Merry Christmas Everyone!
Monday, 23 December 2013
Wednesday, 18 December 2013
Minecraft Creations: The Brick Mansion Chapter 5, That tops it and 1.7.2, the update that changed the world.
Greetings fellow Minecrafters, I originally wanted to make
this update to my brick mansion after I had finished the entire outdoor area
inc the gardens and farms etc but since the 1.7 update had come
in I felt that I needed to discuss this now and can leave the full unveiling of
the house to when it’s finally goddamned finished.
Probably the biggest addition is the changes to the Biomes
featuring 11 new ones inc the Mesa, Savanna,
Sunflower Plains and Roofed
Forest as well as some variants of existing biomes inc the Flower
Forest and the snowless Taiga biome and speaking of temperature each biome now has a
base temperature to determine whether it rains or snows or whether rains at
all. There’s lots more changes but I’ll let you read the version history for
the rest. Thanks to the new biomes there are new Wood varieties inc Acacia and Dark Oak (as well
as new saplings and leaves). New Fish have been added
inc the Pufferfish which can be used to make the Potion of Water
breathing which creates an alternative to the respiratory enchant for armor.
There is lot of new Flowers for you
to pick so you can make some different coloured wool other then red, yellow and
orange and there is also flowers which are two blocks high that can be grown
with bonemeal! As well as two block tall grass, all this is perfect for my
upcoming garden with hedge maze for my Brick Mansion. And what’s more once you
have crushed those flowers into dye you can now not only dye wool but glass!
Yes Stained
Glass windows are now possible so you can stain away all 16 colours.
So that’s that for
the update, there are a few other improvements and changes which are listed in
full on the Minecraftwiki version history. I
leave you now with a video by autotroph who
very nicely details the features of 1.7 in this 3 and a half minute video.
So because of that I
decided to my some wall windows or ‘skylights’ I suppose you’d call them and
some jutting out glowstone lights to give a bit of feature to the upper wall of
that long hallway I also added some chandeliers which were supposed to be oak
wood then I realised I’d done them in jungle wood but meh. For my own room I didn’t need too much more light but I made
a golden chandelier of lightstone. I also made some more windows for my room
and the activity and band room and this made the southern facing upper wall of
the house look much better. I added all the rest of the signs that weren’t
there for the rooms that I could think of, inc some with some fairly funny
names.
Another thing I’d been meaning to do for awhile was a
pool/sundeck, I was going to make this a sort of extension to the inside pool
but ended up just creating a triangle shaped pool and deck outside the window
and removed some of the plant features to make two entryways outside. I made the
pool and deck raised up to the floor height of the middle level though the pool
gets deeper from the top down for the diving board, didn’t know what else to
put so I put lots of deckchairs around, might add yet another bar later, not
sure.
While I was doing this I had a bit of a crisis when I found out that the
flaming netherrack from the forge entrance had set fire to the stairway above
it yet again ( I stupidly though I could block it’s effects with a single
cobblestone block) and had spread and destroyed whole walls, I couldn’t even
put it out so I had to revert to a previous save and thank god I had made one
as it would have taken days to rebuild the quite details corners of rooms it
had destroyed. Unfortunately this meant I had to do a few of the changes inc
the pool and deck again which was not fun. I also realised that I’d made this
area on the east side of the house where the sun obviously rises not sets so
this was a bit of a blunder (I definitely wouldn’t be the best architect).
Probably the last thing I did was create a wall around the
entrance to the main mine and the surface material processing with the
secondary mine entrance. I’d original intended for this to be the finish of the
house but really it isn’t. I haven’t done any of the garden or farms and I
think I might extend the wall to go around the pool area and in fact I make
might it cover most of the east side to make room for all that and maybe do a
hedge maze or at least fence off a small area so the pool didn’t have to have
monsters lurking underneath lol. I think I will make a decent garden or at
least line the walls or patches of the grass with the multitude of new flowers
that are available. I do feel a bit disappointed that I’ve made the house with
a lot of emphasis on different types of wood and now there’s two new types but
meh could have been worse, I could have done this when there was only one.
