Friday, 7 October 2016
The End of Mondo Exploito
Hi all,
My friend Dave did a shoutout to my blog way back in 2011 and I gave a shoutout to his. But now his (new) blog Mondo Exploito is closing due to him moving to Japan, so check it out for what little time it has left. Mondo Exploito is all about "Celebrating Cinema's shame" as in what you call "Good" bad movies think classic, underground, horror, all, those kinds of things.
JD
Friday, 30 September 2016
My Usual Spiel: Natural Selection 2, a superb example of the Hybrid-Genre
Release Date: October 31st 2012Genre: First Person Shooter/Real Time Strategy
Developer: Unknown Worlds Entertainment
Publisher: Unknown Worlds Entertainment
Platform: Microsoft Windows, Linux
Players:Online Multiplayer
Classification: T (Teen)
I’ve decided it’s time to actually try to review some of the various games I play at LAN parties, most of which are fairly simple and have no singleplayer mode and so only get played at LANs themselves these games include the likes of Insurgency, Rocket League, Flatout 2, Screencheat, Armagetronad, Gang Beasts and many others. I’ve realised that I haven’t considered reviewing these games as I play them so sparingly and will also have to slot them in between my other reviews of games that I have been playing in an orderly fashion at home. I was at the Bluewire Lan in Diamond Creek a while ago and we went back to an old favourite Natural Selection 2 which we played quite a few sessions of during the course of the LAN so I thought it was sufficient enough to warrant writing a review, so here it is.
The introductory video that appears at the start of the game.
Natural
Selection 2 (NS2) is a multiplayer team-based shooter that combines the
shooter/fps style with a strategy (RTS) game. The first time I played was a
while ago (as the game did come out in 2012) At first I was a bit confused
about what was going on but then got the hang of it as the game is a bit
different from your usual FPS (first-person-shooter). Before we get into it
though I will go through a bit of backstory which I’ve only found out recently.
The first Natural Selection
(NS) was a mod for Half-Life along
with the likes of Team Fortress
and Counter-strike
and although it didn’t quite reach the levels of fame that those two have it
was still very popular in its own right and popular enough to spawn (heh) a
sequel. I’ve never played the original but it looked amazing especially for a
mod though the sequel is obviously much better as it was built from the ground
up as a full game.
The original natural selection mod for Half-Life
I was able to piece together a brief storyline for the game
from the Frontiersman
and Kharaa race overview
pages on the Natural
Selection 2 Wiki. Basically the Frontiersman are a cross between Starcraft’s Terrans and the Alien series Marines
created by the current Government of Earth to destroy the Kharaa which are
quite similar to Starcraft’s Zerg
race as they have the similar traits including the use of the green creep-like infestation
that spreads as the Kharaa infest more areas and the practice of assimilating
other races. Though the storyline pretty much ends there as there is no
singleplayer aspect to the game it is basically wholly multiplayer which was it
all the mod was and all it needed to be really. At first glance the game is
basically Marines vs Aliens in fairly futuristic space installations including
abandoned mines, troop outposts, laboratories, biodomes and space stations,
featuring fairly condensed spaces of tunnels and corridors with limited large
open areas though there is much more to it than this.
It’s interesting how the game forces you to do the tutorial
before actually going online and playing, whether this is a good or bad option
I’ll let you decide. I had no qualm with it as whenever I went back to playing
I always needed a refresher course, and also it at least stops people coming on
to play who have absolutely no idea what they are doing though it is a bit
annoying when you’re at a LAN party and everyone has already played it before
but has to go through the damn thing again. Once I started playing I was
actually glad I did the tutorial as the game itself is much more complicated
than most FPS games, at the start you have the classic “ready room” where you
choose whether to go on the Marine or Kharaa sides or choose one at random
often by running through doors or jumping down holes.
