Sunday, 1 May 2022

Hustlin through the Old Republic - Ten years of Lightsabers, Blasters, Starships and mildly entertaining Dialogue

Ohh boy I don't even want to remind myself how long it's been since I did a SWTOR update, 4 years! four damn years of course If I had have been blogging regularly like I used to this wouldn't be the case but at least back then I was still doing annual updates. Well I can proudly state after all these years I have finally finished all of the class stories, not to mention pretty much all of the content updates right up until the latest one: Legacy of the Sith. Yes I've done them all from my original Jedi Guardian to Sith Assassin, Trooper Vanguard, Jedi Sage, Bounty Hunter Mercenary, Imperial Agent Sniper, Smuggler Scoundrel and finally Sith Marauder. Of course there are some advanced classes that I have not experienced, this has been made a bit easier in this latest patch allowing you to change your combat style. I played through the Legacy of the Sith story on my Guardian, it was quite short, the part on Manaan was ok and the new flashpoint was good apart from me not being able to finish it cause the damn Darth Malgus fight was bugged causing you to glitch out while fighting which you'll see in the video. I started it with my Sith Assassin but only got a bit of the way through before my subscription ran out. I thought about doing it just with preferred status but I really couldn't be bothered, I don't know I just wasn't into it anymore, I have been playing Ghost Recon Breakpoint and The Crew 2 with a friend and have been much more into those lately. I've also started Bully which is fun though it's not really making me want to come back to it though it is one of the more classic games by Rockstar

The first screenshot of SWTOR I ever took, the interior of the Senate Building on Coruscant, looks grand, walking through the Senate Plaza was amazing too.

I suppose I should talk about my history with SWTOR, it's been literally 10 years now, 10 years of blasting and slashing and electrifying and crushing countless poor NPC's in the name of the Republic or Empire. My initial post was in 2011 when the game was announced and boy was I excited, A Star Wars MMO? that hadn't been seen since the likes of Star Wars Galaxies. At this point in time I was heavily into Minecraft though I was actually still playing World of Warcraft but only sporadically, Wrath of the Lich King was the highpoint of WoW for me (I reckon it was a for a lot of people) and then Minecraft came. And after I'd had my fill of that WoW had come out with Cataclysm which was a very game-shaking update and a lot of fun, but by then my interest was waning.

One of the first SWTOR videos I ever posted, back in 2012, ahh the game has changed so much since then.

The main thing that made SWTOR different from WoW was the Class Storylines this was a story specifically for your chosen class which of course was my main focus for each character, there were planetary storylines (same as zones in WoW) but these were optional though when I first started the game I would always complete these also. In ever-updated multiplayer games my usual goal is to complete the content in the order it came out, which is what I am doing now for Ghost Recon Breakpoint. This is often difficult as you often have to look up what came first but as SWTOR had only recently come out this wasn't really a problem. So I played on and completed everything I could as the patches came out. Sometimes playing the game felt a bit lonely as the landscapes were vast as time went on other players became fewer and fewer. Indeed there was the outside of game problem of the oceanic server shutdown saga which is summed up on reddit here. Ultimately though I was never really alone playing SWTOR as were always at least some other players and guilds around.

The way leveling worked was that you basically focused on your main story and the planetary storylines and other missions were separate. Having a main story for your class was a huge benefit for leveling in SWTOR compared to other games.

Yes indeed it does seem my real-life friends aren't much for MMORPG games as in both SWTOR and WoW I didn't play with much at all, with the exception of my current partner and my brother most were just online friends but of course these were just as good as anyone else. SWTOR had guilds of course and while I went through a few guilds not many had as much rapport and activity with them as I did with WoW as pretty much all of them were US-based Guilds. One I can remember early on was 'Academy Exemplar' but there was one I joined rather late in the game and have stuck with for years and that is Guardians and Knights a Republic based guild with an Imperial Sister Guild 'Forgotten Knights'. This guild were my greatest friends through the rest of my SWTOR career they were always friendly, helpful and accomodating no matter how often you played, how good you were, and which country you came from. While I wasn't the most active with MMORPG's anymore (mostly due to GTA Online) I still tried my best to join in on Flashpoints, Operations (Raids) and other guild events and I ended up getting more thingsa completed in that guild then ever before. I was glad I had found somewhere to belong on the US servers and I will be sad to not be coming back much or maybe not at all anymore.

