Release Date: June 1995 Genre: First Person Shooter Publisher: Lucasarts Developer: Lucasarts Platform: DOS/Windows/Playstation Network Players: 1 Classification: ESRB: Teen (T)
Awhile ago my friend Brok discovered the site www.gog.com Good old Games which sells many
classic games in an updated DRM-free format that can run on modern
systems. His main objective was to gain a working version of the X-Wing
and TIE Fighter collectors editions and we found
there was not only those but a whole host of classic
Star Wars games of which we purchased quite a few in bulk during the sale
inc X-Wing vs. TIE Fighter and the
entire Jedi
Knight series. For those of you who don’t know, Star Wars Dark
Forces is the first games of the Jedi Knight series of games which also
include Dark Forces II, Jedi Outcast and Jedi Academy which you’ll know from a
previous review.
Once I had purchased them from GOG.com I decided to play them in order starting
with Dark Forces.
Hmm this hallway looks familiar
Star Wars Dark forces was released in 1995 the time where
the “3D” First person shooter was king and that king was for the most part the
king was the Doom
series, indeed being very similar to Doom the game was often compared to Doom
but reviewers always indicated that the game had many features that improved
upon its competitors. Dark Forces featured the ability to look up and down,
duck and jump and featured an additional resource battery powerto run various
equipment powerups such as the headlamp and night vision goggles. To make these
changes the developers had to create a whole new game engine simply titled Jedi, this allowed
them to create multi-levelled maps which unlike Doom had rooms directly above
or below each other that you could walk around, moving conveyor belts and some
objects that were fully 3D such as smaller starships (though these were quite
obvious when you saw them). It also had a much more engaging and involved
storyline then Doom, adding various puzzles and strategy to the game as well as
finding secrets and requiring keycards to advance. Atmospheric effects such as
fog and haze and animated textures and shading were also added to great effect.
You can't quite see it but there is red haze
Installing GoG games are fairly easy as the package is just
downloaded from the main site then extracted with a built in installer. This is
just as well as it uses Dosbox to run and I’ve messed around with that thing
before but never got it to work, but fortunately this did and I was able to
start playing. There has been many comparisons to GoG and Steam though there’s
one major difference that I found was summed up well by Jerry
Holkins (Tycho) of Penny Arcade,
he says that Steam is more like a jukebox that (supposedly) holds or your games
but if it goes offline or has login issues then you can’t play them, whereas
GoG is a vending machine that gives you full access to the product after you
pay for it. I’m not exactly sure which one I like more, I do like letting steam
take control of everything (installation/updates etc) and it’s great when
you’re trying to make sure you have the same game version as other people
especially with older games like Unreal Tournament 2004, Origin also helped
with Battlefield 1942 (as well as Warcraft 3) as I can remember a fair few
times where a group of us had problems getting the correct version in order to
play together.
Kyle ship The Moldy Crow currently piloted by Jan
Though the control setup menu the game provided was easy to
use, I found that I just couldn’t quite get the setup I liked, I could use the
mouse but it just didn’t feel right as the controls were set up in sections and
you didn’t have an options to change the alt fire to a mouse button (though I
didn’t use this very much). This was probably due to the fact that I had been
the Doom series with ZDoom which if you
didn’t know allows you to play any of the original Doom series with much more
features including much better graphics, and the ability to jump and use the
mouse to look free including up and down. So being used to this of course it
was kind of hard to play a whole game stuck in the same view, you did actually
have the ability to look up and down though this was used with keys and wasn’t the same as the free mouselook we’re
used to today. I did play a few levels in this mode but due to the difficulty
and annoyance of not having free look I decided to try to find a similar type
of mod to ZDoom I came across DarkXL
which is basically exactly what I was looking for and it worked very well as it
gave the game much sharper graphics and better controls.
A shot-in-shot of the DarkXL and the original in the top right
Though I soon found that although it worked well for the
first few levels there began to be many bugs inc no sound and crashing on
certain levels, impossible puzzles and blocked doors, missing cinematics and
the inability to use several late-game weapons, I found this out much too late
as it was only on the last few levels that I realised that I should have been
able to pick up certain weapons and enemies should have dropped certain weapons
though this hadn’t affected me as I did just fine with that I had. I did
eventually get through the game (and use the weapons for a short time) but only
through using various cheats though it was a lesser experience as a lot was
missing from the later parts of the game, some of which I had to go back to the
Dosbox version to see. I recently found that on the XL Engine site itself the game was actually listed
as being in its Alpha stage and 98% towards beta (if I had only waited a bit
longer XD) so basically I might go back to it again, either modded or unmodded,
but I experienced enough for this review nonetheless.