Each team starts on
(relatively) opposite sides of the map with just the basic structures and
resources, the early game usually focuses on securing resources, while the late
game focuses on advancement of technology for the marines and higher lifeforms
for the aliens. This Marine and Alien Commanders
are probably the most pivotal point of a side and having a good or bad
commander can make or break the game contest The commanders are the lifeblood
of the side and team cannot function properly without one as they are
responsible for the building of structures, collecting of resources and
researching of upgrades. To explain the way it works I’ll use the marines as an
example as they are a bit easier to relate to, to start off with one player has
to jump into the Commander
station to become the commander, this often involves people either fighting
for the position or no-one wanting to do it so someone gets in and does it
poorly, I’ll admit I played on an “newbie” NS2 server so that may be why,
though I can’t talk really.
![]() |
| Loading screen with map of the "Veil" zone, the bits in organge are shortcuts only the smaller Kharaa races can use. |
![]() |
| The Marine tutorial, very annoying to some, fine by me |
![]() |
| The Veil level ready room |
![]() |
| "Let's go team! hut hut hut...." |
Once the commander is inside it becomes similar to the
Battlefield series Commander feature,
they can see the whole map in a top-down perspective and are able to place
‘blueprints’ onto the map for stuctures like extractors for gaining
resources, Sentry guns
for defence and power
nodes for powering structures which marines can use their Build
Tool to create, thus expanding their territory and gaining more resources
to use for upgrades. The upgrades are provided by structures like the Armory and Prototype
Lab, all marines start with a basic Assault
Rifle, Pistol
and Switch-Axe
but can upgrade to things like Shotguns and Flamethrowers and the
prototype lab gives access to fun and powerful tech like the Jetpack and Exosuit.
Marines can request healing and ammo from the commander who can place it on the
map, they can also repair structures and exosuits with the Welder. As a
marine you generally follow your commanders order of what to do and where to
go, you help secure resource nodes throughout the map (for extractors) build
and expand and defend against the attacking Kharaa eventually working your way
to destroying the hive, if the command station is destroyed then the Marines
lose.
A shortish match I played on the Frontiersman side on the newbie server, we didn't do very well unfortunately.
With the alien
Kharaa race things are slightly different, the Kharaa main structure is the Hive and they differ in the
fact that while the marines are basically the same apart from the gear that
they have the Kharaa units are drastically different from each other. For
example the Skulk
is a basic lifeform and can run along walls and ceilings and through certain
parts of the map where only the smaller Kharaa can crawl through such as air
vents and large pipes which gives the weaker Kharaa units a chance to ambush.
The Gorge on
the other hand is a support unit and can heal other Kharaa and create
barricades and summon smaller Babbler
aliens to assist it in battle, the most powerful Kharaa unit the tank-like Onos which can
demolish structures and take on marines in Exosuits with ease. Instead
of upgrading their hardware like the marines the Kharaa units can Evolve with things
like improved armor (carapace) and regeneration, they also have stealth
abilities for ambush and surprise attacks and can use parasites and the Aura ability
to detect nearby marines and exosuits on the map. The Kharaa main base and
expanded areas are covered in Infestation
which is a green/brown ooze in which the Kharaa commander spreads to different
areas using Cysts
in order to reach resource nodes and create Harvesters. The Skulk
and Gorge units also have a unique trait, as they both attack by biting or
spitting with their jaws so the first person camera is actually inside their
mouth making biting and spitting much easier and also being so close to the
ground gave you a more stealthy feel.
Playing as the Kharaa, didn't do to well that time either XD
Playing as the two
races requires different thinking, the Marines have the firepower advantage
especially early in the game and are best at frontal assault while the Kharaa
excel at stealth and ambushes as they have abilities that make them less
visible and silent and can use shortcuts in the level where the marines cannot.
The Kharaa have more units and structures but ultimately each side does not
have an advantage over the other, after playing the game for a while you
realise both sides have their own version of an ability or feature for example some
are the same thing for each side such as the Phase
Gate and the Gorge Tunnel though some are slightly different as the
Observatory
detects enemies for the Marines and the Sentry gun is for defence. But
with the Kharaa the Hydra is a detector and also acts as a turrent shooting spines
at enemies and additionally they have the Whip for more
close-range defence.
