A very Minecraft Christmas to you all, courtesy of Yogscast
JD
My most loved enemy.
Sunday, 25 December 2011
Sunday, 18 December 2011
My Usual Spiel: Test Drive Unlimited 2, return of the obscene wealth simulator
Also Known As: TestDrive Unlimited 2, TDU2: Test Drive Unlimited
Also on: PS3, X360
Genre: Racing
Publisher: Atari
Developer: Eden Games
Also on: PS3, X360
Genre: Racing
Publisher: Atari
Developer: Eden Games
Hello again everyone it’s time for another spiel and this time it’s the next installment of my favorite driving game series ever. The title comment for this review comes from the CVG.com review I read of the first Test Drive Unlimited (TDU) it was immensely funny reading it at first as it was quite true, it was the essence of what the first Test Drive was, pretty much all about cars (and bikes) and I ask myself, has much changed? I guess not, after all Test Drive unlimited is a racing game, and a racing game has cars but this time other features have been made more accessible, but just barely.
I will start with a brief review of the first Test Drive Unlimited which I had the pleasure of playing through multiple times, I first came to read about the game when I was looking to entertain myself with a new driving game. The last one I had played was Need for Speed Carbon which was the second last of the underground car modifying subseries of EA’s Need for Speed (NFS) line of products being released, the last being Undercover which quite frankly I didn’t even notice. So when Shift rolled its way out into the third generation of consoles with its real-life tracks and legal races I decided I’d need to get a (semi) realistic racer that I could get into, I’d been a fan of NFS Hot Pursuit 2 which was an earlier incantation of semi-street racing on large tracks with sports and supercars back in 2002 but I wanted to get away from the NFS series. The other thing I wanted to get into was getting online in a driving game especially in an open-world environment with a bit of multiplayer racing thrown in there as well and Test Drive Unlimited looked the way to go.
Need for Speed: Hot Pursuit 2: Beautiful looking for the time and functional |
The first test drive unlimited shined in its graphical quality, giant open world, customization of avatar and selection of vehicles which includes dozens of cars and sports bikes. I had great fun buying cars of different classes and racing them in events all across the island which as well as normal and knockout races included things like taking models to their photo shoot, car delivery and believe it or not, drug delivery. As well as that you could buy clothes and houses to store your growing collection of cars and bikes. It faltered with its online aspect which was possibly the worst multiplayer system in any recent game I have experienced, the flaming hoops you had to jump through in order to get any kind of multiplayer event organized was ridiculous, at the time I was playing there wasn’t much multiplayer races going on, probably because they were so hard to manage that a lot of people didn’t bother with them entirely. Another very annoying problem was that the friend system was appalling. It was so hard to do the simplest things like marking someone as a friend and even harder to work out who was your friend and whether they were online plus the people who were around you seemed totally random all the time, I tried to meet up with a friend who played the game too and we organized to drive to the same place in the game world but we couldn’t see each other. There was next to no multiplayer interface and you could only chat to people nearest to you with no chatbox and no other chatting tools i.e. whispering which I think is the most basic thing you need for any kind of open world multiplayer.
Test Drive Unlimited 1: Cars and bikes |
It was clear there was a fair amount of improvements to be made on the multiplayer front, but as far as the singleplayer aspect went it was well worthwhile. So when I heard that a sequel was in the works a lot of people had quite high expectations of an improved multiplayer system, as did I to a degree, but somehow I knew that it was only going to be mildly better. I bought Test Drive Unlimited 2 (TDU2) for PC namely because I wanted to focus on online playing and to be honest I would rather rely on typing then talking and trying to hear people through your speakers and/or headset, though now I kind of wish I had bought it for console because the chat system in the game is pretty much exactly the same as the first one. There’s only one chat channel when you’re in the open world and it’s only for people relatively close to you, this changes in the multiplayer matches of course and you can talk to your friends, but I really I found myself just wanting to use the Steam overlay (which doesn’t work by the way cause I didn’t buy the game through Steam) to talk to friends or just playing in a window. You are able to join a ‘club’ (kind of like a racing version of a guild) but I’m unsure of whether this has a‘club chat’ option.