So that’ll be the next job, walls, farms inc horses/cattle,
gardens, hedge maze, maybe a gazebo or two but I ain’t makin’ this place too
high class ;D
JD
Though I will start with the rather large and exciting 1.7.2
update, as you probably know this resource brought a major overhaul of the
game’s code meaning that the resource for mod creators the Minecraft Coder Pack (MCP) is
still in the process of being updated so until that has happened unfortunately
we won’t be able to use any of our beloved mods. This doesn’t really bother me as I’ve still
got 1.6.4 available and can use that whenever mods are needed but I may be
curtailing my Minecraft business for a while until the mods are back up to
business.
But anyway let’s go through some of the major changes...
There has a been a few changes to the options, the resource
menu screen overhaul which apparently lets you select more than one resource
pack at once? and the fun “super secret
settings” which adds in a random filter to your view such black and white and
inverting colours. Lighting has been changed with black spots in the terrain
being almost fixed and thunderstorms make the day much darker. There has been
new changes to both fishing mechanics and items as you can now fish up more
than just fish and we now have more fish including Raw Fish, Raw Salmon,
Clownfish, and the Pufferfish which we can now use to brew the water breathing
potion. There’s also some plans for players to create Nether Portals bigger
and with different shapes that may even
allow ghasts into the
overworld.
And in case you ask, no it automatically shrinks to a smaller portal when you actually go into the nether so I'm not exactly sure how a ghast would get to here. |
A new Savanna biome. |
Stain that glass |
So now on to my quite extensive Brick Mansion...
After I had grown bored of building on the Vancraft server I
decided I had to have a crack at finishing off my Brick Mansion, well the house
part at least and I started of course with the main roof though I’ll first need
to talk about the roof of the lobby. Apart from the stone bricks and pyramid
the lobby roof was mainly constructed of oak wood planks unlike the stairs
design I currently use, probably because there was no stair edges like there is
now, though I did add some stairs in to finish off the roof as well as a oak
wood slab trim to add a bit of overhang and it looked much better. When I
started the roof of the main house I went for relatively the same effect with
oak planks except I would use oak stairs to join the levels for a much cleaner
look.
I think I used about a two block overhang (which I hope was low enough
then did the usual trim of oak slabs, I then went 3 blocks across then 3 stair
blocks up in sections right up until I’d closed off the roof, didn’t run into
many problems apart from forgetting to extend some of the chimneys. When I’d finished
off the top I went to work on the upper level and quickly decided which rooms
were going to use the main roof as their actual roof as the rooms looked quite
cavernous without a roof of their own (which is lower down obviously). So I
designed rooves for the activity room, band room, gaming room, home cinema,
lavatory and the inner guest rooms as the roof was low enough for the ones on
the edges. I then heightened the walls of the rooms and boy did those rooms
look big especially the main upstairs hall.
Buildin' that roof |
Night time, I added torches around the roof to keep monsters from spawning (when I eventually turn then on) |
The finished roof |
Band room roof. |
Activity room roof |
Viewing the inner roofs from above is an interesting sight. |
The Main upper hallway, that's some high walls yo. |
I decided to do a sort of lookout deck at the very top of
the house, and I would use my favourite type of stone: stone brick to do the
floor and made a sort of fenced platform right round the top layer of the roof,
I also made a mini tower to get even higher up, then it started raining and I
realised as always when it rains I had to make a roof over the platforms so I
decided to put some glowstone on the top of the lookout roof as a sort of
beacon. I then had to create the stairs down (or up) to the platform which I
basically just made over the stairs down to the middle level which I did in the
usual design. I also added some hanging
light in the form of lightstone on wires though I had to use fences as always
with these things as there’s a lack of any type of wire, but I guess Minecraft
is mostly blocks and I’d have to look at mods such as Industrialcraft
to get any semi-proper structure building items but this house was always
supposed to be vanilla Minecraft and that’s the way it will stay.
The "lookout deck" at the top of the roof with light tower |
The stairway up to the roof in the main upper hallway. |
Hanging lights |
With the rest of the lighting the activity and band rooms
had the glowstone light worked into the ceiling, the great library was chock
full of torches (which is kind of dangerous around books now I think about it)
but I made some spruce log chandeliers so the roof wasn’t this big dark mass.