This mirrors most modern RTS games with each army being
the same but slightly different somehow balancing out so no side has an unfair
advantage. I’ll say it now teamwork and communication with a bit of leadership
is the key to victory, though this is true with almost any type of team
competition it is especially true with Natural Selection as one player cannot
carry the team (such as in DOTA 2) and the team cannot rely on points and kills
for the win (Battlefield series). Venturing out alone is a sure fire way to be
quickly killed, I found myself following at least one other person in order to
have strength in numbers and enjoyed following the orders of the commander and
responding to teammate alerts as when the match was over, win or lose I could
tell myself that I had done the right thing.
The controls in the
game are basically the same as your standard FPS, usual controls to move,
interact shoot and use abilities and a button for the map. The only difference
for the Marines is when you are in an exosuit but for the Kharaa, choosing a
different lifeform makes drastic changes in movement, for example Skulks are
very agile and run and jump much faster than the Marines, the Lerk is a flying
unit that can zoom at great speeds and excels at hit-and run and damage over
time and the Fade
is a stealthy ground unit that can kill very quickly then stealthily escape,
though both of these lifeforms are low on health and must avoid attacking
directly. It’s difficult at first to work out which button is for upgrading and
evolving etc but gets easier over time.
Having come out in 2012, Natural
selection 2 does not have the best graphics to offer but looks good enough for
what it is, the locations looks pretty damn good and I like the fact that they
are non-mirrored and all of the spawn points are not so obvious. The detail on
the locations is pretty good, I love the way the infestation (I had to resist
saying ‘creep’ there) spreads through the level, the design has a very Aliens
mixed with Dead
Space feel although not quite as tense obviously as the action is quite
fast paced, on looking at the map list for the first
time I had no idea there were so many of them but I like the theme to each
level. The detail on the aliens and marines is pretty good the marines are all
starship troopers style and the aliens are both ugly and fearsome looking and
are multitude of colours. The sound and music in the game is on par with the
scene with tense music playing over gun blasts, explosions, screeches, munches
and roars, one of the most memorable sounds was the screeching of the Hive when
it is being attacked, made my damn skin crawl.
Although it works perfectly well online, my favourite place
to play Natural Selection 2 is at a LAN party if you have enough people to can
be heaps of fun, yes everyone hears your communication but that’s the way it
goes, I’m proud to say it’s one of my favourite games to play at LANs, the
first-person shooter mixed with real-time strategy works really well, the only
drawback is the learning curve with the Commander mode which I admit the forced
tutorial gave you a general idea of what to do I was still a bit overwhelmed
when in the seat myself, it just cements the fact that to be effective you need
a commander who at least has an idea of what he/she is doing.
![]() |
| A gang of Skulks near a resource harvester |
![]() |
| Always travel with a friend |
![]() |
| A great piece of artwork with a marine in an exosuit taking on an Onos |
![]() |
| The alien hive with the signature Skulk mouth-cam |
![]() |
| Me as the Kharaa Commander, this was shortly before we were overrun XD |
JD
8/10
Things I liked:
Great mix of FPS and RTS elements.
Heaps of fun to play at LAN parties.
Greatly rewards teamwork.
Good balance of similarities and differences between
races/sides.
Things I didn’t like:
Steep Learning curve for Commander mode.
Need at least 8 a side to make things interesting.
Requires good teamwork.
If you don’t have a good commander you’re gonna have a bad
time.
Natural Selection 2 Launch Trailer
Hey kid we heard you like RTS, so we put some
RTS in your FPS
Tuesday, 26 July 2016
The World of Alphabui - A Great Veteran's Return, Monks, Goblins and Pandas again
Well I never thought I’d be writing another of this post
topic, particularly because the last
one I did is from 5 years ago and as you know, I am firmly entrenched with Star Wars the Old Republic (SWTOR). And before
you ask no this isn’t because of the Warcraft
movie, I have seen it and enjoyed it, I actually did this in January and
February this year so it was well before it came out.
But to be perfectly honest I had always wanted to go back,
back to the familiarity of almost 5 years of playing, you’d think it’d be kind
of comforting you know, but with all of the changes, it wasn’t really. I’ve
mentioned before all of the things that World of Warcraft has over SWTOR, the
massive number of beautiful animal mounts,
the almost perfect dual
talent specialization system and mostly importantly the Australian
based servers which I was excited to try out to see the difference.