I’d hate to use World of Warcraft as an explanation of how things should work, these games are both old and new but still have great ways of communication, WoW is held up by its mouse related interface of course but it’s a testament to the tools we should have to communicate with each other for example things like a search to see who’s online at the moment, the ability to speak to the one person (aka whispering) the ability to invite others to a group and only speak to the people in that group and/or guild and most importantly have a chat channel which everyone can talk in. The lack of these things make the online world a hollow experience, and of course you could argue that WoW has been out for a very long time and is much more popular and that’s true but there’s no reason why they could not learn from this. Minecraft which is in its earlier stages is an example which has been massively enhanced with hundreds of modifications by a very large community allowing all kinds of chat options as well as tools for playing the game. There’s a reason that these two games either have great text-based communication options already or have good ones added by a modding community , it’s because they were both made specifically for computers and are very popular games with very large fan bases. Test Drive Unlimited 2 sadly is and has neither of those things, this is one of the things I have realized then dealt with pretty much from when I started playing the game and what a lot of people (namely these few) were afraid of and that is the PC version of TDU2 is pretty much a direct port from the xbox360 version. This is mainly noticeable in the interface as the coloured buttons are the shapes of the xbox system controller and the menu system doesn’t have enough functionality and the whole thing have this big and clumsy feel to it, especially when trying to use the mouse to move around, the icons on the main map are way too big as well cluttering it up but it’s functional to some degree.
Notice the XBOX360 (and possibly PS3) resemblant coloured buttons? |
Multiplayer lobby with people in: I don't get to this stage much but it's fun when I do |
At the next intersection, turn left |
The garage/showroom in one of my houses, yes plural |
Tres magnifique |
This is about as animated as the character models get. |
Mah house, I like the 'island' feel |
There has been one DLC (Downloadable Content Pack) so far for the game, this was the Exploration Pack which gave access to both new challenges and new “car wrecks” to find to acquire new cars as well as a few other much needed tweaks. To be honest though what I am waiting for is bikes, I very much enjoyed the motorcycles in the first test drive and now (halfway through my second attempt at the game) I find that they are going to be released in the next DLC packthat has been announced for release around February 2012. Though this isn’t all flowers and roses, there appears to only be 3 bikes two Ducati’s and one Harley Davidson, and there will only be new multiplayer not singleplayer challenges added for bikes. So whoop dee doo 3 bikes, though at least we actually do get a Harley style one I suppose, it seems that bikes were a thing that Eden Gamesnever meant to put in and are just giving bike fans (like me) something to make us shut up. So in retrospect I really shouldn’t complain, I can at least ride bikes soon, but due to all the restrictions on the singleplayer races (and the removal of the no class requirement races) it doesn’t look like I’ll be using the bikes in the singleplayer races at all. Also I sincerely hope the new cars that come with the pack will fill up the A classes with not many cars too choose from, though I doubt it as they look to be mostly superfast A1/A2 style machines and I also hope that the new clothing stores have less freakin silly looking clothes.
Hoodie and blazer? I blame the Rappers |
Or hey just ditch underclothes altogether |
Epic shoes, I just noticed she's wearing legwarmers with high heels |
The new island of Ibiza, the blue lines are the highways that i've traversed, zoom in further and you can see more roads |
JD
Caution: Multi-millionaire insensible tourists in ridiculously powerful cars ahead.
