Greetings again, it seems a very short time to be updating
on my Old Republic happenings but I guess there’s no harm in keeping up to date
especially with the big new expansion that has been introduced. Yes Knights of the Fallen Empire
(KOTFE) and boy is there some huge changes as I did mention last time. Update
4.0 brought with it a wealth of new changes. Most prominent being the new
“more RPG” style (KOTFE) storyline.
New loading screen!
I had a bit of a rant in my guild Eternal
Oblivion’s forum which I will go over
here as well. Speaking as a person who liked the game the way it was, a Star
Wars MMO, I've never played Knights of the Old Republic and honestly didn't
feel the need for a huge hoo-haa into more involved story. Wasn't there enough
story in SWTOR already? it had ten times more voice acting and cutscenes then
WoW ever had, all you got in WoW most of the time was a box with scrolling
text. Now that I’ve played a bit of the new expansion I will go into it later
but I can say it’s definitely not bad though not that much of a change to
things really as it’s still an MMO and you can still do most things that you
used to be able to. Also I have obtained KOTOR from GOG.com and will be interested to see the comparison.
Knights of the Fallen Empire Trailer E3 2015
You can now level faster than ever before as I’m not sure
what the precise number is but your Main story and the Planet story “arc”
questlines give a huge amount of experience allowing you to level up to 60 by
just doing these missions. Of course I originally thought this was terrible as
you would level too fastand they
actually had a way to stop this by purchasing a special artefact from a Gree
vendor on the Fleet that was meant to stop the extra experience but I soon
stopped doing this because of another change they made to the levelling. This
“Planet Level Sync” is one of my favourite changes, this automatically lowers
your characters level to slightly higher than the planet’s maximum level for
quests and adjusts your Stats, Armor and Damage to reflect this. You also earn
scaled experience, so no matter how high I am for the planet the mobs and
missions still give experience to my level. So I decided to just go all out and
do every quests like I usually do but as I was questing on my Sage I noticed I
was only getting my main story and planet arc quests.
I still like to do the bonus series'
After looking it up
online I then realised the non story arc and ‘bonus series’ quests are now
titled “exploration missions” andyou
need to click a button on your map to reveal these which is kind of annoying as
I forgot about this with my Trooper too but should be fine once I’ve turned
them on for all characters. But doing all this as I had done before along with
the “exploration” and bonus series missions and also using up experience boosts
I had means that you level ridiculously fast, to give an example my Sage is
currently level 53 and doing level 28 quests on Alderran, as some have said at
this rate you’re going to get to 60 before you even finish the first chapter of
your class story. Which would be ok except I actually liked having less
abilities, I’m gaining them so quickly now it’s just too hard to manage, like
stuff I don’t even bother with as you won’t need it till late game when you
eventually get there.
Alderaan was originally for levels 28-32 and I've just started it and I'm level 53, I said it once and I'll say it again, thank god for planet sync
Heroic missions have also been changed as now they only
really need two people to complete and they are available in the field from
npc’s of course but also available all at once from a heroic mission console
near the main base. When you have them tracked here is also a very handy
ability that warps you to where the heroic mission is. I found what happens
then is that you just ask in general chat “who’s up for heroics?” and you get a
group of two or more people and do them all at once.
Gettin them heroics done quick.
They now give an almost
complete set of arm which is dps or tank or dps or heal depending on your
class, though the downside is this armor is blue (prototype) rather than orange
(custom) so there’s a bit of a lack of custom gear around for a few reasons,
the first is because of the heroics giving out blues, me doing flashpoints in
solo mode and getting green (premium) and blue items and also the fact that
there is no more basic commendation gear vendors they only sell modifications
now but you can still buy the custom gear from the GTN. Here’s a guide to gear
colours in case you didn’t know the names as I often forget, thanks to CaptRogue from
the Shadowlands server for their excellent up-to-date gear guide.
Green items are Premium. Blue items are Prototype. Orange items are Custom. Purple items are Artefact.
Companions have now had a big overhaul, affection has been
replaced by ‘influence’
so it works apparently like Dragon Age where
instead of the companion’s “affection” for you going down when you choose to do
something they don’t like, you still gain influence it just comes up saying
they approve or disapprove, this still hasn’t deterred me from doing what my
companions prefer though. The other problem is if you originally had max
affection with one companion they start off at rank 10 which is 2100 influence,
more influence basically means the same as affection, they boost your presence stat and do their
tradeskills faster and better. This creates problems though in the character
progression as when I got to max affection I would have gotten the legacy
achievement and knew that I had seen all cutscenes and done all of that
companions side missions.
