Hello
again, it’s me JD here with more updates from my world of Star Wars the Old
Republic or maybe my galaxy of. Anyway as you have probably read the Knights of
the Eternal Throne 5.0
patch is now live bringing with it the next chapter in the Infinite Empire
series, you’re now up against Vaylin and blah blah blah I’ll get to on my Jedi
Knight later. You can also now level up to 70 which to be perfectly honest I
couldn’t give a rats, I remember the first expansion in WoW where you could
level to 70 and everyone lost their shit but even now in SWTOR I’m like mreh,
I’m not quite sure why I think it was just the whole Epic/Flying mount and
raiding thing when you got up to max level or maybe just the achievement of
going the distance to make it to max level. But now in SWTOR you level so
goddamn fast that you don’t even notice and also because SWTOR is much more
story focused the milestones seem to come with the story more than the levels.
Knight of the Eternal Throne graphic
There is
also the new Galactic Command system, this is basically your go-to screen for
Endgame as you can access anything from Flashpoints to Galactic Starfighter,
almost everything you do in the game now gives you “Command XP” I think it’s
something to do with you having gained the Eternal Throne and are now in
command of the galaxy or something like that. So anyway you gain command points
and every new level you get Command crates which contain items including modded
and unmodded gear, crew skills schematics, reputation items etc, these are
quite useful and I have added quite a bit of custom gear to my legacy storage
which I really need to use as it’s getting a bit crowded in that storage space.
There is also the Dark vs Light system where you can choose to fight for the
Dark or Light side of the force, this has no bearing on your character’s personal
Force alignment so basically I just fight for the light side all the time, I
suspect it may usually be the weaker of the bunch, you gain points in either
side by doing pretty much anything and if your side “wins” you get a boost to
command experience, it’s just a sort of passive system like when you used to
wear a tabard to champion a faction in WoW, there are now new Dark and Light
Side vendors and also bosses that appear around the galaxy as well.
The Galactic Command menu
So without
further ado we start off with my Trooper who is currently up to level 55 and
was starting out on Hoth which
went well without a hitch, only thing notable to report was the recruitment of Yuun a GandFindsman who was actually
already in the Republic. It was around this time actually that I re-enlisted
for the security key, for my SWTOR account, I figured I’d give it another try
since I really wanted those companion appearance customizations , I’ve been
using it on my phone again and haven’t had a problem since. So I decided I’d
give some characters new looks just to be different from others, I gave M1-4X a new heavier more painted
looking model and gave Yuun a new greenish tone look with removed mouth pipes, Aric Jorgan
and Elara
Dorne I left the same, Tanno Vik’s change was so minimal that I didn’t even
bother.
Yuun, a Gand Findsman
So after Hoth it was time for the culmination of part 2 of the Trooper Storyline
where Havoc Squad was tasked with the destruction of the Imperial Superweapon
the Gauntlet which was one of those space station or ship missions in between
the planets and we actually used that briefing room on theBT-7
Thunderclap though I don’t know why we needed that many seats.This
went pretty much as planned though it seemed depending on the choices you made
one of your squad members would be seriously injured. It turned out to be Aric
though I guess it wouldn’t have happened to Elara or M1-4X as that would have
been out of character for them.
Is that two M14X's i see there? oh c'mon I know he's usually in this room but damn that's lazy
.
Is he really ok? the looks of him writhing around like that he didn't seem so good.
At this time I was using M1-4X
as my tank styled bodyguard who is basically a Republic fanatic, I even
garnered some Dark side points executing republic traitors though it felt good
to do so, I then completed Directive-7
a long but worthwhile flashpoint about a droid uprising and had some fun with
my guild members duelling on our flagship, it’s kind of sad now to think back
to those times when they were actually around. The it was on to Chapter 3 where
the Republic is now at war again as the Imperial General Rakton has invaded
several Republic planets and Havoc squad is required to go toBelsavis to recover a squad of
pilots called Dagger Wing which I did before finding out that my old squeeze
Sergeant Jaxo is in trouble and I had to go rescue her and that’s about where I
got up to on my Trooper.
Man Belsavis is a cool looking planet
So then it
was back to my Bounty Hunter and I did Directive 7 yet again except this time
in solo mode the only problem with this is you don’t get as good loot as if you
were doing it with a group. It was then on to Alderaan and boy I had a lot of
fun dealing with all the house and family drama on there. It was around this
time that I started experimenting with different armor sets as I was a bit sick
of what I was wearing currently and decided to try out some new gear. I always
had this idea of making my character into a droid as it would be fun to play a
droid character so when looking around I found out about the Cybernetic gear sets which
were almost perfect though I had to choose the Series 212 Cybernetic
as the better looking ones because others such as the Series 512 were
hella expensive on the GTN.
Well are you two gonna help or what?
So I tried out the set but found I didn’t really
like it on my Bounty Hunter and would instead use it on my future Imperial Agent Sniper where I
think it will look much better especially with that Sniper Rifle, very HK-51-esque. So went looking on
the GTN and
found some interesting looking pieces that looked sort of like some kind of
‘insect’ theme to it and it looked pretty cool when I painted it purple and
orange, took me a damn while to decide which colour was primary but it looked
good anyway. Though before long I did all of the heroic quests for the planet,
which below level 60 give you new armor pieces which is pretty damn cool, so I
ended up getting rid of that armor that I’d modded up and using the new stuff
although that helmet makes both Mako and I look like we have KFC buckets on our
heads. Speaking of heroics, I have found recently that when you hit level 60
the rewards for Heroics turn into supply crates which are used in the Knights
of the Fallen Empire expansion which to be honest are actually pretty damn
useless to my character at the moment but on the flipside wew I can conquer
more Star Fortresses XD.
The helmet actually has a moving 'jaw' under those tubes which is creepy
So anyway
on Alderaan I was looking for someone called the “Durasteel Duke” but he ended
up being dead already, after that I was ready for the final part of Chapter 1.
