I do apologise for the lack of posts going on, as you may know from the years before this is our busiest time of year at work and I really don't have any time for blogging let alone anything else but work really. This has actually been our most busiest year so I don't think I'll even be able to post anything before April but we'll see.
In the interim I've been playing Battlefield 4, Starcraft II: Heart of the Swarm, Minecraft, GTA San Andreas, Spyro 2: Gateway to Glimmer (on Emulator of course) and of course Star Wars the Old Republic. I've also started Diable 3 as a Warrior and have gone further then ever this time and am almost finished! just before the expansion comes out too lol.
Anyway happy gaming and I'll leave you with this 90's ditty I can't get outta my head.
JD
Mr Magoo!
Thursday, 20 March 2014
Friday, 17 January 2014
The Important Pieces of Paper: Skyrim, Came back Swinging
Oh Skyrim, when will I ever stop replaying you and actually
play some expansions, well the answer is fairly simple: the next time I play.
You see after playing the game through again as a thief/assassin type character
I couldn’t help going through the game again as a beefy warrior class again to
get back to the old sword-swinging mayhem. I did briefly have a go at being a
Magic-user as there was now cinematic kills with spells which looked pretty
cool when searing or electrocuting someone alive, but the more I played the
more pointless I found it really, the reason I played Skyrim was for the
swinging of the swords, the ‘thunk’ sound of the arrows into a body and the
grisly hacking pieces off someone’s body.
As he was going to be on the Empire side though not
an Imperial I made him look like quite a nice Nord with a thin beard and
slightly longer hair then I think I’ve ever given any character in a game but I
reckon it looks quite good. Though technically the face of my Dragonborn didn’t
really matter as I fully intended to make use of the Psychosteve's DragonPriest Masks
mod again and get that faceless-killer look going. I named him “Brogan” after a
customer at work was trying to remember my name in an email and said it was
that, also because both of my former protagonists names started with a Z
(Zairne and Zalunar)
Another reason was the fact that I wanted to try out playing
with a companion as I didn’t the first time and it wouldn’t work with a
stealthy character. I could think of no-one better then Lydia as the ‘trivia’
section of the Elderscrolls Wiki states she can be the deuteragonist of Skyrim
as she has quite a bit of programmed personality and due to the fact that she
is the first housecarl
that the Dragonborn is offered she is probably the most used companion in the
game. And also for the fact that she is female and is able to show off a female
version of any amor you put on her. And the final reason I was playing again is
the fact of humble abodes and you know how much I love them, I started with the
quite humble Pinewood Cottage
with its enclosed space and objects and amenities at arms reach was the ideal
starting house. After that going on to the not-so-humble but magnificent Deus
Mons, and finally finishing by building my own house with my own two
hands getting hitched and adopting kids with the Hearthfire
Mod so hey at least I’ve played one expansion.
Doing the quests not really much happened in the way of
Stormcloaks vs Imperials apart from the fact that I was nicer to Imperials and
Imperial sympathisers which again made me feel kinda bad. Joining the Companions again
was fun though their questline is quite short, I do like receiving a Skyforge Steel
weapon though (yes I picked the greatsword again), I made sure though that I
did the quests to lose my Lycanthropy soon
after I received it. I must have quickly upgraded my smithing skill as I
remember as soon as I arrived in Riften I picked up the Grimsever's Return
quest to travel to the Dwemer ruin Mzinchaleft
where after finishing the quest I returned to quite a few times to get more
Dwemer metal to smelt to Dwarven metal
ingots which I got quite a lot of seeing as in some Dwemer ruins you can
obtain almost 300 ingots in one visit by collecting and smelting Dwemer metal.
After making the armor for myself and Lydia I used a lot of the leftover ingots
up to raise my blacksmithing skill but unfortunately the armor and weapons also
need steel and iron ingots to make so I couldn’t get that far. At some point
during this time I acquired the Dragon priest mask: Rahgot which
gives an extra 70 stamina points and with the masks mod overhaul looks pretty
good with the Dwarven Armor despite being green in colour.
Playing with Lydia caused only a few problems, when you gave
her anything better than her default armor and weapons, she would use those
that were better which was all good, sometimes though she would not seem to
wear or use the shield she was given, although it was much better in stats.
Thankfully your follows can’t be intentionally killed by enemies and/or
environmental hazards like fire or traps as when they lose almost all of their
health they go down on one knee and are then ignored by enemies, the only
person who can really kill your follower is you and I had to load a previous
save sometimes as I accidentally hit her with a weapon or used a magical
scroll. Speaking of scrolls and shouts, I couldn’t use most of the destructive
ones as with spells like Scroll of Fire Storm you companion would be
engulfed in the flames too killing them. Apart from that Lydia made things
quite a bit easier with her shooting arrows and attacking small enemies and
almost “tanking” dungeon bosses made it much easier for me to move around and
finish off enemies without being challenged, I hardly even needed to use the Sanguine
Rose (I had to get it just to do that questline again) and when I did we
were practically unstoppable.
I was living in Pinewood Cottage at this point
and while it was nice and cosy it got annoying with Lydia following me around
and blocking the stairs, so I used the very useful Ultimate Follower Overhaul
(UFO)mod to set to ambient where she will walk around the location using
various objects that are available (chairs, beds, alchemy tables etc) until I
tell her to follow again. Pinewood Cottage as you can see is quite quaint,
nestled in to a small area by a creek which ended up being quite close to the Lakeview Manor
homestead. Around this time I also tried out Horseriding as
I put in the baseID and the console command code from the Elder scrolls wiki
page to place a horse near me, which always seemed to be the Palomino with no
saddle, but I just took it anyway as I didn’t want to buy or steal any horses
for the fear of losing them. I don’t know whether it was the follower mod that
I had or just the system but if you travelled to a stable and some inns your
companion would have a horse waiting as well so you could both saddle up which
was fun though once you quick travelled somewhere their horse disappeared and
Lydia unfortunately had to run along after me, heavy armour didn’t seem to stop
her though heh. Also as of Patch 1.6 mounted combat was now available so you
could swing away with your weapons and also shoot arrows at those pesky wolves.
