Hello and Happy New Year! I did mean to get this one finished off before New Years but unfortunately it didn't happen but anyway we'll start the new year off with a bang with the greatest game I have ever played. Looking forward to a new year in gaming and I hope you like the new look and colours for the blog.
Release Date: 1/7/1992
Genre: Platformer
Publisher: Nintendo
Developer: Nintendo EAD
Platforms: Super Nintendo Entertainment System (SNES)
Players: 1 or 2 player
Classification: E (Everyone)
Of all the games I’ve reviewed, this one may be one of the
most difficult, how do I review my favourite game of all time? Not to mention
it’s one of the most popular Mario games ever, It’s like reviewing Pac-man and
giving it a score out of 10, but I suppose I must.
Before I owned a console (or a PC for that matter) I, like
my other gamers my age in their younger years, cut my teeth at arcade’s playing
Pac-man and Space Invaders, and also on those crap little handheld devices with
dot matrix screens. Later on I played consoles at friends houses who had
either
Sega Master Systems
and played
Sonic
the Hedgehog and other built in games such as
Alex Kidd
and
Golden
Axe or they had
Nintendo
Entertainment systems and played the Mario series obviously and other
greats such as
New
Ghostbusters II and
A
Boy and his Blob. It wasn’t until my father brought home a
Super Nintendo, one of
the greatest and most popular consoles ever made, that my gaming career really
took off.
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The mighty Super Nintendo Entertainment System, PAL aka Europe and Australian version of course. |
And the very first game we bought for that console was none
other than
Super Mario
World.
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Oh how do I love thee? |
Thinking back now I can’t really remember my thoughts about
playing it, I guess I just really liked it as I always looked forward to coming
home from school and playing. I never owned a NES and had only played a bit of
the previous super Mario series but this one, being on the a new console was
obviously something else. I still view the crispness of the 2D graphics, the
simple controls and the gameplay that was easy to pickup but difficult to
master as something of true gaming genius, and have never regarded it as inferior
to any game that has come out after it, no matter home good the graphics,
gameplay, complexity or replay value are.
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BANZAI!, Giant enemies like the Banzai Bill became more common in the Yoshi Island sequel |
So we’ll start with the story. After the Events of
Super Mario Brothers 3,
Mario,
Luigi and
Princess
Toadstool decide to have a vacation in
Dinosaur
Land. Which contains
Yoshi’s island
and the “race” of Yoshi’s (see explanation on previous Yoshi’s Island post
here)
who have been captured and trapped in enchanted eggs by none other than
Bowser, who has returned and is
building his Koopa army up again in Dinosaur land and inevitably captures
Princess toadstool again and Mario and Luigi have to save her again.
Storyline-wise it’s pretty simple but if you’ve played the entire series before
this one it’s just another episode in the Mario world and plus you’ve got a
whole new world to explore.
And a new world it is indeed, I’ll always remember that
starting music where you see Mario standing there with that beautiful
background of the dome mountains and the welcome text come up, before you
appear on Yoshi’s Island right outside Yoshi’s “house” which is a nice little
sub level where you find out that Yoshi is out at the time.
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Hey Yoshi there's something I've been meaning to ask you, if this is your house where the hell do you sleep, or live?, in the tree?, on the ground? Forgive me I'm just curious |
I was glad that
Nintendo kept the ‘world-map’ format from the last game where you traversed
across the screen as a “Mario icon” before entering levels except this time
Mario actually appears to walk, turn and spin around while moving across the
map. The map is beautiful looking in itself though it lacks the constant
movement of SMB3 though it has movement in little areas like fish jumping in
the lake and ghosts circling round the ghost houses and it also transition into
several sub zones with their own music, like the awesomely named Vanilla Dome
and the Forest of Illusion. I also like it how the world changes as you
complete things i.e. bridges and hills grow, new paths are made, new
geographical elements pop out of the land or sea, it made the map quite an
interactive experience. Dinosaur land has a range of environments including
grassy plains, wetlands, underground caverns, forests, ghost houses, castles
and an Island resembling chocolate.
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A full map of Dinosaur Land plus the interior and special areas. |
It’s hard to put into words the impact the graphics had on
me just seeing the crispness of the image and the new effects of the Super
Nintendo, it certainly had much more of an effect then the NES or any of the
older PC games I played before. The graphics were perfect for the game you
could see the detailed backgrounds with many layers that later got added to the
original Mario series and got upgraded even more with the Yoshi’s island sequel
and sometimes they actually move and spin with the level itself, you could see
the grass and the dirt and the bushes and trees and those shiny pipes all in
great detail. The effect like water splashing and lava flowing look great and
at certain times (especially during the castle cutscenes) there are some great
animations where sprites fly towards and away from the screen. With the enemies
you can see how some of them actually have animated reactions and sometimes appear
visibly distressed when jumped on, something that you never saw with the mostly
static-faced enemies of the previous games until they got the Mario All-stars
reboot. Mario himself looked great with visible eyeballs and more humanlike
features, especially in his bigger “super-mario” form and I admit the Yoshi’s
look the best in this game.