The companion legacy and missions screen on KOTFE
In the case of Elara Dorne for example
right before the path 4.0 I had gotten up to romancing her but after the patch
I couldn’t use any courting gifts on her and have not had any more cutscenes
with her. I have now found that Class Companion conversations will now unlock
based upon class story progression, rather than affection/influence thresholds
which is great to know so now I don’t have to build up on characters influence
to max so I can get all of the cutscenes with them. This is useful as I have
used Elara for quite a while and she amassing a bit too much influence (not to
mention all of the courting gifts I’m going to give her) if you ask me I need
to spread it around a bit.
As an affect of the new companion changes I was able to access all of my remaining companion conversations on my Assassin and Knight.
Some more changes include the fact that your companions gear
is now purely aesthetic, they no longer gain stats from it and their stats are
based on your level. I had mixed feelings about that at the start cause I loved
pimping out my companions and making them OP but now I can dress them up in
whatever I want which is hella fun, you can make them wear the craziest things
and give them awesome looking weapons too though there has been some changes to
what weapons different companions can use. When the patch first came in I got a
crapload of items in the mail that were previously worn by my companions, droid
armor was reduced to white vendor trash as armor slots which made no difference
to a companions appearance, such as droid armor, relics, earpieces etc was
removed, funnily enough with humanoid characters such as Qyzen Fess
you could still put gloves and boots on him although they didn’t show up.
Sometimes my companions still had some gear on, other times they didn’t most of
them were missing their pants for some reason which was weird. Also as well as
the armor they had, their original armor set that they had on when you
recruited them also came in the mail in case you wanted to dress them in that
which was nice.
Nice cape on Elara
Another change was that companions can now perform all three
combat roles with set abilities that are tied to their character type, for
example if you got Tanno Vik to heal he’d have the “tech-healer” set of
abilities whereas Kira Carsen would have the “light-force-healer”
abilities and Lord
Scourge would have “dark-force-healer” this works the same way with tanking
and dps they get a set of abilities appropriate to their character. Though it
doesn’t make some combinations any less ludicrous though like getting Talos
Drellik to tank or Khem Val to heal which really doesn’t make sense.
The other guy in my group sets his Lana companion to heal so I have my Senya as DPS, it's pretty useful as you can use whichever companion has the most influence for whichever role.
Flashpoints
(FPs) have also had a change, you can now do many of them in solo mode similar
to the Forged Alliances and Shadow of Revan patch FP’s which were previously
available to be Solo’ed as they were needed to be completed to advance in the
story. I love this change as now I can do all of the Flashpoints I miss out on
like The Battle of Ilum and The
False Emperor cause no-one wants to do them as they are old level 50 flashpoints
and everyone is already doing Shadow of Revan by that point. Additionally
almost every Flashpoint is now able to be done in tactical mode, which is great
(but also sad) as now you don’t need the “Holy Trinity” group of Tank, Healer
and DPS, but it’s still good as now I have almost no problem of doing lower
level flashpoints, I just pick the FP and look for a group. It’s weird cause
most of the time I select only one FP to do and I guess when it’s selecting a
random one for people it picks mine cause that’s the only one that’s selected.
I actually started doing every flashpoint I could in Solo mode as it’s just so
efficient but the problem is the gear just isn’t quite as good unless you do
the tactical version, I kind of forgot about this then realised I actually did
have the option of looking for a group if I wanted, must remember to do that in
the future.
Gault and I assault the Foundry with the very helpful GSI support droid.
The Primary stats, Strength, Cunning, Willpower etc are now
gone, replaced with the ‘Mastery’ stat, yes this is dumbing down of the game as
I didn’t see anything wrong with the primary stats but whatever. Datacrons are
now Legacy wide, so now you don’t have to bother getting the Fleet and Makeb
Datacrons for every character, thank god for that. Though there is one downside
as since you’re not going around collecting Matrix Shards they have removed
Matrix cubes from the game so you need another artefact to replace the one you
had. Gear commendations have now been changed to crystals which doesn’t make
too much difference apart from getting them confused with crafting crystals but
it’s good to know you can purchase mods right up to the level you are at. Crew
skills have also undergone a few changes, there was heaps to pickup from the
trainer. All of the old schematics are moved into an “Archive” folder and all
armor, weapons and accessories made are now either Prototype or Custom and are
“Adaptive” meaning they adjust to your character classes armor type . Material
requirements have been changed around and you now create “Components” which is
used to create new gear. I realised on my Trooper with these new changes that I
wouldn’t be able to make Droid armor anymore as there was no point, which made
the whole idea of Cybertech pretty redundant but there are other cool things
that I can make, I can’t make armouring anymore unfortunately but Enhancements
are now exclusive to Cybertechs.