Pew pew! Forcing entry into the imperial detention centre to find Crix Madine
So with that out of the way on to the story. You play as Kyle Katarn who you may
already know from the other games in the Jedi Knight series, the developers had
actually wanted to use Luke Skywalker but due to gameplay and story constraints
they created Kyle Katarn as a completely new character. His brief history of
having previously defected from the Empire after he found they were responsible
for killing his parents (with the help of Jan Ors) and
was now working as a mercenary for the Rebel Alliance. The main story involves
Kyle investigating the Dark
Troopers which had been created by Imperial General Rom Mohc
about the massive starship the Arc Hammer,
so you basically go from level to level gathering intelligence with some
rescues and escapes along the way. Of all the planets visited during the game I
only recognised Nar Shaddaa and Coruscant
with the restincluding Danuta, Anoat, Fest, Cal-Seti and
many others which I didn’t recognise. I found the story pretty damn engaging as
it kept me going through all of the issues faced with the mod and it was great
to hear about all the new star wars lore and the origin of the Jedi Knight
series which I hadn’t known since playing Jedi Academy heaps of times.
Our hero Kyle Katarn, looking a bit older then he does in Jedi Academy
General Mohc, Darth Vader and the Republic Informant Crix Madine
As I mentioned playing the game with the DarkXL mod made it
much better (at the start at least) I could move freely with the WASD keys I
could look freely with the mouse, I could crouch and jump and touch buttons all
good, the graphics were much, much better as you could run the game with your
native desktop resolution. Basically the game plays the same way as Doom with
you running around shooting enemies and completing objectives though armor is
represented by “shield” power, I spent the majority of the time not using
cheats as compared to Doom as I found the difficulty not too bad. The guns in
the game are good and I had fun shooting down piles of Stormtroopers, you start
with a generic laser pistol before almost instantly getting hold of the
Stormtroooper laser rifle which basically becomes your mainstay weapon
throughout the whole game, the thing is that good, the ammo is plentiful (most
imperial soldiers drop rounds) and it shoots damn fast. My other weapon of
choice was the imperial repeater gun, this thing has even more pewpew and
shoots very fast but has weaker shots and takes power cells which are harder to
find, and my last weapon of choice was thermal detonators which are plentiful
on certain levels, when thrown these detonate on impact (unless using secondary
fire) and you are able to throw a ridiculous amount in a short period of time
(like 3 a second!) so taking down bosses with these was no problem at all.
Me pew-pew-pewing with the Stormtrooper laser rifle on Tak base, an early mission
Other weapons included the Jet fusion cutter which was a powerful but slow
firing laser bolt gun, the I.M mines which are basically claymores, the Mortar
gun which speaks for itself, the Stouker concussion rifle which is a long range
AOE blast that tore apart most standard enemies and the Assault Cannon which is
used by Dark Troopers and shoots both Plasma and rockets. The last three I
unfortunately didn’t use very much due to them not beingimplemented in the mod yet and me having to
add them in using cheats.
Fighting General Mohc with the Assault Cannon
I mostly plowed through the levels as I enjoy the fast pace
of these style of games but I did notice the subtle differences from the Doom and
Jedi engines that I mentioned before, specifically things like
"room-over-room" multi-levelled stages which had much more lift and
platforms then Doom and made traversing some levels very confusing when you had
rooms right on top of each other, there was also many instances which required
you to solve puzzles which included changing switches in a sequence to open
doors and moving entire ships to change from one section to the other. The game
had multiple objectives which were part of the storyline so it gave the game
much more depth than just randomly killing (and occasionally obtaining
keycards) to get to the end of the level. One thing I didn’t like was that you
couldn’t save anywhere you wanted like in Doom, you had respawn points but if
the game crashed for example you could load a save you just had to start all
over again which was a bit annoying.
As some places were multi-levelled, the map was had the ability to change which level you were looking at though it was still tricky. You also had the ability to view your weapons, inventory and objectives which was a great help.
I didn’t cheat throughout most of the game
(the actual invincibility cheat could not be used with the DarkXL mod) but I topped
myself up with health and ammo at times towards the end. In regards to pickups
there was you basic health and shield pickups as well as your laser ammo, power
cells for those weapons that took them were a bit more sparse the same with
mortar shells and rockets, most of the time you were overloaded with the ammo
that the enemies in the level dropped. Then there was the other items that used
battery pickups such as your headlamp, infra-red goggles and the air mask, the
latter of which I could not work out which button it was to use it lol as there
was also extra lives and restart points for when you died. Though by far my
favourite was the weapons supercharge which triples your rate of fire for a
short period of time, heaps of fun to use and together with the rest of the
pickups made the whole experience more fun and interactive.