So I was tasked with killing this Jedi and went to a ship and found my Arch
Nemesis Tarro Blood in
the ship’s brig, which I then had an interesting choice of fighting him or
leaving him in the cell to die which I did much to Mako’s pleasure. After
killing the Jedi I went back to good old Dromund Ass as was crowned
the Grand Champion of the Great Hunt by that Wookie and soon I was off to meet Mandalore the Vindicated himself
aboard his ship. On the ship there was a meeting between all of the tournament
champions which was held by Mandalore, where he then instructed me to go BACK
to Dromund Kass to kill this big monster and I happened to meet Torian
Cadera so then I went back to good old ‘Mandy’loreand
then it was announced I now had access to the “Blacklist” a list of the most
notorious high profile target which sends me to Taris which in the Empire side is
in perpetual darkness for some reason where I’m looking for a man called
Jincoln Cadera (yes he’s related to Torian) and do a bit of Enemy at the Gates
style cat-and-mouse snipering wars. The Planet storyline involved a Sith Lord
and his brat apprentice who is always trying to show you up which I remembered
from doing it on my Sith Inquisitor and that’s basically where I finished up.
W00t I am now Mandalore the something! that ale doesn't look very black to me
It was now
time for Guardians of the Galaxy 2! No actually it was time for Knights of the
Fallen Empire (KOTFE), Empire style! yes it was time for my Sith Inquisitor to
start the storyline for the Empire point of view. I’ll mention that I decided
to give my Sith Assassin a slimming down as I originally had him as a large
bodied character as he was supposed to be a tank but since I’m DPS on every
single character now and don’t even need to bother tanking with groups I
decided that a stealthy assassin would look much better with the average build
instead of looking like He-man. Doing the KOTFE storyline from the Empire side
wasn’t too much different apart from the start, there were only minor conversation
changes etc, I actually went Dark side using Valkorion a few times.
Hi Maul, lookin good.
I also
enjoyed finally getting out of my armor with that droid-like Citidel
Duelist’s helm which I’m actually going to end up using with my droid
outfit on my Assassin. It was fun to just take off random parts of the armor as
they got upgraded just to see what it looked like. I ended up with some very
non-Sith style military armor with an almost bucket-like helm but it was all a
laugh and I could get new armor whenever I wanted though I wouldn’t bother as
it’ll get upgraded again with the next part of the expansion. There was some
special event on for killing Dread Master Bestia
though my group wasn’t able to but I did find out I could disappear by using
the vanish ability and save many a repair bill. I also did probably the most Star Fortresses I’ve
done, more then on my Jedi and after that and defeating Arcann, that was it,
speaking of Arcann, it was much easier after reading up on what to do.
Then it was
time to get back on my moderately evil Jedi Consular Sage Qxan. I finished off Alderaan, I managed
to get to be a representative of House Teral and gained
access to the peace summit of the Alderaanian leaders in order to stop Jedi MasterSidonie
Garen from starting an all out war. I killed her as usual for good measure
and I can’t quite remember but I’m pretty sure I killed Bouris Ulgo this time at
least I hope I did after letting him live all these other times, I’m supposed
to be evil aren’t I? anyway. Then it was on to Tatooine
without much ado successfully formed a group with others for all the heroic
quests and I killed yet another Jedi Master who was under the control of Lord Vivicar who had a
strong kinship with the sand people.
I do some heroic quests on Tatooine, look at that do-rag looool
Soon after doing that Master Yuon Par and I had the breakthrough
we needed and I boarded Vivicar’s ship and battled through the brainwashed
Republic and Empire forces to get to him. When he was defeated however I was
faced with a difficult choice. Vivicar had infected dozens of other Jedi
Masters and if I killed him they would all die with him, or I could try to
shield him as before and make myself weaker, well phuc dat, I killed the tard
and indeed I did get a message for Master Syo Bakarn listing all of the Jedi
that had perished because of this but screw it I’m hard as fack. Funnily enough
this could not be further from what you actually sound like in the game as the
male Jedi Consular sounds as straight and honorable as possible and playing a
bad guy in some parts makes it all the more weird exactly like playing a good
guy Sith, my Light/Dark ratio is more tilted to the Light Side but that’s
because I’m always fighting for the Light side. After that I kitted myself out
in some new armor and that was it.
I end Lord Vivicar like a boss, Qyzen approves.
Now after
this you would have thought that I would go directly to my Jedi Knight to do
Knights of the Eternal Throne, but no I was too excited to start an Imperial Agent and use my droid armor set which I
mentioned earlier. I noticed that the character creation screen has been
updated as per the change that required you to pick your advanced class
straight away. I had decided long before to go Sniper as theOperative has
similar sort of playstyle to my Sith Assassin but I’ll do that when I play a
Smuggler, also an Imperial Agent Sniper is the only one which can use Sniper
Rifles, so It was a no brainer really hah. I went with the Marksmanship as I wanted to be a full on
Sniper and didn’t want to bother with droids or poisons though technically the Engineering tree might have gone well with my
droid suit but meh I wanna strike from the shadows and take em down fast, and
that’s exactly what I did.
The Advanced Class info screen when creating a character
The Imperial Agent starts on Hutta just like the
Bounty Hunter, I walked into the same shitty cantina as last time and spoke to
the leader of Sith intelligence ‘Keeper’,
I was then charged with bringing Nem’ro the Hutt to the side of the Empire. I
started off with one hellova gun for a starting weapon, looked sort of like a
science-fiction version of a winchester Rifle. So I ran around and I shot a lot
of people etc and I got my first companion the infamous Kaliyo Djannis who is quite the
disrespectful bitch though so must you be if you want to curry favor with her
which made for a bit of an annoying but fun experience with conversations. I
decided to go with Armstech
and Scavenging as the gathering skill (saving slicing for last on my Smuggler probably) generally these
days because you level so goddamn fast trade skills don’t make things of much
worth unless you get really high in them. I did The Black Talon and ended up
killing the captain this time just for the hell of it which was a bit scary but
meh had to see that version of the story and man killing that Jedi brat is damn
satisfying.