Cybertech, now not so useful, or exciting
So all in all some interesting changes, now that I got that
out of the way it’s back to character progression and I continue with my
Trooper who was just getting started on chapter two of the storyline which was
about stopping a new superweapon called ‘The Barrager’ that the Empire had
created to destroy entire fleets from a planets surface . So I travelled to Balmorra, a
sun-drenched war-torn grassy and rocky world and enlisted the help of a
‘demolitions expert’ who was none other than Tanno Vik
who has quite a shady personality and paid little or no heed to my authority much to the ire of Elara. I pondered doing some dark things
eventually doing one where I sold off some weapons for profit instead of giving
them to the republic which to be honest was kind of unfulfilling with the puny
amount of credits made though I suppose it scales to the level but man I could
have guessed it was trying to tell you it was the wrong thing to do.
Tanno Vik, doesn't like authority, at least he's on our side.
I then
travelled to Quesh
to rescue a team called the “Safecrackers” who could apparently disable the
superweapon. I also helped out the Republic defend themselves against attacks
from the Hutt Cartel and Empire. This also meant teaming up with a particular
Hutt and saving them from a Sith Lord. I rescue the Safecrackers and managed to
do The Red Reaper
instance as well, and that was it I must remember not to split up these blog
updates in between character sessions makes it look like I didn’t spend enough
time with one of them.
Ahh Quesh, a toxic nightmare as usual
And so it was back to Hxan my Jedi Knight and the Eternal
Empire expansion! Of course there was a couple of things I had to get through before that. For one as per the changes to companions with the conversations being based on story progression not affection I got to do all the rest of them all at once, and
then was the Ziost missions that
followed the Shadow
of Revan expansion.
Having a good old chat with your companions in your stronghold, fun times.
Previously I had completed the Yavin 4 missions that ended with
the supposed spirit of Emperor Vitiate
being thrust into the sky from a Massassi Temple on Yavin where he had tried to
usurp all life from the planet and failed but escaped into the galaxy. His
influence is then found on Ziost where Theron Shan goes to
investigate, then that’s when you come in. You both then investigate along with
Lana
Beniko and find that Vitiate is corrupting the minds of everyone on Ziost
including the force of Jedi that Theron brought with him and forcing them to do
his bidding, which through several encounters you manage to stop him briefly
through the use of a huge EMP. But in the end the coalition fails and you watch
as Vitiate destroys all life on the planet killing millions. You then can do
quite possibly the most lonely series of quests/dailies ever which involve
going back and investigating the dead world, man there was seriously no other
people there the first time I did it.
What a lonely world, even the lighting is greyed.
I got another set of gear which looked
identical to the Yavin
Pummeler gear I had though the stats were a bit better, I swear you get so
many sets of gear when doing expansions. I also headed to Ilum
to check out he Grey
Secant and do some Relics of the Gree Missions but found there wasn’t much
to do but there is some very nice reputation
rewards which I might look at getting later, that armor would look best on
an Imperial agent I bet. Speaking of armor, currently all of my companions were
wearing the Devoted allies
gear I had gotten them all from repeated running of the Yavin dailies and
weeklies to beef their stats up with new gear which was actually now redundant
because there was no more gear stats for companions, so before starting the
Knights of the Fallen Empire expansion I had found that the Devoted Allies
Force-Lord gear that I had given Kira was actually better
than my current gear. I think this was because although this gear used to be
Light Armor with Willpower as the main stat since the new patch it was now
marked as adaptable which means it changes stats to suit your class and also
its main stat was now mastery so could be used by any class.
Kira wearing an orange and white version of my old Yavin Pummeler gear.
So I gave my old Yavin and Citadel
pummeler gear sets to Kira and Lord
Scourge with an orange-and-white and red-and-black dye respectively and
they looked pretty cool. Meanwhile I put on Kira’s Devoted Allies
Force-Lord and man did I look ridiculous, the outfit is sort of like a
multi-layered robe with bandages, I reminded myself why I hid the helm while
Kira was wearing the armor as it had an odd looking Hutt-like hat with a hood
and a bandaged facemask. I was completely covered up to my eyes and with all
the bandages I looked like some sort of burns victim which would work well with
one of those hugely scarred faces you can create for your character, the helm
actually reminded me a lot of Pang
Tong from the Dynasty
Warriors games.
