Just a note, I’m going
to start leaving scores on these reviews similar to the Gamefaqs style of a score for each section
then an overall score (story, gameplay etc) but I’m not going to break it up
into sections or advertise it in my facebook posts etc, it’s just go give an
idea of what I think (or thought) anyway I’ll see how it goes.
Release Date: 15/11/1998
Genre: Platformer
Publisher: Sony Computer Entertainment
Developer: Insomniac Games
Platform: Playstation
Players: 1
Classification: E (Everyone)
If there ever was a defining era for modern platformers In
my view it would have to be in the era of the 4
th generation
consoles where the
Nintendo
64 battled for dominance against the first
Sony Playstation console,
though the Playstation did sell more units during that period (125 million to
33 million) it’s arguable which machine was more popular. It was during the mid
90’s that pioneered the era of 3D gaming and specifically the 3D platformer. It
was always going to be a major move for Nintendo, how to do Mario in 3D? But
they pulled it off, and pulled it off well a 3D platformer may have been
difficult and somewhat cumbersome judging the gaps and dealing with the
“floating camera” style view but
Mario
64 as well as Rare’s
Banjo-Kazooie
and
Conker
series were a rousing success. For me though it was a different path as I don’t
know how or why my brother and I decided to get a Playstation but fortunately
for us the Playstation was rich in 3D platforming goodness with the likes
of
Ape Escape,
Rayman 2,
Gex: Enter the Gecko,
the infallible
Crash
Bandicoot series and the lesser known
Croc: Legend of
the Gobbos though with all these great games I didn’t end up owning any of
them, I had the arguable Crash Bandicoot series ripoffs of Mario Kart
64 and Mario Party.
|
Crash Bandicoot: A classic PlayStation series |
What I did have though was the
Spyro series and
what a great series it was in the aptly named “Golden Years” of Spyro on the
Playstation consisting of the first three Spyro games developed by
Insomniac Games who
went on to create the
Ratchet
and Clank series which is also very good I hear, I must have played them
through more than three times each as they were the best 3D platformers that I
have ever played. The three games put together gradually got better, the first
Spyro the Dragon was set
wholly in the Dragon Worlds while the
Spyro 2: Gateway
to Glimmer was set in a whole other world of
Avalar and the third
Spyro: Year of the Dragon gave some new
insight to the Dragon origins. All three were very similar in gameplay,
graphics and sound, with the gameplay and features only changing slightly each
game which made them all so great.
I'll mention here that these screenshots were taken with ePSXe which is a Playstation Emulation software so they may not look correct, they may even look a bit more high resolution, also I apologise for the black bars.
|
Insomniac games, creators of Spyro's golden age of the first 3 games |
After Insomniac left the Spyro mantle was handed down to
various developers, the first iteration on the PS2:
Spyro: Enter the Dragonfly made
by Check Six although was a great looking game and didn’t differ from the Spyro
formula much all, it had a multitude of gameplay and graphical issues inc
invisible walls, incorrect hitboxes, frame rate jumping and irregularity and
very slow loading times. The second PS2 Spyro title was
Spyro: A Hero's Tail which I believe was the
best one for the PS2 and last real Spyro game to date, this game changed quite
a few things in the Spyro gameplay and universe but was by far the best since
Insomniac so hats off to Eurocom
for that one before everything went bad, so very bad.
Some footage of A Hero's Tail (because I couldn't get a screenshot)
The Legend of Spyro
series which originated on the Playstation 2 was an entirely new trilogy-to-be
with an almost completely new storyline with Spyro actually being brough up by
Sparx (his dragonfly companion’s) family (which I found kind of ridiculous)
though Sierra Entertainment seemed to pull out all
the stops and managed to get Elijah Wood and David Spade to voice Spyro and the
Sparx respectively with Gary Oldman as one of the four Dragon Guardians.
After borrowing the first of the series The Legend of Spyro: A New
Beginning (yes borrowing from the video store I still did that back then) I
watched the intro and found the animation and voice acting to be awesome, then
when I actually started playing the game I found that Krome studios had done
something terrible. The gameplay was much more action based with Spyro pulling
off punches, kicks and headbutt combos to defeat enemies who now had health
bars and could no longer be killed in a single hit, they had effectively turned
Spyro into a linear beat-em-up. Rather
than focusing on platforming i.e. exploring an area, defeating enemies and
looking for treasure you now went on a liner path from room to room and had to
defeat all enemies in that area before moving on to the next.