Me fighting Dark Troopers and other enemies using a variety of weapons about the Executor, this also shows me using the weapons supercharge and smuggling myself on the Arc Hammer
As I mentioned before the graphics for the original game
were (understandably) quite poor as they only went up to 640x480 but the DarkXL
mod you could have your desktop resolution which made it great looking and much
sharper, whether you had the mod or not the locations still looked great, there
was plenty of areas that I recognised from the movies such as the white interiors
of some ships from that first scene in episode 4 and everything had that
distinct Star Wars flare. The new engine was able to create gameplay and
graphical elements such as fully 3D objects, atmospheric effects such as fog
and haze, animated textures and shading which was evident in the levels as
there were lots of things moving around such as bridges moving and ships flying
around outside and many kinds of moving 3D objects. The textures do lack that
flair that Doom had with the all the demonic imagery and gore but as this was a
Star Wars game the developers had to stick to the content and the game being as
old as it was you couldn’t do too much with just textures. The game’s retro sounding
star wars score soundtrack really stood out to me and it was great when you
recognised a tune and really added to the atmosphere and the situational music
helped too, the sound effects were equally great, all in stereo as well.
Some levels inc this ice level on Anteevy which features flowing water and moving assembly lines
Although my experience with Dark forces wasn’t fully functional
I suppose you say, I enjoyed it anyway and much more so with the Dark XL mod
and when the mod is fully finished I dare say I’ll play it again. It was great
to see the beginning of the Jedi Knight series one of which I am going to
continue playing to see out the series. As I’ve said before Star Wars Dark
Forces is not just a Doom clone, it has a whole new engine and many elements
that make it different if not better and I will maintain that stance throughout
the years to come. It’s said that almost every gamer has played an ID Software
shooter in some form but this is a game every Star Wars fan of all types should
play.
JD
Score: 8/10
Things I liked:
Overall storyline and missions designed very well.
Level design very dynamic, multi-level system new for the time
Fun and effective weapons and powerups
Things I didn’t like
Control system obviously dated and not able to be configured enough.
No save-anywhere feature, respawn system annoying when have to start again from game crash
Level textures somewhat dull due to nature of Star Wars Universe
I fist a Kell Dragon and then shoot up Jabba's ship
Release Date: June 27th 2014 Genre: Tactical Shooter, Stealth Publisher: Rebellion, 505 Games Developer: Rebellion, 505 Games Platform:Windows, Playstation 3 & 4, Xbox 360 & One Players: 1 and Multiplayer Classification: PEGI 18
I had only heard of the name Sniper Elite before seeing my
housemate playing Sniper Elite 3 with his friend. I had always liked shooter
games that had a “class” system i.e. the Battlefield style
soldier/sniper/engineer/medic etc and shunned any shooter that had any type of specialization which were most often based on the stealth/sniping side of
combat but from watching them playing Sniper Elite 3, it actually looked pretty
fun. I had only barely known about the Sniper Elite series and wasn’t familiar
with it, but after some quick research I found that he original Sniper
Elite came out in 2005 starring the same protagonist as the one in this
current game. The original Sniper Elite saw the plight of Karl Fairburne, an
American OSS secret agent disguised as a German Sniper inserted into the Battle
of Berlin in 1945 at the end of World War II with the objective of
obtaining German Nuclear Technology before the Soviet Union can get their hands
on it. The second in the series Sniper
Elite V2 is more of a 1.5 the atrue
sequel though having a slightly different story it was mainly the graphical
upgrade and improved sniper mechanics which now included the “kill-cam” which
follows the bullet as we see in Sniper Elite 3.
The loud sounding icon (top middle) means that it's safe to shoot your rifle while the sound is being masked, very useful.
When I saw my
housemate and his friend playing Co-op story mode it looked awesome, so the
next time it was on Steam sale for about $20 I wasted no time in purchasing it.
As you have probably heard this time around instead of the bombed out and
broken city Berlin it was the harsh western desert in between the Mediterranean
and the Sahara, you again play as OSS Agent and Sniper Karl Fairburne sent to Tobruk,
Libya to assist the allied forces, it then leads him on a quest through
several different locations in the desert including rocky desert passes, oasis,
old castle ruins and airfields which give a sort of India Jones feel. I won’t
reveal the full extent of the story but basically after losing Tobruk you remove
yourself from the frontline and go covert to investigate the location of
General Franz Vahlen (a protege of Hitler sent to oversee the campaign in North
Africa) and the whereabouts of a British informant that has infiltrated
Vahlen's staff who has gone dark. It’s a great story that is tense from the
start and gets you wondering what will happen next or more important what your
objectives are going to be) as they are not all listed at the start so you
never know how long things are going to go on until something else happens most
probably a tank bursting out of the wall which result in much sighing and “here
we go again” late in the game, I swear sometimes I just wanted to finish the
damn level but it was all in good fun just wondering what other shit was going
to go down.