Awesome pose, silly armor
And so I went into the Knights of the Fallen Empire
expansion looking ridiculous, I’m going to explain the story from the Jedi
Knight point of view by the way as I know things might change for other
classes. So the expansion starts with a full on intro with that famous star
wars flying text with you and your crew heading into “Wild Space” investigating
something or other when you are set upon by the Eternal Empire,
meeting Darth Marr’s Fleet
along the way, on his ship you receive a interesting choice to tell you crew to
escape or have them stay, I told them to get out while they can of course being
the heroic Jedi Knight I am but am wondering what would happen if I had had
made them stay. So then your Fleet is overrun and you and your buddy Darth Marr
are captured Prince Arcann
who we’ve all seen in the trailer for KOTFE then we are brought before the
Eternal Throne where Emperor
Valkorion stands and I’m not going to spoil anything but you end up getting
frozen in carbonite for 5 years and when you come backthe entire Republic and Empire has been
defeated and it’s up to you to restore order, man no tall order huh?.
Darth Marr and I, the outfit seriously made me look fat, my huge chest and six-pack was for pretty much naught.
You have dreams while in carbonite, talking to Valkorion who
offers you many Dark Side choices of power, you are eventually awoken by Lana Beniko
who has come to rescue you and fill you in about what’s happened along with
your old buddy T7-01 who is the
only one of my crew still around. You also meet some new characters inc Koth
Vortena a Zakuul native and a smuggler who agrees to help Lana on her
seemingly impossible mission, Senya Tirall, wife of Valkorion and mother of his
children and Vaylin, who is
the sister of the twins Arcann
and Thexan. Knights of the
Fallen Empire is Divided into chapters
of which the first 9 were readily available via patch 4.0 with the others being
added later. So through the chapters you battle the Eternal Empire forces and
venture to some new planets including a gas giant where the city of Asylum was floating and Zakuul the capital of the
Eternal Empire itself, you take control of the Gravestone, and ancient
warship which was needed to take on the eternal fleet. After some run-ins with
Arcann and Vaylin and their Zakuul Knights, lots of talking and Dark/Light side
choices with Valkorion and a scene with Satele Shan in exile you eventually
escape the Eternal Empire’s forces and settle on Odessen with a contingency of
Republic Forces, Imperial Forces, Jedi and Sith alike similar to the alliance
on Yavin in the Shadow of Revan expansion.
My new crew and I discover the Gravestone and you are treated to the very first "montage" that I've seen in SWTOR
This time you are even more so the
focal point of the alliance and were able to do either an inspiring or
intimidating speech which was fun, it then gets complicated as you are
introduced to your base and alliance of various specialists. The ‘alliance’
base built into a cliff on the green world of Odessen is now basically your
central hub like the fleet platform was previously, as well as your regular
crew who were in the story before you are now introduced to many “specialists”
who run different parts of your alliance: Bey’Wan Aygo a
former republic general who commands the alliance military presence, Dr. Oggurobb (who
you may remember from the Makeb missions) an engineering specialist who heads
the science and tech team, Hylo
Visz a smuggler who takes care of the alliance supplies and Sana-rae, a Voss mystic who
curates the Force Enclave.
Admiring the Zakuul cityscape amongst other things...
Conversations are slightly different in the expansion as it
now looks a lot like Dragon Age as instead of a wheel you have black bars on
the top and bottom of the screen and a more plain list of multiple answers (up
to 4 now). Influence in KOTFE works a bit differently to the initial game, the
people you are speaking to are now “amused” or “will remember this” and you can
read the notes in the companion window. Speaking of which, the companion window
has been redesigned to support the “Alliance
system” it’s difficult to explain but you can influence with everyone and
can call anyone (apart from the specialists) to help you in combat. There is a
‘notifications’ section on the companions window which alerts you to various
missions you can do to find more companions to add to your alliance who are
mostly companions characters from other classes like Yuun or “new” characters like Nico Okarr.
The Alliance supplier and blockade runner Hylo Visz and the new conversation system.
Additionally the
companion alerts menu gives you ‘Star Fortress’ missions from Theron Shan, the
enemy has set up various Star
Fortresses above many planets under their control to subdue the population
and you must destroy them, when doing this you liaise with a characters you may
have met before on that particular planet and gain them as a companion. The
Star fortresses are basically short instances that need to be completed with
two people in order to defeat the npc in command the destroy them. I’ve
basically done all that I can up to a point, I think I ran out of something or
other that you needed to do daily missions on the planets to obtain supplies to
do the Star Forge mission. I used Lana most of the time as she is my most
“influenced” companion and managed to get enough credits to purchase a new set
of Outlander
Pummeler gear which I dyed pale yellow and along with my yellow crystal
lightsaber made a nice effect. I also managed to finally finish The Dread Fortress
defeating Dread Master Brontes and after destroying the
star fortress on Alderaan I
thought it was time to finish up on the Jedi Knight for now.
