Wednesday, 9 January 2013

Minecraft Creations: The Brick Mansion Chapter 3, Less think more work

Just a little note, I've been thinking for awhile of going back to .jpeg format for my images, this may not be best format but it means I can have my screenshots at the normal resolution without being the very large .png files that Minecraft creates.Coupled with how I like to use 256x256 texture packs it makes for very big image files some of which I have are over 4meg! I've found this nice little program called Sagethumbs which lets you convert image files just by selecting them all and right clicking in a snap, similar to the image resizer addon I have which I won't be needing anymore hah! so I hope you enjoy downloading my new much smaller file size images.

“Well that’s two thirds of it done” I thought to myself as I started at the huge brick and wood laden structure that is by far the biggest house I’ve ever attempted to build , though I had done pretty well, I really need to take more shots of the stages I’ve got to but meh I usually just take them at the end anyway I have a few though as this is and I’ve really gotta push myself to get this thing done.

The house as it stands now: Entrance and Rooftop of lobby
Dining/Dancefloor area
Resource room
Relaxtion pool/spa/sauna area
There’s been a lot going on with the version releases though I’ve only been concentrating on things that are relevant to building my house. Beacons are on example which I have installed as a feature in the lobby, also I’ve made two lines of Anvils next to each other like some kind of multi-anvil and finally I’ve made good use of Item frames which make great wall features. Another great feature that has been added recently is that stairs now connect to other stairs to form corner stairs on edges which makes all uses of stairs (seating, decoration and actually stairs) look much nicer.

An Anvil
Using item frames as a wall feature
Some uses for corner stairs.

I’ve made a lot and I mean a lot of progress since the last adventures of JD post, basically I was waiting for a long period of time one of my favorite mods SingleplayerCommands to be updated so I could continue building. The main reason for this was I’d started the map in Survival mode and needed the mod basically for the commands (not just the one that changed the world mode) Though after this lengthy period I actually found that another of the mods that I use TooManyItemshad some pretty useful buttons on the top of the inventory screen that controlled, the day night cycle, the weather and most importantly whether the map was in creative or survival mode so needless to say after a lot of wasted time I quickly got to work.

TooManyItems mod adds lots of extra tools to the inventory screen, notice the very useful game mode, weather and monster options along the top left.
 After I’d left last time I’d cleared out the hill, carved out some rooms and made some roofs/floors, created the alchemy room and the indoor soccer pitch. I’d made a basic floor plan and decided to stick to it (roughly). The alchemy room I had finished first and added the potion item frames in recently as some sort of potion chart. It ended up looking pretty good with the stone brick and the mossy cobblestone, of course I’ve never actually done any potion making before so I’m not really sure what’s involved apart from needing water. The soccer pitch was reasonably ok though I had to remove the pool on the other side of the wall so the room with the soccer pitch could be properly square (or rectangle) as having that part of the field right next to the wall with the walkway on top really didn’t work or look good for that matter. Once I had made the new wall and added some more seating it looked much better. I also decided to colour the area around the pitch in blue as to get a more indoor feel.

Alchemy room with potions in item frames.
New and improved indoor soccer pitch.
 After a bit of haphazard TNT clearing work and cleaning up I started work on the club, cause every house needs its own club yo. The “Snub” Club turned out great, I love the way in the Faerielight texture pack the yellow wool really resembles carpet. I took a  lot of inspiration from the Minecraft Furniture site and server which is a delight to look around in I highly recommend checking it out if you’re looking for ideas to decorate your home.

Main room with dancefloor, bar and VIP area.
VIP area.
I liked using oak wood planks for the back of the bar and a feature wall for the VIP area as well as jungle wood planks for the pool room as there’s just too much brick around. The note and juke boxes work well as speakers and I even decorated the doorways in them, the different level for the VIP and the pool room worked well too.

Sitting area with stairs down to pool room.
Pool room.
One of the entrances to the club
 After I had finished the club I made another door in the section connecting the atrium and the soccer pitch and made a door from the pool hall part of the club into the soccer pitch as well. I had carved out the atrium but hadn’t done anything with it yet as I wanted to leave it until I finished the other areas before I planted the plants and grew the trees in the basement which technically wasn’t that much of a basement as some areas could of even had windows as they were.

