Release Date: 26/10/1995
Genre: 2D Platformer
Publisher: Nintendo
Developer: Nintendo EAD
Platform: Super Nintendo (SNES)
Players: 1 (2 Player Mini battles)
Classification: E (Everyone)
I have always been and always will be a fan of the original
Nintendo
and
Super
Nintendo consoles and games and as I discussed in the first ever
Past
and Times of Yore post the graphics just seem to be timeless as I would
much prefer to see the crisp 2D image of Super Mario World rather the next-gen
but pixelated 3D mess of some of the games on the PS1 inc Driver 2 which did
look good at the time but have not aged well at all. There are some games I
could play over and over again in the
Super Mario Bros
series on the Super Nintendo and the one I’m about to “review” is no exception.
I say review in inverted commas as it’s not really a real review, you can’t
review any Mario game this good and make it serious but here goes anyway.
Anyway before all of that there was.......
Yes indeed everyone loves a prequel and
Super
Mario World 2: Yoshi’s Island was no exception. It does seem odd when you
think about it, we first encountered Yoshi in
Super Mario World where
Mario and Luigi apparently meet him for the first time on
Yoshi’s Island
in
Dinosaur Land though it
seems they have met before, a long time before.
|
Mario on Yoshi in Super Mario World |
In starting Yoshi’s Island (which is what I will refer to
the game as) the opening cinematic is a joy to watch right from the start. With
a tune that sounds like it’s playing from a child’s toy it tells the story of
baby Mario and Luigi in a storybook style of moving pictures that seemed so
damn advanced back then. They are being carried by a stork (in the classic tale
spun by parents who were too embarrassed to tell their children where they
really come from) when
Kamek the
evil
Magikoopa
foresees a great threat in the two brothers in the future of a Koopa Kingdom he
does a fly-by on the stork but only manages to steal Luigi while Mario falls to
the ground below and lands on Yoshi or more specifically
green Yoshi as I guess we’ve known since Super Mario World that
Yoshi is technically both a name for character and the species. Green Yoshi
then takes Mario back to the other Yoshi’s and they find that Mario knows where
to find Luigi by some kind of link between the twins and they all agree to
carry baby Mario there by a relay system.
|
All the coloured Yoshi's in the opening cinematic. |
The entire game takes place on
Yoshi’s Island
which was just the starting area of the previous game, the game opens with a
clear view of the whole island which is now much bigger then before though
technically the Super Mario World map was never to scale. I was kind of
disappointed to see that the world maps was now completely linear where you did
one level after the other (not that I had any problem with that) but I did
enjoy the variety of the paths and getting the keys to the secret areas you
could take on the main map of SMW (Super Mario World) but I guess it makes it
simple enough also it . After the initial opening scene the game start with a
“practice” level where you learn how to play the game and this does help quite
a bit as there are some big changes here compared to previous Mario games.
|
Map of World 5: The Iceworld |
When playing as whichever Yoshi you are you carry Mario on
your back and you can run and jump on enemies as usual but this time it’s not
your main attack. When Yoshi eats things he can either spit them out or swallow
them to create an egg where you can have up to 6 bouncing along behind you, you
use the eggs to aim and throw at almost anything with some things specifically
requiring you to hit them with an egg to proceed. Yoshi can can perform a very
useful “hover” to stay in the air a bit longer and you can also do a ground
pound to pound different things inc enemies/poles etc. The controls are fairly
easy to manage, I noticed their a bit easier now that you don’t need to hold
the Y button to run, you just run all the time. If you get hit by an enemy
Mario suddenly becomes encased in a bubble and floats around while a timer
counts down and Yoshi has to quickly recover touch the bubble to break it
before the timer runs out otherwise Kamek’s
toadies come and carry baby Mario
away. The amount of seconds on the timer can be added to by collecting
Stars which are most often found by throwing an egg at a
question mark cloud which burst and they spring all over the place unless your
clever and collect them all as soon as they pop out. As well as the “timer”
stars there are various other collectibles including
Red Coins, and
Flowers.
