The Important Pieces of Paper: Skyrim, Dragonborn, the Final Frontier
Well here it is, the final expansion to Skyrim and I’ve only
finished it almost 3 years since it came out, I should feel a sense of
completion but nothing ever seems complete with this game though I maintain
that I’ve done most of it, pretty much all I can do now. I had previously
decided to do Dragonborn
with my Imperial-siding Nord Brogan that you’d know from aprevious post
as I did Dawnguard
with my more steathly-type character so it’s only fair. Firstly though I
couldn’t get the game to recognise that I had the expansion so I had to
download a new version of the game so I could finally see those cultist guys
who then tried to kill me to no avail cause I’m level 45 and have full
enchanted Dragonbone armor and weapons and are boosted with skills and are
pretty damn prepared but with the scaling effect you can still be killed quite
quickly if you’re silly. The main
questline for this expansion involves an encounter with some Cultists
and leads to you travelling to the Island of Solstheim with is north-west of Vvardenfell
which itself is a part of Morrowind the home of the Dunmer or
Dark Elves. Solstheim was given to the Dark Elves by the Nords when the Red
Mountain erupted creating a mass exodus of refugees from Morrowind. Your
involvement there comes from the Cultists' Orders you findthat
mention the name Miraak who is apparently the first Dragonborn and the main
antagonist of the series but not the only one.
Map of Solstheim
So I had gotten the first quest and was ready to go to be
off to Solstheim, but the problem was the latest save I had seemed to be before
I’d actually finished the civil war so I still had some castles and outposts to
clear before I could kill Ulfric himself.
So I thought I may as well do that but firstly I had decided I wanted to get
some more skill ups with single handed weapons and also blocking, so I got my Dragonbone Mace and Dragonplate Shield and went in for a bash with
my trusty companion Lydia
killing Stormcloaks left and right. The shield and mace fighting style has some
pretty brutal cinema kills (beheading) etc and was a lot of fun. So we took over more and more territoryuntil
we stormed Winterfell oops I mean Windhelm and I cut the bastard and his lieutenant
down for the second time. I was sure it was the second time too as I was sure I
had done it before and listened to General Tullius’ magnificent speech but anyway It’s
done now and I can get on with things. I did return once or twice to the
Winterhold Throne room to find all of the ousted Stormcloak-backing Jarls now
sitting at the table as usual but I noticed that the dead bodies of Ulfric Stormcloak
and Galmar Stone-Fist were still there.
A pretty cool shot of a victorious General Tullius and I
This is
because of a bug in Skyrim that dead bodies will sometimes not despawn so they
are lying around where they are killed, which can often be annoying because
they are in your house or on this spot of land which you want to keep looking
nice and clear of dead fackin bodies of course. This issue was rampant on the
island of Solstheim where much of the story takes place as there were I had to
resort to the /disable console
command to get rid of any annoying dead bodies (including dragon skeletons)
that were around the two places I stayed, one island and a house I had been
given. Funnily enough it took me awhile to remember I could do that, thank god
for having Skyrim on PC eh? those console peasants must just have to deal with
it. Though it actually suits in this situation in this case as both Ulfric and
Galmor bodies are fallen slumped against the Throne at the feet of the
replacement Jarl Brunwulf
Free-Winter, I swear that would be one hell of a sight to behold for all of
those exiled Jarls hah, so I just left it be.
The bodies of Ulfric and Galmor at the feet of Brunwulf Free-Winter
I then went down to
the docks, got on the ship and set sail to Solstheim where after a brief loading
sequence we arrived at Raven Rock, the main town of Solstheim.
It’s a mixture of Nordic and Dark Elf architecture with those underground
hovels that they have, I also noticed the pillars of black stone, the dead
trees and ash everywhere, I also saw the odd looking shrine thingy that some
random people were building a weird monument around an All-Maker Stones which are similar in nature to Skyrim's Standing Stones, as well as Cyrodiil's
Rune
Stones and Doomstones. Everybody sounded a little unfriendly except
for the blacksmith who was actually Nordic and asked me to retrieve his Ancient Nordic Pickaxe from Crescius Caerellius in the nearby mine.
The Ancient Nordic Pickaxe, pretty coool lookin'
But
first I thought I should research what houses I could get in Solstheim and the
only one was Severin Manor and to do that I had to do a series of
quests, one of which, The Final Descent involved the nearby mine and
the dude with the pickaxe himself so I went in and spoke to the old geezer and
his Dunmer wife then went down the mine where I saw this mysterious new ore
called Stalhrim
which is apparently some kind of enchanted ice the ancient Nords used to seal
their dead for protection and it can only be mined with you guessed it, an Ancient Nordic Pickaxe. I then found Bloodskal Barrow and the Bloodskal Blade which I hoped to be a new weapon
and armor type that you could create but it was apparently unique, it emitted
some sort of energy blast when power attacking and you need to use this to open
the door which took me a few tries but I got in and took on a dragon priest Zahkriisos
and got the first Dragon Aspect shout and I wish I actually got the
rest and used it as the effect would be very impressive indeed.