The forge mining area was pretty tricky, cleared the area with TNT and decided to do the walls in stone brick instead of just stone as it looks nicer and the floor in cobble as I couldn’t really think of anything else to use. I had to build around the entrance to my diamond strip mine but it worked pretty well the new cobblestone walls look pretty cool though I wish you could make them with all kinds of stone. I created my usual lava/forge area with lots of furnaces next to it  and then made the cooling/water area with the multi-anvils next to it, though now I think about it, from what I’ve seen in Skyrim you actually have the fire and water in the same place i.e. the metal comes out of the fire, you bang it around on the anvil then cool it in the water so I may change it at some point. The rest of the area I just put chests and signs to store all the items, I managed to work around the stairway to the mine being in the middle of one part of the room as there was enough room around it to build boxes around it.



For the entrance to the forge and the wall of the atrium it occupies I built in stone brick with holes for barred windows and made some pyres outside the entrance for decoration all of which looked pretty cool when done.

One other room I had to do was the Nether room, or basically where the nether portal would go, this is one of my favorite rooms to create as with the addition of nether bricks and stairs you can construct a pretty cool looking altar. I didn’t really have anywhere appropriate to put the entrance so I just made a doorway of netherbrick with iron doors, it isn’t exactly epic but it’s the inside that’s epic and besides it’s supposed to be a house, this is just the portal to the nether for resource and possibly adventuring purposes. I just managed to fit the stairwell within the confines of the house as I don’t know whether I’m going to continue the outer wall around that side. I named the stairway down to the nether portal “The Crimson Hall” as with the Faerielight texture pack it certainly is crimson, or maybe dark red. Anyway the walls I did with netherack and made holes in the wall for fire, I put the portal on an altar and decorated it with lava and fire.

Entrance to the "Crimson Hall"
Stairway to the portal
The ominous Nether Portal room, every house should have one.
So the club, the forge/storage, the nether room and the atrium had all been done which finished off the lower level. It went pretty well, without much hassle had to change things round a bit but that was ok. I left out a few things that weren’t really needed such as changerooms for the soccer pitch though I was thinking of putting toilets in the club, but you don’t go to the toilet in Minecraft but then again you can’t play soccer either so I don’t know, I’d just rather keep it practical making sure I include all the things you can actually do in Minecraft inc rooms for crafting, forging , alchemy, enchanting and a natural water area for fishing I’d suppose.

With the lower level pretty much finished I started mapping out the lobby. I chose a certain height for the wall, then bricked it all up with tall windows and in wooden frames to counteract all the brick.

Front of house with lobby walls and windows put up.
I also fixed up the entryway which I had created earlier (6 doors was enough) and also added some more brick to the stairs. I also have a secret entrance underneath the main one in the water, this leads to what I call the “undersurface” where you can see the untouched natural ground underneath the floor.

Main entrance.
With the lobby I wanted to do sort of a entryway sitting room with a beacon feature in the middle.

An early shot of the middle level and lobby where you can see the first build of the beacon feature and sauna.
I only recently worked out how beacons worked but all I really needed to know was how to make them project light into the air and all I need for that was a certain number of iron, gold, emerald or diamond blocks and in creative that was not a problem. Getting a beacon that works is a pretty big effort in survival mode as it involved travelling to Nether fortresses for Wither Skeleton skulls  and summoning and killing a Wither not to mention getting enough blocks of the appropriate resource to get the maximum effect of the beacon pyramid my house has. After completing the beacon feature for the middle I created some seating and nature features with trees, plants and mushrooms as well as waterfall features for the stairs.

Lobby left side
Lobby right side
Lobby right side
Mushroom feature of lobby
To complete the lower atrium I planted jungle trees and ferns as well as bushes and other plants in the lower atrium and it worked out pretty well when I added a gravel path, I also planted vines wherever I could to get that more jungley feel as now they’ve grown long enough to go over the entrances to the other rooms. I then built two sets of stairs leading down to the lower level, one main set of stairs and another small set going over the entrance to the soccer pitch. Which does remind me know actually that I have pretty much finished the middle level I sort of forgot to leave room for stairs up to the top level, oh well I’m sure there will be room somewhere.
The Atrium
The first thing I made on the top level was the dining area which consisted of a long table, wooden chairs and two more complex chairs at the end. I really wish Mojang would introduce wool stairs and slabs or the ability to cover slabs and stairs with wool as it makes it hard to make a wool chair because you have to make a slab floor beforehand which sits lower than normal floors.

