Genre: Platformer
Publisher: Universal Interactive
Developer: Insomniac Games
Platforms: PS3, XBOX 360
Players: 1 to 24
And so we have it, Spyro: Year of the Dragon, the third game in the series and the last one created by the famed Insomniac Games who have gone on to make the Ratchet and Clank series. And what a game it is, the main feature being the ability to play as characters other than Spyro more heavily this time as before it was only during the secret speedway challenges that you played as Hunter. Spyro really releases himself from his Dragon roots here by skateboarding and driving motorboats and hovertanks equipped with cannons, also driving submarines and frying enemies using Sun lamps. The story this time involves a celebration in the Dragon Realms where they are celebrating the Year of the Dragon which funnily enough the game was released in 2000 which was the actual Year of the Dragon. This event apparently happens every twelve years where Dragon Eggs are brought to the realm. In the opening movie the eggs just seem to be scattered on the ground and the Dragons including Spyro and Hunter are all asleep when Bianca and the Rhynocs pop out of holes in the ground and come to steal the Dragon eggs, she fortunately trods on Hunter’s tail waking them all up but they can’t stop her in time and hunter and another dragon get stuck in a hole. It appears that Spyro still really hasn’t got any larger and his small size benefits him again as he and hunter are sent down the holes to retrieve the dragon eggs. They soon find that they lead to the Forgotten Realms ruled by the Sorceress who needs dragons to bring the magic back to the realm and so the quest to take back the eggs begins.
Bianca and the Sorceress |
Spooky Swamp, one of my favourite levels |
Some Rhynocs dressed in flameproof armor |
Sgt. James Byrd – A military penguin that can fly
and equips dual rocket launchers.
Bentley
– A Yeti who carries a giant ice club.
Sparx
– Yes you can now play as Spyro’s trusty sidekick Sparx who has his own “realms” which are basically
levels where you play as Spark from a top-down perspective.
These other characters were imprisoned for rebelling against
the sorceress and you have to pay moneybags to set them free. They are lots of
fun to play and gave you a break from playing Spyro all the time, I especially
liked the old-school style Sparx shooters which reminded me of games like Raiden and 1943:
The Battle of Midway. Completing the Sparx level also give an added bonus of
special powers including being able to take one more hit for Spyro, collecting
gems from further away and being able to indicate where missing gems were which
you could actually already do all the time in the last game but meh. The Speedways also make a return
though they have taken a major change, Sparx now talks to you and introduces
you to the level, you can also now choose between taking the speedrun flaming
and charging things within the time limit as usual but now there is a race
option where you are in a race against the local racers of that world, for
example in Country Speedway you are racing against the local
biplane pilots.
Sheila the Kangaroo |
The races are pretty straightforward but can be challenging at
times as there is various speed boosts and collectible missiles that you can
shoot at other racers and you have to remember to find and use these as much as
you can as you actually start dead last with the first racer having a major
head start and you need to work your way up the field but was great fun
nonetheless. There are various cutscenes in the game showing Spyro and Hunter
as they adventure through the Forgotten Realms helping people along the way and
occasionally running into Bianca who is an apprentice to the Sorceress and her Rhynoc
army who arrives to harass you at the start of each world. The other characters
also have introduction cutscenes as you have to pay moneybags to set them free
before being able to complete their homeworld.
A fun speedpad racetrack where you chase and egg Thief in Molten Crater, you also see the second run-in between Spyro, Hunter and Bianca
As far as controlling Spyro is concerned everything is
basically the same you still have all of your abilities from the end of the
last game and there is really nothing else you can learn, you have the same
tutorial with hunter showing you how to jump and glide and occasional prompting
but the new abilities come in the form of the new characters, I especially liked
Bentley whose club packed a hell of a punch and could also deflect projectiles
and Agent 9 who in most levels where he features you could find a hidden “laser
upgrade” which made him able to shoot faster. Different areas in the levels
were separated by portals this time around instead of being in the levels
themselves, these often led to minigames involving egg challenges, these were
again probably the hardest parts of the game as some were quite difficult (Damn
Yeti boxing!) though I always enjoyed a speedpad challenge. Skateboarding with
Spyro was an interesting new addition, even though there were only two areas
where you could do it I found it lots of fun jumping around doing spins and
flips and it worked pretty well for a mechanic that was kind of alien to the
series. The bosses this time around were all pretty easy apart from the second
one which was freakin hard as probably even more then the final boss. Speaking
of which I actually managed to %100 the game this time which was probably my 4th
try though there was complications.