Well it's this shithole again ooh at least I got a sweet gun
I arrived in Dromund Ass and
decided that I now would try out my droid armor set which consisted of the Series 212 Cybernetic
set and a similar style helm from the Brutal Executioner
set which I paid a hefty 300,000 credits for. So I modded it all up thenpainted the whole set black and white which
looked pretty cool except unfortunately although your whole head was covered my
voice still came out normal not with the static crackle when you were usually
wearing a helmet. I think this may have been because it is actually a Sith helm
and also someone did suggest a different helm, so ah well back to the drawing
board there goes fackin 300k though but it’s not like broke the bank, I don’t
really spend credits on much anyway. The quests I did do using that helm and
armor set were fun looking like a droid, there was this ridiculous moment where
I had to seduce a ministers daughter and we shared a kiss with me in my robo
Sith helm and presumably had robo sex afterward, ouch heh. I mostly played with
Kaliyo as a tank to distract the attackers so I could shoot them which worked
well.
I still think that helm looks awesome lol
So I looked
around for some more helms, I found a very “General Grievous” style helm one
that this
guy used to make a droid outfit though unfortunately it wasn’t an adaptive
gear version, when looking on TOR
Fashion which is a great resource for SWTOR gear details btw I found a helm
called the Enigmatic
Hero’s Mask worn very well in an outfit similar to mine by this guy,
in fact I’ll probably be making something very similar as that helm looks damn
good, though as it’s probably from a cartel pack hopefully I can find it and
it’s not too expensive. Though the problem with modding up adaptive gear for a
special outfit is that you always come across gear that is better but don’t
want to change it cause you want the set, it’s part of that age-old dilemma of
better-but-ugly gear vs worse-but-good-looking gear and the other thing was you
get gear sets from doing heroics so there was that too. So I decided to leave
my droid outfit till later and wear what I had, I also bought one of the Meirm
speeders as it was cheap and a purple colour which suited my agent though he
looked of silly.
Wooo silly looking speeder lol
So continuing the story I metDarth Jadus, infiltrated Lord Grathan’s estate and then inevitably went into the Dark
Temple to stop a terror plot then found that Darth Jadus ship had been blown up
and this bloke called "The Eagle" a former Imperial fighter pilot was behind it.
I was promoted to a Cipher Agent and got the X-70B Phantom ship which is freakin
cool I might add possibly the sleekest coolest looking player ship in the game.
Then it was on to Balmorra
and I guessed that I’d just be hunting down associates of this Eagle fellow
from now and I did indeed do that. I infiltrated a Terrorist cell on the planet,
killed one of the Eagle Lieutenants and helped the Empire win Balmorra along
the way. I did more heroics and went through more gear changes though I changed
my rifle with one from the GTN as I was sick of using the same one.
Now that's a cool ship
I ran into an issue that there was currently an event on
where you get triple xp or something ridiculous so I ended up breaking level 63
on finishing Balmorra. This was utterly ridiculous Balmorra is supposed to be
levels 16-20 for facks sake, I kind of wished I hadn’t started my agent during
this time especially when I was next going to be playing my Jedi Knight who was
already at max level. Thank fack this isn’t world of Warcraft who don’t have
the area-balancing feature so I’d be in an area for like a few quests before
moving on either that or constantly be doing grey quests for shite all rewards.
It’s taken away the joy of getting new abilities as at this rate I’ll be max
level well before the end of chapter 1 and not be able to look forward to
anything new. In any case that’s where I left off on my Agent and finally it
was time for….
I did Cademimu on my Agent, one thing I had to get used to was one of the abilities bars changing every time you went into "cover" mode so when changing abilities you have to make sure you did both normal and "cover" mode.
Knight of the Eternal Throne! Yes it was a long time coming,
but first I had to update my crew skills and give my armor a re-dye hahaha.
****BEWARE SPOILERS AHEAD*** As I mentioned before Vaylin is now on the Throne
with SCORPIO by her side
the her first plan of attack was Voss
so all the bros and hos from the Alliance rolled up to that planet and started
kicking ass, it turns out that Vaylin chose Voss because she somehow knew that
this is where Senya and
had run to, to try and heal Arcann.
I enjoyed the new ‘vehicle’ mechanic where you pilot an assault walker and kick
ass along the way. We end up successfully defending Voss and receive a
mysterious call from Darth
Acina the new ruler of the Sith Empire and you travel or Dromund Ass for
talks of a possible alliance, though while talking to her privately your
shuttle is ambushed with suspected treachery from those who dislike the idea.
So you skip and jump through the storm on Dromund Ass near to Ass City then
kill those responsible. You then go to the planet of Iokath which was the original planet for the GEMINI droids, SCORPIO, the Eternal
Fleet and the Gravestone and wow this place is so amazing and you find
robots and monoliths and a whole bunch of other stuff and it’s very 2001 a
Space Odyssey-esque almost. The planet is now run by this guy called ARIES but
you defeat him then SCORPIO takes over and that’s the last we see of her for
awhile.
Piloting the big robot on Iokath, I enjoyed these new "vehicle" based sections as the broke up the usual routine of play.
While doing this I made a new armor set for myself and decided to use
up some of my dyes so used an orange and light blue one which made myself look
absolutely ridiculous but it was funny. There was an interesting mission next
involving infiltrating Vaylin’s coronation party on Zakuul where you and Theron
are disguised as Zakuul Knights and you had to sneak you way into the party and
destroy it from within Mission-impossible style where you came face to face
with Arcann and have another fight with Vaylin’s forces. Then you head to Nathema the Birthplace of the
Emperor, where Valkorion
sent Vaylin to be trained in the force to look for a way to stop Vaylin though
you run into her again.
I am arrested by the fashion police
When you get back the whole base on Odessen is being attacked by
Vaylin’s forces and you fight your way through though you have to make a
decision of which comrade to save with the other getting killed. I then had a
final confrontation with Vaylin and defeated her with help from Arcann and
Senya, woo. It wasn’t over then though you journeyed back to Zakuul with Arcann
and Senya and go to the Eternal Throne where you then enter your own mind to
‘repair’ it and prevent Valkorion from taking over your mind. This battle was
long and kind of complicated with all the different things you had to do but
eventually you persevered and Valkorion was gone for good.
