Release Date: November 5th, 1999Genre: Platformer
Publisher: Sony Computer Entertainment
Developer: Insomniac Games
Platform: Playstation
Players: 1
Classification: E (Everyone)
Platform: Playstation
Players: 1
Classification: E (Everyone)
Awhile ago I reviewed the classic Spyro the Dragon, one of my favourite games ever so I decided to continue the aptly named “golden-age” of the Spyro series with Spyro 2: Gateway to Glimmer (named “Ripto’s” Rage in USA).
Gateway to Glimmer introduced quite a few new features to the game, first off the story introduces many new characters, some of which become a mainstay in the series appearing in several more games. The Professor, Hunter the Cheetah, Elora the Faun, Zoe the Fairy and Moneybags the Bear all make their first appearance as well as one of Spyro’s most notorious opponents Ripto as well as his hench-dinosaurs Crush and Gulp. Basically the story is that the Professor, Elora and Hunter accidentally allow Ripto into their realm of Avalar and Elora prevents him from going back by getting the fairies to spread the orbs all over Avalar. They then decide to get the help of a Dragon to get rid of him. Meanwhile in the Dragon Kingdom it’s raining and Spyro and Sparks decide to go on a holiday to Dragon Shores which is a vacation spot in the Dragon Kingdom but are intercepted by the Professor, Elora, and Hunter and are instead transported to Glimmer, which is the first realm of the game. The focus this time around is basically to defeat Ripto so that Spyro can go to there for a vacation, there’s no actual explanation given about the gems you need to collect this time (apart from needing them to pay Moneybags), I vaguely remember Elora commenting that you had to collect the treasure though the Orbs and Talismans are needed to progress through the game but the treasure is only to achieve %100.
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| The Professer, Elora, Hunter, Spyro and Sparx near the portal from the Dragon Kingdom |
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| Spyro with one of the Gemcutters in Glimmer |
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| One of my favorite Talismans, the Idol Springs Jade Idol. |
Lastly, Moneybags the Bear is quite a character with
his pompous British accent and dress, he charges Spyro lots of gems for
services in realms such as extending bridges opening doors and activating
portals and also trains you in various abilities which include:
Swimming: Spyro can now swim on the surface of the water, meaning that not all sections of water are just pools that you drown in, Spyro can swim in almost all bodies of water apart from lava of course. Swimming is pretty fun, you just use the charge button to dive underwater and also charge enemies as you obviously can’t use flame, you can also swim along using the x button, I loved it the first time I did it as it adds a great alternative to the usually gameplay controls and collecting gems, especially when most of the level is underwater.
Climbing: This one’s fairly self-explanatory, there are
walls with “ladder-imprints” on them which Spyro can climb and jump across.
Headbash: Spyro can headbash by pressing triangle while
jumping and can break most contains inc the “headbash specific” ones.
These abilities are learned by talking to Moneybags and
paying a “small” fee, they are learned in each of the three homeworlds. Often
you can’t get %100 on some homeworlds and realms until you can get a certain
ability where you have to come back to later.![]() |
| Swimming is great fun, especially wiping out pots and enemies while zooming through the water. |
Me re-doing a gliding and hovering challenge that Hunter takes you on early in the game, was a cinch the first time too :D
Another feature which I am very glad they added is the “Gem radar”, when you press all shoulder buttons Sparks points to the location of uncollected treasure, man that saves a hell of a lot of time searching around. Spyro now interacts with other characters a lot more, before it was just the one line of Dialogue when you rescued the other Dragons, now you see a Dialogue box pop up when talking to the various different inhabitants of that particular realm which you can talk to for additional dialogue even after they have finished your initial conversation.
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| A dialogue box that appears in the game. |
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| Aquaria towers is a level where you are under the water almost all the timr. |
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| Hurricos, one of my favorite looking zones. |
| Who sees some pixelated sparks! and Sparx! lol |
The Colossus level music
The sound effects are good as usual and not much has changed from the usual sound effects and skips and jump and flame breath. Some of the audible cues are back such as the bouncing of an orb somewhere in the level which works the same way as a dragon rattling in crystal. Though the biggest change has got to be Spyro’s change in voice, in the first game he sounded very childish and naive, though since the voice actor change to Tom Kenny he seems to have matured a little bit and has a much more pleasant personality and I must say I liked him much better in the 2nd and 3rd games.
Spyro 2 was a great advancement in the Spyro series, it
couldn’t obviously be the masterpiece that was the first Spyro game but it did
everything it could to improve and it did it well, improving sound, graphics
and introducing new game feature and abilities for Spyro. As I mentioned before
this was the 2nd game in the “Golden Age” of the Spyro series on PS1
which culminates with Year of the Dragon.
I’ve played this game many times though once you’ve actually finished the game
there is little to do, the replayability comes with going through the whole
game again and as always I highly recommend playing through the original PS1
sytem, emulator or the Playstation store as it is one of the best games on from
the PS1 era.
JD
Story - 9
Gameplay - 10
Graphics - 9
Music - 10
Sound Effects - 9
Play Time - 9
Replayability - 8
Gameplay - 10
Graphics - 9
Music - 10
Sound Effects - 9
Play Time - 9
Replayability - 8
Overall: 9
Older, wiser and
friendlier.