Wednesday, 7 December 2011
The Past and Times of Yore: WC3, The Founding of Durotar
For completion’s sake I have recently finished the Warcraft 3 Frozen Throne expansion bonus Orc campaign named “The Founding of Durotar”
The Founding of Durotar, Campaign Menu showing Rexxar and Misha |
This decision basically came from questing and exploring in World of Warcraft specifically where I was either thinking about the new areas that had come in cataclysm and/or thinking about the events that occurred between Warcraft III (WC3) and World of Warcraft (WOW). The Orc campaign in WC3 was mainly about them landing on the continent of Kalimdor in the area which would soon be known as Durotar with both their alliance with the Tauren and Darkspear trolls and continued struggle with the humans. Speaking of the Darkspear Trolls, there was a custom campaign that Blizzard made to show off that part of the WC3 Map Editor. It detailed how Thrall met Sen’jin (and Vol’jin) when the Horde reached the Broken isles on the way to Kalimdor, however this campaign although being ‘bonus’as well was only selectable from the ‘skirmish’ game screen as it was not an actual campaign .
Rexxar and Thrall in an in-game cinematic in the first chapter |
The Founding of Durotar, takes a different approach from the usual WC3 RTS style, instead of commanding a whole army, you played as a small group of heroes, the most prominent being Rexxar, who is a half orc/ogre hybrid of the Moknathaal and is also a BeastMaster which in turn is one of the neutral heroes available from the Tavern. Rexxar by chance runs into the Orc Leader Thrall while he is building a new nation for his people and eventually leads the horde army against the bulk of the human Kul Tiras forces led by the staunch hero of the second war Admiral Daelin Proudmoore. During his quest he meets various other characters who are also able to be played some hero units some not. One of the purposes of this campaign was to let you play the existing predominately horde related heroes and units again as well as introduce you to the new horde hero and units as well as some new neutral heroes as well, as shown below.
Rexxar, Rokhan and Cairne Bloodhoof in the final chapter of The founding of Durotar |
Heroes
- Rexxar (Beastmaster)
- Misha
- Rokhan (Shadow hunter)
- Nazgrel
- Drek'Thar (Far Seer)
- Chen Stormstout (Pandaren Brewmaster)
- Samuro (Blademaster)
- Jaina Proudmoore (Archmage)
- Cairne Bloodhoof (Tauren Chieftain)
Units
(Taken from WoWWiki)
Playing through levels in control of a single hero is something really wanted to do pretty much throughout the whole of WC3, I even went so far as to customise multiplayer maps via the WC3 World Editor so I could play alongside the computer with a single hero unit, this idea was also picked up by the makers of the custom map Defense of the Ancients (DOTA) which became wildly popular. Basically what Blizzard were trying to do with this type of gameplay was to use the Orc Campaign in the expansion as a player introduction to the single unit questing adventure style of play in WoW as the Orcs didn’t exactly have a huge part to play in the Frozen Throne storyline anyway. Going back and finishing this campaign also answers a lot of questions and gives some insight of what actually happened between the finish of the Orc campaign in WC3 and the start of WoW, for example it explained who Rexxar was, how Durotar was claimed and Orgrimmar built and how Ogres and Tauren and many main characters appear in the WoW today, also it explains about Admiral Daelin Proudmoore and where Kul Tiras had been this whole time, though technically their island home is yet to be added to WoW.
Admiral Daelin Proudmoore, as he appeared in WC3 in the final chapter |
Anyway It was a good experience, even though I got a bit impatient at the end and just wanted to see what happened, I played almost the entire Warcraft series of games from start to finish and have accumulated a broad knowledge of the Warcraft universe. I do like informing people of lore they may have missed out on especially when they may not have played any of the previous Warcraft games as it is a lot to learn by having WoW as your first ever Warcraft game. Saying that though a lot of people never bothered playing the singeplayer of many of the previous Warcraft titles, sometimes this can get annoying like for example people who ask things like where the Dark Portal goes to even after The Burning Crusade expansion had come out.
Anyhow, It was great to finally finish off this last bit of Warcraft 3 as I for one enjoy lore a lot and finding out more about the Warcraft universe is exciting to me whether it’s reading a book, the internet or playing an old game.
Until we meet again, know your lore,
JD
Rexxar, Misha and his Quillboar and Hawk as they appear in World of Warcraft |
this land cannot be tamed….
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