Running the Dread Fortress in my Outlander Pummeler Gear
It was then on to my Bountry Hunter Txan who if I recall was
up to Nar Shadaa, I still
have not been able to romance Mako
yet but I guess I’ll get there. While doing Nar Shadaa I completed the Directive 7
flashpoint (FP) in Tactical mode and the Boarding
Party FP in solo mode. I finished off the pretty mediocre story for Nar
Shadaa which was something about killing a rival gang as usual I was then on to
Tatooine which I passed
without too much trouble. I killed a world boss, I met the mysterious Lady of
Pain and chased Tyresius
Lokai who turned out to be Gault
Rennow who I totally forgot was one of the Bounty Hunter companions, so now
I have two companions, though Gault is a damn greedy bastard who might be hard
to please. I also completed The Foundry
to finish off the Empire side of that series. So that was that I guess for my
Bounty Hunter, can’t think of anything else especially exciting that happened.
The last encounter of the Boarding Party instance done in solo mode.
And so it was back to my Inquisitor and time to finally
start the Shadow
of Revan expansion on Rishi,
I was still wearing my old Citidel
Duelist Force Lord gear that I had dyed light purple and dark red XD and
decided to keep it for the duration of the quests but unfortunately there was
nothing else that was better really though I gave the Raider’s
Cove Boltblaster armor to Andronikos
Revel as it suited his style and he looks pretty damn awesome in it hah. It
was during this time I decided to start using a Security Key again, for two
reasons, one to keep my account safe and two to get all those sweet companion
customizations, specifically the one for Xalek that hides his
hood and gives him more bone-mask facepaint. I have forgotten to mention that
in KOTFE doing missions for your specialists gives you loot boxes which often
contain adaptable orange gear which can be used by anyone, and was testing
different outfits on Xalek as I wanted to change his appearance. I originally
had my Jedi Knight make some new armor that actually may have been light armor,
but although this looked ok him all dressed in red Xalek is actually a tank so
the cloth didn’t suit, I could almost hear him saying that “Master I need
better armor to protect myself” lol. So I gave him the Dreadseed armor plus parts of the
Devoted Allies Bulwark
armor and got him lookin pretty good.
Xalek and I waltz in, note Xalek's awesome new armor and new customization which features no hood which is great because I think he looks better without it,
The Empire side of Rishi wasn’t too much
different I found that there is a class quest inside all of them though with my
Jedi Knight communicating with his old master and my Sith Assassin researching
immortality. I completed the Blood
Hunt flashpoint which was lots of fun to do again and then on to the Battle of Rishi, and then
in no time I was on Yavin 4.
The Battle of Rishi FP
Except this time the questing was much shorter as since the last patch you no
longer received companion gear as rewards which kind of sucked as I’d really
like to get some new outfits as they are great to mix and match and swap around
with. The battle with Revan was much harder this time as I didn’t realise at
first but I had Light armor on so was much more vulnerable to Revan’s attacks
and ended up dying for the first time. I basically had to take every measure I
could to avoid death, I called up Talos to do healing and activated my tank
mode with the shield bubble on myself and avoided combat where I could. I was
actually glad I didn’t need to do that battle numerous times as it was
difficult. Once I had finished off Revan it was on to Ziost again though the
missions as before weren’t too much different on Empire side though I decided
to do some Dark choices this time such as sending Master Surro who had been
under the emperor’s influence to be experimented on (Lana’s choice) instead of
being sent for rehabilitation, could have been worse though I could have killed
her instead. So that was that on my Assassin, I did the lonely ruined Ziost
missions again and then hunt up my saber in preparation for Knights of the
Fallen Empire, oh yeh!
My holographic image taunts Valkorion who is controlling Master Surro
Then I was back on my Sage to hit up three flashpoints in a
triple whammy: Hammer Station, Athiss and Mandalorian Raiders which I literally blasted
through with others on tactical mode. Then I was up to Taris wading through
the muck and saving lives as I may have mentioned my Sage has an evil side and
I decided to kill off a Kel
Dor Master who had been infected, much to the dismay of his Padawan but she
realised it was for the best. I was actually spurred on by a republic officer
whose men he had killed and It’s actually pretty funny to see the Male Jedi
Sage be evil as he sounds so calm, at least it’s made easier by Qyzen approving of killing
powerful enemies. I also received a set of robes that I swear was meant for
females as I looked like the biggest queer but stats better so meh I won’t have
to wear it for long as I’ll do another round of heroics and get a new set.
