Hi all, As explained in my previous Minecraft Creations post,I agreed to create a building (a house of
course as I always do) for my friend Richard’s Town/World of Ralgon, I was
designated a spot right on the edge of town and I decided to challenge myself
to do a house in a sort of L-shape. I quickly got the idea for it to be a sort
of a long hallway which reminded me of the Jarl’s Longhouses of Skyrim so I
decided to name it the Hunter’s Hall.
The hall inside Ralgon
I decided to create the house using Spruce wood and logs as
we were using Misa’s 64x64 realism texture pack and the spruce wood worked
remarkably well for a “Woodland Hunter’s Hall” style. I designed the house to
be a fairly long straight hallway with an entrance at the front which opens
into a larger room which juts off to the left, I made the corners and the lower
trim with spruce wood logs and put the planks in the middle. I made the ceiling
using spruce wood stairs as the levels effect is now much easier to pull off
with the stairs now joining at the edges. I also made the it quite high as I
wanted it to look like a hall more than a house though I then got an idea to do
a second level balcony.
Side andd rear exteriror of the hall
I carved out some windows on the lower level and made the doorway
which was a bit close to the building next to it but meh couldn’t really do
anything about it. I did the carpet in brown wool with stone slabs for the
alchemy and furnace/anvil areas and laid out all the items inc chests, a
workbench and furnaces along the walls. I did a 2 block high wall and fence on
top around a corner for my room and fit most of the usual stuff in there and
made the bit next to it the Alchemy corner.
Front door
Inside from front (NPC heads!)
My room entrance and Alchemy Corner
Ceiling view of my room
I built a ladder up to the top level and fenced off the
balcony, this was going to be a sort of library level with the enchanting
table, bookshelves and seat for reading, I did try to put windows up there but
unfortunately they would have been right up against the roof on the outside and
didn’t look very good.
Balcony and Enchanting space
After that I began decorating the walls with item
pictures, I was originally just going to do pictures of the weapons and armour
but then decided to do all the tools as well items from wood to diamond, I also
made a display of the armour sets in the blacksmithing corner and some npc
heads on the other side of the furnaces.
Tools and Weapon item portraits
Armor item portraits
I reckon it came out pretty well, I hope my contribution was
adequate for the town, It may not be as big or spectacular as some of Richard’s
creations but hey at least it’s well furnished.
JD
Quite a nice shot of the hall with the sunrise (I think) over Ralgon.
Hi everyone, about a month ago now I and my good friend
Richy D got together for another Minecraft lan similar to the last
one we had but this time with more creation and building in mind instead of
killing and subterfuge, the first thing I did though was Richard asked me if I
wanted to make a building in his town in the world of Ralgon which I agreed and will
document this in the next Minecraft Creations Post. Ralgon is a pretty
Impressive town that Richard has built and added over a large period of time
which as you can see has a quite a few interesting sights, including some cool
looking towers, an awesome roller coaster and a man-made-mountain. Just a note
I’m using Misa’s 64x64 Realism texture pack to take these screenshots rather
than my usual Faerielight 256x256 as that’s what we mostly played in.
Here's a few shots of Ralgon's main city.
Richard's man-made mountain.
What I had in mind though was an Underground City, or town
really, I’ve had this idea for a while since the underground
staircase lair back on Ozgamerparty. Richard though had bigger plans, he
went out into the desert through his Nether portal network and tunnelled a hole
down to near bedrock, he then proceeded to self-explode carving out a huge
cavern underneath the desert and flattening out the floor, all done with SingleplayerCommands
as he is a bit more knowledgeable in the mod then I am. So as you will see it
looked pretty damn epic.
The current underground "village" viewed from a lower angle
While Richard built the entryway I was already scouting
around to find a good location for my dwelling in this dark and desolate land
that would be our new home, I soon found a small portion of the cave where the
cave roof was only about 14 or so blocks from the floor. I decided to wall the
area from the floor to where it touched the roof in brick as I usually do with
underground dwellings to make them look more homely, I then cleaned up the
stone around the walls and roof and patched up the holes in the roof with wood,
I got Richard to cover the floor in purple carpet and added doors. I also cut a
few gaps in the top of the wall cause there were a lot of bats flying around
and I like the idea of having the floor of my house all lit up and the roof all
dark for the bats to hang in, sort of like a bat-house heh.
