My Usual Spiel - Grand Theft Auto 5 PC Online, let's get dangerously communal
Release Date: October 1st 2013(PS3/XBOX360)
November 18 2014 (PS4-XBONE)
April 14 2016 (PC) Genre: Third/First-person shooter, Action adventure Publisher: Rockstar Games Developer: Rockstar North Platform: Windows, Playstation 3 & 4, Xbox 360 & One Players: 1 and Multiplayer Classification: R (Restricted)
Multiplayer Grand Theft Auto… who wouldn’t jump at the
chance? I remember back in the days of the first GTA in the late 90’s playing
at school and at friends’ houses where LAN gaming was a very new thing, until
GTA became available on consoles and multiplayer was largely forgotten about. When
the PC versions of GTA3, Vice City and San Andreas came out and there were many
player-created mods that allowed for “Multi Theft Auto” as it was called though
I didn’t get involved as I thought it would be much too complicated to set up.
It wasn’t until GTA4 came around that after finally finishing the singleplayer
I decided to delve into the multiplayer, and despite some issues with that
awful games-for-windows-live system it worked out ok. Free-for-all was fun
where you just drove around the city and shot each other though you always just
ended up going to the airport anyway, I loved doing races especially boat and
helicopter races, one of my favourite activities was the “Team Mafiya Work”
which involved doing ludicrous things for a Mafia gang boss like blowing up
vans around the city or finding disembodied heads and throwing them into a body
of water. Then of course all that died down and there were less and less people
playing in anticipation of course, of GTA5.
The online mode even had an intro similar to the story mode except it was at night and with different camera shots. I especially like this shot of spaghetti junction at night
In this case GTA Online and the
GTA 5 Story mode were almost two separate games altogether as such I decided to
review them separately as well, as the review would have been much too large if
I included both of them. Having finished the story mode and also my review
of that part, I was eager to see what the multiplayer had to offer and indeed
it looked good. When starting up GTA5 you basically choose whether you want to
play online or story mode then still sign in to your Rockstar social club
account. I had an interesting time creating my character as it seems as well as the usual array of options and sliders to change your appearance you have
an option your parents between a male and a female character and use slider bars to switch the resemblance (some of which I
recognised namely GTA3’s Claude, Nico Bellic and Red Dead Redemption’s John
Marston). I chose Claude as my father and some other woman as my mother and
ended up with a reasonably skinny pasty looking dude, but meh he kinds looked
like me and that was fine.
Creating a new character.
Starting the game I actually found that it had a
semi-storyline in itself as there was an intro and everything, you’re
apparently a friend of Lamar Davis who you’ll recognise from the story mode
and he starts you off on a tutorial where you learn the basics of online play,
I almost thought there was going to be a story which you could play by yourself
if you couldn’t find anyone to play with but this was unfortunately not the
case. It turns out that the events of GTA online actually occur before the
events of GTA5 as the GTA Online Protagonistis
actually referred to in the main story, so you meet some characters like Gerald who you haven’t
seen before in the story mode, and Simeon
Yetarian who you have seen before. Simeon guides you through the process of
fitting a stolen car with a GPS tracker and insuring it which is really helpful
as if your car gets blown up or stolen you can get it again, and also being
able to find your vehicle on the map is invaluable when you lose it. The last
thing you need to do is take part in a ‘last team standing’ style activity
which is called a “job”
which I’ll explain more about later, where you face off with a friend or random
player against another team of two in a shooting match around a particular
area.
Gerald and Lamar from the game's intro
After that you are free to roam around the city, which is
covered in icons of different things you can do, there are also some very fun
random events that you compete with other people in the session, things like a
player becomes the most wanted and you have to kill them, or vehicle challenges
like how far you can drive without hitting something or who can make the
biggest air time. There was even this weird one where everyone had to stay in a
circle which got smaller and smaller though I had no idea how you won. As I
walked around I found you had most of things you did in the story mode, there was
still clothes shops and garages where you could customise your car and tattoo
parlours and fairground rides and car washes and barbers etc all the usual
amenities stuff, though there was some notable differences like the streets
seeming more sparse with cars and people probably because of the overload that
players would cause. I noticed that you have character stats similar to story
mode like stamina and skill with certain vehicles, I’m glad to say that now my
driving stat is up to pro-racer, was probably all those races haha.