Man these robes look really out of place and impractical for Taris not to mention I look like a ninny
I
did Nar
Shaddaa where I met my new companion Tharan
Cedrax along with his delightful hologramatic friend Holiday, who I also
didn’t realise at first that they were a Consular companion. I wanted to
confide with Bareesh the Hutt and not mention his past to the republic
ambassador but I did the particular quest with a group and the other guy who
chose the light side option and won the roll so I had to do it the same way
anyway, gaaah oh well that’s what happens when you do those kind of quests with
people. The Jedi who had the sickness was a very charismatic Master named Duras
Fain who acted like a gang leader and even had scantily clad women around him
and boasted that he’d slept with my Master Youn Par. I defeated him and then
had a run-in with the Hutt Cartel enforcers who wanted him as well but managed
to stave them off with a bribe, I felt like killing Fain or giving him to the
Cartel but I had to have Tharan with me and he wouldn’t approve. So I shielded
the infected Jedi while weakening myself again.
Nar Shadaa heroics session, we sure earned it hah.
Later on you head to a spacecraft which is being taken over
by Laranna Fain, Duras Fain’s daughter who had met with the creator of the
plague Lord Vivicar and was now killing it’s crew members, you defeat her by
sacrificing some of your power again then you get to speak Lord Vivicar himself
and he tells you that the Jedi who came up with cure lost his life while
healing others which kind of ominous, gives me even more reason to continue
killing hah.
"You know those compassionate Jedi, I'm not one of them, though I may look and sound like one"
I had decided for most of my companions I would get the
customisation that required a security key so my companions would be different
from everyone elses so I got the one for Qyzen which was a dark blue instead of
yellow. I got Txan my bounter hunter to create some new armor for Qyzen as he’d
had the same stuff on for a while which was difficult as the same armor changes
style when you post it to a Republic character, frankly I would have rather had
the Empire version but the armor looked ok on him as I put a dark green and
dark blue dye so it suited his features though I think I might set him back to
yellow skin and it goes well with my characters yellow skin, lol it almost
seems like companions are a becoming fashion accessories. The next stop was the
beautiful and picturesque Alderaan,
where I had to get into some kind of meeting of all of the houses of Alderaan
and that was when my subscription ran out. As I mentioned before it was getting
pretty hard to keep track of all of my abilities as I had gotten to 53 so was
past the old maximum level but I guess that’s something you have to get used to
with the new system.
I just got rid of my girly armor and actually get to wear a hood for once then I get another silly looking helm which has better stats, I can't win. At least Qyzen looks pretty cool in his new customization skin and armor.
So as I said big new changes for 4.0 pretty much all of them
good if not for the dumbing down of the game and update on each of my
characters story progress or otherwise, I'd hate to say it again but there still needs to be a proper dual-spec system. Stay tuned for my Jedi Knight’s foray
into the next few chapters of Knight of the Fallen Empire, and my Sith
Assassin’s first experience of it.
JD
A very cool looking cutscene for Empire side of the Shadow of Revan questline.
Release Date: March 26th 2002 Genre: First/Third person Shooter Developer: Raven Software Publisher: LucasArts Platform: Microsoft Windows, Xbox, Gamecube, Mac OSX Players: 1 and Multiplayer Classification: T (Teen)
I have a bit of confession to make, as you may know from my
review of Dark
Forces I had obtained a number of Star Wars titles from the site ww.gog.com (Good old Games) and had intended to
play through the Jedi
Knight series of games that I have only played one of so far that being Jedi
Academy and so after Dark Forces the next one on the list should have been Dark
Forces II though in my brief attempt to play this I found that it was very
awkward and I unfortunately couldn’t get my mouse to work right and even when I
got it going the graphics and jerky controls of the game didn’t cut it for me and
unfortunately I couldn’t keep going. It reminded me of that awful Fifth
Element game on Playstation which was made around the same time, I think
that games around that era had that kind of awkward look and feel to them with
the transition to full 3D, where I felt that I would rather play games like Super Mario World on the
SNES with their crisp and clean pixels to something like Driver 2 whereas although I’d
hate to say it the gameplay was good but the graphics were a bunch of mush. In
fact I think that during this era games that were of cartoony characters like
the Spyro the Dragon and Crash Bandicoot
series’ looked the best as the games that were trying to be realistic just
didn’t look very good at all, though I spose back then you couldn’t expect much
could you.