My brick walled-off corner with the bat grates.
I'd left the interior relatively untouched apart from covering the floor in purple carpet and filling the gaps in the walls and roof with bricks and wood.
Richard has built the entryway to the city with was a small
nondescript-looking, lit up square hole in the middle of the desert. The hole
was made of iron blocks and quartz and you jumped down into water then came out
through main entryway into the city, Richard had made a couple of houses and
skull cave entryway and had spawned some villagers who were all gathering
around the entrance as they probably angle toward the light and stay out of the
underground which was kind of funny and sad in this situation, like they were desperately
trying to get away from this desolate place we had made for them.
The entrance hole to the city.
There's currently a way down but no way up, almost like a prison.
The entrance/exit buildings looks a bit more picturesqe
Skull Cave! The Phantom would be proud
Which gave me an idea, I decided to make some accommodation
for the villagers, and it would range from 1 to 5 stars, I managed to make the
1, 2 and 3 star house (without furnishings) before we had to stop and Richard
made what would probably be the 1st class accommodation.
The Villager accommodation, from left to right 1, 2, 3 and possibly 5 star (not including my house in the distance of course.
Richard
then showed me what he’d been doing in one of the caves, he’d used the /replace
commands from the SingleplayerCommands mod to replace all the blocks in the
cave to something more spectacular, blocks of gold, blocks of emerald, blocks of
diamond, lapis lzuli blocks, lightstone, redstone lamps you name it and the
results were quite intoxicating. He'd also lapis-lzulified a nearby chasm.
The "Crystal Caves" A very plain looking entry
"Ooooooo"
"Aaaaaahhh"
"Eeyeuegeygh!"
LoL, we blasted into an abandoned mineshaft
Elevated view of the current city
So that was it for the moment, we still have the world saved
so we may go back and add to it over time, stay tuned for the Minecraft
creations post of my Hunter’s Hall in Ralgon.
Release Date: Febuary 18, 2010 Genre: First-Person Shooter Publisher: Sega Developer: Rebellion Platform:PC, PS3, Xbox 360 Players: 1 and Online Multiplayer Classification: MA 15+
I’ve played a few Alien vs Predator games in my time, the
first was the quite mediocre 1993
side scroller beat-em-up on the Super Nintendo system, the second was the
fairly awesome 1994 Arcade
side scroller beat-em-up which was a much better, more well-designed
version with support for up to 3 players. The third was the 2001 Alien vs
Predator 2 FPS releases for PC along with the 2002
Primal Hunt expansion that I remember playing back in high school but
didn’t get round to actually playing it through properly till much later though
I did really enjoy the storylines in those ones and they did seem a bit longer
then the latest one. The 2010 version was something I had been looking forward
to playing for a while as I been wanting to play a new more modern Alien vs
Predator. When Aliens
Colonial Marines came out to much
critical review I was kind of disappointed, not in the way the game turned
out (I hadn’t actually known about it beforehand) but because you could only
play as Marines, well I it’s called
Colonial Marines you could argue but there’s also Aliens there too and you can
play them in the Multiplayer I spose.
Yes, what the hell did happen? apparently even the Developer lead doesn't know
I had already played AVP through a first time then decided
to again after playing the Predator Hunt mode at the Bluewire lan which was
quite fun with one person going around as a Marine with a motion tracker and
the other playing as a cloaked Predator, the second time round was just as fun
I think as I knew what to expect and was ready for it, takes some of the surprise
away I guess but there were enough surprises that I didn’t remember anyway.
I do agree with that Yahtzee’s Zero
Punctuation Review of the game he states his frustration and confusion over
the many, many Alien vs Predator games out there which have been called the
same thing since 1993
and the fact that the games should be called “Alien vs Predator vs Human” cause
that’s what it is really and I agree completely. Also if you’re going to make
an Alien vs Predator game make sure you play as the Aliens and Predators the
most, as it seems the Marine singleplayer campaign is always the longest,
playing as the Alien does get a bit tiring at times jumping around and crawling
upside-down all over the place and you never seem to be the Predator long
enough in my opinion.
