|Gonna get either my tyres slashed or a haircut here.|
|Ah the flower of completement, always so far out of reach.|
This coupled with the very popular and essential level editor led to some quite crazy level designs and even Elastomania teams and tournaments.
A fairly silly elastomania custom level.
Team NSB Movie
So as you can see such an odd game became quite serious for some people, not for me though, it was just something for me to do while relaxing between study and also when I had nothing to do and needed to kill some time. The best part about it for me was probably the simplicity and the physics, you need to quickly work out what angle to need to push to be able to reach the platform or land correctly. I loved hanging upsi-down while riding along facing backwards then coming off the rail and throwing myself forward so I land wheels down. It was a such a simple concept to start with but the player (and players) made it so much more with styles of playing, best times and new maps which again proves the old saying that a good community improves a game’s longevity and popularity.
I can’t really explain the greatness that is Elastomania by
way of words movies and pictures you just simply have to try it for yourself, this
game kept me occupied when needed for a long time, I could play it again and
again, even just the first 8 levels of the demo before I got the full game.
Although I have gone on to other things, it’s hard to describe what kind of
game it was the best of, I guess it was the best when-not-at-home, non-browser
game that I’ll never forget.
|A 'spiral' styled level, their quite popular|
|Ahh simplicity at it's best|
How do you like them apples? very much sir thank you