul with the following:
TIE Fighter Collector's CD (1995)
X-Wing vs. TIE Fighter
X-Wing Alliance™
Rogue Squadron 3D
Star Wars Starfighter™
Republic Commando
Empire at War: Gold Pack
Jedi Knight: Dark Forces II
Jedi Knight: Dark Forces II - Mysteries of the Sith
Jedi Knight™ II - Jedi Outcast™
Star Wars™: Jedi Knight™ - Jedi Academy™
Knights of the Old Republic
Knights of the Old Republic™ II: The Sith Lords™
STAR WARS™ Battlefront™ II (Classic, 2005)
And the
original Dark
Forces which I have previously reviewed, though Tie Fighter was the first I
wanted to try. There was then the issue about how to control the game, as you
know this would be nothing less than a joystick, I still had my almost 10 year old
joystick though without a USB port that thing wasn’t gonna fly so Brok and both
chose our joysticks of choice. Being a Logitech fan I went with the Logitech
Extreme 3D Pro as it was nice and cheap and suited my needs, Brok being a
lefty when it came to joysticks opted for the Thrustmaster T16000M
(the names these things have... I know) being an ambidextrous joystick.
TIE Fighter Collector's CD (1995)
X-Wing vs. TIE Fighter
X-Wing Alliance™
Rogue Squadron 3D
Star Wars Starfighter™
Republic Commando
Empire at War: Gold Pack
Jedi Knight: Dark Forces II
Jedi Knight: Dark Forces II - Mysteries of the Sith
Jedi Knight™ II - Jedi Outcast™
Star Wars™: Jedi Knight™ - Jedi Academy™
Knights of the Old Republic
Knights of the Old Republic™ II: The Sith Lords™
STAR WARS™ Battlefront™ II (Classic, 2005)
Rogue Squadron 3D, originally on the Nintendo 64 |
The Logitech Extreme 3D Pro, no fuss functionality |
So there we were, we had our games and our sticks it was
time to get it on, I would have liked to start with X-Wing but Tie Fighter was
already released earlier then XvT and X-Wing before that so it was the most
basic one and I didn’t want to go that far, plus Brok said that If I played any
of them again Tie
Fighter would be the one, and so I did. 1994 was a big year for gaming
indeed and it’s only fitting that what is possibly the best starfighter game LucasArts ever developed would come out in the same year as classics like Donkey Kong Country,
Super Metroid, Doom II and the very first
Warcraft game, Orcs
and Humans. The version of Tie Fighter was the Collector's CD-ROM Edition
which was a re-release of the original game which came out in 1994 and it
included the Defender of the Empire and
the Completely new Enemies of the Empire
Expansions.
Whee Tie Fighter! |
From the very moment you enter the game you feel nostalgic with the
the 8-bit theme music, speaking of which, it’s the only Star Wars game which does not
feature the Star Wars main theme in the title crawl, instead using the classic Imperial March
theme which is a cool difference. You get to see the Emperor, Darth Vader and
the might of the Empire in all of its glory before you seemingly wake up in
front of a man at a very tall desk and with a rather brusque tone asks you to
“identify yourself pilot!” which is where you create your profile, well at
least the stormtroopers stand at attention when you walk in not before aiming their guns at you if you try to do this before registering.
The game intro and one of the in-game missions, I'm flying an assault gunboat in this one.
Tie Fighter had some innovative features for its time, the menu screen was a concourse inside the Star Destroyer Vengeance and you moved your mouse around the various doors to access the menu options. Among these options was the Tech Room where you could view the technical specifications of every craft available in the game which I remember from X-wing vs Tie Fighter. There was also the ‘Film Room’ as the game had a camera capture feature which allowed you to record your flights and view your missions and amazingly jump into them and play at any time which was pretty cool for back then. Setting up the controls wasn’t too hard as you could map everything through the dosbox interface, though I only mapped controls to the immediate buttons on the stick itself I didn’t do any for the controls on the bottom as it was far easier to just remember the keyboard commands as I had the joystick set up on my mousepad with my mouse on the desk and used my left hand for keyboard commands, Brok did it this way and It worked much better then when I tried to only use all the buttons on the joystick base. I think the only other joystick controls I used apart from the trigger to fire were to target any attackers, target incoming missiles and spin my craft around so I was right way up.