The “Hot Box” cinema obviously had minimal lighting and the games room had
lighting worked into the roof but I made some mushroom lamps for the games
tables to keep in theme with the mushroom-style roof. I had decided when making
the staircase up to the lookout platform to include a gap in the wall with a
fence overlooking the guest hall so I had also decided to not put a secondary
roof over the guest hall or the very eastern guest rooms.
Library Roof Chandeliers |
Games room mushroom roof |
Guest room hallway |
The gap in the wall on the stairs down from the roof which I thought looked better then just a plain wall. |
"Wall windows" and jutting out lightstone |
Jungle Log chandeliers |
My cool golden chandelier |
Windows make house look better |
My dad would get this... |
Pool party baby, it was a cool party, cool pool party, lalalalaa |
New exit out to the deck, there's also one on the other side of the indoor pool. |
The sun sets in the west you dumhead, though I spose the dancefloor balcony can see the sunset making a fairly romantic setting (with myself). |
The wall around the mine entrances |
The quite bare west side of the house. Mainly because of the Library and the movie theatre but might add some windows to the library and band room if I can fit them in |
Southwest side of the house. |
The house in all it's grandeur |
JD
Thursday, 28 November 2013
My Usual Spiel: Saints Row IV, Turn the epic crazy up to 11
Release Date: 12/9/2013
Genre: Action Adventure
Publisher: Deep Silver
Having not played the original two Saints Row games I found
Saints Row the Third one of the most enjoyable games I have played in awhile, I
rightly considered it a fun alternative to the sometimes tedious realism that
the Grand Theft Auto series creates and does well of course but sometimes you
just need to let loose, and I mean hanging off choppers while shooting a rocket
launcher then parachuting onto the top of a skyscraper then falling off that or
shooting people dressed in animal costumes in a game show entitled “Professor
Genki’s Murder Time Fun Time”. So because of that you could in all regards view
Saints Row the third as a wacky brother to GTA but the next in the series
shakes this theory up quite a bit.
Without spoiling too much yes this time around the leader of
3Rd Street Saints (aka you) gains presidency of the United States
after stopping a nuclear missile from exploding the country, then the Earth
gets attacked by Aliens and you have to stop them. This was a bit of a drastic
step as I thought as the Saints Row series could have possibly gone from a
humble street gang to taking over two cities to taking over the whole of the
United states in this installment rather than you being president right from the
start then a out-of-nowhere alien invasion. So I guess I feel like they kind of
went a bit further then they should but who knows really there will always be
way to go in the future, not to mention prequels everyone loves prequels even
if it’s going over past game content, actually wait. The usual Saints Row wit
and flair is there obviously, the white house seems more like a party house
with MP’s drinking beer and watching strippers dance on poles installed in the
rooms, on your walk through the halls of congress you get stopped by Keith
David with two documents and you shortly have to decide whether to end world
hunger or cure cancer, gawd, I was playing it at a lan at that point at was so
concerned that I had to walk outside and ask people their advice on my
decision, how democratically-minded of me.
Saints
Row IV was originally intended to be an expansion for the previous game but
then changed so that it was a full sequel. This does mean that the graphics
have not exactly changed much since the last installment but in my view the
graphics were fine to begin with, not super trying to be realistic but not
poor-looking either. Also the quality of the graphics is far less a topic of
conversation than the eye candy on offer, the city of Steelport is pretty much
the same as it was before but the inclusion of the alien buildings and ships
and also the interior of the Alien vessels look pretty cool, not to mention the
massive alien ship hovering over the centre of the city, though the ship which
acts as your home when you’re not in the simulation does look kind of bland. As
the city is supposed to be a “computer simulation” of itself you do notice many
things that denote that for example there are matrix references with the water
and parts of the landscape and buildings turning into 1’s and zero’s on certain
occasions and cars and people sometimes ‘bug out’ by flipping around or the
models suddenly twisting into wrong sizes and contorted shapes. The city is
still as fully functioning as it was in the previous game with normal
‘simulated’ inhabitants etc the major changes are all the statues, billboards,
posters, some stores and general signs and advertisements are all changed to a
general theme of fear and submission by the alien invaders and their leader,
the main antagonist Zinyak.