Possibly what I really needed was to go back to the good old medieval style,
yes SWTOR is great but all the futuristic techy items and ships and planets get
to me a bit sometimes and all I want is to run through a beautiful forest glade
or even a ruined castle, throwing fireballs or wielding a cruddy sword and
shield, of course I do have Skyrim (and soon the Witcher) for this but it’s a
bit of a different game.
I suppose you can say I’ve been looking for an excuse
all this time and that excuse came when I met someone who had a keen interest
in the game and that inspired me to delve back in, in an attempt to play with
them. Firstly I had to update my account as I suspected I only had up to the Cataclysm
expansion as this is where I had previously left off but strangely enough all
accounts had now been freely upgraded with Mists
of Pandaria, So all I had to do was purchase Warlords
of Draenor then I’d be fine, so I did. With my Battle.net account details
updated I then copied my friends game across to my machine so the update would
be faster. I had saved my WTF profile folders but decided to start anew this
time but I did use them to remind myself of all of the “Mods” I used to use, I
then installed the amazingly awesome Curse
Client which makes installing and updating your WoW mods an absolute
breeze, it appears to be compatible with Skyrim and Minecraft now so I must try
it out for those.
I logged in and had
a look at all my old characters and oh man the nostalgia, I noticed that pretty
much nothing had changed, they were all still there, everything was all fine
after all this time, I guess no-one’s going to hack your account if it’s not
active are they? Unless of course they log in to your Battle.net account and
subscribe for you but that seems unlikely. I was trying to think how I’d go
about choosing an oceanic server then I realised I already had all of my
alliance characters on the Nagrand server already. I don’t remember doing that
but meh, it was good enough because now I could make my Human Monk, yes a human Monk because my warrior always looked the
best of my alliance characters with the armor looking like they fit already
etc. You could argue that I should have made a Night elf Priest as I’d never made either of them but of
course my desire to create a Monk was greater and yes I haven’t made a Gnome
either but I don’t think I’ll ever make one. So I made a Monk and started out
in good old Elwynn Forest,
man it felt so familiar like I’d done it heaps of times before but I really
hadn’t because on my warrior I ran from Elwynn into Stormwind, caught the Deeprun
Tram to Ironforge then ran to the Dwarf starting area in Kharanos, all
this just to be able to ride a giant
goat of course that reputation requirement is now gone I think.
Anyway so I
first had to get my mods set up and working and I actually used my warrior to
test them out I had all the old favourites including:
I do some questing in Westfall with the Monk which include this harvesty machine thing.
Instance quest givers are now thankfully inside the instance itself allowing you to pick the obligatory “destroy all bosses” checklist one and any others though it does make it a bit jarring when you’re trying to read the quest text and get involved with what’s happening in the instance when everyone else is already halfway down the first hall of enemies. And speaking of that everything goes so goddamn fast now, it got to a point in Wrath of the Lich King that no-one bothered with crowd control (or CC) anymore they just let it rip and even more so now, the other thing is because everyone else has Heirlooms which in case you didn’t know are pieces of armor that scale with your level making you pretty damn powerful, so powerful it seems that a whole group with heirlooms can plough through an instance with only two dps.
I spose this isn’t too bad but the other
problem is there’s not enough in the earlier majority of zones it’s only saved
by Blackrock spire having 3 and you can only do them once otherwise your XP
gets out of whack and I can’t help but think about all of the cool gear you’re
missing out on but I guess you can just buy some with all that quest gold.
Really makes me appreciate the SWTOR data crystal reward currency and the
level-sync system.
So in any case being a Monk wasn’t bad, I enjoyed using the Zen Pilgrimage Spell
that takes you to the Peak of Serenity to learn new skills, similar to
how Druids go to
the Moonglade.
But to be perfectly honest I didn’t want to keep playing, by doing too many
dungeons/instances I had gained way too many levels and had to go directly from
Duskwood to Eastern Plaguelands where as soon as I got to level 40 I decided
that was it. I told myself before that one of the things I wanted to do when
going back to WoW was try the Goblin and Pandaren starting areas so I decided
to just do this and be over with it.