After finishing most of the companions questline and getting
on with the quests through the world I was hungering for change, and change
happened. Having upgraded Lydia and mine’s weapons from Dwarven
to Glass
(I had used a greatsword both times) I decided when I made our Ebony armor
I wanted to use a Daedric artifact and had originally
intended to use the Ebony Blade
but like most Daedric artifacts acquiring it meant killing someone else and
looking at the harrowing way that the blade
works I decided against it. Instead I chose Volendrung
which was a massive hammer of Dwemer origin, currently in the hands of the
Daedric Lord Malacath who is worshipped by most Orcs as their Idol. I
chose this as it was a warhammer and has a very interesting enchant that absorbs
50 points of stamina per hit effectively making it a stamina battery as you use
a lot of stamina when power attacking with warhammers. So I completed the quite
entertaining Cursed
Tribe questline which didn’t involve any evil at all really to get the
hammer and went on my merry way.
At this point I was pining for a new house as I had an
absolutely huge amount of items inc. armour, weapons, dragon bones, personal
items and a crapload of books which I love collecting so much so without
further ado I returned to Ivarstead to climb partway up those seven thousand
steps to where the magnificent Deus Mons was located. You
may have heard me talk about it before it’s one of the most magnificent
play-made homes I’ve ever seen, a huge castle on the southern side of the Throat
of the World which doesn’t exactly give it quite the best outdoor garden
and facilities perched up on a windy snow covered cliff but technically it’s
more of a Dragonborn’s private castle then a place where you’d bring a wife and
kids. The interior of this place is amazing it’s no wonder why it’s arguably
the most endorsed player-made house on the Skyrim
Mod Nexus, it’s got everything you need and more, it is a bit large though,
the Alchemy and Enchanting table are through two loading doors , and Lydia got
a bit stuck and I ended up losing her a few times. But goddamn did I manage to
pimp that place out with armour, weapons and book towards the end it’s got more
storage space than I could use up at that time and a heap of places to store individual
items, I especially liked the stack of six safes. To get in there though you
needed to defeat a fairly powerful dragon but no dragon’s a match for us (macho
pose).
A fairly details move of the Deus Mons interior
After I had moved my quite hefty amount of personal items from one house to another I had levelled my blacksmithing up to Ebony so now it was time to make some. I quickly found that due to the amount of resources that were required to create and upgrade full sets of armour and weapon for both Lydia and I, I did not have enough Ebony ore I was not really going to wait around an in-game week for the ore to respawn in the mine I had just mined out so unfortunately I had to console it in but anyway, I got the armour made. I also had to select which Dragonpriest mask I was going to use, the main two I was interested in were Ved and Ikendov because (the masks) were all black and looked pretty cool, unfortunately I had to go with the classic style as with the way the mod author had attached the new masks to the new hoods I still had some minor issues with my face protruding from the mask similar to last time with my wood elf character. So I chose the classic hooded version of Ikendov and despite the hood being a dark brown looked pretty badass with my ebony armor and Volendrung. It did not however, look very badass while riding a palomino horse. So after some searching I found by going to the Unofficial Elder Scrolls Pages (UESP) wiki page on Skyrim horses that they had the baseID codes of all the horses you could get at the stables so I decided to get the black horse from Whiterun to match my current armour set and was happy to find out it had a saddle, this looked much better with my new armor.
You may have noticed in the screenshots that I am carrying a
Daedric
Warhammer with my ebony armor, this is because Volendrung
even though it is a Daedric artefact unfortunately does not benefit from the Daedric
smithing perk and thus the Daedric Warhammer had a higher damage ratio so I
decided to make Daedric weapons for Lydia and I, but not Daedric armor as I had
used that for my previous warrior and I had previously decided that the Dragonbone set would
be my final this time. I finally reached level 100 in Blacksmithing which was
a hell of a bitch I can tell you, I really needed to use some Fortify Smithing enchants but got there in the end
by paying for levels from trainers but man it’s expensive. So it was time to
make the Dragonbone armor and weapons and boy did I sure have enough materials
for that by killing all those pesky dragons. I most definitely knew what Dragon
Priest Mask I would be using this time and that would be Konahrik as
the mod version of the mask looks freaking
awesome. To get this mask you have to acquire all of the other Dragon Priest
masks two unfortunately involve things I wasn’t willing to do like complete
the College of Winterhold Mage questline and complete the last quest of the
main storyline and I wasn’t about to became a Mage or finish off the story at
this point so console commands it was. So I did that and went to the Labyrinthian
and put all the masks there and I got it, and it’s as awesome as it looks,
albeit some odd enchants.
I’m skimming here but a bunch of stuff happened after that,
I progressed through my world questing and further into the main
questline, I also started the Civil war questline but
remembered to not go too far into it in order to do the Season Unending
quest which happens if you do the main storyline up to the point where you need
to trap a dragon inside
Whiterun. But this cannot be done as the Jarl of Whiterun
says that he cannot divert attention away from his defences while the civil war
is going on and thus you and the Greybeards have to
organise peace talks with the two sides which I found to be quite fun.
After I’d made the house and
everything I had to decide who to marry (like it’s a hard decision really) and
picked Ysolda, as I’ve
always kind of liked her and she doesn’t really have a stance on the war, so
after finishing off the Book of Love
questline and got married though I’m a
bit concerned as although I told my newly wed wife I have a nice house in
Falkreath though she still hasn’t shown up and I can’t seem to find her in
Whiterun or Riften or anywhere. So instead of thinking about a certain Richard
Gere film I decided to just go and adopt some children anyway in which I
already had Lucia
in mind cause she so sweet and pathetic you can’t help it and also Hroar for a few
reasons, he’s a Nord, he has a cool name and I want to go through the adoption
dialogue with Constance Michel
and tell her I’m the motherfackin’ Dragonborn and see what she thinks of
that.