Cinematic's between levels were done with storyboard art.
Interestingly
enough this time when I started up the story mode I didn’t play on easy, just
the recommended level, I’m going to try this from now on, playing the game in
normal to see how I go and I’ve got to say I went pretty well, I chose the
default ‘Marksman’ setting which had simplified bullet ballistics and fairly
unforgiving enemies. Right away the game was pretty damn fun, the first level
gets you to grips with the sniping straight away as you get your first taste of
the slow motion bullet time, with the bullet assist on you basically aim then
click E to hold your breath and you zoom in more and a little red diamond
appears to tell you where your bullet will actually land due to bullet drops,
this is extremely useful and you watch as your bullet tears in slow motion
right through the skull of the German artillery spotter then another goes
through the gasoline tank of an artillery truck blowing them sky high the
former being done in x-ray to see just where you hit. Most of the time you are
being very stealthy throughout the missions, so the choice of equipment was
paramount, you are able to upgrade your weapons and other accessories such as
grenades, tripmines and your binoculars. My usual loadout included the “Welrod”
silenced pistol, this thing was invaluable being the only silenced weapon in
the game, the amount of times I headshot enemies from close range with this
thing to keep quiet was huge, Basically if I couldn’t use my rifle I either
snuck up and melee stealth killed them or used the welrod if they were too far
away. I had a choice of semi-automatic machine guns which didn’t really matter
except in rare circumstances where I was out of Welrod ammo or just needed to
gun someone down at close range so most of the time I just took the best
available, the same with the rifles though my favourite was the “Gewehr 43” a
German rifle which was the weakest but had the least recoil and was better than
the standard M1 Garand. I didn’t really care what else I took along but made
sure I had plenty of grenades and medpacks.
My basic playstyle
was being very stealthy and cautious and as I soon found going in “loud” with
guns blazing did not work well at all, my friend and I once tried doing a
single player mission together and quickly found that unless you meticulously
worked together timing your movements and shots it was just too hard to keep
things running smoothly. When starting missions you receive your initial
objectives and are able to change your loadout in which you have multiple slots,
which helps when you have multiple weapon setups for different situations. When
I started I usually scanned the area with my binoculars looking for enemies,
vehicles, objects etc anything that I could spot before moving out. Spotting
enemies with your binoculars has distinct advantages like being able to see the
spotted enemy through obstacles and hover over them to see their rank and
alertness as officers are more cautious and can spot you quicker and from
further away. One of the best things you could find was something that made
noise but didn’t alert nearby enemies, for example on one of the first levels
“Gaberoun” you start behind a guard you is trying to fix a faulty generator,
you come across these at certain times and by sabotaging them they make periodical
banging and popping sounds which can mask your shots. So finding one of these
is great as all you need to do is time your shots for when the machine is
making noise and you are able to fire your rifle without alerting anyone unless
of course they find a body though you can move the bodies if needed. There are
various types of noise-making things that you find on the mission and they are
a great help because firing your rifle too much in the one spot will lead to
enemies coming to investigate.
Spotting and tagging with binoculars is very helpful in both game modes, in singleplayer you can see their stats and alert state.
Most of the time I
made it through ok, I used a combination of my rife and silenced pistol and
often just sneaked past enemies to get through though in the later missions I
saved a LOT, often before doing anything particularly risky and this helped
immensely with trial and error. Some of the mission objectives are pretty
spectacular, you have to blow up a lot of things and there a few tricks that
make it very satisfying. Most of the main mission objectives require you to
gather intel or assassinate a particular enemy, sometimes you get to find and
release prisoners which is pretty cool, though in most of the later missions
you can bet your bottom dollarthat a
tank or armored vehicle of some kind is going to come crashing through a wall
and start patrolling around. There are several ways to deal with tanks, you can
shoot through a part of their armour to get to the fuel tank though this takes
a few shots which armour piercing bullets help with, I either used this tactic
or laid some mines and dynamite in its path then blew them up with a sniper
shot both of which are immensely satisfying as trying to tank down a tank that
can blow you up in a second is pretty damn scary but thrilling. When finishing
a mission your points are tallied and you actually level up as your profile is
tied to the multiplayer mode as well though you obviously gain a lot more
points for killing players and winning matches then playing singleplayer, there
is also many collectibles inc war diaries and collectible cards other things to
find like sniper nests and long shots oh and lots and lots of achievements as
usual. I only played through the singleplayer on marksman but that will be all
as that’s enough I think for now after that it was on to the multiplayer mode.