It was during this time that I actually thought I may try
getting my Horde characters over to an oceanic realm for free, yes that right for free. The reason was that back in
October 2014 the Australian-based servers had been announced
and also a two week window was offered to players to transfer their characters
to an oceanic realm, but of course as I wasn’t playing then I missed out on
that. So I thought, what the hey?
There’s no harm in asking if I could transfer all of my Horde characters to an
oceanic realm too, so I put in a ticket and sure enough they accepted the
request and transferred my characters to the Nagrand Realm. Of course there was
one big issue, I had forgotten that there was a limited number of character
slots (10) so basically there wasn’t enough and two of my characters were left
on Silvermoon US as they couldn’t fit.
Originally I was going to level up a
bank alt and send them across with all of my bank items, but since I had two
characters still available on Silvermoon, I loaded them up with all of my bank
items and replied back to Blizzard. Basically I said that not all of my
characters were moved and wondered how they made that mistake of not knowing
that Nagrand wouldn’t hold them all and some would be left behind, so they said
they could transfer the remaining two but they did to another realm which
didn’t help, eventually the issue was partially resolved but them transferring
my remaining two characters to the Caelestrasz realm as this and Nagrand are
now “connected” in a way that you can send mail and group and be in guilds with
players/characters from that different realm their names are just marked as
Hbui – Caelestrasz for example.
![]() |
| Pandaria! |
![]() |
| Nuthin like goin back to your roots eh? |
Unfortunately though when I went to create a character my
friend played on a Korean server where I couldn’t join as I had an oceanic
account and could only play on the US and AU servers, we mucked around with
accounts trying different things but unfortunately it wasn’t going to work so I
decided I’d just play the same game with her but not together and I guess this
was ok because we had very different playstyles. She basically liked to
powerlevel with her friends and farm instances for gold and items, she did
raids and instances but mostly lower level ones to breeze through them and
obtain all of the gold and items in stark contrast to myself who does things
slowly and casually taking in the content. I couldn’t watch several times when
I saw her and her friend kill several well-known raid bosses including the Lich King himself as if it
was nothing, just the two of them going at it, then during the interval before
he was finally defeated she remarked that she had to wait so long, like
goddamn, I haven’t even got to see most of those bosses and the events and
cinematics that happen with them and being a lorewhore myself (hah!) I couldn’t
see how she could skip them. So I don’t think I could have kept up with her
anyway. In any case, there were a few things I wanted to do if I ever went back
to WoW, see the Goblin and Pandaren starting areas for one, create a Monk, and basically see and experience all of the changes that
have happened on an Oceanic server of course.
![]() |
| Ahh Westfall so rustic and beautiful |
![]() |
| Oh man that latency |
Deadly
Boss Mods: Which is split into different packages now otherwise it’d be way
too huge, but I was impressed of how it worked with just normal world dungeon
bosses.
Recount:
Good for checking how bad I am XD.
Altoholic:
Always a favourite, allows you to see what items your alts and wearing and what
things they have in the bank plus a whole lot of other stuff.
Auctioneer:
Very useful for creating Auctions, does all of the undercutting work for you.
Move
anything: This was very powerful, it enables you to move, scale, hide and
adjust transparency of just about any screen element in WoW. It was pretty much
like the SWTOR UI adjustment screen except a bit more powerful, it even allowed
you to remove the graphic around the bottom action bar allowing me to see much
more.
Bartender:
User this for extra support with actionbars and includes much more of them.
Monkeyquest:
Used this at first as it was a minimal and pretty cool looking quest tracker
but then I realised that some quests needed you to click the quest tracker to
finish or continue a quest and this one didn’t allow you to do that so I
removed it.
Tiptac:
Moar item info!
Mapster:
Better and moveable map.
So I played and got used to the Monk moves reminded me a bit
of combat Rogue abilities, I suppose the two classes do have a certain
connection with one just using weapons a lot more, I remembered in Diablo that
I didn’t end up finishing it with my Monk because there seemed to be not enough
distinction to which abilities he used his weapons with and which ones he used
his hands or feet. But in WoW it seems to be different as you always seem to
use your hands and feet apart from your main attack where you can use your
weapons. The abilities weren’t too hard to get used to, a bunch of kicks and
punches mixed in with weapons and chi attacks, I had this AOE cone ability
called Fists
of Fury which did a huge amount of damage while stunning the enemy, while
performing it my character stood with his front foot forward rapidly punching
the air in front of him, it looked absolutely ridiculous but was very powerful.