The new Kill Cams as per the 1.5 patch (I think we're up to 1.9)
The other thing was, there was no
“tailoring” aspect to Skyrim so you couldn’t make your own armor, or “robes” I
spose and taking away all the fun times of mining and collecting the different
coloured ore to make you’re super cool armor, and speaking of armor wearing
robes gave you crap all armor too. So needless to say after getting pounded by
everything from axe-wielding maniacs to other magic users I decided I’d man
back up and start smashing heads. I did have a go at the Mace-and-Shield
(or sword) combination which had some awesomely painful looking kill animations
but I just couldn’t resist the lure of slicing someone up or bashing their face
in with the good old giant sword or warhammer, and no I’ve never used axes in
case you’re wondering as I just don’t fancy them.
I had a few reasons for playing through the original Skyrim
again, the most prominent being I wanted to run in and whack things again
instead of being all stealthy but I also wanted to set another character up to
play the
Dragonborn expansion as I wasn’t quite happy with my first
character being the one to do that expansion as I hadn’t done the
console-commanding-skills-in-as-soon-as-I-can-get-them thing so he wasn’t quite
as powerful as when I finish off my new character. When I was creating him I
chose Nord as before as I intended to be on the Imperial side this time but be
a Nord like Legate
Rikke who gives some very convincing arguments when you talk to her as why
Skyrim needs the Empire. I have always had the contested view with my brother
that the Stormcloaks are the “good” guys fighting the oppression of the Empire
similar to most games but even when finishing the Civil war questline on the
Empire side I still didn’t really feel like I’d done the right thing but anyway
I’ll get into that later.
![]() |
| Can I axe you a question? |
![]() |
| Legate Rikke and General Tullius in Castle Dour, and me, looking kinda of out of place. |
![]() |
| Here he is, Brogan the Imperial siding Nord he looks kinda tired, that's probably be right as this was taken when I was almost finished everything. |
A detailed walkthrough of the Pinewoods Cottage player-made home.
So I started
out in Helgen yet again following Hadvar this
time which really felt weird as you were briefly in the company of Ralof and Ulfric Stormcloak and you really felt like you
were on their side as the Imperials were about to cut your head off but anyway
you go down and you say hello to the torturer and his assistant and they follow
you out and then once you get out you find that Hadvar’s uncle is Alvor the
blacksmith in Riverwood who by way of conversation is ideally on the Imperial
side and you get free access to almost all the blacksmithing supplies they have
which is nice. I searched around and found a patch of corundum ore and
together with the iron
ore from the always-fun-to-raid Embershard Mine I managed to make enough steel for
a full set of steel armor
though I didn’t end up making a steel weapon as I found a Honed
Ancient Nord Greatsword which had a frost enchant.
![]() |
| Full steel armor |
![]() |
| Dwarven armor looks pretty gold and tanky. |
![]() |
| Lydia has a thoughtful pose here, I don't think she likes my mask, well I don't care if it doesn't match my armor (or doesn't give a set bonus) I ain't takin' it off. |
For the sake of looking good I stuck to one set of armor for
Lydia and I instead of mixing and matching the only difference being me wearing
a Dragon priest mask and although I did lose the set bonus I still kept the
original set helm and usually put an archery enchant on it and used it for
taking screenshots. I found when playing with Lydia as my companion it was
almost too easy. Because she was decked out in the same upgraded and enchanted
armor as me (albeit slightly different enchants) we made short work of any and
all monsters we came across. Basically the way I did it was that I ran in
swinging with my 2-handed weapon while Lydia shot arrows at enemies from afar,
because of this I gave her the best bows and arrows, as I only really used mine
for Dragons and I gave her the best shield and either a 1h Sword or Mace as
that was what she originally used. Because I was a warrior again and just
running in, and also because I had a powerful companion with me, I completed
dungeons much, much faster than the sneaking around during my last playthrough.
![]() |
| Lydia my faithful follower (and steward) in her bitchin' Dragone Armor |
![]() |
| There are many sell-swords in Skyrim that can be used as companions. |
![]() |
| Giddy up! |
![]() |
| The Daedric Artifact Volendrung gifted by malacath after you have finished the Cursed Tribe quest |
![]() | |||
| Deus Mons (post dragon) it's quite misty up ere. |
A fairly details move of the Deus Mons interior
After I had moved my quite hefty amount of personal items from one house to another I had levelled my blacksmithing up to Ebony so now it was time to make some. I quickly found that due to the amount of resources that were required to create and upgrade full sets of armour and weapon for both Lydia and I, I did not have enough Ebony ore I was not really going to wait around an in-game week for the ore to respawn in the mine I had just mined out so unfortunately I had to console it in but anyway, I got the armour made. I also had to select which Dragonpriest mask I was going to use, the main two I was interested in were Ved and Ikendov because (the masks) were all black and looked pretty cool, unfortunately I had to go with the classic style as with the way the mod author had attached the new masks to the new hoods I still had some minor issues with my face protruding from the mask similar to last time with my wood elf character. So I chose the classic hooded version of Ikendov and despite the hood being a dark brown looked pretty badass with my ebony armor and Volendrung. It did not however, look very badass while riding a palomino horse. So after some searching I found by going to the Unofficial Elder Scrolls Pages (UESP) wiki page on Skyrim horses that they had the baseID codes of all the horses you could get at the stables so I decided to get the black horse from Whiterun to match my current armour set and was happy to find out it had a saddle, this looked much better with my new armor.
![]() |
| The Ikendov mask works quite well with Ebony armor |
![]() |
| My Dragonebone armor set with Konahrik |
![]() |
| The entire set of masks with the dragon mouth open and revealing Konahrik |
The High Hrothgar meeting as part of the Season Unending quest.
After that I finished off all of the main world quests that
I could then headed off to Dragonsreach to defeat and trap Odahviing, hitch a ride
on him to Skuldafn
then enter Sovnguarde
and you all know what happens after that and if you don’t well go play the damn
game. So after that was finished it was time to continue the war so Lydia and
I, decked out in our upgraded and enchanted Dragonbone armor and weapons,
defended Whiterun from the stormcloaks then progressively took back every
territory until the Battle for
Windhelm where we kicked so much ass it was ridiculous, I suppose with this
quest being the last battle I’d ever do I was pretty powered up. So anyway we
stormed Windhelm and defeated Ulfric and the Stormcloaks and then I was finally
free to start up a new life for myself with...