Then it was time
for the training simulator which I
thought was the best choice for starting out. And it was, I became proficient
at maneuvering the various fighters though that circular obstacle course that
got more complicated with every few laps and shooting those yellow balls for
more time. I then tried the combat chamber where you flew your selected craft in
different scenarios with some based on historical events, I did actually end up
doing them all for every craft which I probably shouldn’t have as I forgot that
this version included the expansion and I technically wasn’t going to fly
things like Tie Defenders for a while so I
got to experience the newer craft in the simulations which I thought was fine
hah. Your choice of craft go from TIE Fighter, Bomber, Interceptor, Advanced,
Defender, Assault Gunboat, and Missile Boat. It’s remarkably simple flying a Tie Fighter,
there are no shields, no advanced missiles, no beam weapons, it’s almost scary,
just your lasers and missiles and flight expertise most of the time, I would
have liked to stay with it for most of the game but I found that for most of it you
were in the more advanced fighters unsurprisingly but I did get sick of being
in an assault gunboat or missile boat. I’m still not exactly sure which is my
favourite but it’s possibly still the Tie Advanced with
the Tie Defender
coming in second.
Tie Fighter had some innovative features for its time, the menu screen was a concourse inside the Star Destroyer Vengeance and you moved your mouse around the various doors to access the menu options. Among these options was the Tech Room where you could view the technical specifications of every craft available in the game which I remember from X-wing vs Tie Fighter. There was also the ‘Film Room’ as the game had a camera capture feature which allowed you to record your flights and view your missions and amazingly jump into them and play at any time which was pretty cool for back then. Setting up the controls wasn’t too hard as you could map everything through the dosbox interface, though I only mapped controls to the immediate buttons on the stick itself I didn’t do any for the controls on the bottom as it was far easier to just remember the keyboard commands as I had the joystick set up on my mousepad with my mouse on the desk and used my left hand for keyboard commands, Brok did it this way and It worked much better then when I tried to only use all the buttons on the joystick base. I think the only other joystick controls I used apart from the trigger to fire were to target any attackers, target incoming missiles and spin my craft around so I was right way up.
The ship's concourse which acts as a menu |
Tie Fighter Combat Chamber mission 2, oh it was damn simple back then
So after all the training it was time for the real thing,
the Tours of Duty! Oh yes we’re
getting canonical now and boy I was excited to take part in the historical
battles. Of course before you get into the flying you go through the “New
Battle” door and choose your first “battle” or “tour of duty” Tour
of Duty I: Aftermath of Hoth and then go into the briefing room for your
first mission Patrol Jump Point D-34 (Holy shit! Jump
Point D-34 I can’t wait!) and there was another one in third tour of duty simply
titled “Hold Position”
(FUUUAAARR!) The missions actually have
a more exciting name in the wiki “Skirmish at Outpost D-34” and “Second Battle
of the Pakuuni system” respectively and I can assure you in none of these
missions does everything go exactly to plan or I’d have to start taking shots
at friendly ships seeing how much I could piss off the Flight Officer.
Speaking of which, you have various options in the briefing room, you can view
the mission briefing, you can talk to your flight officer about the mission or
speak to a mysterious figure who is actually an envoy of the Emperor, and he
gives you hints for bonus objectives in the mission. Then that’s pretty much it,
you choose your armaments (missiles, beam weapons) then launch.
Having played
XvT before and practiced on it recently I didn’t have much trouble setting up
the controls, I had basically just configured them through the dosbox setup to
use the joystick buttons and only used about 3 or 4 of them. The trigger to
fire of course and the thumb button to “roll” the craft around to the right way
up, the rest were to target nearest fighter and nearest warhead and the hat was
for looking around though I never really used them most of the time I just had
the joystick on the mousepad and used my left hand for the keyboard controls
which worked fine.