I was also glad to see that Monks actually did have Auto-attack
despite being announced that they wouldn’t, you auto-attacked with your weapons
but you could use the Jab ability to hit with
them too. The new talent
system wasn’t too hard to get used to, as simple as it was, it’s most
definitely based on the Diablo system of having the talents organised into
sections. Having getting only to 40 during my Monk’s run in wow I only got the
first two talent tiers, one being increasing mobility, the second being various
abilities involving ranged Chi energy attacks which were great to finally get
as unlike the Warrior and Rogue who have the ability to use Thrown weapons, Monks having no
ranged ability at all in the early game, so you could understand I was grateful
to get this, I first used Chi Burst but then switched to Chi Wave as
you could target enemies in the air and it also bounced around healing allies
or damaging enemies.
So I did Elwynn Forest
then Westfall
and took on the Defias Brotherhood which actually had quite a
good story with an “oh wow” moment this time. As you may know since Cataclysm starting quests in
an area requires answering the “Hero’s Call” or “Warchief’s
Command” board for that particular zone and then get sent to the initial
quest giver, quite the departure from the times where I used to run all over
the zone grabbing all of the quests I could find, it kind of works out better
as the zone has its own story sort of like SWTOR has the planet story arc as
well as your class story. The very first instance I did was the Deadmines, and boy this is
where my appreciation of the current World of Warcraft really slipped. It was
easy to get a group of course as the Dungeon Finder now
include searches through multiple realms so increases the pool of players
exponentially though the way in which the instances are run was disappointing,
firstly this may be me just complaining but when the group forms I’d much
rather we get sent to the meeting stone then have to find our way into the
instance which used to be great fun battling to get to the actual portal but of
course now with inter-realm LFG that wouldn’t work as the meeting stones are
outside the instance.
![]() |
| Altoholic, one of my favorite ever mods, being a serious alt maker myself. |
![]() |
| Monks, experts at fishfighting, getit? FISHfighting? XD |
![]() |
| Learning some new Monk abilities |
I do some questing in Westfall with the Monk which include this harvesty machine thing.
Instance quest givers are now thankfully inside the instance itself allowing you to pick the obligatory “destroy all bosses” checklist one and any others though it does make it a bit jarring when you’re trying to read the quest text and get involved with what’s happening in the instance when everyone else is already halfway down the first hall of enemies. And speaking of that everything goes so goddamn fast now, it got to a point in Wrath of the Lich King that no-one bothered with crowd control (or CC) anymore they just let it rip and even more so now, the other thing is because everyone else has Heirlooms which in case you didn’t know are pieces of armor that scale with your level making you pretty damn powerful, so powerful it seems that a whole group with heirlooms can plough through an instance with only two dps.
![]() |
| Deadmines gettin wolfy |
The reason for this was because I was actually doing
dungeons to gear up, and being new to the class and returning to the game, I
had to look over the various pieces or armor that dropped to check if it was
good for me and also check my quest objectives were being met. This combined
with the fact that the rest of group who were obviously heirloomed up, had done
this instance maybe 200 times already and didn’t need to bother, and were
destroying the instance at a frantic pace, is why I didn’t really get a change
to do much DPS at all, it was laughable and I wonder why I wasn’t kicked from
the group but I guess I remained just competent enough for them to not notice,
or maybe they just didn’t care. Even so I when I looked at the recount DPS
meter and saw that I had done about 5-10% of the DPS was kind of disheartening.
Another thing was the massive amount of XP that you had, WoW hasn’t got the
level-syncing to the zone that you are in that SWTOR has so if you do too many
instances you’ll find that you level up and your quests go grey pretty fast,
which kind of sucks if you are enjoying the quest storyline in a certain zone.