Dining table
Anyway so I created the table and chairs but decided I should make this little square bit that was jutting out of the main house into a kitchen, and I did, got some quick inspiration from the Minecraft Furniture server but it was pretty easy anyway. Used a variety of materials to make the kitchen including blocks of iron, furnaces, trapdoors pinewood, buttons, cauldrons and stone brick, and it’s looks pretty bitchin’ so much so that’s what I decided to call it. I added a bar next to the kitchen too.

Bitchin.


 Behind the dining table I made a  dancefloor with DJ table and speakers and a potplant feature on the wall, the reason I didn’t use the actual Flower Pots that are in the game is that you couldn’t actually stick them to the wall and they were a bit small anyway.

Dancefloor with DJ table.
 The next room was to be the resource room, I found thought to myself though the initial concept to this room as fairly bland as all I was thinking of it was just a room with lots of organized and named chests and readily available crafting tables, I then had an ingenious idea to make it a bit more like an industrial processing and storage centre, and right way I knew this room was going to take a lot longer due to that idea. It’s hard to explain in words but basically what I wanted to do was create a minecart tracks for minecarts with chests to run along from one area to another sort of like a supply line, there would be minecart tracks going to 3 different places, a mine, the surface outside the house and the forge inside the house. But of course to do this I needed a mine and one that was close by so I scouted out an area with my x-ray mod. Finding one I decided that the best thing to do would be to blast a huge hole and bore into the ground with TNT until I found a cave system (yes that’s right) which I did without too much trouble and even found an underground crevasse pretty close by.

The minecart ramp to the mine and the surface.
The 4 tracks down to the mineshaft
The mine processing area
Entrance to the main mine and underground crevasse.
I then built a huge ramp wide enough for four minecart tracks, a walkway and fences on the side which led from inside the house all the way down to where I’d stopped and turned the bottom into a sort of underground processing and storage area to go back up to house. I made a similar thing on the ground outside the house then finally dug out a tunnel for another two tracks to go to the Forge and back, I then made racks to put the double chests on and signs to mark what was in each of them and crafting tables around the general area. I decided to use the item frames as decoration again and made a large feature on two walls, funny thing was I used the toomanyitems mod to pick the order to display so I ended up having moving water and lava on a frame, hah oh well something surprising anyway.

The finished resource/storage room
Chest racks with signs and crafting tables (I can make them higher if needed)
Minecart tunnel to the forge area
The last part of the middle level was the relaxation/pool area, this was the biggest area as I’d cut the resource room off short so I could fit a large spa, a pool and a sauna, which I did. The spa worked pretty well, made in a desert theme with cacti, dead bushes and sand brick.

Desert-themed Spa
 The sauna I made with birch wood and cracked stone brick which looked pretty good with the colour of the birch wood in this texture pack.


 I love the way the pool turned out, basically I was filling it up but in order to fill a large space of water to more than one level you need to make it smaller first, so I ended up making these rows around the edges to get the water the right level. When I’d finished though I actually though the end result looked really cool as it looked like there were lap swimming lanes around the edge and a main pool in the middle, so I did that and made the middle just a bit deeper. I then added some lights to the bottom and worked on a  few nature features included a desert taiga and mushroom biome feature and a window. I’m still deciding what I’m going to do with that large wall space, whether I extend the pool via waterfall to the outside though I would have to close up the entire room but I’ll see how I go.

A very oddly-built pool.
Underwater building, only slightly slower
 The last thing to do until I had another break from this huge time investment I had to make the lobby roof, yes a roof for the lobby was needed as it is lower than the rest of the house. Basically I just wanted to make a basic dome shape with some sort of feature on the top for the beacon to shoot through so I made a small pyramid at the peak with a hole in the middle out of stone brick, I think stone brick is becoming my favorite block to use for structure other than red brick of course. I extended the stone brick pyramid out to the sides of the roof for support and put some lightstone in there as well. I was going to do a bit of overhang with the roof but then decided against it as it looked sort of messy, will definitely do it for the roof of the upper level though as that will have some balconies, I’m actually thinking of having some balconies for the middle level too. I didn’t really have any idea how I was going to do the roof so I just sort of stacked on the wood in levels which looked kind of messy in parts but mostly worked. I’m thinking it does need a bit more natural light coming in so I’ll make some holes in the stone for skylights.