Hearthfire
oh yes indeed I am playing an expansion
(or add on) for Skyrim and it was quite fun too. I first had to go to Falkreath and made sure I’d done all the quests to become
the Thane in which the Jarl allowed me to purchase the Lakeview
Manor homestead where I could start buildin’ that shit. I must
admit it was fairly easy building the house, you build it up in stages so you start off with a small cottage that
you can expand into a pretty fine looking house by Skyrim standards, it’s still
nothing compared to some of the player made houses though but that’s a given
it’s supposed to be a normal house not some giant and crazily extravagant
castle. The materials you need are right by your plot of land Quarried
Stone, Clay
and Sawn
Logs can be “acquired” indefinitely which is nice and I had built my house
in no time.
What did take forever though was furnishing the place,
I had to run all over the world getting all the materials not to mention the
huge amount of iron that was need for all the nails and struts and fittings etc
and I ended up getting sick of it and just console commanded some things in, I
said it before and I’ll say it again I swear I could not play this game on a
console. Though annoyingly once I had made all that crap I found that some
items weren’t in a place you’d call
aesthetically correct especially the display cases in the greenhouse (yes
greenhouse) which were standing on the mushrooms and what made matters worse
was every single one of the display cases did not work (i.e. you couldn’t place
weapons) even things that did work like the weapon and shield racks still had
glitches where the weapons would appear in the floor and ceiling etc and of
course there’s always that problem with the mannequins moving around and
removing their own armor as if they didn’t like it.
![]() |
| The Battle for (or against really) Windhelm |
![]() |
| Fall of Ulfric and Galmor, this made me feel kind of sad, what's worse is their bodies stay laying on the floor even after the quest which is pretty gruesome. |
![]() |
| I ponder If I'm going to need a change of clothes while my horse butts in |
![]() |
| Now that's cozy! |
![]() |
| The completed house exterior |
![]() |
| This is another thing I didn't understand, when you make the initial cottage the furniture stays there so you have a bedroom practically in your doorway. |
![]() |
| The dining hall. |
![]() |
| The greenhouse |
Needless to say I was not
amused, these issues happen in the player-made homes so the reason I wanted to
try Hearthfire is that I thought with an official add-on that these issues
wouldn’t happen unless it’s the mods I have running that are causing the
problem, though I suppose it’s partly my fault for just building everything all
at once and not taking enough looks inside but I mean STILL.
But anyway at least the weapon and shield racks kind of
worked and the house ended up looking pretty good. I nominated Lydia as my
steward and got myself a very shaggy looking cow, a chicken a beehive and a
horse of which I now have two, which is good because my current one thinks it
has been stolen as it walks away whenever I dismount but re-appears when I
quick travel somewhere so the only way of getting rid of it is killing it
really but I don’t want to intentionally do that.
![]() |
| Basement with shrine stand. |
![]() |
| Full smithy |
![]() |
| Upstairs |
![]() |
| Main bedroom with the non-working display case. |
![]() |
| Exterior view of the house |
![]() |
| The back of the house leads to this old Nordic grave, hope it wasn't an evil person. |
![]() |
| My marriage, I don't really know those people, and don't know how they relate to Ysolda and I |
![]() |
| My adopted daugher recently brought a friend into the house and asked if she could keep him, I was like "a fox?" which funnily enough was the dialogue said. It also made me think of this. |
So that’s it really, been through Skyrim for a third time,
been through a few new quests big and small, fought with a companion, lived in
a cottage and a grand castle, wore Konahrik and the Dragonbone armor, had a
high powered business meeting, won the war on the Imperial side and then
settled in with my wife and kids in a home I built with my own two hands (and
console commands) so I think it’s a job well done. After all that sword
swinging and danger I’m itching to go back to my stealthy one-man-plan and
shoot some vampires crossbow style in Dawnguard
cause I ain’t no Vampire yo. And then back to my new warrior for Dragonborn
which I’m quite looking forward to exploring my old friend Hermaeus Mora’s realm of Apocrypha
and hopefully I’ll be able to do all this before the next Elder scrolls
game comes out.
Occupation: Dragonborn
Saturday, 4 January 2014
The Past and Times of Yore: Super Mario World, the Greatest
Hello and Happy New Year! I did mean to get this one finished off before New Years but unfortunately it didn't happen but anyway we'll start the new year off with a bang with the greatest game I have ever played. Looking forward to a new year in gaming and I hope you like the new look and colours for the blog.
Release Date: 1/7/1992
Genre: Platformer
Publisher: Nintendo
Of all the games I’ve reviewed, this one may be one of the most difficult, how do I review my favourite game of all time? Not to mention it’s one of the most popular Mario games ever, It’s like reviewing Pac-man and giving it a score out of 10, but I suppose I must.
There powerups in the game include the Super
Mushroom, Fire
Flower and the new Cape Feather which turns Mario into “Caped” Mario (not
Super Mario obviously that’s what the mushroom does) which allows you to fly
like superman after taking a running start similar to the Super Leaf in
Super Mario Bros. 3 though flying with the cape is a little more complex and it
wasn’t till later in life that I realised how to use it properly. With the cape
you could spin it around and defeat some enemies you usually couldn’t, you
could also spin jump higher and when holding B, use the cape to float down
slowly when jumping or spin jumping. Flying with the cape turned out to be
quite a complex matter, you could fly up into the top of the map and then zoom
down and slam the ground cause a quake killing enemies nearby, though you could
also use the left and right directional buttons to use the cape to float
so for example when doing a dive you could pull back and zoom up higher and if
you were good enough you could float along for awhile which was actually
required for a couple of the secrets in the game. There was this bit on the
first level you get the cape which had heaps of coins in a row in the sky and I
never figured out how to get them all until I’d played the game through many
times. It’s true the different suits have gone missing like the Tanooki Suit,
the Frog Suit,
the Hammer
Suit, and Kuribo's Shoe but their really not needed in my
opinion.