I guess if you really like questing in the zones you can only do an instance if
it ties in with the zone you are in currently, such is the case with Westfall
and the Deadmines, though I tend to progress through the zones that are nearest
to me that make the most sense i.e I’m a human so I will do the human lands
first. So on the Eastern Kingdoms Continent I would do in order Elwynn Forest, Westfall, Redridge Mountains,
Duskwood, Northern
Stranglethorn, Cape of Stranglethorn, Western Plaguelands,
Eastern Plaguelands,
Badlands, Searing
Gorge, Burning Steppes and finally The
Blasted Lands, so even if I did all of them negating the fact that I may
have to skip some from doing instances with others etc gives me 8 instances to
choose from, Deadmines,
The
Stockade, Scholomance,
Stratholme,
Uldaman, Blackrock
Depths, Lower Blackrock Spire and Upper Blackrock Spire, 3 of which being in Blackrock Mountain
and are about the same level range.
![]() |
| Taking on Lord Vyletongue in Mauradon |
![]() |
| In Redridge Mountains on my new Grey Ram, it seems the faction and race restrictions have been removed for all mounts. |
![]() |
| Zen Pilgrimage to the Peak of Serenity |
![]() |
| Training with Master Taran-Zu |
![]() |
| My Alliance characters on the Nagrand server before the move |
Not the best outcome, but it’s functional, what I really
should have done was tell them to dump all of my Horde characters on a random
Oceanic server and left it at that because unlike SWTOR you can’t send mail to
the other faction in WOW. Another thing that sucks is all of the bags on my
Bank alts were soulbound so I couldn’t send them over and had to vendor them
which sucks majorely as they would be so useful when setting up again and I
spent heaps of time (and money) creating them. But it doesn’t really matter
anyway as I don’t think I’ll be going back unless SWTOR goes down.
Ok so I then started a Goblin, and of
course because I wasn’t really going to be playing this character I didn’t want
to make him a Priest, so I made him a Warlock , why
not? I had actually tried creating my Rogue as a Goblin
but when I found out the Goblin starting area wasn’t the same “You have now
come of age, start your trials” thing I didn’t fancy it. And I still don’t
really, it’s so far removed from the traditional fantasy medieval theme that
WoW has it was almost ridiculous, in fact it was ridiculous, so I’ll explain.
The Goblin starting area is on the island of Kezan where you are
apparently the second in command to Trade Prince Gallywix and are poised to take
his place and you have all these staff and assistants and your get a goddamn
car where you drive around and pick up your friends, compete in a football
match, go to the bank, the have a party that is crashed by pirates. Goblin
abilities are pretty entertaining, they have [Rocket Jump] which is good for launching
yourself down hills and [Rocket Barrage]
works as an extra ranged ability, you can also call in a [Pack Hobgoblin] to get access to your
bank for 1 min. I think I actually got far enough to get the Metamorphosis
ability for Demonology which was pretty cool as I’m so small and I also noticed
when goblins throw fireballs/shadowbolts etc they “bowl” then underarm lol.
Oh yeh, Goblin Racecar, this is just getting ridiculous.
The island of Kezan has seen better days with contaminated
brown soil and patches of brown grass
with metal buildings and machines everywhere like some kind of
industrial revolution dysotpia. So eventually after searching through mines and
sneaking around and other stuff the volcano on the island erupts because of you know who, doing you know what and you have
to get the hell out of there on Gallywix’s private yacht no less. Following a
short scene where you are shot at by the alliance navy you wind up on the Lost Isles
which is another zone you can only get to when starting a goblin, it’s quite a
change from the isle of Kezan, full of lush jungles. It’s here where you first
meet the Horde, specifically Aggra and eventually you end up saving Thrall himself. You also deploy
the ridiculous Town-in-a-Box,
run into the curious new Pygmy
race and also the Naga are
around too, I enjoyed the Vicious Vale section although it being quite
ridiculous, the whole story there was pretty ridiculous.
You eventually defeat
the Pygmy’s who are abducting goblins and turning them into zombies by
defeating their god Volcanoth and join the Horde in the Fight against the
alliance in an aerial battle which was quite spectacular. You then join with
all your friends and set sail for Durotar and are tasked with delivering a
message to the current Warchief Garrosh Hellscream
yes Garrosh as some of you may know he’s not around anymore but funnily enough
he’s standing off to the side with Vol’jin on the throne, but
anyway I guess that’s just because of the lore. So after meeting the Warchief
you supposedly go off to Azshara
as that’s the logical step, I should know I’ve done it on my Troll Rogue and
there are goblins everywhere, they’ve taken over the damn place even sculpting
the entire zone into a giant horde
symbol.