The Job setup screen in the middle of searching for players, you can see my stats on the right
As I spent a
bit of time walking and driving around, going to stores and purchasing some new
clothes getting used to the controls and options etc, one of the things I had to get used to in this new GTA that I may not
have mentioned before was the interaction menu which is
separate from the pause menu
that has been there since GTA3. The interaction menu was introduced in GTA
online and is accessed by pressing the M key, it’s basically a menu to
customise your GTA online character and your vehicles. You can do things like
change the armor you’re wearing, put on a saved outfit, set your motorcycle
helmet and set it so you automatically put on a helmet when you get one a bike
(this took me a while to work out) looking it up on the wiki I had no idea you
could do that much in the game, it’s also got options for parachutes,
fireworks, eating snacks, your character actions when winning/losing, your
current facial expression, even your walk which I had fun looking at as they
have styles like posh and feminine. Your car options include having it
delivered by your mechanic and things like ejecting people from your car or
remote controlling the doors/lights plus a whole host of other things from
voice chat to killing yourself, truly a powerful tool which I had almost no
idea about cause you didn’t use it much in the story mode as it only had a
small amount of options including quick GPS, inventory, objectives and mission
briefing.
The interaction menu on the top left
You can freely run around the city killing pedestrians or
other players, robbing stores and doing random events as all of this gives you
both money and reputation points
aka “RP” RP is what makes you gain level or rank up and basically allows you to
buy more things by unlocking them in stores and also allows you purchase higher
end houses and start more jobs. Jobs are the main
source of money and RP in the game, you could call these equivalent to the game
modes in GTA4 whereas Race is still my favourite kind of “Job” in GTA5, as well
as this include your usual simple modes such as Deathmatch,
Last
Team Standingas like in the intro tutorial. You also have Missions which to
make things even more complicated are part of the jobs category, they are
basically like the singleplayer missions you do in GTA5 but with other players
(maximum 4). They are started by characters such as Lamar, Gerald and Simeon as
well as Ron Jakowski , Trevor, Lester and Martin Madrazo, so
basically mostly characters from the main story many of which have their own
personal introduction to you.
A mission for the new Lowrider series with Lamar
The missions generally have an ongoing story to
them unique to each mission giver and I’d love to be able to do them all in a
row but it’s require a lot of time gathering friends or trying to do it with
people online though I did manage to do at least some. When not playing with
friends I spent most of my time joining jobs that other players had set up and
advertised via my job list on my phone , this is a great feature as you can set
up a job and invite everyone in the session to join, from the main job menu you
could purchase ammo for your weapons and also purchase more body armor. You
also had Versus
missions which were basically PvP and pits teams of players against each
other, these were similar to the Adversary modes added
later in the Heists update which has different scenarios, two of which Come
Out to Play and Siege Mentality I had a go of.
I play a game of team deathmatch and do ok
Throughout GTA Online’s run since its inception on PS3 and
Xbox 360 in 2013 it’s had quite a bit of downloadable content which introduced various new content into
the game such as, weapons, vehicles, clothes, tattoos and with some such as the
High
Life Update introducing new jobs and contact missions. So when I finally
got into GTA online in 2015 there was already quite a bit there including one
of the biggest updates which was the Heists
Update which as you’d guess introduced Heists and Adversary modes into the
game, something that I actually didn’t realise wasn’t in the online mode from
the start. There are actually only 5 heists, but each include a number of
missions as part of them so they do take quite a bit of time, especially the
later ones. I have done three of them in my time playing and they were all with
friends, which is the best way to do it really, as heists require a lot of
communication and doing this with people over the internet who you often don’t
have voice communication which really doesn’t work. These heists bring out the
best experiences in GTA as they are a huge amount of fun when you were with
friends or just people who were organised and knew what they were doing. Heists
are introduced by Lester Crest who sets you up with The Fleeca Job
heist which is basically just robbing a small bank similar to the intro mission
for GTA though it only needs two people, after viewing the intro you choose
your role of who is going to do what for each . In this heist I was the driver
and designated to keeping the hostages in line, in the end we pulled of the job
and it felt awesome.
Preparing in the lobby for a heist setup, I was a lookout. You can usual see more people in the picture though we were in different setup groups.