Probably the most drastic change in the gameplay is the way
you move around the city right from the start in this new simulation you are
given superpowers that allow you to sprint faster than cars and jump as tall as
houses and small buildings this along with other powers that you receive over
time that help you move around such as wall jumping/running and air “dashing”
and gliding quickly makes using actual vehicles seem pointless, even more
pointless by the fact that to upgrade these powers you need to collect data
clusters which are scattered throughout the city that you can spend as a
currency for upgrading your current powers and when you acquire new ones
through doing the story missions. Collecting these is heaps of fun and you jump
and glide and dash across the city and even at the start where your power
aren’t that good it’s much more practical and rewarding to jump and sprint
across the landscape collecting data clusters to get better powers then driving
a fast car there for the sake of efficiency which will be made redundant when
you get better powers anyway. As you progress you unlock more powers such as
the ability to throw energy blasts and objects around with telekinesis and one
of my personal favourites is the ability to charge down to the ground from
above superman style and create a huge shockwave.
A feature that has made a return from the previous game is
your “hub” which now instead of it being your phone is now just a hub where you
access things like the map, your ‘quests’, your normal and power upgrades menu,
ability to phone homies etc and your money laundering account is now your
‘cache’ but works relatively the same way. Basically most of the hub menu
features have returned including the upgrades menu where you can upgrade your
health/stamina/weapons/homies etc and you can also increase your strength i.e.
the power of your punches and how far you can throw people. The character
creation is a bit less extravagant this time but you can still go pretty crazy
I just tried out the randomizer a few times then managed to come up with a guy
who I think looked exactly like my character from the previous game when I gave
him the “clean cut” haircut he had before which was kind of weird though I
don’t remember him having eyes that big, but meh there’s your usual array of
modifiers so you can create your own crazy avatar. The simulation of the city
of Steelport basically has basically the exact same layout and shops inc
plastic surgery, tattoos, street and fetish clothes etc as before though the Saints hideouts have
been removed and the “Planet Saints” shops have been changed to “Planet Zin”
though you can still get all the regular saints gear from there. I was going to
go my usual jeans, skate shoes, trilby and purple dressing gown but decided to
go with a jacket, shirt and tie this time being the president and all and it
worked quite well, I didn’t really experiment much with clothes after that I
just go with what works really.
Even with having all these awesome powers I was still
interested in seeing what was to offer with the weapons as
I’d heard of some of the Alien weapons inc the Abducto-matic and the
Inflato-Ray.
You do use the Alien weapons throughout the story mode and they are ok I spose,
there is an alien version of each type of weapon but I decided I’d go with
regular weapons since I’m a human fighting aliens though because most of these
weapons were from the previous game though I went with the police versions of
each rather than the gangster versions I had used before. There are 7
categories of weapons inc Melee, Pistols, SMG’s, Shotguns, Rifles, Explosives
and Special, each category has different sub classes i.e. semi automatic and
pump-action shotguns and each sub-category has various models of itself for
example a water pistol model for a rifle. This makes quite a large selection of
weapons available not to mention the new special weapons which aside from the
usual flamethrowers and grenade launchers there is the addition of the Lasergun
and Minethrower arms used by Alien enemies. Though my most favourite weapon would no doubt be the infamous Dubstep
Gun as not only does the gun fire “wub” blasts to the beat of the song it
plays, these blasts can also be upgraded to explode creating massive damage,
this gun uses no ammo but requires a charge to fire and pedestrians dance to
the music when firing, seriously what could be better?
The sound and music in Saints Row is excellently
over-the-top, the pulsating beats and pounding dubstep soundtrack to the game
menu mixes well with the classical music remixes and I was more than often
physically dancing to some of them, especially this one. The game
includes a small range of radio stations with fully licensed songs, some of
which are used to great effect in story missions especially Haddaway’s What is Love during a
scene when you’re flying the ship. As I mentioned before because it’s almost
unnecessary to drive vehicles Volition decided that because you spent the
majority of your time in the simulation they have made it so you can listen to
the radio while on foot, and this actually creates some great moments where
you’re shooting up enemies to Blur’s
‘Song 2’ or flying a helicopter to ‘Flight of the Valkyries’. Probably my most
favourite station is the Klassik 102.4 which is interestingly hosted by Zinyak
himself, this station has lots of great classics my favourite being Jacques
Offenbach’s, Orpheus in
the Underworld: Infernal Gallop which creates a hilarious soundtrack when
doing anything really. The voice acting in Saints Row is great, I liked the
first male voice and I love making a character that fits it so well, there’s
some interesting celebrities in some of the cameo roles.