![]() |
| The Lost isles sure are beautiful, man that's an ugly mug I have. |
I set off to free Thrall from the Alliance.
So that was the Goblins, there was only one thing left to
do, yes to my brothers chagrin I made a Panda! or Pandaren (pronounced pan-DA-ren) yes I made a lovable but fierce
looking ginger Pandaren with orange fur and big sideburns and a mohawk and
after much deciding I made him a hunter as that’s what my second character was.
Pandaren hunters also start with a crossbow weapon and a turtle as their pet, which is
pretty cool but I don’t really fancy it, I liked starting off with nothing
other than a short blade like the rogue used to have, I mean before cataclysm
one of the purchasable weapons in the orc starting area was a piece of wood
with a goddamn nail through it lol. As a Pandaren you start on the Wandering Isle aka
Shen-zin Su the great turtle, yes it’s a gigantic turtle about the size of a
small zone, and man is it pretty with bamboo and asian-style buildings and yes
it’s basically WoW meets Kung-fu Panda and yes I’ve been over all that already
in a previous
post.
You start off at the Shang Xi Training Grounds where you meet Master Shang Xi
and get on with your training, it’s kind of weird being anything but a Monk
with the Pandaren starting area just as it was very odd being a Druid in the Worgen starting
area specifically because you weren’t Worgen yet and had no contact with the
Night Elves. But in any case it looked great and was fun, I named my Turtle
Sidun after that town in the middle east and went off to train and of course
find out what was troubling the land, Pandaren males are quite portly and I
don’t know how they run with that belly and those legs as they sort of galomp
around haha.
On the way you meet Aysa Cloudsinger
of the Tushui
and Ji Firepaw
of the Huojin
who have conflicting styles but get stuff done nonetheless. I enjoyed running
along ropes and jumping across posts and getting turned into other animals in
the Singing
Pools, the centre of the island is the Temple of Five Dawns
and you must do various missions to bring all of the cute ancient spirits
(Earth, Fire, Wind, Water, Heart, with your powers combined I am Captain
Planet!) together for some reason I can’t remember and you fight a great big dragon which you fight with
fireworks XD. It is then very sad as you go to the Wood of Staves and say
goodbye to your Master.
You then actually talk to the giant turtle Shen-zin Su
himself and he’s got a “thorn in his side” apparently and that “thorn” is the Skyseeker an Alliance ship
with Horde prisoners that has crashed into the island and you work together to
remove it and heal Shen-zin Su. It is then that you have the choice, do you go
Horde or Alliance, so I thought what the hell and went Horde with Ji Firepaw.
And man, was it scary, and also weird, so you travel to Durator and enter
Orgrimmar and as I said before you meet Garrosh standing off to the side of the
Throne as per the Goblin ending and he takes you on his tour and states that
“your brethren who joined the alliance are now your enemies” and Ji is kind of
set aback seeing how his new leader segregates the city and makes him fight in
the Ring
of Valor, and then leaves and Ji basically just has a tent in the middle of
the Valley of Honor. Gee great welcome, to be honest if I had chosen the horde
I’d think I made the wrong choice.
But anyway that was over with too and that was that for my
brief foray back into WoW. It’s been fun but I really think until something
happens to the Old Republic or something even better comes out (which I doubt)
I will stick to SWTOR. WoW will always have a place in my er, memories and as
I’ve said again and again, it had it’s good points, and it’s bad points, but it
was nice to go back, at least for a while and with Legion on
the Horizon, it will be interesting to see how things change yet again.
![]() |
| The Great Turtle Shen-zin Su aka the Wandering Isle |
![]() |
| Heh, Panda and Turtle |
![]() |
| Being a Hunter I was a goddamn cheat at the singing pools |
![]() |
| Racing through the Pei-Wu forest |
JD
That ping, those mods,
oh how wondrous.
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