Zero Punctuation AVP 2010 review
The story in this version of AVP happens on another
codenamed planet: BG-386 where
the Weyland Yutani
Corporation headed by Karl
Bishop Weyland himself has discovered an ancient YautjaPyramid, “Yautja” in case you
didn;t know (I didn’t) is the factual name of the Predators. Weyland hopes to
unlock the power inside the Pyramid and the game intro starts with him opening
these giant doors while inside before some sort of blue energy comes bursting
out of the doors and out the top of the Pyramid into space, though I’ve played
it through twice and have never been able to work out what it actually meant.
So anyway, the Weyland Yutani is also studying the Alien Xenomorphs who are on
the planet as well and have thus captured a Queen which they are using to breed
alien test subjects which inevitably escape causing chaos which prompts the United States Colonial Marine Corps
to show up as well as the Predators who are responding to a distress call from
a pack of Youngblood Predators who are on an initiation hunt. The stories
slightly intersect with each other as was the idea with the AVP2 Primal Hunt
expansion and as before the main difference between the Marine and
Alien/Predator missions are that is that the latter is much more stealthy and
preying on unsuspecting humans. One thing I found pretty cool was that after
finishing one section you could play it again as another race but I could never
really do that as I’d be in the mindset of a certain playing style and couldn’t
move away from that.
"Hey no-one will notice us doing this right?"
I found the AVP Marine campaign to be a pleasant experience,
it’s just you’re usual FPS dark, it was scary, you just hear the motion tracker
going and it’s frightening as. To tell the story basically you are a rookie
Colonial Marine who is responding to a distress call from the Weyland-Yutani
corporation on BG-386, while you are heading down to the planet in a dropship,
your mothership “The Marlowe” (I swear I’ve heard that name used before, I
think it was Battlefield, Bad Company 2) gets shot down by a Predator mothership and
you subsequently get knocked out in the landing. One of my favourite bits of
the Marine campaign was at the start where you wake up and have nothing but
your pistol and flashlight with your comrade Corporal Tequila giving you advice
through your radio as you travel through the dark corridors and outside into
Colony which looks quite scary and unpleasant due to the planets usually
featured in the Alien movies being very dark, windy and generally uninviting.
It’s thrilling as you play through this part as it mimics the intensity of
watching Alien movies where your waiting for something to jump out at any
moment.
Pictured: dark, scary corridor
I’ll have to admit walking around dark scary corridors with
occasional flickers of the always helpful motion tracker was a bit more fun
then when you were actually fighting the Aliens, as at the start I hadn’t
played an Aliens game for so long I had forgotten how quick they moved and it
was very hard at first to kill them and I was backing up all over the place and
not watching my back so I ended up bumping into another one while shooting.
There is some melee moves you can do but their pretty useless as they just
shove the Alien off you and your better off just shooting them.I soon realised that if there was multiple
Aliens they all sometimes crawled the exact same path to get to me so I sort of
just killed them as they came, but meh what are you going to do? Pretend you
don’t know where they’re going to go?
"Auugh, ze Aliens!" This is with the brightness turned up full no less
So I ended up wasting a heap of ammo, it also doesn’t help
that the Pulse Rifle is fairly inaccurate, I started off firing in short bursts
but it just wasn’t doing enough damage so I ended up spraying and that didn’t
do much either, because of this I kept running out of ammo, while using the
shotgun I was a lot better as it packed more of a punch and since the Aliens
were all up in your face anyway, distance wasn’t a problem. I also have to
admit I played the campaign on easy again, and yes you’re probably all thinking
what a noob loser, but I just enjoy it more that way as when I’m playing these
games again I cbf with a challenge, also what the hell was a supposed to do if
my pistol ran out of bullets (on easy you have infinite pistol bullets), it was
hard enough shooting down groups of Aliens with it when my main weapons ran out
of ammo and you can’t kill Aliens using melee attacks.The flamethrower and the smartgun are pretty
cool I guess, but my favourite weapon by far was the Scoped Rifle, not only was
it fun in the jungle and cave levels shooting down Aliens crawling along walls
and ceilings while spitting at you, it also proved invaluable against
Predators.