There have been many games that have stirred
controversy over the years and the Saints Row series
is today’s prime example. The game was refused classification in Australia due
to the Rectifier Probe
weapon (which was removed from the game) and the “Girls night out” mission
where Shaundi and the player consume alien drugs and receive superpowers, this
though was still in the game, the one I played at least. Though this was minor
in my view, though the game has a large focus on sex and sleaze and there is
plenty of scantily clad women around though there is no actual on screen sex,
you can have sex with any of your ‘crew members’ aboard the ship (this is amusingly referred to as "romancing your crew member") and this is obviously off screen. A few times
throughout the game I noticed that they would have been a bit more enjoyable
playing as a female character and after I had finished the game I did start out
with one just to quickly see the differences, it’s an invigorating way to play the
game if anything though it’s a real change to the way I usually play.
Genre: Action Adventure
Publisher: Deep Silver
Developer: Volition Inc.
Platforms: PC, PlayStation 3, Xbox 360
Players: 1 or 2 Co-op and multiplayer.
Classification: R for REFUSED (in Australia)
Platforms: PC, PlayStation 3, Xbox 360
Players: 1 or 2 Co-op and multiplayer.
Classification: R for REFUSED (in Australia)
When the infamous Saints
Row the Third was released there were a lot of people asking how Volition was ever
going to top the semi controlled chaos that was the storyline and the gameplay, but now they’re saying that again about the latest installment.
Part of the cast from Saints Row IV from left to right: The Boss, Pierce Washington, Shaundi, Matt Miller, Kinzie and Asha Odekar |
Oh yep, that's a big ship alright. |
Being the president means making difficult decisions. |
Looks like something from an Orson Welles film |
Gliding through the air, probably my favorite thing to do in the game, you can see some data clusters on the top of those smokestacks. |
Lookin cool with my "Lazor Razor" |
I was also thinking whether I would use the car shop again
and I did right at the start to create my little smartcar that I loved so much
from the previous game in the Saints Row style but realised almost immediately
after that that I shouldn’t have wasted so much money as I wasn’t going to need
a car at all, and even if I did need a car you get that many vehicles to use in
your garage (inc flying vehicles) for free from doing the story missions so
that using the save-a-car system is a novelty thing at best. Also now when you
dial-a-car from your hub it just warps you straight into it so there’s another
thing about vehicles that has been automated. Apart from the new alien vehicles
(and some new city vehicles) everything is pretty much the same as before and
as you do various missions you unlock new Alien and novelty vehicles mostly
from the previous game which have little or no significance for this one. I can
honestly say that the vehicles are really in this just for looks, for you at
least.
The gameplay works in a very similar manner to the previous
game, in the simulation you have “entry/exit points” rather than hideouts that
let you go to and from the Zin ship you have stolen. The activities are
different this time around with the exception of Tank Destruction and Fraud
which has become much easier now with the ability to launch yourself high in
the air, the activities mostly revolve around using your superpowers which
include super sprinting across a mapped course and a simulated racetrack
dodging barriers Battletoads style,
jumping and running up tower platforms, using your telekinesis to hurl objects
in a new Professor Genki game as well as the Genki superpower showdown which is
like some sort of super power WWE style wrestling match. As I mentioned before
there are lots of data clusters for upgrading your powers scattered around the
world and sometimes you need to use powers like telekinesis and super stomp in
order to get at them, there is also statues of Zinyak to destroy and various
audio logs which contain quotes from the characters.
I'll say it, these things are really OP |
Professor Genki's M.O.M, where you must pick up and throw the correct objects which is either humans, cars or Genki heads into the correct spinning hoops. |
What is love! baby don't hurt me.... |
JD
Free as a flying
squirrel.