The entrance to Bloodskal Barrow and the Bloodskal Blade
This first quest
is also where I found the first Black Book and had my first trip to
Apocrypha,
the plane of Oblivion belonging to the Daedric
PrinceHermaeus Mora who says hello when you first arrive,
and man is it funky, fighting goddamn Seekers and Lurkers and those freakin
annoying tentacles coming out of the water not to mention the darkness that
apparently hurts you. So all in all it’s a pretty dangerous place but necessary
in order to become powerful enough to defeat Miraak through getting more shouts
etc, at the end of these Black Book “Trials” you come across this freakishly
large book, the first being The
Winds of Change which gives you three options of hidden knowledge and boy Companion's Insight was a no-brainer, my
brother had told me about it before and man not having to look out for your
companion when attacking man that was good. After doing this you get warped
back to Solstheim being in some kind of trance before. So I emerged from the
barrow about halfway up the coast and sprinted back to Raven Rock where I talked
to Crescious and got my Ancient Nordic Pickaxe and ran back down to mine the
Stahlrim in the hopes of using it for weapons and armor.
Hermaus Mora says hello when you first come to Apocrypha
I fight some seekers then get stuck on a puzzle
After that I had to find somewhere to stash my treasure as I
couldn’t carry it around till I had gotten the house so after some research I
chose this small island off the coast of Raven Rock which apparently had a
chest that your stored items didn’t disappear from. So I drank a water walking
potion (which were very useful) and cleared out the Ash
Hoppers that were there who sort of fall apart when dead but I still had
the corpses of two Reavers who
are Dunmer bandits you find around Solstheim. When returning to Skyrim I had
forgotten about the /disable command and tried to chuck them off of the side
and into the water in the hope that they’d float away which they didn’t until I
swam them out into the ocean. But anyway I offloaded my things into the chest
and continued on with March of the Dead where I had to kill a bunch of Ash Spawn
and defeat their undead leader at Fort Frostmoth. On the way I met some
this weird guy
and helped fund his excavation
of a Nordic Tomb
but never got it finished unfortunately. I was finally able to do Served
Cold and investigate the murder plot, and after storming Ashfallow Citadel, with Lydia and I clumsily
getting hit by a bunch of traps I finally got rid of the killers and was
rewarded Severin manor which I quickly moved into. It’s a very roomy underground
house which is certainly much better than a damn island, I found once I had
cleared the mine everyone was much friendlier towards me and congratulated me
on a job well done.
I seriously did not remember you could just /disable
After that it was time get on with the main
quest and I started with The Temple of Miraak where I saw more
enthralled people working on the Temple and met Frea who was
trying unsuccessfully to free her Skaal brethren,
we then headed down into the temple and kicked ass defeating whatever was in
the way and we eventually find another black book Waking Dreamswhere you come face
to face with Miraak himself who remarks about you killing Alduin and how he’s so
powerful and he will return and Solstheim will be his blah blah blah. I then go
with Frea to the Skaal Village. And meet her father Storn Crag-Strider
who tells me to go to Saering's Watch and learn the Bend Will shout in
order to purge the All-Maker Stones and free the people there from
the influence, I did this with the wind stone then a goddamn Lurker appeared
and did all those people who should be grateful that I saved them come to help
noo they did not, Lydia and I had to take them on ourselves. I read that when
you know all three words to this shout you can use to tame and ride dragons which
I did for a short time in the story, (more on that later) while exploring the
world and Cleansing the Stones I found a few interesting
creatures such as the jellyfish-like Netchs and the
goblin-like Reiklings
who I was either massacring in large numbers or strangely doing quests for them.
As you find a fairly intelligent English speaking Reikling who have taken over
a mead hall,
I didn’t end up finishing their quest to find their Bristleback
but may go back there again and help the survivors retake Thirsk mead hall as
the quest looks fairly interesting.
I meet Frea at the Temple of Miraak then get attacked as usual.
I traveled around the island for a while doing various
quests and investigating caverns and barrows and sometimes finding more black
books and also fighting dragons with Miraak appearing and stealing their souls
so I couldn’t get them, what a prick. I also got a bit sick of using Mac and
Shield at this point and fashioned myself a Dragonbone Warhammer which is
basically a dragon femur fashioned into a weapon and looks pretty funny when
you’re bashing people with it. I wanted this cause I hadn’t used a warhammer
for a while as I previously used the Dragonbone Greatsword and had used a Daedric Warhammer on my first character.
One interesting and annoying thing that happened while the stones were not yet
cleansed is that when you went to sleep you often woke up to find yourself
working on one of the moments and have to run back to where you need to go.
Though this wasn’t too hard if my horse was around, I had chosen a mottled grey
horse this time as I though it fitted well with the landscape.