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Beautiful, it seems so minimal but there's so much detail. |
The controls this time around are a bit different seeing as
there are two other buttons on the controller this time, the B button is to
jump and jumping is still the predominate way to defeat enemies. The X and Y
buttons are a composite of Dash/Interact/Special ability and the A button is
used to do the new spin jump allowing you to do a number of things which
include causing some enemies to disintegrate completely (instead of jumping on
them twice), breaking certain blocks and as a way to bounce across enemies you
wouldn’t normally be able to jump on. Other controls include being able to
scroll the screen using the L/R buttons and Start button to pause as usual. The
select button has an interesting new feature that when you have any kind of
powerup already and you grab another one, your previous powerup is kept in a
blue box at the top of the screen and drops down for you to pickup when either
1. You hit an enemy and lose your current powerup, or 2. You press the select
button.
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There was some levels, like this one in particular which emphasized breaking blocks with the new spin jump |
There powerups in the game include the
Super
Mushroom,
Fire
Flower and the new
Cape Feather which turns Mario into “Caped” Mario (not
Super Mario obviously that’s what the mushroom does) which allows you to fly
like superman after taking a running start similar to the
Super Leaf in
Super Mario Bros. 3 though flying with the cape is a little more complex and it
wasn’t till later in life that I realised how to use it properly. With the cape
you could spin it around and defeat some enemies you usually couldn’t, you
could also spin jump higher and when holding B, use the cape to float down
slowly when jumping or spin jumping. Flying with the cape turned out to be
quite a complex matter, you could fly up into the top of the map and then zoom
down and slam the ground cause a quake killing enemies nearby, though you could
also use the left and right directional buttons to use the cape to float
so for example when doing a dive you could pull back and zoom up higher and if
you were good enough you could float along for awhile which was actually
required for a couple of the secrets in the game. There was this bit on the
first level you get the cape which had heaps of coins in a row in the sky and I
never figured out how to get them all until I’d played the game through many
times. It’s true the different suits have gone missing like the
Tanooki Suit,
the
Frog Suit,
the
Hammer
Suit, and
Kuribo's Shoe but their really not needed in my
opinion.
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Up, up and awaaay!, this was quite an awesome feeling much more so then the Super Leaf in my opinion |
Other powerups included the P-Balloon which
made Mario expand and allow him to float, the
Star which was the usual
invincibility and
Yoshi's Wings which could only be used when riding
Yoshi and flew you up to
Coin Heaven and also turned your current Yoshi to a
blue (or purple really) Yoshi.
New items
include the
Dragon Coins
where you collect 5 in a level to earn and extra life,
Key and
Keyhole which lead to
an unlockable alternate area and the rare
3-Up Moon which
does exactly what it says. The
P-Switches also make a comeback with a grey variety that
turns enemies into
Silver Coins and goddamned did it take me awhile to
realise that some of the timed ones that leave a trail of coins are actually
able to manipulated by the player as to which direction they go.
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The new dragon coin |
Having played the game
through again recently, I thought to myself that I really never came that close
to how good I used to be at this, playing it on emulator
now with a PS2 style controller also was a slightly different feel and I had to
fight off the urge to use the ‘save anywhere anytime’ feature that emulators
have before difficult sections or boss fights. As with all Mario games you
quickly get a knack for the gameplay and pretty soon you’re jumping and flying
and riding along with ease. Speaking of pace, the pace of the game is great,
with the exception of the levels that automatically move the camera and you
have to keep up, you can run and jump along at your own pace (though there is a
time limit) and even run back through the level to finish something off or
chase after a powerup. I never really liked the Sonic the
Hedgehog games, sure it may have been cooler and faster, but I’m the type
of person who likes to explore a level, and barrelling at top speed around a
ramp and then crashing into some horizontal facing spikes is not my idea of a
good time.
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V for Victory! |
The game can be player either 1 or two player with the 2
nd
player playing as Luigi and the two players taking turns. All the usual Mario
mechanics are in there, hitting question mark blocks, getting coins, getting
points, the end goal this time is an actual goal which is often guarded by an
interesting new enemy called
Chargin’
Chuck who resembles an
NFL player,
the
Giant Gate
that acts as the end goal has a beam moving up and down and depending on how
high Mario hits the beam he gets a certain number of points and after reaching
100 points he gets to go to a bonus game to gain some free lives, some bonus
levels are also hidden throughout other maps. I remember in my childhood
finishing a level and giving the V for victory sign with my hand at the same
time that Mario did.
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A Chargin' Chuck near the Giant Gate |
As we all know, this was the
first Super Mario game to include Yoshi who
(after taking a brief visit to his house) is found trapped inside an egg in one
of the first levels of the game, he explains to Mario and Luigi that he and
many other Yoshio’s are trapped inside eggs throughout Dinosaur land some of
which are held by Bowser’s children aka the Koopalings in their castles.