Thursday, 21 November 2013
Minecraft Adventures: Vancraft and the Sunken Temple of Solitude
In the fine month of Autumn I decided between the builds of
my Brick mansion that I felt like some more survival classic PvP, and actually
do PvP this time, so I trawled the Australian Servers under minecraft-mp.com and
settled on one that looked pretty good called Vancraft named after it’s
friendly owner Vandorann and it ticked all of the boxes including Bukkit,
Factions, PvE, PvP and Survival. Pretty much as soon as I got there, there was
a “Drop Party” going on, where the Admins would fly around the spawn room and
drop various items while the players below would jump around trying to get
them. I managed to score myself quite a haul getting 5 diamond blocks, a Steve
head, 4 Iron blocks, lots of coal and iron and redstone, gold nuggets, wheat
and various other goodies that allowed me to start off with a bang.
And with a bang I did, I walked around for a while exploring
the area, there were quite a few things to see as there always is around these
servers before finding a jungle biome and digging a small hole in a hill to
forge some Diamond armor and a sword to have the best level of protection in
the wilds.
I then decided to log in to the Teamspeak server and went to the Minecraft
channel where Tim0776 came down and asked me how old I was, and in saying I was
28 moved me down to the Admins channel where I met Vandorann and Mstrdonut and
they were all quite friendly. Tim0 even invited me to his faction and his odd looking base out in the ocean.
I find it interesting how much I am trusted when joining Minecraft servers once I tell them I’m over 21 I spose it’s just all the griefing, immature and distrustful younger generation that people were suspicious of. It’s happened quite a few times actually so the advice I give is if the server has some of kind Teamspeak/Ventrilo or any type of voice server get on and say hi, you’ll be amazed of how far that goes with trust once people hear you and if that isn’t available then some random acts of kindness will go far too i.e. giving someone a gift of iron bars or even diamond if you can spare goes a long way too. I’ve learned over the time i’ve played on random factions servers that you need create a reputation of integrity for yourself in the community if you want to remain part of one.
Rei's Minimap it's quite useful when you use the marker options so you can see how far away everything is to you and that's useful when you want to get as far away from spawn as possible.
I did actually find a little swamp near a large lake with towering
wooden walls above it, Van said some people had used to it raise there
woodcutting skill which I found kind of odd as due to the Decapitator Bukkit mod the trees fall as soon as you cut part of the trunk but still this was much too close to spawn so I figured I was going to have to do some exploring. I went out to tame the horse that was sitting in the trees near my hole, I had bought a saddle with in game money that you recieve from voting for the server which I had done a few times and after a few tries of breaking it in I got the saddle on and was up fine.
So off I went on a grand journey across the world in search of a suitable place. This
was the first time I’d ridden a horse and man are they fast and they can jump
damn high too and I felt like a badass running monsters through on my high horse.
After a while I did find a small swamp, fortunately though Tim0776 did some
flying around and found me an even bigger swamp where I gratefully travelled
to, to build my creation.
A shot of the Vancraft Spawn Area |
The Spawning Chapel where they had the drop party |
The Market |
Some kind of Mushroom-related house |
I find it interesting how much I am trusted when joining Minecraft servers once I tell them I’m over 21 I spose it’s just all the griefing, immature and distrustful younger generation that people were suspicious of. It’s happened quite a few times actually so the advice I give is if the server has some of kind Teamspeak/Ventrilo or any type of voice server get on and say hi, you’ll be amazed of how far that goes with trust once people hear you and if that isn’t available then some random acts of kindness will go far too i.e. giving someone a gift of iron bars or even diamond if you can spare goes a long way too. I’ve learned over the time i’ve played on random factions servers that you need create a reputation of integrity for yourself in the community if you want to remain part of one.
Rei's Minimap it's quite useful when you use the marker options so you can see how far away everything is to you and that's useful when you want to get as far away from spawn as possible.
I called this "the blasted desert" |
Horsey come down! |
Now you might be thinking, “isn’t this a survival PvP
server” why would you want to think about building a large structure when it
might get destroyed, and unfortunately I really didn’t think that all I could
focus on was creating a brand new funky creation that I always do. I don’t know
what gets into me maybe I just don’t like PvP but I don’t know why I keep
joining servers that have it, maybe for that extra element of danger I guess?