The other two heists I’ve done were much bigger and involved
more setup missions, but were ultimately more rewarding and gave me immense
satisfaction to actually finish after playing online and failing most of the
time with other online players. Of the Heists I’ve done the Humane Raid which led to the The Humane Labs Raid was quite fun as I was in
the ground team and had to skydive and parachute into the Humane labs building
and “raid the lab” then get out while the air team held off the reinforcements
though probably the most memorable part of that whole heist was the Humane
Raid - EMP setup which had us sneak onto an aircraft carrier and steal a Hydra jump jet so one of
us got in the Hydra and the rest of us got into P-996 Lazer fighters and then
we had to defend ourselves from the other fighter jets and man, when Kenny
Loggins ‘Danger Zone’ came on while that was happening I didn’t think the game
could get any better, it was one of those golden gaming moments and I just wish
I knew what I was doing as it took me ages to get to grips with the controls.
The other heist, the Prison Break I had a very specific role as the pilot,
I just basically had to go to the airport and grab the plane then fly to Sandy Shores
airfield and await the ground team as they break the prisoner out, I also had
to avoid enemy jets that came to shoot me down but that was done easily by
flying behind them though after reading the wiki I noticed all I had to do was
not leave Los Santos and the fighter jets wouldn’t come, derp oh well. The
mission was pretty hectic as I had to land and take off several times in order
to get enough of a window to pick up the ground team while the demolitionist
held off the cops in their helicopter. We ended up making it but it was pretty
tight, both of these heists were done at the Bluewire LAN party which is the
only way to do it I reckon though you do need internet which is a bummer,
perhaps with friends on skype would be best.
Stealing the Jumpjet and other with the EMP in one of the setups for the Humane Labs Raid Heist. Fly into the Danger Zoooooooone!
Missions and Heists in particular had a difficulty rating
which the session host could change. The difficulty of the job was obviously
the biggest game changer of how many attempts at the mission you’d have you’d
have as when doing a missions you’d have a set amount of “lives” shared by
everyone in the group and when they ran out and someone died then you’d need to
start the mission again. on easy you had two lives but got no extra RP or cash
for the mission, on normal you get 1 life and a 25% bonus and on Hard it’s a
50% bonus but no lives so if someone dies it means a restart from the last
checkpoint, I swear one mission I did we ended up doing it about 10 times
before giving up. It really depends on the difficulty and how good you and your
teammates are but to be honest I think I’d think I’d rather have unlimited
lives to be able to finish the damn mission, sorta like playing Guitar Hero on
easy just to listen to the song. There are still ways you can fail the mission
apart from being killed, destroying a vehicle or killing an npc that was vital
to a mission etc but 8/10 mission restarts were because someone had died. I
swear on the hardest difficulty the enemies have much more health and take a
large amount of bullets to go down, I can’t remember how many times I was
shooting an enemy NPC from afar and hit them in the shoulder etc then they fall
down get back up and I’d go for their head again then miss then have to wait
for them to fall down and get back up yet again. I mentioned this in my story
mode review as well as I swear that blue flash telling you they are dead is a
godsend as how many times have you shot an npc then wasn’t sure if he was
really dead?
I like this shot of me waiting on the roof above a deal which is going down, ready to ambush
Throughout most of the start of when I was playing I had
basically only the weakest type of body armor and a pistol to my name but as I
gathered up my money and more levels I found (through the helpful messages you
receive) I unlocked more items and I purchased more as I went on, lots of
clothes were already available though most were quite expensive so I didn’t
really bother I just went with some normal streetwear though I do need to think
about buying some gear that’s more suited to dangerous combat in the future.
With the weapons as I said before I started off with only a pistol and not even
able to purchase the upgrades for it, but now I am up to level 25 and now have
access to the SMG, Pump
Action Shotgun and Assault Rifle making me a bit more of a force though
sometimes the pistol is all you need if you can get headshots well enough. I
also got myself some upgraded body Armor which helps a lot though it seems you
have to purchase it for each mission which is weird maybe it wears over time. I
must also mention that there was quite a bit of DLC weapons available as well
but they could all be purchased at once, I wanted to level up before I got
access to stuff like that so I just bought the regular weapons which were
unlocked over time, I did indulge myself to the Vintage
Pistol and a Hatchet
though. Having more weapons available does help in missions but if you need
something specific it is usually always given to you.\
Err that wasn't me, really!
