Release date: 12/3/13
Genre: Real-Time Strategy (RTS)
Publisher: Blizzard Entertainment
Developer: Blizzard Entertainment
Platforms: PC/Mac
Players: 1 to 8
Online Classification: M (ESRB)
Awhile ago having played Wings of Liberty I thought to myself “well there’s no denying it, I gotta see how this story goes” so I shelled out 40 dollarz for Heart of the Swarm. I do feel a bit silly buying a game just to do the storyline though it is only an expansion and who knows I might play multiplayer again at a LAN or something at some point which I have actually, once. It’s kind of going to be a bit lopsided review as I only really purchased the game to play the singleplayer though I ‘m no stranger to the multiplayer and will give a brief rundown of new content and units available. I don’t really know what happened to my liking of Real Time Strategy (RTS) games, I say to myself it’s just all the micromanagement which is what others don’t like, though I used to play RTS like Warcraft and Total Annihilation all the time though technically I did cheat a lot, hey sometimes it made the game more enjoyable!
Anyway so I’ll try not to spoil any of the story but
basically the story revolves around the now less-infested Sarah Kerrigan and
her revival of the swarm. I started playing and enjoyed the starting missions
as I always do because their very easy and simple, I especially liked the
way Kerrigan was now with Jim Raynor and Prince Valerian and
the Terrans who have the Zerg in testing labs and request Kerrigan to command
them. I was really enjoying this and wanting Kerrigan to get back with Jim but
then they get attacked by Arcturus Mengsk’s
forces then they get split up and Kerrigan’s has nothing to do but go after
Mengsk and make the swarm hers again. So what ensues is lots of going to
planets and finding her old swarm and convincing brood mothers to join her
again and being contacted by the mysterious Dark Templar Zeratul just as Jim did then
finding out origins of the Zerg while eventually confronting Mengsk himself.
Throughout the journey it was fun to see Kerrigan reunite
with her old Zerg friends such as Izsha, Abathur and the Brood
mothers as you’ve never really seen much Zerg interaction apart from the Overmind and the Cerebrates
in the first game, I was kind of sad with the way things went I would have
really liked to see how the Terrans got along with the Zerg, which they sort of
did or really how the actual intelligent zerg like Izsha and Zagara handled
the fact that Kerrigan’s missions was not the destruction of anything not Zerg.
Raynor and Kerrigan, their rekindled romance is unfortunately short lived. |
Playing through the campaign was fairly similar to Wings of
Liberty apart from the narrative, there was your mix of missions with no base
and missions with a base and also missions where you started with no base and
then came upon a base, there was the usual bonus objectives which make missions
mission more interesting and also gave you more essence to fuel Kerrigan’s
abilities and the Evolution pit missions, I found the different levels
a very good mix up and much different to the usual “build base and army, then
go attack” formula. As this time you were switching to single small unit/army
style while playing normally and also the way Blizzard implemented
controlling/defending more than one army was very well done I think they were
actually aiming to minimize micromanagement as much as they could which was
great.
One of the biggest changes was being in control of Kerrigan and several other ‘units’ almost all of the time, and as how Kerrigan starts of pretty damn powerful already and you can level her abilities up after that making her almost unstoppable (at least on the normal difficulty) and a very big help on harder difficulties. It reminded me of the missions of Wings of Liberty where you play as Jim Raynor himself and saw his reactions and character development through those missions except you do this with Kerrigan on almost every mission/level making it truly her story.
One of the biggest changes was being in control of Kerrigan and several other ‘units’ almost all of the time, and as how Kerrigan starts of pretty damn powerful already and you can level her abilities up after that making her almost unstoppable (at least on the normal difficulty) and a very big help on harder difficulties. It reminded me of the missions of Wings of Liberty where you play as Jim Raynor himself and saw his reactions and character development through those missions except you do this with Kerrigan on almost every mission/level making it truly her story.
Campaign Zergling rush! |
Baneling Hunter Evolution mission on Scoria |
I must admit being only able to choose one of these
abilities was a damn hard decision (I chose Improved Overlords)
Tier 3—Level 10
- Zergling Reconstitution: Killed zerglings respawn from your primary hatchery at no cost. Respawns up to 10 zerglings every 30 seconds until all zerglings have returned to life. Passive ability.
- Improved Overlords: Overlords morph instantly and provide 50% more supply. Passive ability.
- Automated Extractors: Extractors automatically extract vespene gas without drones. Passive ability.
Kerrigan upgrade screen, she gets damn powere up towards the end. |
Graphics and sound are great as usual, As with most PC
games, the better your computer, the better the details are going to be. True
to Blizzard, the game has some of the most amazing cinematics I have ever seen
and I love it when I get one to watch throughout the story, I also love how
there the story and cutscenes in between the action in the game. The graphics
are sharp and smooth, I did like the various locales inc the missions on the
jungle world Zerus and the
lava animation on Scoria
with was used to great effect with the
the Baneling Hunter strain mission. I have
found delight in the way almost everything seems to have some kind of animation
to it such as crystals shining and even some trees in the map moving slightly
in the wind. The Zerg buildings and units are especially disgusting all
pulsating or wriggling or squirming or twitching. All in all, the sound is
great and the music is fine too, with an RTS I find these things have little
bearing but Blizzard have done them well and up to expectations.
Video of Zerus, it's amazing how you can see the trees and grass swaying.
Playing through the singleplayer this time wasn’t generally
too hard, I usually play on normal mode the first time so I can get used to
things. Gameplay wise on the singleplayer campaign things were basically the
same though the obvious different being you were controlling the Zerg which
needed a slightly different mindset to the Terrans with things like the
spawning flag for worker drones and spawning flag for everything else. I began
to find more features that I’d forgotten about from playing Supreme Commander
like holding down shift to have a worker build multiple buildings though I
don’t do it quite as much as I did in that game, I also found worth using the
patrol command for certain warriors to protect the primary or secondary base
when I away somewhere micromanaging oh and yes I finally saw the worth in
leaving a group to protect the base while I went off to attack the main force.
Ah build queuing, gets me all nostalgic about Supreme Commander |
That match was quite unique in that I wasn’t able to come up with a partner so I decided to play with a computer ally (that’s really kind of sad now I think about it) but anyway I ended up losing as the computer player was set to easy but it didn’t matter cause the match wasn’t going to count anyway. The other thing was I loved the way that you could actually communicate with your AI partner i.e. there was a menu where you could tell them to attack and defend certain places and the character (in this case it was Kerrigan) actually spoke to you and said if she was able to comply with the request and also if she was being attacked etc.
Playing with my best buddy, the AI |
The new very much needed training missions for multiplayer. |
8/10
What I like:
- Story mode plays out well missions give appropriately diverse gameplay
- Kerrigan reuinited with Jim and then her old Zerg buddies
- Evolution missions are fun and evolution itself is good
- Addition of Multiplayer training mode is great
- Visuals are fantastic
- Playing with AI opponent is better then ever before.
What I don’t like:
- Story is epic but I'm kinda sick of the whole "large scale revenge" thing, can't everyone just be friends?
- Same old micromanagement RTS issues but that's just me.
- Units available in Singleplayer and Multiplayer are different.
- Like League of Legends, community is fairly unforgiving
JD
Heart of the Swarm Gameplay