Playing hide with the tank
Multiplayer is
pretty much level with the singleplayer by my view, you may not have the slow
motion bullet time (well the lengthier ones anyway) but you have the terrific
thrill of hunting each other alone or in teams. You can even customise which
model you want to use in the game, after a while I opted for a German elite as
I liked using the Gewehr rifle, so I gave myself all other German weapons too
including the MP40 and Luger pistol, I’ve also got some mines and grenades but
don’t use them as much as I should. When I started playing Sniper Elite
multiplayer I wasn’t sure what to expect although I had seen it being played
before, I wondered whether it was going to be lots of hiding and waiting around
to spot someone, or was it going to be people running around all over the place
taking pot shots at each other. Thankfully there’s an even mix,
Having multiple gear loadouts helps a lot
I’ll admit that
it’s at its best when there are lots of players in a server as you have lots
more target to keep you from getting bored. My favourite mode is probably team
deathmatch as there is a lot of comradery when playing with teammates, to win
you need to either reach the target score of “what is usually” 1500 or have the
highest score when the time runs out. Other game modes included deathmatch
which wasn’t so good because you lost the “team player” aspect of it when you
were only out for yourself and I often found myself just running through
building to building playing cat and mouse with machine guns especially on one
particular city level where everyone seemed to be hiding and no-one came out.
Another interesting mode that I thought was pretty cool was the ‘no-cross’ mode
which as you probably guessed keeps the teams on either side of the map and you
are not able to cross, in this mode some existing maps are edited by adding in
either natural chasms or rivers or made barricades to keep you from accessing
the other side. It also introduces new maps one of which being this giant chasm
based on the last singleplayer level with you shooting across cliffs on the
opposite side through concrete bunkers which was really cool.
Me and my friend AllergictoExplosions on Blue, against a team of level 50's and one 47, hmmmm
There aren't many night maps, maybe because it's a lot easier to hide.
My housemate and I
found it best to spot first rather than shoot first as if you spotted an enemy
and then a teammate shot them your team would get much more points than if you
just shot them yourself without spotting. My usual playstyle was to find a good
non-obvious spot to stay for a bit, yes stay for a bit, I’d call it
camping but technically it’s not unless you happen to stay in the one place the
entire round. Technically though camping in a Sniper game is different from
camping in a game such as Battlefield 4 where sitting in the same spot for
longer than even 10 minutes is considered camping but tbh if you’re a Sniper
and you’re using a long range sniper rifle and scope it’s impossible NOT to
camp, that’s what snipers do, they find a good vantage point and sit there,
until someone spots you of course then you have to move. This was one of the
few games where people didn’t really complain about cheating (though still lag)
and everyone was mostly friendly and cooperative, sure makes a difference then
playing a games like CS, playing in teams is great fun with the spotting and
the teamwork it all works really well. There is little to no assists in
multiplayer as you’d expect, there are many parameter when making a server, things
like headshots only, one shot rifle kills, bullet drop, aim assist and even
scope glint.
Short video of a multiplayer round I played, shows how spotting and scoring works basically.
I haven’t much to
say about the graphics just that they were damn awesome, especially the
lighting, during the night it’s very tense and espionage-esqe and during the
afternoon goddamn that sun glare and shadows look amazing. There’s a huge
amount of detail that goes into some of the things you see like for example the
helmets have this realistic weathered beaten look and even the plants and palm
trees look as detailed as they should be. I wasn’t running at full as I was
getting pretty good fps (50-60) most of the time but things still looked
awesome, the x-ray slow motion shots looked amazing and never got old, no
matter where you hit them, the skull, the lungs the testicles it was all a
pleasure to watch, the hard hitting and brutal sound effects accentuated this
with the cracking of the skull or whatever else you had shot in their body. The
sound effects were pretty awesome from the echoey explosion of your gun firing
to the sound of a tank rolling around were all very well done, this was
complimented by an excellent soundtrack of orchestral music coupled with tense
battle and spy tracks and classic WW2 movie music which really added to the
theme. I was glad there was at least some music when you were sneaking around
but there seemed to also be triggered music that gets more intense if you
happen to alert the guards or get into a battle in multiplayer.