Myself as Valkorion inside my own mind
You then get the option of ‘Healing
the Galaxy as a Peacekeeper” or “Ruling as an Emperor” and of course I went for
the Light Side option for first go though it made little difference in the end.
There is a kind of epilogue afterwards as patch 5.2 brought in a new storyline
where the Empire and the Republic return to Iokath to obtain a “superweapon of
unimaginable power” and you as the leading of the Alliance have to choose
whether to aid the Republic or Empire, so I guess with the Eternal Empire gone
it’s back to that is it? Oh well good to be back to normal, there was a very
brief couple of story missions then it basically changed to dailies. It appears
that Bioware are bringing back raiding as there is a new operation ‘Gods from
the Machinebased on Iokath but the only
boss so far is only the God of Rage ‘Tyth’. I’m
glad to see these features back as hopefully maybe my old guildmates will
return, I haven’t really done any operations at all lately the last one being
probably failing at Bestia. There are still places that I have to complete or
even just see for the first time notably The
Dread Palace, The Ravagers, Temple of Sacrifice and the new one on Iokath
of course. Doing operations isn’t my forte, but I like seeing all the content
at least once
The Eternal Alliance! Looks like they forgot to pose Senya, also I got some better looking armor for my position thankfully
So now we come full circle back to my
Trooper, I usually just go through all the characters only once in a post but
since this is where I left off in the Subscription I may as well detail what I
have done. So I finished off the Belsavis bonus series then hopped off the
planet where I found I had to rescue some prisoners of war including my old
fling Sergeant Jaxo which was apparently a trap set by that bstard General Rakton . Then I had this
agonizing choice of saving her or all the rest of the prisoners, though it
wasn’t that hard I was with Elara now so felt that I
could now let go of Jaxo, and it was the right thing to do as well.
Kapow! (I like this shot)
I then
decided then I really needed a new armor set as I was sick of the silly looking
outfit with the ‘radioman’ scout backpack and the hat with goggles and
earmuffs, I annoyingly had to start Voss before doing this and level up to 65
so I could get the best mods. So after doing this I purchased the Stalwart Protector
set from the Cartel Market and bought a helm from the cartel market. The helm
was a bit shabby and battle-damaged looking for the set but it looked alright,
I also got the Czerka CZX-4
Blaster Rifle as I had been wanting to use one of the Czerka weapons for
ages but was just put off by the green colour. In response to this I actually
coloured the highlights on my armor a Dark green to match it and it ended up
looking pretty good. I actually found that there was an
“adaptive gear vendor” on the fleet, which sold adaptive gear sets for all
classes, so I could use them as well as the Cartel Market and GTN if I needed a
new armor set.
My new armor and Czerka blaster rifle
So then I swaggered back to Voss and
was dealt with another political situation where this uppity-ass Senator who
was keeping Troops near the planet in firm belief that the Empire was going to
invade. So I did the usual Voss storyline as well as winning the favour of the
Voss from the Empire who was up to no good. Unfortunately when I finished I had
not yet done the heroics as I could not get anyone to do them with me though I
guess it doesn’t matter that much as you only receive supply crates after level
65. So that was that really my subscription ran out in good timing, next up is
Coreillia and the conclusion of my class storyline for the Trooper, this will
be my third one now and looking forward to it.
A mission in a cave on Voss
Well hoooweee that’s one hell of a
post right on 4500 words! Well I guess it’s been a while between posts, well I
guess it has been almost exactly one year since the last one so it’s basically
summing up a year’s playing. Well get ready people cause Knights of the Fallen
Empire is finally over and we’re back to the good old Republic vs Empire and
operations woo, hopefully we see a lot more people coming back to the game but
only time will tell…
Release date: November 5, 2015 (PS4 & Xbox One)
March 17, 2016 (PC) Genre: Racing/Arcade, Open World Publisher:Electronic Arts Developer: Ghost Games, Criterion Games Platforms: PC, Playstation 4, Xbox One Players: 1 and Online
It’s been a
while since I’ve played a new Need for Speed game, with Carbon
being the last I have certainly skipped a few and just kept playing Carbon at
least three times. No less than eight Need for
Speed titles have passed before I decided to get back on the horse and try one
out again. As I detailed in my previous review of NFS
Carbon my new super and classic car simulator was Test Drive Unlimited
and now Test
Drive Unlimited 2, well it was, I have previously finished it 3 times
already and in my latest playthrough I managed to accidentally delete my save
which was disappointing but I guess that’s that, I ain’t doing it all over
again especially with Forza
Horizon 3 on the er horizon, well actually I can’t even make that joke
cause it’s out now. I was sad that I stuffed up my last dwell into Test Drive
Unlimited but I am getting excited about Forza though it will be the first
Forza Motorsport game I have played so I have no idea what to expect.
Racing my Lambo, looks good but It wasn't me best driving, just trying to stay in control of the damn thing.
But anyway
this review isn’t about NFS Carbon or Test Drive Unlimited or Forza Horizon it’s about Need for Speed
that’s right “Need for Speed” as I lamented once before they are going down the
“Alien vs Predator” naming convention though this is actually supposed to be a
“reboot” of the series, not a sequel. The meaning to that was partly that the
previous Need for Speed Underground games Need for Speed: Most Wantedand Need for Speed: Carbon were both part
of a loosely connected plot where you ‘the player’
were involved, the series actually culminated with NFS Carbon so basically
you’re now a new “player” in the game and possibly the next games will continue
the story. So in this review I will be referring to the game as “Need for Speed
2015” as that’s the easiest way to remember it. I knew before I bought that
game that the reviews weren’t exactly that good, people were canning the
“always online” feature which in case you didn’t know the game cannot be played
offline and it also cannot be played with just you, there are always other
players zooming around and probably crashing into you. Other issues included having
only dusk to dawn racing, rubber-banding AI, lacking an in-car view,
performance issues due to the always-online requirement on all platforms, the
inability to pause the game, having no manual transmission, and lacking drag
races (the latter two being added in an update). Another thing that was panned
was the too-short story which featured cringeworthy live-action FMV scenes and
constant annoying GTA4-esque phone calls.