My current horse, you can see Tel Mithryn and the mushroom forest in the background
Anyway back onto the story I then had to travel to Tel Mithryn which is
a giant mushroom and has lots of other giant mushrooms around it where I also
met some hunter and joined a hunt for Netchs. I met Neloth in his giant mushroom house and
travelled to Nchardak to find another black book and more knowledge to
help defeat Miraak, after the three of us took down the brigands living there
we found the Dwemer
ruin was quite technical with rising water and the use of dwemer cubes to
control them and the doors, I ended up getting the black book and also the Kagrumez Resonance Gem which I used in
another ruin Kagrumez which is interestingly some kind of Dwemer ‘Hall of
Trials’ though you need more stones to unlock its full potential.
I sneak up on some unlucky souls in Kagrumez
After getting
the black book The Path of Knowledge I immediately read it
and after a lengthy sequence in Apocrypha I came face to face (or face to
whatever the hell he has eyes and tentacles?) with Hermaeus Mora himself who
tells me if I give him the secrets of the Skaal then he will grant me the last
‘Bend Will’ shout to be able to defeat Miraak.
I confide with Hermaeus Mora once again and also check out my Dragonbone Warhammer oh yeh
You then take the book to Storn
Crag-Strider at the Skaal village and he reads the book and then ‘Herma-Mora’
as they call him comes out again and takes the secrets from Storn, killing him.
So then Freya is sad obviously and you know what you gotta do, so you pick up
the Waking Dreams book and read it for the
final quest and showdown with Miraak. This leads to quite possibly the longest
section in Apocrypha with 6 “chapters” to complete but eventually you get to
tame a dragon and try out some dragon combat which to be honest isn’t that
good, you can’t control where the dragon goes you can only order them to attack
enemies or land and if you don’t do anything they just fly around.
"So many books!, ooh I bet that tower is where Miraak is"
But soon enough I
was at the highest point and faced Miraak, and after some chit-chat we got to
it, it seems you have to defeat him three times as when he gets low health he
becomes ethereal and summons a dragon and steals it’s soul restoring his health
completely, he wasn’t too hard to defeat though, I didn’t have Lydia to help so
I used Scroll of Conjure Storm Atronach and the Sanguine Rose
to distract him while I ran in and beat the crap out of him with my warhammer.
Once he gets low on health for a 4th time Hamaeus Mora appears and
he’s pissed that Miraak has defied him and he raises him up and spears him with
a tentacle and says that you are his new Dragonborn champion. Then you get some
reward allowing you to respect skill trees but I didn’t bother as I didn’t need
it.
I ride a dragon to the final showdown with Miraak, Beware Spoilers!
After that I had basically finished the main story but there was unfinished
business to attend to, most notably to find A New Source of Stalhrim so I picked up
the quest and rescued the Skaal blacksmith who gave me the knowledge of how to
make Stalhrim and a map of aplace where
it can be found. I’d already found a few pieces of Stalhrim but this place had
about 20 bodies all encased in Stalhrim it was like a smorgasbord but when I
tried to go back to Raven Rock I ran into a big, big problem as the game would
not load it just kept loading and loading.
Soo much Stalhrim, and it's all mine!
As I mentioned before in Skyrim bodies don’t often disappear
quickly and although you can /disable to disable them it’d hard if there’s a
heap of them around as some animals like fish and bugs tend to have a glitch
where they keep spawning. I didn’t mention this before but one time when I was
at Raven rock I experienced some slowdown in FPS and notice there was a heap of
those Torchbugs
and River Betty
spawned around the one place, I tried shouting and various spells in order to
kill them but eventually couldn’t be bothered catching them all as I had done
before in my house in Falkreath. So had been away from Raven Rock for a long
time and my guess was they had spawned to such a degree that the game locked up
when trying to load the town, I confirmed this by spawning somewhere nearby and
trying to walk there, I got within about 300 metres and then the game loses FPS
and locks up and I have to close it with the task manager. I’ve tried a number
of things to fix this including the /kill 100 console command but it didn’t
make a difference cause their bodies would still be there, I need a way to
remove them from the game entirely similar to /disable except I can’t get
anywhere near them, I wonder actually if /disable disables all of them or that
particular one. Either way I had finished the main story, but most of my things
were now stuck in Raven Rock with no way of getting them back currently unless
I can some way warp directly into my house which may be a plan.
This is about as close as I can get to Raven Rock now
So that was as far as I have gone, I may actually finish off
some quests anyway that don’t require me to go to Raven Rock hopefully as I
have taken up temporary residence at the Abandoned Lodge near Raven Rock which is thankfully
out of range of the bug, I can get pretty close before it buggers up though. I
may have enough Stahlrim to make some armor but may just add some more as I’m
going to need a hell of a lot to replace all the weapons and armor for Lydia
and I. But I actually don’t think I’ll bother as the weapons do less damage
then my Dragonebone ones and the Stalhrim armor is the same armor rating and
only slightly lighter then Dragonplate armor. In any case I’ve done the whole
story and have finally finished all of the Skyrim expansions, was a pretty good
way to finish it off as well. I have only heard rumours of the new elder
scrolls so far which is exciting to hear but frankly I can wait, who knows I
might even delve into Skyrim yet again….
JD
A full Stalhrim armor set with greatsword.
It’s a sad situation
where I’d rather ride a horse then a dragon.
No comments:
Post a Comment