The music in these opening scenes was terrific
Overall I enjoyed
(and am enjoying) Sniper Elite 3, I never thought I’d get into a game based
mostly on Sniping but it’s been pretty good and the multiplayer has too, I
swear I could watch those slow motion x-ray testicles get shot through like ten
times before it got old. It’s really the type of game I’d only play through
once though. I must mention that there is an expansion called “Hunt the Grey
Wolf” which is free to purchase as DLC and is basically an extra mission
allowing you to kill Hitler in lots of different ways as I’ve seen in a video
but I’ll leave that up to you if you’d like to purchase as the main game is
enough for me. I can't really think of much I didn't like, apart from a few issues with multiplayer inc how it can be dull at times making you impatient and the small amount of australian servers but these can overlooked.
JD.
Score: 9/10
Things I liked:
Slow
motion x-ray sniper kills of course!
Aim
assistance
Main
focus being on stealth
Tank
battles!
Multiplayer
Sniper comradery
Situational
music, good mood setting
Ability of have multiple loadouts
Things I didn’t like
Multiplayer can get dull making you impatient, especially in deathmatch
Few Australian servers, max amount of player usually 12
Following my latest Minecraft adventures post
I mentioned that I was creating an adaptation of my Underground
house. I was living in a town and had a fairly large vacant lot to start
building in so I thought instead of making a normal house I’d get a bit more
elaborate, so I decided to make my patch of land look basically just like a
normal farm and I would have a well that leads to an underground house, I would
still have skylights but these would be underneath water so would supposedly
not be visible (though in the finished product they actually were and I may
rectify this.
The finished farm part of the overfarm.
After starting the process in multiplayer and unfortunately
losing my work to a map reset I decided to create it in creative mode as I
usually do, I had trouble picking a spot as my original survival map that was
now my creative showcase museum world thing didn’t have much clear land left
around my original house so I decided to build over the river in the landmass
that had my main mine entrance and the Blocktree house which interestingly enough
I don’t think I’ve done a Minecraft Creations post about the creative remake,
the same with my Hunter’s Hall and Birchwood house.
The start of my original overfarm, it was a little cozier then.
I started off boring a 2x2 hole into the ground then went I
thought I had gone down far enough I got busy with TNT and blew out a
reasonable large space where I would make the centre area, this was much higher
than last time obviously as this was 7 blocks high instead of 4. I made a hole
for the water to fall into then put some water down the hole which allowed you
to just jump into the water andcome out
onto the floor underneath. I had decided before that the wood for the borders
of the innermost area and my bedroom would be made out of dark oak (which is a
reddish colour in the Cyberghostde's 256x HD Texture Pack that I’m using) the
floor would be made of carpet and spruce wood and the roof would have acacia
wood, most of the walls would be brick unless changed for that particular area.
I made windows and wooded frames for the entrance area and turned it into a
large room with three exits and put chests and crafting tables around as this
would be my main crafting area.
Semi-finished crafting area
I then started blowing the hell out of the
surrounding walls with TNT in order to create more space for rooms etc.
kaboom!
I made my bedroom first which was fairly small and simple,
it was elevated one block above the main area and decorated with dark oak,
orange carpet and a fireplace.
Bedroom entrance
Hallway
My Bedroom
I then made the recreation area one block lower
with a bar, speakers, pool tables and a giant fireplace.
The rec room, with egg portraits, lots of egg portraits
I added a forge which
was about three block’s lower complete with lava, water, anvils, furnaces and
an armory.
The forge and armory
I made an alchemy room with moss stone walls and some ridiculous
lime green carpet and decided to make the library section entirely from spruce
wooda sort of spiral staircase with
books in the edges and it went down 3 floors with the lowest level housing the
enchanting table and being walled in Obsidian for a sinister feel. Sinister too
as around the corner it led down a locked stairwell down to a variation of the
“Crimson Hall” from my Brick Mansion, except this one was actually bigger and
longer and took quite a while to mine out a hallway as I had broke into another
cave system.
The Alchemy Room
The library with stairway down to the enchanting table
The obsidian level
Stairway to...
The Crimson Hall 2!
After randomly decorating the middle hallway with pictures etc I
had a bit of space left over so I thought, well it’s a house I may as well do a
toilet and I did. As with most of the furnishings in the house the toilet took
the same style as the one in my brick mansion, made mostly of quartz with
cauldron toilets.
Oh yeh, that right!
Complete with skull hand dryers.
Afterwards I cut out the holes for the skylights and added
chimney’s for the fireplaces, I had to dig out quite a bit of the hillside in
order to accommodate all the skylights for the rooms and the surrounding fence
for the farm went quite high up. I planted almost everything I could think of
including: wheat, sugar cane, pumpkins, watermelons, carrots and potatoes and
tried to include an even amount of each.