My first or probably second drag race, I still didn't have much of an idea how to do it, sort of like the duels in Red Dead Redemption.
The game merits were in the graphics, as when I first saw
the game I remember thinking “wow” that is pretty damn good but that was
basically all that I was impressed about, the funny thing was I actually wanted
to see all of the FMV videos as they looked pretty damn funny based on the
trailer. So I decided to get the game and doing so I decided to finally try out
getting it via a “CD” keys site as I had heard this was much cheaper than buying
online, especially from Origin. I used the site www.cdkeys.com
and must say I was impressed by the service. I purchased the code and it was
sent to me quickly I was able to enter it with little to no fuss, there are
other sites but I have only ever used that one and it has been fine for my purposes. I
had to complete one last round of Need for Speed: Carbon before playing this
and as I had back in 2015 it was right to go, though do expect a few
comparisons between the two in this review as always with sequels hah.
So, the story, well basically you start off the same way you always
have (almost) in the fictional city of Ventura Bay, a rainy seaside
city that you unfortunately don’t get to see in the daylight. It’s a
controllable intro as in previous games and you are pushed right into the
action racing with some random until you come to a stop under a highway and
meet Spike
(via an FMV cutscene) the first of the major characters who is impressed by
your driving and tells you to go meet Travis at his garage which is a short trip away, I immediately
had problems with the controls as is seems my Logitech PS3 style gamepad didn’t
officially register as an actual controller it registered as a steering wheel
for some weird reason so I tried to use that but it just didn’t work right as
different buttons were used for accelerationand hanging up the phone etc and then two buttons were meshed into one
and it was goddamn annoying. I saw that the control display screens were an
xbox controller so I just thought screw it and went out and purchased a cheap
$20.00 wired xbox 360 controller for the PC and yes I said xbox 360 not xbox
one they were too expensive and were similar anyway and once I plugged that in
it worked much better.
Revving it up in the intro, the ui is quite minimal at this point.
Once you drive to the garage the next FMV cutscene starts
and here is where you meet the rest of the crew and get a sneak peek at the
fairly high profile world car-scene celebrity driving icons that the game
features including Magnus Walker: a Porsche collector and modifier, Ken Block: a
professional hoon, Akira Nakai: the founder of Rauh Welt Begriff a
Japanese tuning shop, Shinichi Morohoshi: a Lamborghini
tuner with ties to the Yakuza and the Risky Devil
street drifting team. So basically you meet the rest of the crew including Travis, Robyn, Amy and Manu with each one
idolizing one of the icons. You do all of this walking around as basically a
camera as it is all done through your eyes in first person occasionally seeing
your hand and arms as you fist bump or cheers others. Now I know that the game
does this to immerse you as if you were playing as yourself which works with
other games such as Skyrim for example where everyone is relatively formal and
in awe of you it doesn’t really matter that they don’t refer to you by name
they just refer to you as the ‘Dragonborn’ or whatnot which works as you’re in
a medieval fantasy world and everyone acts accordingly and you can see yourself
and respond, without a voice of course but it’s at least something. But here
where it’s set in modern times it’s a kind of depressing experience where
everyone talks to you but you can’t talk to them, you can’t express yourself in
any way apart from your hands, I spent half the time wishing I could get with
one of the girls or a random girl or at least have a girlfriend though that’s
going into VR porn territory I suppose.
Thankfully someone has put together all of the cutscenes in the game for your viewing pleasure, I got many a laugh from these with all the bad acting and product placement. Thanks to Cakechievables for the video since once you finish the story mode you can't start again unless you want to delete all of your previous progress.
So basically you then undertake a
series of Missions
with each mission set part of a Driving
icon’s style of choice including speed, style, guild, crew and outlaw so
for example Manu is
interested in the ‘style’ type of racing and idolizes Ken Block so all of the
missions he gives you are in the gymkhana (or
motokhana) style of racing with the series culminating with meeting Ken Block
himself and beating him in a race. This goes on with intervals of FMV scenes of
you meeting various crew members at different places for short amounts of time
before you go off and drive again. There isn’t really any goal in the game
except to just get to the end of all the styles and meet every driving icon
which makes the game kind of short as people were complaining about, most of
the time I was debating about when I would buy a new car and how I would upgrade it
but I’ll go into that later.
The "My NFS" section in the main menu featuring my career progress.
Oh yeh I'm a speed demon, in order the icons are Speed, Style, Outlaw, Build and drift
So after all of the intro you find yourself choosing your
first car and I decided on the 1990 Ford Mustang
Foxbody as it looked cool compared to whatever the others were and I got
started on customizing it. I was very interested to see how the visual
customization works as it is one of my favourite parts of the Need for Speed
series. There are a fair few customization
options, the same if not more than Need for Speed Carbon,
almost every part of the car can be customized though it depends on which type
of car you have for example you can modify all the usual things like custom
bumpers, side skirts, hoods, wheels and spoilers, some cars could be modified
with more complicated things like Diffusers, Bumper Canards and
enlarged Fendersall of which I’ll admit I didn’t know what they were until I saw them. It’s a
fairly minimal experience when customizing as the part options come up as dots
and the camera swings around the car as you search through them and edit the
parts you want, as before most parts are locked but you can quickly unlock them
by doing the story mode.
You can see the dots on nearby parts of the car.
I had another controller issue where I could not
access certain options when customizing my car for example I was unable to put
decals on cause I lacked the option to “confirm” also the control options that
came up around the screen were incorrect as what was supposed to happen was the
controls displayed differently if you started using a keyboard or controller
(similar to GTA5) but they did not, almost as if something was triggering the
controller. Then after consulting the EA forums I realized by troubleshooting
that it was my other controllers that were causing the issue so I unplugged
them then I was finally all good to go. I added some random body mods including
a protruding engine from the bonnet and a spoiler, with the painting and decals
I dressed my first car up pretty ridiculously, I loved the look of the chrome
style paint as it looked amazing with the graphics all shiny etc so I added
that in a lime green colour and added some random stripe decals then I decided
to do it up like some sort of Bogan Aussie car. So I added an Australian flag
decal on the back window, added my initials on the side and sold bronze/gold
chrome wheels. The end result looked pretty ridiculous but I was happy with it
as it was only the first car, I didn’t bother with any more decals including
brand names as this was just my first car.