Your flight officer near the briefing screen and the masked figure hiding in the back there. |
Oh no, not those pesky A-wings, this was before they had the red paintjob. |
The improvements over X-wing are numerous, the most obvious
improvement was the graphics which were much improved and the game engine
supported much larger numbers of craft in the missions and higher detail and
much more smoothly, the AI was also improved allowing for more challenging
opponents. There were many more flight options added like flight dialogue and
messages, a message log, a list of objectives, ships' status and behavior,
three-dimensional map, and HUD, a sub-target system and other additions such as
an option to choose armaments before flying. I swear I took these things for
granted as I had started with XvT and watching my housemate play X-Wing just
reminded me more of how I didn’t want to start with it hah, the HUD was heaps
better as it had a 3D rending of the target craft with stats on their shields,
hull, distance etc and you also now had a button to attempt to match
speed with the target which helped a lot to stop you crashing into slower craft
which I almost did many times trying to take them down (we all know the feeling,
just one more lasercannon blast!)
About 3 minutes in I have a squizz at the interactive map, Imperials are red, rebels are green and neutral are usually blue or pink
The initial missions were fairly easy as the craft you were
fairly simple (Tie Fighter, Bomber and Interceptor) The storyline was basically
the events from the Battle of Hoth
to the Battle
of Endor though you do not have any direct involvement in each, in fact for
many of the missions of the storyline you are fighting off pirates and Imperial
defectors such as Admiral
Harkov and Zaarin
in the Zaarin Insurrection
instead of the Rebel Alliance itself though you still fight them on occasion.
The game maintains that you are playing as yourself never calling you by any
name, the canonical pilot for the game is Maarek
Stele an ace imperial pilot whose plight is written in The Stele Chronicles
which actually came with the game itself similar to The Farlander Papers that shipped with X-Wing.
I didn’t have much trouble doing most of the missions, just
look at the mission briefing, talk to the cloaked figure, check the mission
objectives and then go at it, I made myself familiar with the shield, cannon
and beam weapon recharge rate and dumped energy into one or the other before
the action started. The missions objectives vary from attack this and defend that
to more involved things like inspecting and using tractor beams to stop fleeing
craft. Objectives sometimes change whilst in the midst of playing: new
friendly/enemy craft leave or show up, things get destroyed, people defect mid
battle even, I tell you what I press G (the button to show your goals) a lot
during a mission. Some of the most difficult missions involve safeguarding a
friendly ship which were often very fragile and would be destroyed in a direct
assault so you had to keep an eye on them at all times often destroying any
threatening craft before they got close enough to launch missiles, I got stuck
on a mission like this where I had to defend a freighter while being harangued
by a Tie Advanced but apparently I got past it and I’m not sure how. I was up
to the last tour of duty before Enemies of the Empire but by then I’d had
enough.
Vice Admiral Thrawn from the opening cinematic |
New craft alert! |
Medals, Records and options viewing screen |
Beautifully rendered Star Destroyer there |
I have no idea what I'm doing at this point, you can hear the music change when I fail the mission
I’m not exactly a big fan of fight sims, or space flight
sims I guess if you can call them that, but Tie Fighter isn’t quite that. At
the start you are a bit daunted about all of the controls and functions of your
craft (especially the later ones) and all the targeting and wingman orders and
recharge rates and HUD
information etc but it’s easy to pick up and pretty soon becomes second nature.
I’m glad I played Tie Fighter though I didn’t quite get all of the way through up
to Tour of Duty X if I remember correctly though that was far enough as I’d
done pretty much everything I could in the game. Tie Fighter is one of those games
that true classic gamers remember and get all nostalgic when talking about it,
I certainly do but it’s for a slightly different game. Anyway it’s currently on
Good Old
Games but it’s best to pick it up on the May the Fourth sales
that happen every year, if you’re a Star Wars fan or a fan of Flight sims or
even if you’re not it’s still well worth a go. I remember sometimes going back
and playing old games and just being underwhelmed with the magic of it
seemingly gone, not so with Tie Fighter, nostalgia is rarely this good.
JD
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