I finally complete the Dread Palace with my Guardians and Knights guidmates


Throughout the years of playing I mostly stuck to my usual MMORPG things like leveling, doing flashpoints (dungeons) and operations (raids) when I could. I was never that much interested in other modes such as the on-rails Space Combat levels although it was kind of cool and I did try the Galactic Star Fighter too when it came out though with only two maps available it got boring pretty quickly. I tried out Strongholds but never really got into that either, I did get the Coruscant and Dromund Kaas apartments for free but I never expanded the rooms due to the cost of both opening the rooms and purchasing stuff to put them in. All of the strongholds were pretty damn big, there was a great feature where you could view others strongholds, and after looking at a few no matter how well they decorated it, the whole thing just looked like a bunch of stuff just placed awkwardly in a room, it's hard to explain but unlike say buildings homes in the sims or prebuilt apartments like in GTA online it just didn't look right, probably to do with the Star Wars aesthetic and visual style. Also there was also almost no interaction with anything, you couldn't sleep on the beds, you couldn't use a lot of the chairs and you couldn't interact with things like gambling tables etc so what was the point?

Galactic Star Fighter, was kinda fun

In any case I would much rather spend my credits and cartel on awesome weapons and gear for me and my companions which is what I did and boy was that fun, that was one of the best things about the game, building awesome sets of gear and showing them off and also being able to dress up your companions too was great.The ability to change stats on any type of gear made this so much easier and a later patch made your companions level up with you making gear only cosmetic made this even better. I also enjoyed constantly having a companion with me compared to WoW where unless you were a certain class you were mostly alone. The game truly had some spectacular outfits and no wonder there were sites like TORfashion which focuses on the SWTOR fashion world, it's also no wonder these sites are still up and running even though most of the other fan-made websites having been shut down or left unattended due to the decline of the game. More honorable mentions would be Dulfy, Vulkk and Swtorista whom I have got a lot of information from.

One of my favourite shots of my Sith Inquisitor Assassin lookin' cool as

Another thing that made SWTOR great was the conversation and choices you could make al la Mass Effect and other Bioware games, the voice acting was that StarWars level of appropriate but corny at the same time, I think the best parts of SWTOR was where the game was being unintentionally funny and if you have watched any of Zanny's video series you would agree. I enjoyed all of the 'romancing' options of course and interacting with your companions was very enjoyable, they even had that Bioware style of suggesting a sexual encounter by "walking off screen and fade out then come back and stand there awkwardly again" because this is Starwars so there's no nudey-nudey of course this didn't stop them from putting in revealing outfits because you know Princess Leia in Return of the Jedi. Of course there was also the Dark and Light Side choices which led to the option for you to do some really messed up things like killing someone's family after you swore you wouldn't or propositioning a girl for sex after her house had been blown up.

One of my favorite answers from the conversation wheel.

I'm not sure when it became my goal to finish all the class stories in WoW but it did and now I've finished and completed pretty much all of the content I could and when I finished that final class mission for my Sith Warrior I felt like I had completed something. My plan was to do all of the class stories and use my main Republic and Empire Classes my Jedi Knight and Sith Inquisitor to do the new content and expansions and that's done now so I think I'll take a break a well-deserved break really after 10 years of playing. I have been thinking of going into Elder Scrolls Online (ESO) as I miss the medieval side of things and have a close friend who actually plays.

My motley crew from the end of the Smuggler class story, the only time I ever went a female character.

Looking back on my tenure with SWTOR it has been great, I love the Star Wars universe and the game did certain things differently in the MMO world. I really am glad I tried it out, though now I guess it's just on to the next MMO though I may be back.

JD

My Imperial Agent Sniper in the droid outfit I made for roleplaying, this was a lot of fun to do. Aso it was refreshing to play a non-force using character one in a while.

I only romance when there is a button for it.