Skateboarding in the Enchanted Towers level, this is the second area you get to skate and it's the biggest and most fun i reckon.
The complications were that I actually got about 45% through
the game playing on emulator, specifically the epsxe
emulator which I often like to use for the much better openGL graphics and
faster load times though unfortunately I found that I was missing one gem from
the Midday Gardens
homeworld, I looked and looked but just couldn’t find it, and neither could
sparks even when he had the point-to-nearest-gem ability, I eventually decided
to just start again on the Playstation as I thought it was a glitch with the
actual ROM as I’d never experienced it before with the PS disc. So I did and
completed the game with no trouble. After doing some research I found that it
might be the Lost Gem
Glitch but that only says it was for Spooky Swamp though I guess it may
happen to other levels. In any case what that means is I only have screenshots/videos
up to that point as I cannot take them on the PS1, the others I needed to find
online, such is the case with these console game reviews which is unfortunate
but I really don’t have another choice.
Those gems still difficult to find, I had to go through some levels two or three times to find them all.
The difference between PC openGL powered and PS1 graphics is pretty major but the graphics looked fine in the game regardless not much had been changed from last time apart from more animations for some characters and a bit more polish overall. I found that over time the game had gotten much more content in it (as it obviously should) this was most present in Spyro 2 but I feel that in Spyro 3 you really did things out of the ordinary. The sound and music were good as usual that awesome soundtrack by Stewart Copeland from the Police always has that magic to it, and even if the music from the latter games doesn’t quite have the same raw flair it is still memorable, I do like the way that characters you meet are still very talkative and as I mentioned before even have international accents now.
The final Spyro in the series was probably the most involved
of the three, I liked the story of the previous one better but this one was ok,
the original Spyro trilogy is definitely one of my favourites, possibly only
being surpassed by Super Mario but this one feels more special as it was on
Playstation so it’s not as well known as the Mario bros. series. As far as 3D
platforming goes though this was the best there was, sure I had tried Super
Mario 64 for a time but it just didn’t have the same feel, I still need to
try The Legend of Zelda: Ocarina of
Time which is also considered by many as the greatest game of all time. In
any case this one was the best for the Playstation and yes even more then Crash
Bandicoot I think as his levels were way too linear though I have yet to play
the original series so I can’t talk really. Basically apart from the new
characters and mechanics and mini-games the premise of Spyro is the same, the
same controls, the same charge/flame combo, the same challenge of collecting
all the gems, the same albeit slightly more polished graphics, but all in all
it’s a great a great character, a great game and a great trilogy and again I
would mark the whole series as one of the best I have ever played. Next I move
onto the dark times of Playstation 2 versions of Spyro but don’t worry they
were not all bad.
Those gems still difficult to find, I had to go through some levels two or three times to find them all.
The difference between PC openGL powered and PS1 graphics is pretty major but the graphics looked fine in the game regardless not much had been changed from last time apart from more animations for some characters and a bit more polish overall. I found that over time the game had gotten much more content in it (as it obviously should) this was most present in Spyro 2 but I feel that in Spyro 3 you really did things out of the ordinary. The sound and music were good as usual that awesome soundtrack by Stewart Copeland from the Police always has that magic to it, and even if the music from the latter games doesn’t quite have the same raw flair it is still memorable, I do like the way that characters you meet are still very talkative and as I mentioned before even have international accents now.
Alex the Duck from the Frozen Altars level, these guys had quite the weird accents |
JD
The trailer for Spyro 3, Year of the Dragon, unfortunately it's a bit low res.
Spyro is like Jet Li
in the movie Hero, he isn’t concerned with romance, he’s just badass.