|
Quick Yoshi! get Mario back!, notice the flower there too. |
This time around the “goal” is a spinning ring that you jump
into and Mario flies through the air onto the next Yoshi in the relay,
attaining five flowers in the level results in you being able to play a
Bonus
Challenge and your score is tallied at the end of the level depending on
how many red coins, flowers and stars you collected. Apparently if you got 100%
on every level in a world you got to play the bonus level of that world but
unfortunately I just wasn’t good enough to get any of them. There are two
different kinds of bonus challenges, the ones that are inside the levels
themselves and the ones that are won when the flower circle lands on the
correct spot, There is a house inside some levels which requires a key to open
and in there you fight a
Bandit
by doing things such as
Throwing
Balloons or
Watermelon
Seed Spitting which is lots of fun and uses the new
Watermelon
item, I also liked the new function of the
Super Star
that turns Mario into
Superstar
Mario and he runs around and up walls, glides, floats and is generally
invincible. Another new addition to the series is that Yoshi can morph into
various forms including things like helicopters and cars using the
Morph Bubble,
he can also transform into a submarine which unfortunately are the only
underwater parts of the game, I found these bits really fun as it changes the
gameplay style immensely.
|
Superstar Mario! notice the eggs are still following him although Yoshi isn't there. |
The level design is brilliant as always and possibly even
better then SMW, I remember coming across the area where you meet
Poochy there is an information box
that says something along the lines of “At Nintendo we poured our heart and
souls into this game, it is full of secrets, Enjoy!” and that really warmed my
heart. They weren’t wrong either the levels are packed full of secrets and
tricks and really get you thinking especially with your egg-throwing tactics.
It seems that this Mario game has the most number of enemies yet and the
special thing is it seems to include a large number of enemies from previous
games most prominently the
Shy Guys
from Super Mario Brothers 2.
I love the
3
rd world in the jungle with all the pestering Monkeys, I also like
the new big scary enemies inc.
Nep-Enut and Chomp Sharks which add that
element of fear to the game.
|
The giant Nep-Enut, they make quite a scary sound when rising from the water, there's also a Lava-welling version of these creatures called Gargantua Blarggs |
The graphics are
nothing short of awesome, you can tell by the opening sequence that these
graphics were going to be something else and they did indeed push the SNES to
its limits. The graphics have a cartoony pastel coloured feel with most
backgrounds, text and features drawn from crayon or made out of patches though
some features made the game look more than two dimensional.
I can remember back then watching the
bridges go up and down, running out of the way of the falling doors and jumping
along the rolling logs that looked like they were 3D, I remember the crazy
drug-fuelled effects of Fuzzy when you touched
one of them and the moving platforms in the castle levels and balancing
precariously in a log while riding through a lake of lava.
|
Yoshi touched a Fuzzy and got dizzy. Though the signs are all there that you aren't just dizzy |
Unfortunately I do
not own the game on SNES and also with my SNES controls being fairly
uncooperative I had to use an emulator though this did have an effect on the
graphics making them choppy in the parts with the advanced moving 2D graphics
(like the intro) but I do remember playing them on SNES in the past and can
appreciate what they looked like. Though the good thing about the emulator was
I could manipulate the layers of the game and remove backgrounds etc and I
noticed that foregrounds had been used to a large extent this time around i.e.
flowers in the ground levels and mists in the cave levels.
|
The flowers in the foreground are a great touch. |
It seems old
Koji Kondo did it again as
the music is his best work as usual, the music is instantly likable all bippy
and boppy with that unique sound. I especially like the castle and boss themes
and I love how the music is so appropriate to the area, bouncy and happy in the
overworld, low and composed in the cave levels, and fast and upbeat in the
athletic platform jumping levels which has that excellent ragtime theme. I also
love the end level music and the way that the scores dance around to the music
once they’ve been completed, the music just seems to work. The sound effects
are up to standard for the Mario games all bouncy and poppy, as with the main
theme of the game they do seem fairly cartoony but there’s nothing wrong with
that, the music and the suit the game perfectly, there’s not much more to say.
|
The castle levels are a lot of fun and have a great soundtrack. |
This game was underrated in my view and I don’t know why as
it has all the best things that the Mario games of the time had, great
gameplay, variety, music and sound, graphics, and also replayability, you will
and would have played this game at least 2 or 3 times as it’s not the kind of
game you can just play once. If. Yoshi’s Island is a great game though quite a
deviation away from the standard Mario formula, not that that’s a bad thing,
and not that I have anything against Yoshi, Yoshi is awesome, it just stops it
from being my no.1 game of all time and you can probably guess what that is. If
you haven’t played this before, get an emulator (I recommend
ZSNES) and goddamn play it and it won’t matter
whether you’re a fan of Mario games or not you’ll have a ball, or maybe an
egg...
JD
Super mario games are really fun. I remember my childhood days. There are also other game variations like Dan the Man.
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