Other powerups included the P-Balloon which
made Mario expand and allow him to float, the Star which was the usual
invincibility and Yoshi's Wings which could only be used when riding
Yoshi and flew you up to Coin Heaven and also turned your current Yoshi to a
blue (or purple really) Yoshi. New items
include the Dragon Coins
where you collect 5 in a level to earn and extra life, Key and Keyhole which lead to
an unlockable alternate area and the rare 3-Up Moon which
does exactly what it says. The P-Switches also make a comeback with a grey variety that
turns enemies into Silver Coins and goddamned did it take me awhile to
realise that some of the timed ones that leave a trail of coins are actually
able to manipulated by the player as to which direction they go.
Having played the game
through again recently, I thought to myself that I really never came that close
to how good I used to be at this, playing it on emulator
now with a PS2 style controller also was a slightly different feel and I had to
fight off the urge to use the ‘save anywhere anytime’ feature that emulators
have before difficult sections or boss fights. As with all Mario games you
quickly get a knack for the gameplay and pretty soon you’re jumping and flying
and riding along with ease. Speaking of pace, the pace of the game is great,
with the exception of the levels that automatically move the camera and you
have to keep up, you can run and jump along at your own pace (though there is a
time limit) and even run back through the level to finish something off or
chase after a powerup. I never really liked the Sonic the
Hedgehog games, sure it may have been cooler and faster, but I’m the type
of person who likes to explore a level, and barrelling at top speed around a
ramp and then crashing into some horizontal facing spikes is not my idea of a
good time.
The game can be player either 1 or two player with the 2nd
player playing as Luigi and the two players taking turns. All the usual Mario
mechanics are in there, hitting question mark blocks, getting coins, getting
points, the end goal this time is an actual goal which is often guarded by an
interesting new enemy called Chargin’
Chuck who resembles an NFL player,
the Giant Gate
that acts as the end goal has a beam moving up and down and depending on how
high Mario hits the beam he gets a certain number of points and after reaching
100 points he gets to go to a bonus game to gain some free lives, some bonus
levels are also hidden throughout other maps. I remember in my childhood
finishing a level and giving the V for victory sign with my hand at the same
time that Mario did.
As we all know, this was the
first Super Mario game to include Yoshi who
(after taking a brief visit to his house) is found trapped inside an egg in one
of the first levels of the game, he explains to Mario and Luigi that he and
many other Yoshio’s are trapped inside eggs throughout Dinosaur land some of
which are held by Bowser’s children aka the Koopalings in their castles.
Riding Yoshi was great fun I especially liked the bongoes that got added to the
music when you were riding him. Yoshi could eat almost any type of enemy as
well as explode them when he jumped on them, he could also eat the berries which were hanging in various
levels which I’ve only just found out actually did something. You could fly
with Yoshi if you had a cape albeit just up and down and he is able to hop
across surfaces or enemies that Mario cannot such as Spinies he also had that special Yoshi's
Wings powerup.
There are other colours of Yoshi’s that you could get such
as:
Red Yoshi, a Yoshi that spits out all Shells in the form
of three fireballs. It loses any Shell Power by spitting the shell due to all
shells being used for fireballs and thus being unable to be recaught.
Blue Yoshi, a Yoshi that flies as long as a Shell is in its mouth.
Yellow Yoshi, a Yoshi that can shake the ground by taking a Shell into its mouth, defeating enemies with its impact.
The music in the game in none other than exception,
from the very moment the circular transition opens and you hear that
magnificent intro music well I can’t think of anything better. I also love the
tune that plays when you start the game but basically every bit of music is
amazing, even in the overworld map which has different tunes for different
areas, the homely juvenile tune of Yoshi’s island, the plain and simple
overworld tune, the cool drum beat of the Vanilla dome and gentle violin of the
forest of illusion. I like the way the music changes with the level for example
normal level have happy slower tunes while athletic moving screen and jump
levels have a faster ragtime beat. The caves, Castles and Ghost houses are
equally good, the caves with their quiet solemn beat and the castles and
fortresses with their haunting music have one of the best soundtracks in the
game. The music in Super Mario world is a large part of what makes it the best
game I’ve ever played so hats off to you Mr Koji Kondo
One of the things I liked most about Super Mario World was
the secrets, there were heaps of them, every level had a little secret of some
kind, the many pipes in the world still led to secret areas inc the bonus 1up
areas. Many of the levels had a key and a keyhole and led to alternate paths
and secret levels, the cape feather was most often the catalyst of this as many
secret were in areas above the level
either in the sky or on the roof of the cave. The Star World
where the baby coloured Yoshi’s are found requires you to reach the various star roads where Mario does this
amusing spin and flies off into the sky (damn it took awhile to find a path to
the last one). The levels of the star world to find the key and keyhole to get
to the next area and I won’t spoil anything else in the rare case that you
haven’t played it.
It took me quite a while to work out all the secrets that I’ve currently found and no matter how many times I finish the damn thing the highest I’ve gotten is 97%, something about getting all the level exits and I didn’t even get that far. Until a couple of years ago when I was playing on emulator and finally found the Soda lake secret area which had the Torpedo Teds which I saw in the ending credits but never knew where the hell they were for years until I finally couldn’t take it anymore and had to look it up and there was a few other things I had to look up too but I guess that’s why games used to have strategy guides.
I can’t say much more about Super Mario World other than
that it was the game that shot my gaming career into life, and I’m definitely
not alone in my praise, you look at the reviews on Gamefaqs
and there’s barely a score below 9 (out of 10 of course) Shigeru
Miyamoto himself has often stated that Super Mario World is his favourite
Mario game and needless to say I fully agree. There’s not many games I
experience anymore that come close to what Super Mario World did for me, I
remember even thinking about it while in class at Primary school but I guess I
did that for a lot of things.
This game was the epitome of the Mario games on the Super
Nintendo (along with Yoshi’s
Island) and I have never and will never care about any Mario game that was
made after the SNES as much as I did the original series and Super Mario World
has always been and is still my favourite game in this world.