Some footage from The Legend of Spyro a New beginning, you can see the way Spyro now fights through different areas and how the game had partially evolved into a beat-em-up
Needless to say I
found this absolutely unacceptable, and threw the disc out the window, well
actually I didn’t do that but I did stop playing, there were two more games of
that same tripe and don’t even ask me about that over-simplified toy
advertisement Skylanders: Spyro's Adventure in
which it seems Spyro is now shoved into the series in a cameo role like an old past-their-prime
actor who everyone used to respect but is now just getting tired of them. I’ve
never bought another Spyro game since A Hero’s Tail and by the way things are
going I probably never will.
So that in a
longwinded way of saying things is what brought me back to the original Spyro the Dragon, many times
actually. I still carry the opinion that the original Spyro was the best as
there’s wasn’t really anything added to the game since then that stood out in a
big way with the possible exception of the areas where you played as Hunter in
A Hero’s Tail, that guy deserved his own game.
|
Spyro the Dragon title screen, as you can see the emulator does a pretty good job of smoothing out the models but not the 2D graphics. |
I first found out
about Spyro through one of those many demo discs we used to get in Playstation
magazines/showbags etc and immediately found it quite enthralling, the
environment, graphics, the music it was nothing like I’d ever seen before, I’d
only previously played 2D platformers on the SNES and when I experienced
running and gliding around a fun new majestical world, well it was intense, I
remember just running around the beautiful Artisian Homeworld going “wheeeeee!”
I then knew that I had to buy the game, it was too good not to.
|
My favorite homeworld: The Artisan |
The story of the
game is quite simple, Spyro is a young Dragon living in the Dragon Worlds he
also seems to be the only young Dragon at this point. The start of the game
shows two of the Elder dragons being interviewed by what appears to be a TV
crew about the Dragon Treasure and the threat of Gnasty Gnorc who is
obviously the main protagonist and has apparently found the ability to turn the
Dragon treasure into minions. The scene cuts to Gnasty apparently watching this on TV in the Dragon
junkyard where he was banished and he gets enraged when the Dragons mention he
is ugly and no threat and uses his magic mace to turn all of the Dragons into
crystal except for Spyro who is too small for the blasts to reach, Spyro then takes
it upon himself to free all of the dragons, defeat the gnorcs collect the
treasure and eventually defeat Gnasty himself.
|
The big guy himself: Gnasty Gnorc, here in all his blockyness. |
I could ask a few
questions about that into like how do the Dragons and Gnasty have cameras,
microphones and televisions? Eh magic I guess.
|
"I'd like to thank everyone for their support: my fellow Dragons and the Fairies who helped me alomg the way and I'd also like to thank Stewart Copeland for an excellent soundtrack, really kept me going." |
Anyway so after that you start
in the
Artisan homeworld
right in front one of the dragons trapped in crystal and after breaking him out
he tells you what you need to do, find the dragons, collect the treasure etc
and that’s pretty much it then you went off into the Artisan world. That was
the beauty of that game, unlike some of the other titles which had cutscene
after cutscene (especially at the start) this just goes straight into it. The
game is split into six different
homeworlds of the Dragon
Realms which in turn have
portal
around the area that lead to levels within the world. Each world had a sort of
theme to it, the Artisan world is peaceful and tranquil and has ornate gardens,
architecture and castles, whereas another world I am fond of is the Magic
Crafters which is set up on a fantastic looking snowy mountain with enemies
that can levitate and move around walls, objects and the ground itself and
other which shoot ice and lightning at you.
|
The Beast Makers world with it's swamps, temples coupled with Gnorcs with electrical weapons make for very unique area much unlike the usual flow that these kind of platformers tend to take, lava world, jungle world, ice world etc |
|
I love the way the
game starts off as a very low difficulty level, in the Artisian homeworld there
are no enemies that can hurt you you just need to run around defeat the enemies
and collect the treasure, I also love the way some of the gates are located in
an area that suits their environment for example the portal to Dark Hollow
is through a small hedge maze and the portal to
Ice Cavern
is in a tunnel to the underground. Your goal in each world/level is to free the
dragons, collect all the treasure and as a side quest, collect all of the
dragon eggs that have been stolen by
thieves in the first three
worlds, ahh it’s so simple isn’t it?. The last level of each world is usally
the most challenging and ends with you needing to defeat a boss character, after
that you would have either saved enough dragons, collected enough treasure or
dragon eggs to satisfy the worlds
Balloonist to take you to a
different world.