Roof from afar
Rooftop (the pyramid at the top is actually bigger now)
View from inside
So that’s basically it, there’s a bit to clean up and work on but I needed a break after that effort, I’m even thinking of going back to play survival which tried out a bit of on the Mikeland survival, but on looking at their revamped website it appears they have a PvE server now!, hell why didn’t I see that before. Anyway I’ll be back here again to finish off my house, then get started on the outside I suppose, will it ever end? probably not, well I guess it isn’t supposed to, I mean what am I going to do afterwards, build a whole self-sustaining farm? complete all the achievements? kill the Wither and/or the Ender Dragon? After all there is a way to “finish” the game as the Survival page says, but whether I’ll still want to play by myself when this is all finished is yet to be seen.

JD
 
With my own two hands... and a limitless supply of resources, and flight

Monday, 17 December 2012

My Usual Spiel: Motorstorm Apocalypse, and I thought it couldn't get any crazier











Release Date: March 17, 2011
Genre: Offroad Racing
Publisher:
Sony Computer Entertainment
Developer: Evolution Studios
Platform: PS3
Payers: 1-4 Splitscreen, 2-16 Online


I like my Library, the Yarra Plenty Regional Library is cool enough to have Music CD’s, Graphic Novels and Magazine subscriptions one of which happens to be the Official Playstation magazine. I especially like it when they have the newest issue out for the month and it happens to have a slip for 1 months free access to Playstation Plus which hasn’t been used yet. I suppose you can see what I’m getting at, I obtained Motorstorm Apocalypse for free through the Playstation Plus site plus other things though I wasn’t really interested in what else was there, oh there was LittleBigPlanet 2 and Infamous 2 and Just Cause 2 and Bulletstorm… er 1 though I’ve some of them already on PC or otherwise and others I really couldn’t be bothered though I did get some cool ‘dynamic themes’ for my PS3 menu. I‘ve had a little bit of history with Motorstorm as I may have detailed in my Pacific Rift review.

Since I saw Motorstorm as a launch title for the PS3 I always wanted to see what it was like, motorcycles and ATV’s racing against monster trucks and big rig’s? So when I finally got round to buying one I had three to choose from though I wanted to try out the first one as I think the Monument Valley canyon setting really suited the genre though I soon had to take it back as I hadn’t realized it was 1 player only which was pretty unacceptable for a game like this. So I bought Pacific Rift which was the second in the series and had a blast tearing up a remote volcanic island in the pacific and was even able to do it with friends and online once or twice.

Pacific Rift: "To hell with nature I've got a truck"
 I’d never intended to purchase Motorstorm Apocalypse as in my opinion one of these games was enough, though it was apparently said to be pretty exciting as it’s the first racing game I’ve come across where the track changes as you race. Apocalypse is set in a earthquake-ravaged city which is practically still quaking and has an ongoing war between the “crazies” who refuse to leave the city and an increasingly aggressive military security force. In case you didn’t realize, Motorstorm is in fact a racing tournament yes these people actually came to this place via some kind of unused aircraft carrier intending to build tracks and race around incredibly dangerous crumbling city, the logic is all there. The other two games were in at least believable places you could have a race tournament yet still incredibly dangerous but of course it’s just a game isn’t it.

This is what is a usual race is like.
There is a few new vehicles added to the lineup, the Superbike, Chopper, Super Mini, Muscle Car and Super Car are all new additions bringing the total up to 13.  The controls are slightly differently set out but are the same as usual, you basically go full bawl most of the time taking your foot of the accelerator and powersliding occasionally and sometimes actually braking though unless you do it perfectly the other racers always seem to overtake you. One of the most important features is the turbo boost which overheats your engine to get a temporary speed boost but you have to be careful to keep your engine from blowing up, you can also ram your opponents out of the way which also takes up boost. The graphics are largely the same but the racing is as hectic as ever this time with tracks set in the suburbs, the trainyards and subway, the shipyards and boardwalk, downtown, some place that looks a lot like the golden gate bridge and of course track set along the rooftops of buildings themselves.