Release Date: 1/7/1992Genre: Platformer
Publisher: Nintendo
Developer: Nintendo EAD
Platforms: Super Nintendo Entertainment System (SNES)
Players: 1 or 2 player
Classification: E (Everyone)
Platforms: Super Nintendo Entertainment System (SNES)
Players: 1 or 2 player
Classification: E (Everyone)
Of all the games I’ve reviewed, this one may be one of the most difficult, how do I review my favourite game of all time? Not to mention it’s one of the most popular Mario games ever, It’s like reviewing Pac-man and giving it a score out of 10, but I suppose I must.
Before I owned a console (or a PC for that matter) I, like
my other gamers my age in their younger years, cut my teeth at arcade’s playing
Pac-man and Space Invaders, and also on those crap little handheld devices with
dot matrix screens. Later on I played consoles at friends houses who had
either Sega Master Systems
and played Sonic
the Hedgehog and other built in games such as Alex Kidd
and Golden
Axe or they had Nintendo
Entertainment systems and played the Mario series obviously and other
greats such as New
Ghostbusters II and A
Boy and his Blob. It wasn’t until my father brought home a Super Nintendo, one of
the greatest and most popular consoles ever made, that my gaming career really
took off.
![]() |
| The mighty Super Nintendo Entertainment System, PAL aka Europe and Australian version of course. |
And the very first game we bought for that console was none
other than Super Mario
World.
Thinking back now I can’t really remember my thoughts about
playing it, I guess I just really liked it as I always looked forward to coming
home from school and playing. I never owned a NES and had only played a bit of
the previous super Mario series but this one, being on the a new console was
obviously something else. I still view the crispness of the 2D graphics, the
simple controls and the gameplay that was easy to pickup but difficult to
master as something of true gaming genius, and have never regarded it as inferior
to any game that has come out after it, no matter home good the graphics,
gameplay, complexity or replay value are.
So we’ll start with the story. After the Events of Super Mario Brothers 3,
Mario, Luigi and Princess
Toadstool decide to have a vacation in Dinosaur
Land. Which contains Yoshi’s island
and the “race” of Yoshi’s (see explanation on previous Yoshi’s Island post here)
who have been captured and trapped in enchanted eggs by none other than Bowser, who has returned and is
building his Koopa army up again in Dinosaur land and inevitably captures
Princess toadstool again and Mario and Luigi have to save her again.
Storyline-wise it’s pretty simple but if you’ve played the entire series before
this one it’s just another episode in the Mario world and plus you’ve got a
whole new world to explore.
![]() |
| Oh how do I love thee? |
![]() |
| BANZAI!, Giant enemies like the Banzai Bill became more common in the Yoshi Island sequel |
And a new world it is indeed, I’ll always remember that
starting music where you see Mario standing there with that beautiful
background of the dome mountains and the welcome text come up, before you
appear on Yoshi’s Island right outside Yoshi’s “house” which is a nice little
sub level where you find out that Yoshi is out at the time.
I was glad that
Nintendo kept the ‘world-map’ format from the last game where you traversed
across the screen as a “Mario icon” before entering levels except this time
Mario actually appears to walk, turn and spin around while moving across the
map. The map is beautiful looking in itself though it lacks the constant
movement of SMB3 though it has movement in little areas like fish jumping in
the lake and ghosts circling round the ghost houses and it also transition into
several sub zones with their own music, like the awesomely named Vanilla Dome
and the Forest of Illusion. I also like it how the world changes as you
complete things i.e. bridges and hills grow, new paths are made, new
geographical elements pop out of the land or sea, it made the map quite an
interactive experience. Dinosaur land has a range of environments including
grassy plains, wetlands, underground caverns, forests, ghost houses, castles
and an Island resembling chocolate.
It’s hard to put into words the impact the graphics had on
me just seeing the crispness of the image and the new effects of the Super
Nintendo, it certainly had much more of an effect then the NES or any of the
older PC games I played before. The graphics were perfect for the game you
could see the detailed backgrounds with many layers that later got added to the
original Mario series and got upgraded even more with the Yoshi’s island sequel
and sometimes they actually move and spin with the level itself, you could see
the grass and the dirt and the bushes and trees and those shiny pipes all in
great detail. The effect like water splashing and lava flowing look great and
at certain times (especially during the castle cutscenes) there are some great
animations where sprites fly towards and away from the screen. With the enemies
you can see how some of them actually have animated reactions and sometimes appear
visibly distressed when jumped on, something that you never saw with the mostly
static-faced enemies of the previous games until they got the Mario All-stars
reboot. Mario himself looked great with visible eyeballs and more humanlike
features, especially in his bigger “super-mario” form and I admit the Yoshi’s
look the best in this game.
The controls this time around are a bit different seeing as
there are two other buttons on the controller this time, the B button is to
jump and jumping is still the predominate way to defeat enemies. The X and Y
buttons are a composite of Dash/Interact/Special ability and the A button is
used to do the new spin jump allowing you to do a number of things which
include causing some enemies to disintegrate completely (instead of jumping on
them twice), breaking certain blocks and as a way to bounce across enemies you
wouldn’t normally be able to jump on. Other controls include being able to
scroll the screen using the L/R buttons and Start button to pause as usual. The
select button has an interesting new feature that when you have any kind of
powerup already and you grab another one, your previous powerup is kept in a
blue box at the top of the screen and drops down for you to pickup when either
1. You hit an enemy and lose your current powerup, or 2. You press the select
button.
![]() |
| Hey Yoshi there's something I've been meaning to ask you, if this is your house where the hell do you sleep, or live?, in the tree?, on the ground? Forgive me I'm just curious |
![]() |
| A full map of Dinosaur Land plus the interior and special areas. |
![]() |
| Beautiful, it seems so minimal but there's so much detail. |
![]() |
| There was some levels, like this one in particular which emphasized breaking blocks with the new spin jump |
![]() |
| Up, up and awaaay!, this was quite an awesome feeling much more so then the Super Leaf in my opinion |
![]() |
| The new dragon coin |
![]() |
| V for Victory! |
![]() |
| A Chargin' Chuck near the Giant Gate |
![]() |
| Yoshi launches a shell at the enemies inside the Forest of Illusion level |
Blue Yoshi, a Yoshi that flies as long as a Shell is in its mouth.
