Release Date: 15/11/1998
Genre: Platformer
Publisher: Sony Computer Entertainment
Developer: Insomniac Games
Platform: Playstation
Players: 1
Classification: E (Everyone)
Platform: Playstation
Players: 1
Classification: E (Everyone)
If there ever was a defining era for modern platformers In my view it would have to be in the era of the 4th generation consoles where the Nintendo 64 battled for dominance against the first Sony Playstation console, though the Playstation did sell more units during that period (125 million to 33 million) it’s arguable which machine was more popular. It was during the mid 90’s that pioneered the era of 3D gaming and specifically the 3D platformer. It was always going to be a major move for Nintendo, how to do Mario in 3D? But they pulled it off, and pulled it off well a 3D platformer may have been difficult and somewhat cumbersome judging the gaps and dealing with the “floating camera” style view but Mario 64 as well as Rare’s Banjo-Kazooie and Conker series were a rousing success. For me though it was a different path as I don’t know how or why my brother and I decided to get a Playstation but fortunately for us the Playstation was rich in 3D platforming goodness with the likes of Ape Escape, Rayman 2, Gex: Enter the Gecko, the infallible Crash Bandicoot series and the lesser known Croc: Legend of the Gobbos though with all these great games I didn’t end up owning any of them, I had the arguable Crash Bandicoot series ripoffs of Mario Kart 64 and Mario Party.
Crash Bandicoot: A classic PlayStation series |
I'll mention here that these screenshots were taken with ePSXe which is a Playstation Emulation software so they may not look correct, they may even look a bit more high resolution, also I apologise for the black bars.
Insomniac games, creators of Spyro's golden age of the first 3 games |
Some footage of A Hero's Tail (because I couldn't get a screenshot)
The Legend of Spyro series which originated on the Playstation 2 was an entirely new trilogy-to-be with an almost completely new storyline with Spyro actually being brough up by Sparx (his dragonfly companion’s) family (which I found kind of ridiculous) though Sierra Entertainment seemed to pull out all the stops and managed to get Elijah Wood and David Spade to voice Spyro and the Sparx respectively with Gary Oldman as one of the four Dragon Guardians. After borrowing the first of the series The Legend of Spyro: A New Beginning (yes borrowing from the video store I still did that back then) I watched the intro and found the animation and voice acting to be awesome, then when I actually started playing the game I found that Krome studios had done something terrible. The gameplay was much more action based with Spyro pulling off punches, kicks and headbutt combos to defeat enemies who now had health bars and could no longer be killed in a single hit, they had effectively turned Spyro into a linear beat-em-up. Rather than focusing on platforming i.e. exploring an area, defeating enemies and looking for treasure you now went on a liner path from room to room and had to defeat all enemies in that area before moving on to the next.
Some footage from The Legend of Spyro a New beginning, you can see the way Spyro now fights through different areas and how the game had partially evolved into a beat-em-up
Needless to say I
found this absolutely unacceptable, and threw the disc out the window, well
actually I didn’t do that but I did stop playing, there were two more games of
that same tripe and don’t even ask me about that over-simplified toy
advertisement Skylanders: Spyro's Adventure in
which it seems Spyro is now shoved into the series in a cameo role like an old past-their-prime
actor who everyone used to respect but is now just getting tired of them. I’ve
never bought another Spyro game since A Hero’s Tail and by the way things are
going I probably never will.
So that in a
longwinded way of saying things is what brought me back to the original Spyro the Dragon, many times
actually. I still carry the opinion that the original Spyro was the best as
there’s wasn’t really anything added to the game since then that stood out in a
big way with the possible exception of the areas where you played as Hunter in
A Hero’s Tail, that guy deserved his own game.
Spyro the Dragon title screen, as you can see the emulator does a pretty good job of smoothing out the models but not the 2D graphics. |
My favorite homeworld: The Artisan |
I could ask a few
questions about that into like how do the Dragons and Gnasty have cameras,
microphones and televisions? Eh magic I guess.
Anyway so after that you start
in the Artisan homeworld
right in front one of the dragons trapped in crystal and after breaking him out
he tells you what you need to do, find the dragons, collect the treasure etc
and that’s pretty much it then you went off into the Artisan world. That was
the beauty of that game, unlike some of the other titles which had cutscene
after cutscene (especially at the start) this just goes straight into it. The
game is split into six different homeworlds of the Dragon
Realms which in turn have portal
around the area that lead to levels within the world. Each world had a sort of
theme to it, the Artisan world is peaceful and tranquil and has ornate gardens,
architecture and castles, whereas another world I am fond of is the Magic
Crafters which is set up on a fantastic looking snowy mountain with enemies
that can levitate and move around walls, objects and the ground itself and
other which shoot ice and lightning at you.
"I'd like to thank everyone for their support: my fellow Dragons and the Fairies who helped me alomg the way and I'd also like to thank Stewart Copeland for an excellent soundtrack, really kept me going." |
I love the way the
game starts off as a very low difficulty level, in the Artisian homeworld there
are no enemies that can hurt you you just need to run around defeat the enemies
and collect the treasure, I also love the way some of the gates are located in
an area that suits their environment for example the portal to Dark Hollow
is through a small hedge maze and the portal to Ice Cavern
is in a tunnel to the underground. Your goal in each world/level is to free the
dragons, collect all the treasure and as a side quest, collect all of the
dragon eggs that have been stolen by thieves in the first three
worlds, ahh it’s so simple isn’t it?. The last level of each world is usally
the most challenging and ends with you needing to defeat a boss character, after
that you would have either saved enough dragons, collected enough treasure or
dragon eggs to satisfy the worlds Balloonist to take you to a
different world.
The Ice cavern portal entrance leads to an icy zone in the middle of a desert so it is fittingly located in a cavern itself. |
Crystal Flight: One of the levels where Spyro has to fly around and flame all the targets within the time limit |
Kapow! |
The Dreamweavers world, a wacky place |
Story - 9
Gameplay - 10
Graphics - 9
Music - 10
Sound Effects - 10
Play Time - 9
Replayability - 10
Gameplay - 10
Graphics - 9
Music - 10
Sound Effects - 10
Play Time - 9
Replayability - 10
Overall: 10
JD
Press the jump button twice to glide, and don’t be afraid
Changed the banner to the full box art
ReplyDeleteThoughtful blog you have here
ReplyDelete