Bogan Aussie car lookin good heh
The next part was where it got a bit complicated with the Performance
Parts as there are 21 different kinds of parts most of which I didn’t know
what the hell they are or what they do including things like a Differential
and Intake
Manifold though they have some very informative text there explaining this,
not that it makes any difference it’s just interesting to know. There are also
7 stages of each part Sport, Sport+, Performance, Performance+, Race, Race+ and
Elite, though not all parts have all of these stages for example the Engine
Block has all of them, the Exhaust
Manifold only has the 4 main ones and the Handbrake
only has two. In previous NFS games I had about 3-4 cars per playthrough and I
made sure that each one had a certain level of upgades to match where I was in
the game, so with all these different upgrades and no “upgrade all” button I
was pretty lost on what to do. I tried out getting all of one type of upgrade
for each car but because there were so many thing to upgrade and not all of
them had all of the different stages of each part. So I think for next time I’m
just going to make it simpler by just upgrading everything to whatever max I
have available, that’s what I did in NFS Carbon anyway. Speaking of changing my
car the other issue was that all cars were unlocked right from the start, your
only limitation was the amount of funds you have. So when choosing a new car I
had to do a bunch of writing and maths to work out which cars I could afford to
buy and also upgrade without breaking the bank, well at least I’m a
money-conscious street racer.
Performance upgrades screen
Most of the unlocks to the performance parts are from your Reputation level though these are not the only thing "Rep" unlocks. You earn
reputation as you perform driving maneuvers,
stunts, feats, and destruction, the feats in themselves are all part of
the 4 styles with driving in the oncoming lane giving you rep with
Morohoshi and the outlaws for example. The more rep you gain the more performance parts and also race events you unlock. Interestingly you also have a cameo appearance from Eddie who you may remember from Need for Speed: Underground he is back with his Eastsiders gang in Ventura bay as part of the Legends Update which features Eddie challenge series, a series of events leading up to racing Eddie himself again .
I did well for rep on that race.
And then you got to the Tuning menu where
you could tweak various things about your car, though to be honest most of them
are about putting the car in ‘Drift’ or ‘Race’ mode for example adjusting
everything so that the car is more twitchy and slides around throwing the back
out easily or making it hug the ground allowing you to carve smooth straight
lines when racing, and of course if you wanted to go either way it created an
issue. One thing about this game is that there are a fair few drifting events
in it as both the ‘Style’ and “Crew’ storylines were pretty much all about
drifting and showing off for pointsbut
the ‘Speed’ storyline was all about racing mostly long straight tracks as fast
as possible in a time trial or race. The problem here is that say I want to do
a bunch of races all in a row, each of which have different types of racing am
I going to go back to the garage and change around my car for each one? Hell
no, even if you decide to do a bunch of speed races then a bunch of style races the ‘Build’ and ‘Outlaw’ races are a mixed bag so it’s really not
gonna work. I ended up having to make my car as balanced as possible leaving
almost everything toward the middle of the dial, even having to leave on the
stock tyres after realizing that the upgraded ones were either for grip or
drift. I swear sometimes it’s hard for casual car fans like me.
The tuning menu
The game’s open world acts similarly to previous NFS games
you drive out your garage and are immediately able to drive to most areas in
Ventura bay, the map itself is pretty big, laid out with multiple freeways
across a large bay leading to different parts of the city with some hilly areas
with less interconnected roads similar to the topmost area in Underground 2’s
Bayview city which allows for
lots of drifting action and of course is where most of the drifting takes
place. There are many collectibles
sprewn about the city including spots where you are encouraged to perform a
donut and it’s pretty cool when you perform ones and it shifts to another
camera angle so you don’t get dizzy, there is also free car parts which you can
find and add to your collection to modify your cars. There are photo
opportunities where you can take pictures of your car next to street art or
picturesque locations which are kind of ruined by the rain and darkness but
anyway.
Wooo donuts and photo ops, I need practice donuting :(
Playing through the game wasn’t too hard the controls were pretty much
the same as before, I had trouble doing a perfect start on the Drag races as I
wasn’t quite sure what I was doing and at the start it didn’t really explain
properly so I really gotta read up on that before my next playthrough. I had a
bit of trouble balancing the car between race and drift, drifting although
similar to other Need for Speed games still took a bit of practice to
masterI finished every storyline off
eventually meeting all of the driving icons after a bunch of awkward calls and
FMV sequences and it was pretty cool, actually I didn’t see all of them as I
didn’t do the outlaw missions mainly because I hate dicking around with the
police it’s just dangerous and tiring and can hurt your wallet and is just not
worth it, just like doing it in real life hah.
It's Nakai-san! Will you just give him a blowjob already Amy? Damn the way these people crap on about their icons I swear I wish this game had more profanity and smut.
Modifying my cars got better as I went on I chose for my
next car a Honda
NSX Type-R and decked it out with a cool looking bodykit and painted it a
dark purples chrome paint with sort of beetroot coloured decals. I also decided
on the format of where my manufacturer name text decals would go, as per my
Underground 2 designs there would be one on each sides of the doors or side skirts
(or both) one each on the er spot above the back wheels, one on the back window
and also one on the front window this time as I thought it looked pretty cool
if you got it right. My next two cars were an Porsche 911 GTS RS
and the Lamborghini
Murcielago LP 640-V SV which I was very much looking forward too. I was
very happy with the designs for both of them as I think I got it just right with
the minimal contrasting colours with the Porsche and the blending ice-theme of
the Lambo, I also chose not to have bodykits on both of them as they both
already looked great. Lastly I created this ridiculous looking golden painted Volvo 242 DL which was pimped out to the max, in fact I constantly got reputation for having the "Most tuned car" in a race.