Riding Yoshi was great fun I especially liked the bongoes that got added to the
music when you were riding him. Yoshi could eat almost any type of enemy as
well as explode them when he jumped on them, he could also eat the berries which were hanging in various
levels which I’ve only just found out actually did something. You could fly
with Yoshi if you had a cape albeit just up and down and he is able to hop
across surfaces or enemies that Mario cannot such as Spinies he also had that special
Yoshi's
Wings powerup.
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Yoshi launches a shell at the enemies inside the Forest of Illusion level |
There are other colours of Yoshi’s that you could get such
as:
Red Yoshi, a Yoshi that spits out all Shells in the form
of three fireballs. It loses any Shell Power by spitting the shell due to all
shells being used for fireballs and thus being unable to be recaught.
Blue Yoshi, a Yoshi that flies as long as a Shell is in
its mouth.
Yellow Yoshi, a Yoshi that can shake the ground by
taking a Shell into its mouth, defeating enemies with its impact.
These Yoshi’s are obtained usually through the
Star World
which I’ll get into later with the exception of Blue Yoshi who you also receive
when using a
Yoshi's Wings powerup. If Mario is hit while riding
Yoshi, Yoshi will run away but Mario can run and jump back on before he runs
into a bottomless pit or whatnot.
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Mario with Purple (Blue) Yoshi in a night version of coin heaven |
If there was ever a game where I enjoyed almost every
bit of music and sound effect from then Super Mario World would come quite
close. The sound of Mario jumping, the sound Yoshi makes when he breaks out of
the shell and when he shoots out his tongue, the awesome sound when you get
your first Cape Feather and the very satisfying sound of a castle, fortress or
switch palace going under.
The sound effects make Super Mario games what they are and this one was no
exception, it’s kind of hard to describe but everything just works, the sounds
are much smoother then Mario Bros 3 (yes even the All-stars remake) and make
for a better feel overall.
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Boing! |
The music in the game in none other than exception,
from the very moment the circular transition opens and you hear that
magnificent intro music well I can’t think of anything better. I also love the
tune that plays when you start the game but basically every bit of music is
amazing, even in the overworld map which has different tunes for different
areas, the homely juvenile tune of Yoshi’s island, the plain and simple
overworld tune, the cool drum beat of the Vanilla dome and gentle violin of the
forest of illusion. I like the way the music changes with the level for example
normal level have happy slower tunes while athletic moving screen and jump
levels have a faster ragtime beat. The caves, Castles and Ghost houses are
equally good, the caves with their quiet solemn beat and the castles and
fortresses with their haunting music have one of the best soundtracks in the
game. The music in Super Mario world is a large part of what makes it the best
game I’ve ever played so hats off to you Mr
Koji Kondo
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The castles had one of the best (if not the best) soundtracks in the game. Here Mario is climbing on a fence and could also punch koopas off, something we'd never seen before. |
One of the things I liked most about Super Mario World was
the secrets, there were heaps of them, every level had a little secret of some
kind, the many pipes in the world still led to secret areas inc the bonus 1up
areas. Many of the levels had a key and a keyhole and led to alternate paths
and secret levels, the cape feather was most often the catalyst of this as many
secret were in areas above the level
either in the sky or on the roof of the cave. The
Star World
where the baby coloured Yoshi’s are found requires you to reach the various
star roads where Mario does this
amusing spin and flies off into the sky (damn it took awhile to find a path to
the last one). The levels of the star world to find the key and keyhole to get
to the next area and I won’t spoil anything else in the rare case that you
haven’t played it.
It took me quite a
while to work out all the secrets that I’ve currently found and no matter how
many times I finish the damn thing the highest I’ve gotten is 97%, something about
getting all the level exits and I didn’t even get that far. Until a couple of
years ago when I was playing on emulator and finally found the Soda lake secret
area which had the
Torpedo Teds
which I saw in the ending credits but never knew where the hell they were for
years until I finally couldn’t take it anymore and had to look it up and there
was a few other things I had to look up too but I guess that’s why games used
to have strategy guides.
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The Soda Lake secret level with the Topedo Teds |
I can’t say much more about Super Mario World other than
that it was the game that shot my gaming career into life, and I’m definitely
not alone in my praise, you look at the reviews on
Gamefaqs
and there’s barely a score below 9 (out of 10 of course)
Shigeru
Miyamoto himself has often stated that Super Mario World is his
favourite
Mario game and needless to say I fully agree. There’s not many games I
experience anymore that come close to what Super Mario World did for me, I
remember even thinking about it while in class at Primary school but I guess I
did that for a lot of things.
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It's nice to get a thank-you |
This game was the epitome of the Mario games on the Super
Nintendo (along with
Yoshi’s
Island) and I have never and will never care about any Mario game that was
made after the SNES as much as I did the original series and Super Mario World
has always been and is still my favourite game in this world.
JD
Others come close, but
never conquer.
Added Happy New Year message to top of post
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