I also thought that I’d need somewhere to park my car, so by
this time I had made up enough cash to purchase a safehouse through
that Dynasty 8
site. I had the idea that my character like me was middle-class so I got a
pretty good mid-range house at 4 Hangman
Avein the Vinewood Hills for $175,000 which was a pretty
good price, a goddamn bargain by today’s standards. Even though the actual
advert says it was astronomically overpriced and it was the most expensive
mid-range house, it was an actual house not an apartment and was in a prime
location close to one of the high-end apartment buildings where a lot of people
lived. My character also preferred classic vehicles inc muscle cars like the Sabre Turbo,
street racers like the Ruiner
and motorcycles like the Daemon. I also got the Futo as it’s a crazy drifty little compact and also one of my
favourite cars from GTA4, I even painted it in the same kind of colour that I
always saw it in in that game, and I got the latest version of that classic car
the Injection
for some off-road madness. So looking at the property on the GTA wiki it lists
as having space for 6 cars and two bikes so woo I got two more car and one more
bike option available. All my cars I’ve come across by accident and have stolen
them myself, I might try and find a Hexer
and Sandking
XL for my next two.
My "modest" house
My (not yet full) garage of old school classic
I saw huge potential in GTA online, and it’s true I loved
creating my own character and buying clothes and weapons and cars and having a
house and doing races and missions and heists and riding around with other
players. But there was a major issue that encompassed everything about playing
with other people, it’s just there was so much waiting and failing,I
sometimes had to play for hours before I felt I had achieved anything. There was a few reasons for this the
first was that unlike story mode where you usually just loading the game at the
start then that was it, the game did a lot more connecting and loading in
between, for example when joining a job from a random person you had to first
connect then wait for them to get enough people to join and often this took
awhile and then if you did eventually get to the job continued failure (i.e.
someone dying, especially on hard mode) could break the group and then you
didn’t really end up finishing it. It wasn’t all bad of course you still got
money and RP even for a half-finished mission or heist but it just had no
closure, I’d feel like I had done nothing compared to story mode where if I
played for the same two hours I could get a craploaddone.
"Please don't let me die, please don't let me die, please don't....." etc
It didn’t help that the autokick for being idle is pretty
damn short and often during playing sessions my game had trouble connecting and
I was booted out to story mode though it seems to be better during the last few
sessions. Of course you could argue that If I played with friends where we were
all communicating with each other the majority of issues wouldn’t happen,
though you still have to be good enough to finish the damn thing, also
organising friends all the time is quite time consuming these days. I seem to
not play that many games with friends these days as you have so little time to
play and it’s just not convenient, to be honest I only really get going with
friendly multiplayer at LANs as it’s super easy and organised and fun enough,
at home it’s an issue of time and whether people want to play the same games.
This is the view you get when GTA is connecting to another session or job, it's like your hanging above the city, pretty, but I I've been waitin here for far too long most of the time.
I won’t deny it, GTA5 online is great fun and I love being
able to make my own character in the GTA world, and have my own house and buy
my own guns and cars and clothes though to be perfectly honest in a perfect
world you could do all the missions and stories on your own and had the option
to do it with friends, I would be more than happy to have npc’s with me on the
team as long as they couldn’t die or it didn’t matter if they did as there is a
huge amount of cutscenes and dialogue and mission content that that is very
similar to story mode missions and you don’t have to put up with playing an
annoying character. I’ll admit doing the heists with NPC’s would be a bit weird
and would require a lot scripting so I guess that wouldn’t be possible it’s
just that I want to see more and do more without being hampered by the
availability of other players. That said though the PVP and race events/jobs in
the game are great as they don’t require you to be staying alive or needing to
restart all the time and are great once they get going apart from all of those
freakin annoying custom race maps and obstacle courses that I see everyone
playing now, so I guess I can always go back to the likes of GTA4 style
multiplayer modes if ever I’m feeling frustrated.
Races with this many people were pretty damn epic
So I concede my qualms with the game are few and could
possibly be fixed and my suggestions relatively unrealistic in the long run, I’ve
still got a long way to go with the game and I’m sure it has a long way to go
in itself but rest assured I will still be playing it well into the future,
whether online with strangers, friends, or at LANs and I recommend anyone who
had GTA5 to give it a go, you might just have a ton of fun.
9/10
Things I liked:
Creating my own GTA character
Purchasing and owning things such as clothes, houses cars and
weapons
Collaborating with others players (when it worked)
Fun and exciting PvP and race modes
Things I didn’t like:
Unforgiving idle disconnecting
Connection dropouts booting you to Story mode
Lots of waiting in general for loading/connected and other
players to join
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