Yellow Yoshi, a Yoshi that can shake the ground by taking a Shell into its mouth, defeating enemies with its impact.
These Yoshi’s are obtained usually through the Star World
which I’ll get into later with the exception of Blue Yoshi who you also receive
when using a Yoshi's Wings powerup. If Mario is hit while riding
Yoshi, Yoshi will run away but Mario can run and jump back on before he runs
into a bottomless pit or whatnot.
If there was ever a game where I enjoyed almost every
bit of music and sound effect from then Super Mario World would come quite
close. The sound of Mario jumping, the sound Yoshi makes when he breaks out of
the shell and when he shoots out his tongue, the awesome sound when you get
your first Cape Feather and the very satisfying sound of a castle, fortress or switch palace going under.
The sound effects make Super Mario games what they are and this one was no
exception, it’s kind of hard to describe but everything just works, the sounds
are much smoother then Mario Bros 3 (yes even the All-stars remake) and make
for a better feel overall.
![]() |
| Mario with Purple (Blue) Yoshi in a night version of coin heaven |
![]() |
| Boing! |
![]() |
| The castles had one of the best (if not the best) soundtracks in the game. Here Mario is climbing on a fence and could also punch koopas off, something we'd never seen before. |
It took me quite a while to work out all the secrets that I’ve currently found and no matter how many times I finish the damn thing the highest I’ve gotten is 97%, something about getting all the level exits and I didn’t even get that far. Until a couple of years ago when I was playing on emulator and finally found the Soda lake secret area which had the Torpedo Teds which I saw in the ending credits but never knew where the hell they were for years until I finally couldn’t take it anymore and had to look it up and there was a few other things I had to look up too but I guess that’s why games used to have strategy guides.
![]() |
| The Soda Lake secret level with the Topedo Teds |
![]() |
| It's nice to get a thank-you |
JD
Others come close, but
never conquer.
Monday, 23 December 2013
Wednesday, 18 December 2013
Minecraft Creations: The Brick Mansion Chapter 5, That tops it and 1.7.2, the update that changed the world.
Greetings fellow Minecrafters, I originally wanted to make
this update to my brick mansion after I had finished the entire outdoor area
inc the gardens and farms etc but since the 1.7 update had come
in I felt that I needed to discuss this now and can leave the full unveiling of
the house to when it’s finally goddamned finished.
Probably the biggest addition is the changes to the Biomes
featuring 11 new ones inc the Mesa, Savanna,
Sunflower Plains and Roofed
Forest as well as some variants of existing biomes inc the Flower
Forest and the snowless Taiga biome and speaking of temperature each biome now has a
base temperature to determine whether it rains or snows or whether rains at
all. There’s lots more changes but I’ll let you read the version history for
the rest. Thanks to the new biomes there are new Wood varieties inc Acacia and Dark Oak (as well
as new saplings and leaves). New Fish have been added
inc the Pufferfish which can be used to make the Potion of Water
breathing which creates an alternative to the respiratory enchant for armor.
There is lot of new Flowers for you
to pick so you can make some different coloured wool other then red, yellow and
orange and there is also flowers which are two blocks high that can be grown
with bonemeal! As well as two block tall grass, all this is perfect for my
upcoming garden with hedge maze for my Brick Mansion. And what’s more once you
have crushed those flowers into dye you can now not only dye wool but glass!
Yes Stained
Glass windows are now possible so you can stain away all 16 colours.
So that’s that for
the update, there are a few other improvements and changes which are listed in
full on the Minecraftwiki version history. I
leave you now with a video by autotroph who
very nicely details the features of 1.7 in this 3 and a half minute video.
So because of that I
decided to my some wall windows or ‘skylights’ I suppose you’d call them and
some jutting out glowstone lights to give a bit of feature to the upper wall of
that long hallway I also added some chandeliers which were supposed to be oak
wood then I realised I’d done them in jungle wood but meh. For my own room I didn’t need too much more light but I made
a golden chandelier of lightstone. I also made some more windows for my room
and the activity and band room and this made the southern facing upper wall of
the house look much better. I added all the rest of the signs that weren’t
there for the rooms that I could think of, inc some with some fairly funny
names.
Another thing I’d been meaning to do for awhile was a
pool/sundeck, I was going to make this a sort of extension to the inside pool
but ended up just creating a triangle shaped pool and deck outside the window
and removed some of the plant features to make two entryways outside. I made the
pool and deck raised up to the floor height of the middle level though the pool
gets deeper from the top down for the diving board, didn’t know what else to
put so I put lots of deckchairs around, might add yet another bar later, not
sure.
While I was doing this I had a bit of a crisis when I found out that the
flaming netherrack from the forge entrance had set fire to the stairway above
it yet again ( I stupidly though I could block it’s effects with a single
cobblestone block) and had spread and destroyed whole walls, I couldn’t even
put it out so I had to revert to a previous save and thank god I had made one
as it would have taken days to rebuild the quite details corners of rooms it
had destroyed. Unfortunately this meant I had to do a few of the changes inc
the pool and deck again which was not fun. I also realised that I’d made this
area on the east side of the house where the sun obviously rises not sets so
this was a bit of a blunder (I definitely wouldn’t be the best architect).
Probably the last thing I did was create a wall around the
entrance to the main mine and the surface material processing with the
secondary mine entrance. I’d original intended for this to be the finish of the
house but really it isn’t. I haven’t done any of the garden or farms and I
think I might extend the wall to go around the pool area and in fact I make
might it cover most of the east side to make room for all that and maybe do a
hedge maze or at least fence off a small area so the pool didn’t have to have
monsters lurking underneath lol. I think I will make a decent garden or at
least line the walls or patches of the grass with the multitude of new flowers
that are available. I do feel a bit disappointed that I’ve made the house with
a lot of emphasis on different types of wood and now there’s two new types but
meh could have been worse, I could have done this when there was only one.