So anyway, I picked the lake, made myself another hole and got building. One
thing I found during my extended period in the swamps is that they were one of
the hardest biomes to build things in, their dark in texture, there’s water
everywhere and they seem to spawn the most amount of monsters out of any biome
I’ve seen including Slimes
which can see you wherever you are and their splotchy moving noise is hella
annoying. I also found that I would have to deal with a Zombie horde every
night, I even tried creating pits and traps to kill them all but unfortunately
since their AI upgrade they don’t just walk blindly towards you and fall down
the hole in between you and them anymore so you have to be a bit more creative
and unfortunately I wasn’t.
The main resource room of my underground base |
Over the course of building I had to add a few extra rooms
to my underground base inc. a bedroom, a room for the, anvil, incinerator and
nether portal and I also covered up my pit trap and started digging downwards
to gather enough cobblestone to cook to smooth stone to then turn into stone
brick. Basically not much happened after that, I just started building and kept
building with amazingly no interference from any players, the main problem was
the monsters that made life difficult but that’s what it’s like building on a
survival PvP server.
This was one of the more difficult builds that I’ve done as
it required a lot of underwater work which was a major pain especially when you
don’t have access to any kind of underwater breathing potion, as I forgot to go
up for air quite a few times and ended up dying on occasion. Basically what I
wanted to build was a temple that was half underwater so I started at the
lowest point of the pool and built in a
supposed square around the bottom with stone brick and putting in
glowstone on the rows every so often to be able to see what I was doing. And
then basically I just kept building up and up and mining down and down heh. I voted for the server any time I could and used the money to purchase more stone brick.
When
I’d almost finished the temple and was mining the last bits of stone I looked
up and it was quite a damn long way up there, like I was some kind of miner
looking around the huge cave of other miners, except it was just me but anyway.
I built in a pyramid style right up to the waterline using stone bricks and
steps though when I was directly on the waterline I noticed that the steps make
that weird gap in the water so I had to leave that part without the stairs and
then continued to the top which I filled in and made a roof across it with the
glowstone in the middle of the poles supporting it.
The next stage was to make a stairway down into the temple
itself which didn’t take very long as there was only a few levels till I hit
the sand island in the middle of the water inside the temple. Having become
bored with building this creation I was just going to leave it as a quiet
temple of solitude then Vandorann kindly helped me rid the water from inside
the temple, so then me and another very helpful member of my faction whose name
I unfortunately cannot remember started digging out the inside and removing the
excess water left behind until we’d got down to the level that I started the
temple.
While we were doing this so many zombies and monsters appeared that we
decided to wall off the entrance to the temple and add an iron door just to
make things easier. I cleared out the floor and used the sand I had left over
as a base for the downstairs level, I wanted sand down there as there’s
something tranquil about cool sand in an underground place though I suppose it
would be more suited to a beach or desert, there was also a section in the
corner where I left a pool of the excess water which added to the tranquillity.
The incinerator and Anvil room |
The Nether portal, I had to create a gate around it as at one point I had a zombie pigman walking around. |
Underwater building be a pain, also doesn't quite look very good with the stairs, hopefully they will fix that at some point. |
That's a looooong way down. |
The finished outer temple. |
Dredging out the lower temple. |
The door and some shots of the inside of the Temple |
I didn’t do much else to the temple as I’d kinda had enough,
I added a few torches and christened it “JDman’s sunken Temple of Solitude” and
that was it really. I may re-create it in creative mode in the future thought.
I’ve now shut off my home base to the world and will log in from time to time
to see if anyone has found it since that Lockette has been
removed but my Temple of Solitude will always be there.
Higher view of the temple. |
The temple using Rei's Minimaps large surface map |
So that’s that really, I’ve gone off to play some Star Wars the
Old Republic and of course Battlefield, I’d just like to thank everyonething on
Vancraft for an awesome time and hope to see you guys again.
JD
Probably my favorite shot of the Vancraft server, the lonely path to the red pyramid house, the texture pack really makes it quite picturesque. |
Only the lonely
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