Jedi Knight Dark Forces 2, oh my eyes
In any case I
wimped out yes I admit, I’ve got this fascination with playing updated and
graphically overhauled versions of old games, I love it, or even just playing
games on max settings and seeing how much better they look to when I played
them back then. Though, fortunately all of the game’s cutscenes have been uploaded
to youtube so you can basically watch what happens and interestingly they were
made using a mixture of FMV and 3D animation. To sum things up Kyle Katarn still a
mercenary along with his companion Jan Ors
investigates the death of his father and finds and defeats the evil Dark Jedi Jerec and stops him
from corrupting the Valley of the Jedi. The expansion pack to that Mysteries
of the Sith is where you play as Mara Jade as a companion to Kyle Katarn who is
now a Jedi, Mara goes on a series of Missions while Kyle goes to Dromund
Kaas and Mara finds him in the Dark Force Temple or “Sith” Temple rather and
finds him insane with the dark side, but he recovers and swears off the force
reuniting with Jan Ors. Having watched the whole thing now I have come to two
conclusions FMV
acting in games is as terrible then as it is
now, and damn is Jan Ors hot in those videos. One last thing because I
played Jedi Academy a lot first I’m going to try not to refer back to it so
much since chronologically it’s set after this one.
Kyle and Jan in the Dark Forces 2 Cutscenes, this was one of the few where it wasn't so goddamn dark
So then we come to Jedi
Knight II: Jedi Outcast, made in 2002, the first in the series to be made
by Raven Software and was powered by the Quake
III Arena engine. As you would probably know this one was the precursor
to Jedi
Knight : Jedi Academywhich was
unofficially called Jedi Knight 3 but was actually the 4th in the
series and as you know from my review,
the first one I had played. When I got the rest from GOG.com I had intended to go all of the way
through them including the X-wing
space combat simulation series and the Knights
of the Old Republic (KOTOR) series, both of which I have yet to finish, but
with X-wing series as well I have skipped some too. Jedi Outcast was (and
sometimes still is) hailed as one of the best lightsaber combat simulations
ever. Having played it now both in singleplayer and multiplayer at a LAN, I
could almost agree but not quite due to the lack of dual sabres and
saber-staffs, I did find the Lightsaber combat very similar though as both
games were made by the same developer. The gameplay wasn't always just shooting and Lightsabering of course, there was a great section involving an AT-ST which was heaps of fun and much longer then the Jedi Academy one.
The name says it all, kicking ass with an AT-ST
The story begins with Kyle still in his bounty hunter ways
with Jan accepting a mission from Mon Mothma to investigate an imperial Remanent
base on Kejim
though Kyle is taken aback slightly when shown some cortosis crystals which are
used to make lightsabers as he no longer wants anything to do with being a
Jedi.
Kyle, Jan and Mon Mothma, this time all of the cutscenes are done in the game engine.
Through investigations on Kejim and Artus
Prime where the crystals are being mined Kyle and Jan find that they are
being studied and also used in experiments on living beings, I had fun doing
these sections with just weapons as you obviously don’t have your Lightsaber at
this point so I played in first person mode. Though you soon meet Desann, a Chistori Dark
Jedi who used to be under the tutelage of Luke Skywalker (who Kyle mentioned
once in Jedi Academy as I remember) and his apprentice Tavion
Axmis who you all know as the main antagonist from Jedi Academy as well,
though this time she is second fiddle to her master.
Tavion and Desann
In your first fight with
Desann you are basically set up to lose as you have no force powers so you have
no chance against him, it’s only afterwards that when Jan is captured and
apparently killed, Kyle goes to the Valley of the Jedi to regain his Force powers and then to Yavin
4 to retrieve his lightsaber from Luke Skywalker. The trials that Kyle re-does
and a lot like the ones in Jedi Academy though slightly different, you
eventually get your Lightsaber and swing it up in Nar Shaddaa when you have a run-in with Lando Calrissian and then head to Cloud City on Bespin.
Well there's another familiar face
On Bespin Kyle battles the Reborn for the first time, these reborn were actually seen in
Jedi Academy as the New
Reborn along with the Disciples of Ragnos and are basically the same
kind of fight as that game, all dodging and lightsaber swinging and force using
fun combat. After battling and defeating Tavion on Bespin, Kyle learns that Jan
is indeed alive and Desann and Tavion had tricked him into revealing the
location of the Valley of the Jedi. He also soon learns that Desann, with the
help of Admiral Galak Fyyar planned to use the Reborn to rebuild the Galactic Empire though I noticed only when
reading the wiki was that this was part of a larger plan involving another
character called LordHethrir and his Empire
Reborn which itself is a faction of the Imperial
Remnant whew we’re going real meta now. Though eventually through a very
lengthy level Kyle defeats Fyarr in his cortosis-based
armor (I actually just read something about that which would have made it much
easier to beat him XD) and we get a brief cameo from Rogue Squadron who blow up his ship.