A brief example of the coolness of the Scope Rifle, the x-ray outline targeting, not needing to headshot, and three three round clip makes it kind of overpowered though.
I liked towards the end of the campaign where you saved
Tequila from the Alien Hive and had to hurry to get her back to the Medlab to
get the Alien spawn out of her. I won’t spoil the (or any) of the endings but
it was basically just what you’d expect, a fun romp shooting Aliens and a
Predator with lots of Aliens and Predator movie references.
As before I did the Alien campaign next, which the game
actually wanted you to do last but I’m like screw that I’m saving the best till
last. Playing as the Alien is quite enjoyable as it’s pretty much playing the
enemy in its purest form as a speechless creature who wants to harvest or kill
everyone and everyone else wants to kill you. It was great seeing the Alien
side of things, the way you started off in captivity in a lab then (as usual)
power goes down, you bust out and all hell breaks loose. As an Alien you
receive your mission objectives from the Queen which all Aliens share a common
link to and one of the first things you do is free your brothers and sisters!
what fun! Anyway so the Alien campaign basically sees you playing as an Alien
referred to as “Specimen 6” who quite helpfully has had a number 6 burned into his head since he first escaped from his host's chest. "6" escapes from the Weyland-Yutani test facility,
freeing the queen and then you scurry around killing and/or harvesting whoever you
come across.
"Not another goddamn sentry gun!"
Playing as the Alien (properly) does require a bit of skill
as the main objective is to stealth kill the Marines by sneaking up behind them
and pressing E, of course you can just swipe at them with your claws or fling
your body at them to crush them but it’s nowhere near as cool with the
animations you get when stealth killing such as plunging your tail through
their chest, or if your particularly fast to bite them right in the face with
your double jaws, the defenceless scientists get a more terrifying death as you
grab and hold their heads for a waiting facehugger to latch on to. The skill
part comes in by deciding where, how and when to get behind them and while you
can crawl around upside-down on the roof and on the walls you do get a bit
directionally challenged and sometimes screw up completely exposing yourself in
the light or falling on top of them and have to either quickly swipe the fack
out of them or run away, which you can do extremely fast, as an Alien you
already run quite quickly though when you activate the sprint button man it’s
like you’re an Alien version of the Flash or something. So to sum it up as an
Alien, you can crawl around on (almost) everything, you can slash, you can
tailswipe you can jump fast and a long way and you can gruesomely stealth kill
or harvest people.
Oooo bet that smarts.
I actually realised partway through the Alien campaign that
I’d turned the brightness up all the way from my previous playthrough which
made playing much easier as you could actually see things though when I changed
the brightness to the recommended level the scariness and atmosphere was pretty
intense. I realised how much darker the game was and it made it much better
playing as the alien as you were supposed to be hiding in darkness. I don’t think
I could have played it that way with the Marine as I wouldn’t have been able to
see anything at all as that flashlight is pretty weak it would have been like
playing Doom3 all over again where playing as thePredator the Thermal/Heat vision is nightvision
anyway, your view as an Alien is a bit odd with its slight fish eye lens but
you seem to have some sort of glowing nightvision happening which I suppose is
supposed to reciprocate the fact that Aliens have no eyes, yes that’s right.
Sometimes is is actually hard to distinguish whether you are upside-down or not, thankfully the reticule in the middle of the screen always points to the floor
Now for my favourite, the Predator. Yes as I said I was saving the best for last and with the
Predator being one kick-ass sonofa, I enjoy playing them the most. You only
fight a Predator once in both the Marine and Alien campaigns but as the Predator
you switch between Aliens and Humans depending on what you are doing. You have
been sent by your clan to BG-386 for your first mission as an elite Predator
hunter guy for reasons which include finding out what happened to a group of
initiates who were sent to planet to hunt the Aliens as a right of passage and
I’m guessing something to do with the Ancient Yuatja temple core being opened
by Weyland and shooting a massive beam of energy into space (but just
guessing)You arrive to find that the
initiates have become caught up in the conflict between the Aliens and Marines
and some have been killed in which you have to mournfully stroke their helmets
then detonate their wrist computers to stop the humans from discovering
predator technology.