|
The Ice cavern portal entrance leads to an icy zone in the middle of a desert so it is fittingly located in a cavern itself. |
Controlling Spyro is pretty easy especially in the first
game, you can charge, breathe fire, jump, glide and dodge/roll diagonally you
can also look around Spyro with the shoulder buttons or view the environment
through a camera on top of Spyro’s head and that’s pretty much it, the only
qualm is you have to make sure the camera is set to “active” otherwise it
doesn’t quite snap into view when moving well enough. As a platforming game
Spyro is pretty simple, you jump around, you may have to do some tricky glides
but that’s it, the only challenges I think come with the
Supercharge pads (especially
on the
Tree Tops level) and
the
flying levels that allow
Spyro to fly and the objective is to flame/charge all the enemies/objects
within the time limit. The worlds have many
whirlwinds which act as lifts and allow you to reach
high up places to glide from, sometimes whirlwinds activate after you have
climbed a hill or building. To collect treasure you just basically defeat
enemies, charge or flame chests or find keys to unlock chests, you health is
monitored by your dragonfly friend
Sparx who changes
colour (from gold) every time you get hit until after 3 hits he disappears and
on the 4
th Spyro is defeated, Sparx also helps you by collecting
treasure in your immediate area.
|
Crystal Flight: One of the levels where Spyro has to fly around and flame all the targets within the time limit |
The graphics and music in this game is a large part of what
makes it so good, the graphics were great for their time and the visuals and
sounds are so unique, especially in the first game , if I ever heard the music
anywhere I was I would instantly know it was from Spyro, the mix of percussion
instruments that I really wouldn’t be able to tell you what they were. Every
world/level as the appropriate music for the area as well i.e. calm and happy
for the Artisans world, upbeat and militaristic for the
Peace
Keepers and slow and quiet for the
Beast
Makers often the movie starts off slow or ominous (especially on the boss
levels) and is quite scary then it gets into its main beat. The sounds are also
great, charging enemies and breaking chests with Spyro’s charge attack is
especially satisfying and also collecting the games for the sounds they make.
It’s really hard to explain in words which is why I have a movie linked below.
|
Kapow! |
When you first enter into worlds and the levels inside that
world the environment, objects and enemies fit right in, there are various
types of
Gnorcs though most of
the other enemies are unique to the area, I especially like the
Dream
Weavers world where some of the wackiest creatures and enemies are found. I
find myself just wandering around looking around various levels especially at
the little nooks and crannies where treasure can be hidden, as I’ve probably
said before I love the Artisan world the most, it’s what probably made me enjoy
the first levels of most adventure games as their so easy and peaceful. The
worlds consist of a mostly fantasy settings in plains, valleys, mountains,
deserts and swamps with vibrant colours, most of the enemies wield medieval
weapons if any with the exception of some worlds where the Gnorcs use guns,
cannons and electricity. The polygonal graphics in this game although they
glitched and teared at some points they were great for the time and I just
loved the simplicity, looking at every little bit of water flowing every
castle, every intricately designed cave and vibrant colourful sky. If I had one
word to sum up the sound and graphics it would be unique.
|
The Dreamweavers world, a wacky place |
I think I’ve played this game at least 4 or 5 times through,
that and the trilogy made by Insomniac are just that damn good. Even now I
would recommend this game to anyone who wanted to see what a true 3D platformer
should be and yes it does beat Mario 64 in my opinion. Spyro was just magical
in almost every way, sound, visuals, environment and gameplay The Playstation
had a great bunch of 3D platformers going for it and this was the best of the
lot.
Story - 9
Gameplay - 10
Graphics - 9
Music - 10
Sound Effects - 10
Play Time - 9
Replayability - 10
Overall: 10
JD
Press the jump button twice to glide, and don’t be afraid