I like this shot of my pimped out Volvo hah
Probably the most celebrated and praised thing about this
version of Need for Speed was the visuals, the game looked absolutely fantastic
even though I did ridicule the way that it always seemed to be either raining
or damp in Ventura bay specifically so the game could show of its water shine
and reflection details but yes it did look pretty damn amazing. The game was
most definitely the best looking NFS game I had seen and the best looking cars
I had seen, even without the neon, come to think of it neon hasn’t been in
since Need for Speed Underground 2, sound systems as well, apparently there is
supposed to be a sound system available in this game but I never had a car
which you could put one in. Anyway back to the graphics, I must admit as cheesy
as the acting in the FMV sequences were they were done well and looked the part
I liked the fact that your own cars were superimposed into the scene and the
characters were able to walk in front of it etc, which was pretty cool. The game
sounded fine with the engines and the tyres screeching and everything else
though I really enjoyed the music the most with a bangin techno, alternative, RnB
and hiphop soundtrack and even got some tunes for my compilations from it.
This is a short clip but the sunset in the mountains is beautiful
As the game was "always online" I did literally run into a few other players, as the annoying thing is unlike other open world racing games like Test Drive where you can encounter other players around the world but not in races unless you invite them. In Need for Speed when you start a race you're still in the game world and you can see other human players and they can see you and can "invade" your race by crashing into you or your computer +opponents. Sometimes it was hard to determine who was an actual player and who was computer controlled though you can see actual players because of their Origin account picture but there were actually other computer controlled street racers out there. As well as that, looking at the map of the area you can see other players doing an actual race event as you can see their own group computer controlled players racing along with them.
If you look closely here, you can see the player "jir01" doing a race with computer opponents.
I once did a Drift train event around a small dock area with other computer controlled cars while at the same time another player was doing the same thing with his group of racers while going in the opposite direction I would have been annoyed if I wasn't having so much fun. Could you imagine a full server of people doing this? though I guess it's limited to a certain amount of people at one time. I also tried out the "Speedlists" or whatever the hell it was but I didn't get many players to race with so just gave up, I was a bit late to the party with this game unfortunately though there were still a few people around in the game world, one of the best features was that you could invite anyone into the current race you were starting as part of the story mode which was cool to race with others but sometimes counter-productive as they could be laggy or crashy hampering your race but it's all good fun and you have the option to go on your own anyway.
Drift Trial with other racers, I had a bit of trouble keeping up heh
This game was probably the most car culture focused with all
of the car culture celebs and the real-life brands and even EA’s real-life car enthusiast
group Speedhunters and it shows from
the very street-racer centered story. Overall the game was a good play for me
but as always the first run through is most often the worst and the real fun
comes in the second, third or even fourth run through, it’s been given abad rap for being always online and too short
but I reckon it was ok. I’m very interested in playing it again properly after
I have worked everything out, this was especially true with carbon and will be
for this game as well.
Release date: November 10, 2000 Genre: Platformer Publisher: Universal Interactive Developer: Insomniac Games Platforms: PS3, XBOX 360 Players: 1 to 24
And so we have it, Spyro: Year of the
Dragon, the third game in the series and the last one created by the famed Insomniac Games who have gone on to
make the Ratchet and
Clank series. And what a game it is, the main feature being the ability to
play as characters other than Spyro more heavily this time as before it was only
during the secret speedway challenges that you played as Hunter.
Spyro really releases himself from his Dragon roots here by skateboarding and driving motorboats and hovertanks equipped with
cannons, also driving submarines
and frying enemies using Sun lamps. The story
this time involves a celebration in the Dragon
Realms where they are celebrating the Year of the Dragon which funnily enough the game
was released in 2000 which was the actual Year of the Dragon. This event
apparently happens every twelve years where Dragon Eggsare brought to the realm. In the
opening movie the eggs just seem to be scattered on the ground and the Dragons
including Spyro and Hunter are all asleep when Bianca and the Rhynocs pop out of holes in the
ground and come to steal the Dragon eggs, she fortunately trods on Hunter’s
tail waking them all up but they can’t stop her in time and hunter and another
dragon get stuck in a hole. It appears that Spyro still really hasn’t got any
larger and his small size benefits him again as he and hunter are sent down the
holes to retrieve the dragon eggs. They soon find that they lead to the Forgotten
Realms ruled by the Sorceress who needs dragons to bring the magic back to the
realm and so the quest to take back the eggs begins.
Bianca and the Sorceress
As you can probably guess the dragon eggs are the equivalent
of orbs in this iteration though
there is no longer any Talismans
in the game, and every time you receive an egg there is a comically different
explanation for finding it as Bianca and the Rhynocs had spread them all over
the different worlds. You still pick up gems but they haven’t bothered
giving an explanation as to why you are this time they are just there strewn
all over the place and in possession of Rhynocs and other enemies. The
homeworlds this time around are based on times of the day hence the first one
being Sunrise Spring, I also quickly noticed that this
time around almost all of the denizens of the worlds had foreign accents. I
especially liked the fireflies in Spooky
Swamp as they had French accents and only spoke in Haiku and the ducks in Frozen
Altars who have the weirdest tone of voice I’ve ever heard in a Spyro game,
they also now react when you charge or flame then accidentally which is a nice
touch. As before the worlds are based on a variety of themed locations and
natives, some favourites of mine being Crystal
Islands, Fireworks Factory and Haunted
Tomb.
Spooky Swamp, one of my favourite levels
The enemies in each level are a mixture of native wildlife including
scorpions and mosquitos and the Sorceress’ Rhynoc armies which are humanoid
rhinos but change dress/weapons according to the level for example in the
Chinese themed Bamboo Terrace they wear Chinese dress and use
fireworks against Spyro and in Lost Fleet they dress up as ghosts. A couple of
characters make a return from the previous game including your now
partner-in-crime Hunter who both assists you and gives you
challenges with dragon eggs as a reward and Moneybags who is forever charging you for
things, and of course a host of other cameos. As I mentioned before this
version of the series contains a host of new (and one old) characters to play
as which I will detail below.
