Publisher: None (Open Source)
Developer: Dave Fancella ("Lucifer"), "epsy", Fred ("Tank Program"), Jochen Darley ("joda.bot"), Luke Dashjr, Daniel Harple ("dlh"), Mathias Plichta ("wrtlprnft"), Manuel Moos ("Z-Man")
Platforms: Linux, OS X, Microsoft Windows
Players: 1 and Online
They say that games based on movies are never good, though there are exceptions the obvious being Goldeneye 007 on the N64 of course. The tagline of Armagetron quite simply is "A Tron clone in 3D." though it was never meant to be a full story-driven gaming representation of the famous movie Tron. It was actually based on section of the 1982 arcade game of the same name by Disney Interactive Studios, which consisted of 4 subgames one of which being a representation of the ‘Light Cycle’ sequence from the film albeit in a format akin to the snake concept which the original Armagetron game was based back in 2001. The game has now evolved into Armagetron Advanced or simply Armagetronad which now features 16 player mayhem, with highly advanced AI, network game play, and of course all in a 3D environment and is available on a multitude of platforms including Linux, OS X, Microsoft Windows, AmigaOS 4 and OpenBSD as free and open-source software. The game also has a decent online community with a Wiki Site and Forum.
|A classic game with bots|
|A basic way of "boxing" or "speed killing" an opponent|
|I accidentally crash into myself :(|
I’ll talk now about customization, almost anything in the game can be customized though I usually just stick with customizing the area and my cycle. There is a few things abound the arena that can be changed, you can add effects such as digital clouds and mirror effects which are a nice touch or you can make the game look as basic as possible to reduce your fps. The only thing you can change about your cycle is it’s colour which includes the colour of the wall you generate and of the cycle itself, I liked to choose a colour that is not currently being used by anyone else to make the match nice and colourful hah. The graphics in the game are fairly simple as you can see, you can run the game in your desktop resolution which is good, there is no music only the humming of the Light cycles and sound effects for turning, grinding and crashing. I had some fun with changing the size of the area and the speed of the game, it seems that the faster you go the more the game zooms out I guess so you can see where you are going.
|A tiny arena|
|A very large arena :D|
|I had no idea what I was doing in this multiplayer match XD|
|This is supposedly a Labyrinth server but it was bloody impossible|
Some footage of me playing multiplayer and singleplayer Armagetronad including what I think is Fortress mode.
I just wanna ride my Light Cycle