Admiral Galak Fyarr in his Cortosis Armor, and Kyle throwing his lightsaber apparently.
Kyle
then goes to the Jedi Temple on Yavin, fights off the troops there eventually
teaming up with the other Jedi to defeat the reborn and Desann himself who was
kind of a pushover really despite his huge size and lightsaber reach, I noted
that Kyle say that the Reborn are no match for the Jedi as they have been
artificially infused with force power and have not had any training in adapting
and understanding the force. Kyle decided to be a Jedi again then he and Jan
then go to the beaches of Spira and got it on, well I hope.
Kyle defends the Temple with his fellow Jedi buddies
So with both Jedi Outcast and Jedi Knight being made by
Raven software they were obviously very similar in most things the most obvious
being graphics and gameplay. The shooting and lightsaber fighting was pretty
much exactly the same with the same controls, I used guns at the start
obviously but didn’t use them much after that except to snipe on several
occasions, the force powers were the same as usual getting better and more
powerful as you go along. I can’t think of much that was different from
Academy, it would have obviously been massively different and improved from
Dark Forces II but I’m not gonna go there.
Ahh the good old Stormtrooper blaster rifle
One thing I did find is that I
regretted playing it on the “Jedi” difficulty because man there were so many
goddamn enemies with lots of hits points, I mean seriously when I shoot someone
in the face with a gun or slice them with a lightsaber I want them to die, not just shrug it off but of course
you could say the same for me. I eventually had to turn off the 360 degree
slow-mo rotation that I loved so much as there were simply too many enemies and
it got tedious, next time I will definitely go for the Padawan difficulty.
Another thing I found difficult was the objectives and level design, sometimes
I had no idea where to go and what to do, though that’s often the case in games
I haven’t played before especially Dark
Forces and I had to refer to online guides which wouldn’t have been so bad
if the game didn’t brighten up with desktop so much that text was almost
unreadable when you alt-tabbed. And before you ask yes I did use a trainer with
this game as well which worked though I had to keep re-enabling it after every
loading screen which got a tad annoying.
Kyle blasts and cuts through a crapload of droids and troopers and eventually confronts Tavion. Notice how I get frustrated and switch to guns halfway through.
Other than that the game was good and I thoroughly enjoyed
the story as I finally knew what happened before Jedi Academy. The game worked
well through the GOG system, the graphics were good as usual as the Quake
III Arena engine doesn’t disappoint and the sound and music was good too.
One of the things I found both awesome and funny was the way the game has
non-scripted fighting, so for example in scenes where enemies are fighting it’s
basically like two bots fighting each other in multiplayer and looks absolutely
ridiculous but it’s great to see that you can be helped by non-playable
characters in the story mode.
Luke and Desann have a non-scripted duel with Luke getting killed at least twice, while Kyle boards the Doomgiver.
I didn’t delve much into the multiplayer, to be
honest I didn’t much in Jedi Academy either though we did have a few random
free-for-all battles at a LAN which was a lot of fun and absolutely ridiculous
as people were playing as all kinds of characters. Some appropriate such as
Kyle Katarn’s model but others looked ridiculous playing as imperial officers
and Stormtroopers, I didn’t know it then but the Shadow Trooper Model I
played as actually did use Lightsabers in the game.
The Ridiculous looking lightsaber battles at Bluewire Lan, footage from me and Ramrod.
I would still say
Jedi Academy is the better of the two as being able to create your own Jedi and
be a student in the Academy is much more rewarding not to mention the ability
to wield dual sabers or saber staffs, nevertheless Jedi Outcast had a great
story I was glad to finally get through it. So it looks like I’ve come to the
end of the Jedi Knight series having skipped two games now XD, Hopefully I’ll
like Knights
of the Old Republic since it was made around the same time which will be
next on the list of the Jedi Lightsaberin’ series just as X-wing vs Tie Fighter
will be next on the Starfightering series if I ever finish Tie Fighter that is.
JD
9/10
Things I liked:
Great gameplay,
lightsaber combat especially
Great, engaging
story
Use of non-scripted
NPC fighting both innovative and laughable.
Multiplayer is awesome fun
Things I didn’t like:
Levels dragged on a bit “oh gawd not another huge room of
Stormtroopers”