Monday, 17 January 2022

The Past and Times of Yore - Driver, you are the Action Film Star

Release date: 25th June 1999
Genre: Driving, Action
Publisher: GT Interactive Software
Developer: Reflections
Platforms: PS1, PC, GBC, Mac
Modes: Single-player

1999 was one hell of a year for gaming, some of the most memorable games came out during this period, Unreal Tournament, Tony Hawk's Pro Skater, Age of Empires II, Shenmue, Medal of Honor, Wipeout 3, and Resident Evil 2 to name a few, the Playstation was well into its life and the Playstation 2 had been announced. During this time my main racing games were Crash Team Racing and Wipeout. I'm pretty sure I had not really gotten into any kind of realistic racer apart from possibly Nigel Mansell's World Championship Racing on the Super Nintendo. My first foray into open-world driving would have been the original Grand Theft Auto for PC and it wasn't until I tried Driver 2 that I really got a taste of a true 3D open world. I loved that game and played it many times even when others had their PS2 consoles and were playing the likes of GTA3 and it wasn't until recently that I decided to try the original Driver. I had decided all those years that I'd just go straight to Driver 2 but from the recommendation of my good friend Brok I decided to give Driver 1 a go as it was highly regarded within the gaming community. I knew that it was more basic in terms of features in comparison to Driver 2 especially the fact that you did not have the ability to leave your car. But technically even having this ability in Driver 2 did not mean much as 95% of the game you drove your car the only time you needed to get out was to run up the stairs of a train station etc and it was really just a gimmick. This kind of roaming around a 3D open-world city on foot didn't really come in until GTA 3.

Taxi's! everywhere!

The Driver series of course does not just contain Driver and Driver 2, there is also Driv3r which appears to be named by the same person who came up with "Th4if". There was also Driver Parallel Lines and Driver San Francisco which I have played previously. I decided to play via the Epsxe PS1 emulator as this was the easiest way to play, you could also save anytime you like and have fun playing around with the frame rate limiter. I enjoyed the initial opening cutscene of the game, with the protagonist Tanner escaping a parking garage while being chased by a cop. It was such a simple scene, It reminded me of Driver's roots coming from 1970's car films such as The Driver and Vanishing Point. Indeed scenes like this just wouldn't fly in movies today, no explosions no rocket launchers, no hanging outside the car driving another car at the same time or whatever the action hero's are doing now. Come to think of it I played the entire game and I don't think I saw any explosions in the whole thing. I must also mention the loading bar, it's not much but it's goddamn huge, and seeing it again made me nostalgic for my old PS1 games, it's such a classic console thing, well the Playstation really, the Nintendo 64 still had its cartridges.

The initial missions with Rufus in sunny Miami

Driver's main storyline is titled 'Undercover' with the protagonist being John Tanner who you may remember from a certain GTA 3 mission. He is apparently an ex-professional racer who now works for the NYPD as an undercover cop and is tasked with infiltration a mafia crime syndicate. You do this by being a getaway driver, tailing then taking out other cars, smashing cars, stealing cars, performing crimes and running from the cops, all of which is done inside the car as you never get out though other characters do get in and out of your car. The storyline, set in 1970's USA plays out over 4 different cities, Miami, San Francsico, LA and New York, each with a varying layout and weather and can be a different time of day with each mission. Watching the cutscenes are humorous by today's standards but of course this is a game from the early 2000's, Tanner often moves like he is some sort of android, the scenes where he is on the phone l appear to be just a still image as he doesn't flinch a muscle. Also the voice acting is corny and the sound quality just isn't there yet but It all strangely works for that low budget 70's film which I know all too well watching the original Gone in 60 seconds

Some shady figures getting in the car

In terms of the actual driving and gameplay, you get one hell of a trial by fire as the very first thing you must do is complete the infamous 'parking garage' training section where you have to do a list of stunts to prove your worth as a driver all within a set time limit. This I have found is a scene taken right out of the 'The Driver' film. This part of the game is possibly the most famous aspect of all of the driver series as it was often criticized for it's difficulty specifically the garage section and the final mission since you could not play the game until you passed it, making Driver also frequently appear in lists of 'hardest PS1 games'. It was no surprise that in Driver San Fransico this section was hidden and unlockable by finding a DMC Delorean and taking it to 88mph, wow there's two cultural references in one.

I was so close!