Some Rhynocs dressed in flameproof armor
Sheila
– A “mountain” kangaroo with an Australian accent, not sure why she lives on a
mountain in Switzerland with some Swiss goats? Her level should have been in
the outback. She can jump much higher and longer then Spyro
Sgt. James Byrd – A military penguin that can fly
and equips dual rocket launchers.
Agent
9 – A Sci-Fi Space Monkey equipped with a lasergun from the Professor’s
island lab.
Sparx
– Yes you can now play as Spyro’s trusty sidekick Sparx who has his own “realms” which are basically
levels where you play as Spark from a top-down perspective.
Sheila the Kangaroo
These other characters were imprisoned for rebelling against
the sorceress and you have to pay moneybags to set them free. They are lots of
fun to play and gave you a break from playing Spyro all the time, I especially
liked the old-school style Sparx shooters which reminded me of games like Raiden and 1943:
The Battle of Midway. Completing the Sparx level also give an added bonus of
special powers including being able to take one more hit for Spyro, collecting
gems from further away and being able to indicate where missing gems were which
you could actually already do all the time in the last game but meh. The Speedways also make a return
though they have taken a major change, Sparx now talks to you and introduces
you to the level, you can also now choose between taking the speedrun flaming
and charging things within the time limit as usual but now there is a race
option where you are in a race against the local racers of that world, for
example in Country Speedway you are racing against the local
biplane pilots.
The races are pretty straightforward but can be challenging at
times as there is various speed boosts and collectible missiles that you can
shoot at other racers and you have to remember to find and use these as much as
you can as you actually start dead last with the first racer having a major
head start and you need to work your way up the field but was great fun
nonetheless. There are various cutscenes in the game showing Spyro and Hunter
as they adventure through the Forgotten Realms helping people along the way and
occasionally running into Bianca who is an apprentice to the Sorceress and her Rhynoc
army who arrives to harass you at the start of each world. The other characters
also have introduction cutscenes as you have to pay moneybags to set them free
before being able to complete their homeworld.
A fun speedpad racetrack where you chase and egg Thief in Molten Crater, you also see the second run-in between Spyro, Hunter and Bianca
As far as controlling Spyro is concerned everything is
basically the same you still have all of your abilities from the end of the
last game and there is really nothing else you can learn, you have the same
tutorial with hunter showing you how to jump and glide and occasional prompting
but the new abilities come in the form of the new characters, I especially liked
Bentley whose club packed a hell of a punch and could also deflect projectiles
and Agent 9 who in most levels where he features you could find a hidden “laser
upgrade” which made him able to shoot faster. Different areas in the levels
were separated by portals this time around instead of being in the levels
themselves, these often led to minigames involving egg challenges, these were
again probably the hardest parts of the game as some were quite difficult (Damn
Yeti boxing!) though I always enjoyed a speedpad challenge. Skateboarding with
Spyro was an interesting new addition, even though there were only two areas
where you could do it I found it lots of fun jumping around doing spins and
flips and it worked pretty well for a mechanic that was kind of alien to the
series. The bosses this time around were all pretty easy apart from the second
one which was freakin hard as probably even more then the final boss. Speaking
of which I actually managed to %100 the game this time which was probably my 4th
try though there was complications.
Skateboarding in the Enchanted Towers level, this is the second area you get to skate and it's the biggest and most fun i reckon.
The complications were that I actually got about 45% through
the game playing on emulator, specifically the epsxe
emulator which I often like to use for the much better openGL graphics and
faster load times though unfortunately I found that I was missing one gem from
the Midday Gardens
homeworld, I looked and looked but just couldn’t find it, and neither could
sparks even when he had the point-to-nearest-gem ability, I eventually decided
to just start again on the Playstation as I thought it was a glitch with the
actual ROM as I’d never experienced it before with the PS disc. So I did and
completed the game with no trouble. After doing some research I found that it
might be the Lost Gem
Glitch but that only says it was for Spooky Swamp though I guess it may
happen to other levels. In any case what that means is I only have screenshots/videos
up to that point as I cannot take them on the PS1, the others I needed to find
online, such is the case with these console game reviews which is unfortunate
but I really don’t have another choice.
Those gems still difficult to find, I had to go through some levels two or three times to find them all.
The difference between PC openGL powered
and PS1 graphics is pretty major but the graphics looked fine in the game
regardless not much had been changed from last time apart from more animations
for some characters and a bit more polish overall. I found that over time the
game had gotten much more content in it (as it obviously should) this was most
present in Spyro
2 but I feel that in Spyro 3 you really did things out of the ordinary. The
sound and music were good as usual that awesome soundtrack by Stewart Copeland
from the Police always has that magic to it, and even if the music from the
latter games doesn’t quite have the same raw flair it is still memorable, I do
like the way that characters you meet are still very talkative and as I
mentioned before even have international accents now.
Alex the Duck from the Frozen Altars level, these guys had quite the weird accents
The final Spyro in the series was probably the most involved
of the three, I liked the story of the previous one better but this one was ok,
the original Spyro trilogy is definitely one of my favourites, possibly only
being surpassed by Super Mario but this one feels more special as it was on
Playstation so it’s not as well known as the Mario bros. series. As far as 3D
platforming goes though this was the best there was, sure I had tried Super
Mario 64 for a time but it just didn’t have the same feel, I still need to
try The Legend of Zelda: Ocarina of
Time which is also considered by many as the greatest game of all time. In
any case this one was the best for the Playstation and yes even more then Crash
Bandicoot I think as his levels were way too linear though I have yet to play
the original series so I can’t talk really. Basically apart from the new
characters and mechanics and mini-games the premise of Spyro is the same, the
same controls, the same charge/flame combo, the same challenge of collecting
all the gems, the same albeit slightly more polished graphics, but all in all
it’s a great a great character, a great game and a great trilogy and again I
would mark the whole series as one of the best I have ever played. Next I move
onto the dark times of Playstation 2 versions of Spyro but don’t worry they
were not all bad.
JD
The trailer for Spyro 3, Year of the Dragon, unfortunately it's a bit low res.
Spyro is like Jet Li
in the movie Hero, he isn’t concerned with romance, he’s just badass.