Creating the farm
Due to the design of the skylights the
farms looked pretty funky, you could actually see the glass underneath the
water but I didn’t wait to set the glass and lower down as the extra water
would put too much weight on it. I built the well and a covered storage area
and it was pretty much done, it looked pretty cool how you could see into the
house from the top and vice versa as you could see the sky and the moon from
down below.
Inside the house
Looking down from the farm
A shot where I was still building the library roof looking up at the moon.
Most of the rooms I made following the same sort of design as my brick mansion, lastly I made a secret passageway through my wardrobe out of the house into the nearby cave which was the entrance to my main mine.
My secret wardrobe exit
So it ended up working pretty well, was one of the most
intensive earth shaping and dredging projects that I’ve done since the brick
mansion.
The finished outside and main inside area
So stay tuned there will be more LAN Comps, Brick Mansion updates,
creative remakes and a whole new adventure coming up in the world of JD’s
Minecraft.
JD
Walk/Flythrough of the Farm/House Farmhouse? nah lol, apologies for me stopping to put a lid on the toilets, I also forgot how to half fill the toilets the bowls kinda full lol need to ill a few beakers.
I’ve come to a realization that apart from the select most
popular few Minecraft servers don’t last for very long, Australian servers
anyway. I’ve been on quite a few now and it seems like an endless cycle of them
being started then closed down after a while then either the community moving
to another or someone else starts a new server then they find that managing a
Minecraft server is hard work then they stop and give it to someone else or
just stop. It’s the reason I wouldn’t bother starting one as it’s a hell of a
lot of work, especially dealing with random people who aren’t your friends.
I’ve noticed this happening more as Minecraft gets older and it’s the same with
me really, I really just can’t keep myself that interested anymore, as I’ve
done the same survival thing a lot, and it’s getting a bit old, but I think
it’s because I end up doing the same thing all of the time and I need to branch
out and trying different things, achievements, alchemy, weapons enchants
exploring more, getting to the end, if only I could get motivated. What
motivates me most now is LAN competitions, as it gives me that drive to create
and show off what I’ve done and be recognised and applauded but don’t we all
want that I spose?
But I digress, I have nonetheless managed to participate in
and create things under several different circumstances inc just casually
hopping on servers, LAN competitions and just experimentation of my own so I
will detail what has happened in the interim of my last Minecraft Adventures
which was quite a while ago, back in 2013!
Man I have some catching up to do.
Lanslide V9 Minecraft
Comp
So we’ll start with the Lanslide V9 Minecraft Comp which had
been changed to an obstacle course
comp. As you could probably guess I was pretty peeved about this as the
Minecraft Build Comp was my forte and was pretty much the only thing at the LAN
that I had a chance at winning so to take that away I really had nothing left.
But I learned to deal with it as it was out of my hands and it was kind of true
that it was usually between just two of us who were really competitive and the
same people winning all the time and TBH it gives me time to relax a little as
building in Minecraft from 11am till 5pm (sometimes more) got me pretty sweaty.
So anyway with the Lanslide V9 Comp I only got a few shots of the
pre-challenge, I unfortunately didn’t get any of the main course inside the castle
which was a shame cause it was pretty damn epic with huge caverns and mazes and
even an interactive tunnel questionnaire at the end. Needless to say I didn’t
come first in this comp but it was fun nonetheless (and a lot less stressful).
The Castle where the main course was held.
Oceanic Craft
So awhile after having left Vancraft
I was searching for another Australian server to join and came across
Oceanic-Craft, which surprise-surprise is now defunct though it was an ok server
while it lasted despite some of the admins being uptight pricks. I made a good
friend in a guy named Silent_Puppy (now Shiny_Puppy, reminds me a bit of Snoop
Dogg and Lion haha) and I soon joined his Megacity though I lived in the nearby
forest, which you may have seen in my Minecraft Creations post on my Spruce
Forest Tower which I created while I was there.
An earlier spawn point, I had pretty much chopped down every tree around it lol
Silent_Puppy's Megacity
Megacity in all it's glory
A view of my hole from the top of the sign
My forest hole, you can see the world border in the background.
I liked this place, it was one of my better underground holes.
Nightchoppin'
Bunny!
Megacity at Sunset
I made a house for another
player who needed one as I was good at making basic houses and they liked it
very much. I also participated in a few server games including a Maze (Which I
won :D) and an obstacle course (Which I didn’t L)
Oceanic craft supports gay marriage lol
I won the maze comp!
But not the obstacle course
A house I made for another player.
After I had finished my tower I needed a break and when I
got back Megacity had unfortunately been griefed and the tenants had moved
away, Thankfully my tower was still standing as it was in a separate claim, ha
HA! After that I decided to grab some resources from the ruined Megacity
(especially the sign) in order to use for my new home, I did some more
exploring on the server looking at various other people’s creations that had
been abandoned (i.e no claim) and grabbed some materials for that too.