So once you complete that section  you then appear in the filthiest shittiest barest motel room I have ever seen. I mean I know Tanner's not one for anything other than cars and you could argue that his car would be immaculate but come on urgh the bed even has poop coloured linen. Sorry to go on about this but I do have a liking to the accommodation you recieve especially in RPG games and whew what a shithole that is. However the quality of your apartment changes and gets better as you change cities which is pretty damn cool, I guess you are promoted in the mob. So you can look around your gross apartment and do things like save your game or take a ride around the city but most importantly is your answering machine where you listen to recording and go on jobs to continue the story.

Your initial motel room, classy isn't it?

Once you've accepted you're out in Miami and into your undercover work picking up your fellow felons from a bank job and escaping the cops. As mentioned before the missions are varied you could be simply driving fast to a destination, delivering a car, picking up some pixelated passengers, escaping the cops, taking out another car or any combination of those. The game's graphics have not aged well but using a PlayStation emulator sharpens them up a lot and makes everything nice and crisp. The draw distance is also not the best but unless you are going full tilt it's pretty easy to see what's coming. As for the actual gameplay I liked the shape and weightyness of the cars, it really felt like you were throwing around a large heavy 70's Chevy or Ford and all the details such as the car being smashed at different angles and the hubcaps flying off. Oh and also the dedicated burnout button no holding down brake and accelerate this time hehe. You are guided to your destination by a giant semi-transparent black arrow on the minimap that gets smaller as you get closer, the full map itself is a classic Melways style map.

San Francisco and LA with a few cutscenes thrown in. I remember LA having these hugely long strips of road that I was always charging down.

While doing the missions the difficulty of the game quickly comes into play, I had to redo a few missions especially the ones that involve stopping another car or heavy police presence as I found myself either wrecked or out of time on many occasions though I didn't have too much trouble indeed the only missions I had trouble with was the initial carpark mission and the final mission which I could not finish. The main story has a decent amount of cutscenes and you have enough variety to keep yourself interested all the way to the finish, I couldn't get enough of the voice acting and animation though it really felt like I was in a 70's film "It's MAYA! Castaldi's MAYA! She's O'deeeeed on me man!" "You gotta get here QUICK!". I don't know whether it's the way they are modeled but all the cars look great, maybe it's just the way they all appear flat and sleek unlike a lot of cars today which are boxy and have a high centre of gravity. I think the beauty of Driver is that when it was released there were open world racing games with the likes of Carmageddon, Crazy Taxi and Midtown Madness but all of which were based on a destructive arcade style of driving. You could argue Driver was one the first open world realistic driving games as all the other realistic driving games were circuit based like Gran Turismo for example.

Meeting with someone or other.

There is plenty of other game modes as well as the story that get you right into the action, you can drive around the city you can initiate a quick car chase or getaway from the cops. Trailblazer is an interesting mode where you have to drive through cones as long as you can, but by far the fan favourite is survival where you spawn randomly in the city and then are set upon by what is apparently the entire police force. All of these modes are very useful for one of the best features of Driver: the 'Film Director' mode. This allows you to replay your last mission or run with automatic cameras or set up up your own scene and angles with a timeline and eveything which was pretty cool for a PS1 game to have this feature. I only toyed around with it briefly but I knew that many players would have spent hours making their own 70's action car film. It's these kind of features that really increase the longevity of the game, the only thing they could have done was make a two player mode but I should know from experience that often two player-split screen modes put a tax on the console and they often aren't worth it as the gameplay experience has to be scaled down so there's basically no point, I remember some racing games back then having a two player mode but only with no other computer-controlled racers which was pretty shitty.

  

A clip made in the video editor by my good friend Brok.

Driver was a masterpiece in it's own right that couldn't be compared to GTA at the time with it's top down view and comical driving and physics. Basically if you wanted to cause bloody carnage you could go play that but Driver was more of a game made from a film then GTA ever was, it didn't matter that you couldn't run over pedestrians and they magically dodged out of the way every time, this isn't Carmageddon this is a 70's action film, this is Driver.

What I liked:

  • Great driving physics
  • Good storyline and setting
  • Different cities, time of day and weather conditions
  •  Humerous dialogue and cutscenes
  • Classic movie feel

What I didn't like:

  • Lots of graphical popup and short draw distance
  • Can be challenging at times
  •  No in car view

9/10

JD

Screeee!

Pedal to the carpet