Yep, Motorstormers are this crazy, though I'd like to know how quickly they got this track set up.
 You’ve got to wonder how they build these tracks but they all seem to have a hastily cobbled together sign proudly displaying the name of the current “track” that it’s the start of, sometimes the only way of knowing where to go is the yellow signs in the distance pointing left, right or sometimes down. But of course this is a major example of a game where knowing the track really helps especially with the multiple routes and chaos of the track as I’ve had to do some races twice cause I’ve needed the first race as practice specifically because this latest Motorstorm is possibly the hardest of all of them to see where the fack you’re going, it’s true I did feel sorry for anyone I got to play the game with me as if you’ve never played the game before and are racing at breakneck speed through a city that is sundering in itself with debris flying everywhere and the screen shaking all the while you’re playing 2 or 4 player split screen, not matter how big your TV is you’re going to have problems.

Actually it looks pretty clear in this shot.
 I only played this one split screen multiplayer briefly both at home and at a lan, and I didn’t see all that much difference. There was apparently supposed to be some kind of new singleplayer “story mode” but I wasn’t expecting much when I booted up my copy at home. In the singleplayer there is basically three different stages you go through rookie, pro and veteran,  there isn’t much in the way of story, in each section you just basically arrive to the city on the aircraft carrier and have an intro race then do races for a short two days (that’s all the adrenaline you need I spose) then you always seem to have this amusing outro race where you have to race the clock or someone else to the carrier, the end of the veteran one is quite epic. The singleplayer was fun and frustrating at times as usual and it didn’t take me long to complete, though the replay value comes with going for gold and completing all the extra events inc the Hardcore festival which pits you against a series of the same tracks except with faster meaner opponents and a time limit, needless to say I only did a couple of these before leaving it for some other time. There’s also time attack though the rules are interesting, instead of racing a ghost all you have to do is complete the course without crashing, which is sometimes a bit harder than it sounds. I found that this time around I didn’t unlock much by completing the story mode, only the hardcore events if I came first in them.

Well thats one way of getting back on the carrier.
 A lot of the unlocks are through playing Multiplayer, things like the Perks which allow you to modify certain things about your car handling, boost and combat for example: increased grip or faster boost cooling. There is also a “Weekly Challenge” where you complete 3 races of varying difficulty to unlock new vehicles and parts. You can fully customize your vehicles this time, not just change the paintjob completely you can spend hours designing the perfect vehicle even changing the parts to get a different look. With the drivers instead of random rough and tough looking individuals, this time around you get a selection of rough and tough looking named individuals some of which who you unlock in the story mode.

And this guy doen't even wear a shirt, seriously I do try to pick the most safety-conscious-looking person I can find.
 I felt a little discouraged that I didn’t unlock any more vehicles doing the singleplayer though it doesn’t really matter that much I guess. A thing I liked doing with Pacific Rift was to change all the colours of my currently selected vehicles to match my driver, I’ve noticed that they do this in the singleplayer mode and it looks awesome, though it’s hard to imagine needing 13 vehicles just to enter the tournament. I didn’t actually check out the numbers of who was playing online multiplayer but it would definitely be more than Pacific Rift, I’ll have to go on for a bash sometime as like Wipeout Fusion, playing against real people who have played the game before is a lot more challenging then both the AI opponents and random friends.

"oi, we're trying to have a race here"
I really don’t know what else to say that I haven’t said before in the other review, it’s really just a lot of crazy fun, this time especially. Apocalypse is the most feature-rich of the series so there should still be a few people playing it on the PS3 network, I wasn’t going to bother with it really until I got it as a freebie, but the experience has been fun, and extra fun with friends (who have possibly played it before) so if you’re in the mood for a cheap or possibly free game which is possibly the most chaotic and fun racing you’ve ever had where barrel through an earthquake ravaged city and crash spectacularly every so often then look no further.



JD

Speeding in a blind rage.