So that’ll be the next job, walls, farms inc horses/cattle,
gardens, hedge maze, maybe a gazebo or two but I ain’t makin’ this place too
high class ;D
JD
Though I will start with the rather large and exciting 1.7.2
update, as you probably know this resource brought a major overhaul of the
game’s code meaning that the resource for mod creators the Minecraft Coder Pack (MCP) is
still in the process of being updated so until that has happened unfortunately
we won’t be able to use any of our beloved mods. This doesn’t really bother me as I’ve still
got 1.6.4 available and can use that whenever mods are needed but I may be
curtailing my Minecraft business for a while until the mods are back up to
business.
But anyway let’s go through some of the major changes...
There has a been a few changes to the options, the resource
menu screen overhaul which apparently lets you select more than one resource
pack at once? and the fun “super secret
settings” which adds in a random filter to your view such black and white and
inverting colours. Lighting has been changed with black spots in the terrain
being almost fixed and thunderstorms make the day much darker. There has been
new changes to both fishing mechanics and items as you can now fish up more
than just fish and we now have more fish including Raw Fish, Raw Salmon,
Clownfish, and the Pufferfish which we can now use to brew the water breathing
potion. There’s also some plans for players to create Nether Portals bigger
and with different shapes that may even
allow ghasts into the
overworld.
![]() |
| And in case you ask, no it automatically shrinks to a smaller portal when you actually go into the nether so I'm not exactly sure how a ghast would get to here. |
![]() |
| A new Savanna biome. |
![]() |
| Stain that glass |
So now on to my quite extensive Brick Mansion...
After I had grown bored of building on the Vancraft server I
decided I had to have a crack at finishing off my Brick Mansion, well the house
part at least and I started of course with the main roof though I’ll first need
to talk about the roof of the lobby. Apart from the stone bricks and pyramid
the lobby roof was mainly constructed of oak wood planks unlike the stairs
design I currently use, probably because there was no stair edges like there is
now, though I did add some stairs in to finish off the roof as well as a oak
wood slab trim to add a bit of overhang and it looked much better. When I
started the roof of the main house I went for relatively the same effect with
oak planks except I would use oak stairs to join the levels for a much cleaner
look.
I think I used about a two block overhang (which I hope was low enough
then did the usual trim of oak slabs, I then went 3 blocks across then 3 stair
blocks up in sections right up until I’d closed off the roof, didn’t run into
many problems apart from forgetting to extend some of the chimneys. When I’d finished
off the top I went to work on the upper level and quickly decided which rooms
were going to use the main roof as their actual roof as the rooms looked quite
cavernous without a roof of their own (which is lower down obviously). So I
designed rooves for the activity room, band room, gaming room, home cinema,
lavatory and the inner guest rooms as the roof was low enough for the ones on
the edges. I then heightened the walls of the rooms and boy did those rooms
look big especially the main upstairs hall.
![]() |
| Buildin' that roof |
![]() |
| Night time, I added torches around the roof to keep monsters from spawning (when I eventually turn then on) |
![]() |
| The finished roof |
![]() |
| Band room roof. |
![]() | ||||
| Activity room roof |
![]() |
| Viewing the inner roofs from above is an interesting sight. |
![]() |
| The Main upper hallway, that's some high walls yo. |
I decided to do a sort of lookout deck at the very top of
the house, and I would use my favourite type of stone: stone brick to do the
floor and made a sort of fenced platform right round the top layer of the roof,
I also made a mini tower to get even higher up, then it started raining and I
realised as always when it rains I had to make a roof over the platforms so I
decided to put some glowstone on the top of the lookout roof as a sort of
beacon. I then had to create the stairs down (or up) to the platform which I
basically just made over the stairs down to the middle level which I did in the
usual design. I also added some hanging
light in the form of lightstone on wires though I had to use fences as always
with these things as there’s a lack of any type of wire, but I guess Minecraft
is mostly blocks and I’d have to look at mods such as Industrialcraft
to get any semi-proper structure building items but this house was always
supposed to be vanilla Minecraft and that’s the way it will stay.
![]() |
| The "lookout deck" at the top of the roof with light tower |
![]() |
| The stairway up to the roof in the main upper hallway. |
![]() |
| Hanging lights |
With the rest of the lighting the activity and band rooms
had the glowstone light worked into the ceiling, the great library was chock
full of torches (which is kind of dangerous around books now I think about it)
but I made some spruce log chandeliers so the roof wasn’t this big dark mass.
The “Hot Box” cinema obviously had minimal lighting and the games room had
lighting worked into the roof but I made some mushroom lamps for the games
tables to keep in theme with the mushroom-style roof. I had decided when making
the staircase up to the lookout platform to include a gap in the wall with a
fence overlooking the guest hall so I had also decided to not put a secondary
roof over the guest hall or the very eastern guest rooms.
![]() |
| Library Roof Chandeliers |
![]() |
| Games room mushroom roof |
![]() |
| Guest room hallway |
![]() |
| The gap in the wall on the stairs down from the roof which I thought looked better then just a plain wall. |
![]() |
| "Wall windows" and jutting out lightstone |
![]() |
| Jungle Log chandeliers |
![]() |
| My cool golden chandelier |
![]() |
| Windows make house look better |
![]() |
| My dad would get this... |
![]() |
| Pool party baby, it was a cool party, cool pool party, lalalalaa |
![]() |
| New exit out to the deck, there's also one on the other side of the indoor pool. |
![]() |
| The sun sets in the west you dumhead, though I spose the dancefloor balcony can see the sunset making a fairly romantic setting (with myself). |
![]() | |||
| The wall around the mine entrances |
![]() |
| The quite bare west side of the house. Mainly because of the Library and the movie theatre but might add some windows to the library and band room if I can fit them in |
![]() |
| Southwest side of the house. |
![]() |
| The house in all it's grandeur |
JD
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