The new spawn (they replaced the trees haha)
Inside the spawn
Getting resources from the sign
The now griefed Megacity :(
And they expanded it too.
Unfortunately because a few of the admins as I mentioned before were very
particular about this I ended up being banned for ‘griefing’ much to my protest
as the land wasn’t even claimed. Silent_Puppy had left by this time but it
didn’t matter anyway as the server soon got shut down, probably cause there was
no-one playing cause some of the admins were cocks, just sayin’ hah
Aquaglow
Luckily for me my buddy Shiny_Puppy from the Oceanic Craft server had made a
server of his own and I quickly joined and then quickly became a member of the
new “Soul City” which was maintained by Kanga if I remember correctly. The city
was pretty damn impressive with Giant trees and many layered parks, a church
and a manner of many layered houses. After much though I decided on an
interesting take on a past idea of mine. The idea was is that I’d name my claim
“JD’s Funny Farm” or something like thatand have a normal looking farm with animals and crops on the top but on
the bottom I’d have an underground house with glass skylights similar to my previous
one except that there will be water above the skylights so it looks like a
perfectly normal farm. I would then create a well in the middle so I could
disappear into it down to my house. So I went on my merry way of creating the
farm but unfortunately before I could finish the map needed to be reset so I
lost basically all that I had done though this was usually the way with
Mutliplayer and I don’t really thinkI’m
going to other making anything significant on one anymore. I ended up remaking
the house in creative mode though I will have a post up about that later.
I think this was the obstacle course arena, could be seen from the ground lol
Some custom blocks here
Soul City from the Zeppelin
The first attempt at my Overfarm, was a bit smaller then the real one heh
When I came back after the reset I did a bit of exploring on
the server then decided to settle on a Mushroom island for a change with the
idea of making some sort of “Magic Mushroom Palace” I struggled a bit with
farming as bamboo for example doesn’t grow on mycelium so you have to make
it separate. The other problem was I would have wanted to make the main body of
the house out of Mushrooms with the interior being normal wood and carpet, but
you can’t cut down mushrooms and collect the resources like you do for trees
they just break apart.I won this "Hunting Rifle" that was a modded weapon on the server, it was basically a piece of iron horse armor that could "shoot" and was ridiculously powerful and to top it off it also had night vision and unlimited "ammo" crazy lol
To the seas!
A lovely sunset on my Mushroom island
One of the new Ocean Monuments was near my island, I jumped in quickly to have a look then was scared off by the guardians lol
The "Hunting Rifle with Night Vision on
And Night vision off, this was my home base btw
So I spent a while working out what resource I should
use for the house and decided on Acacia Wood. I had been sheltering from the
rain underneath a mushroom so I decided to make my house on top of the
mushroom. Wasn’t exactly as good as I wanted it to be it was kind of just a
plain loft house really but it was enough I guess.
My finished house.
Building a farm free of mycelium
Wheat farm.
Shortly after I had stopped
playing for a bit I saw that Shiny_Puppy had stepped down as server owner and
the guy who was admin of Oceanic-craft took over. Then most recently I saw the
server had shut down completely, dang well shit happens I’d just like to thank
Silent/Shiny for making my time there enjoyable. I actually did try to create a world in Singleplayer that was entirely Mushroom biome but unfortunately it didn't have red mushrooms just white so I'd like have to make a normal map and zoom around to try and find a mushroom biome though I suppose it's doable.
Baby Mooshrooms!
After that I left to play some more Star Wars the Old
Republic but did manage to mess around with some Amplified word which was fun,
damn they are amazing but would be a nightmare to play on.
The amplified world, awesome to look at, crazy to play on it
So that was basically a quick sum up of what happened in that
period, I will create a post regarding my Overfarm soon. I’m currently making
an entry for theDigital Blasphemy
Sandbox Challenge 2015 where I’m creating Desert Snow
which is a lot of fun to do. I’m thinking of doing another singleplayer
adventure (not making some huge thing this time) with lots of mods like Mo’creatures
and Biomes
O’Plenty and maybe even a shaders mod to make it
more interesting. I’m also determined to get Forge working this time as I’ve
never been able to do it but I want to in order to get a MapMod working as the old
Rei’s Minimap is no longer working. I think what I’ll have to do is just pick
an update or version level (preferably 1.8) and get everything I can for that
to make the whole adventure super awesome. Meanwhile I’ve got Star Wars Dark
Forces, GTA5 and Mercenaries to get through.