"You fought well brother, now I will give you a proper burial by blowing you to smithereens"
The Predator possibly has the most complicated weapon
system, though it isn’t really that complicated, your main attack is a melee
with your wrist blades which have light and powerful attacks and you can also
block and knock down your opponent and press E for an.... well I won’t say
cinematic kill as it’s still in third person you basically get treated to an
auto-kill of you dismembering your enemy in some way whether it’s pulling a
Marine’s spine out our tearing out an alien’s double jaws then snapping it’s
neck the Predator sure like to take it’s time with these things, at the rare
time that I did this while there were other enemies around I almost felt that
they were just waiting there for me to finish him/it off before they attacked.
Your other weaponry consists your shoulder cannon with has
various charges from unguided weak shot to guided body-vaporizing overkill
though it does need to be recharged which you can do at various point. There’s
also that super-fun, spinny razor disc that Predators use which can slice
through multiple enemies in one throw, some remote detonation mines and the
hugely overpowered Combi stick which not only one-hit kills most normal enemies
but automatically teleports back to you after thrown.
"This is going straight to the pool room"
As the Predator you basically go around killing Aliens and
Marines and mopping up the mess they’ve made, similar to the Alien campaign you
are also quite stealthy as a Predator you are able to leap great distances and
the levels are designed in such a way that you can jump around treetops and
ledges and strike from above you are able to use your cloaking device but it's not failproof with Marines and it doesn't even affect Xenomorphs at all. I love using the different vision modes that your
helmet has though you start off with normal and Thermal-Heat vision and it
isn’t until later in the game that you get the Xenomorph vision which allows
you to see Aliens much more clearly as the Thermal Vision allows you to see
humans and androids. You can also distract your prey similar to the Alien
except this time you can make them go to a certain location so it is much easier
to sneak behind them
Thermal Vision: As well as marking out enemies and other dangers, your helmet also provides nightvision and tells you where it's safe to jump,or really where it's possible to jump.
I had a blast playing as the Predator with their clicky
growling language and their superiority over the other races, especially the
way they opt to destroy their technology rather then it get into clumsy human
hands and speaking of which as well as running along doing your linear story
mission there at least one other side activity for you to do. Throughout the 3
singleplayer storylines there are certain objects unique to each race hidden
around the levels that you collect/destroy, for Marines it’s an interesting set
of audio diaries belonging to various characters in the game (be they dead or
alive) which you can listen to once collected, for Aliens it seems the
scientists have taken “samples” of the queen and you destroy all canisters you
find and as the Predator you collect any Predator equipment that the younglings
before you have lost to keep the humans grubby mitts off them. And of course there is a healthy amount of Steam Achievements for you too.
Aha! an Audio Diary, plus a few other things
The graphics in AVP as you can see are presentable for the
time, they’re not groundbreaking their just as you’d expect, I’m actually
having trouble distinguishing if graphics are good or bad these days,. With a
few exceptions they all seem to be the same. That said though it was a massive
change from the last AVP game from the 90’s, as seeing Aliens explode when you
shoot them and Predators rip out someone’s spine looks amazing even though it
is a 3 year old game not to mention the dark and dramatic lighting which really
captures the feel of the Alien movies.
"Oh no! the corridor is even darker now"
Upon reading some past reviews of the game I now feel
saddened that I never got the chance to properly play the AvP multiplayer as in
some reviews it’s hailed to be the better part of the game and I wouldn’t doubt
it, with all 3 species shooting and jumping around everywhere it’d be quite the
chaos as I remember briefly playing the 90’s AVP multiplayer years ago and
playing the newer one again now. I must remind myself to try and get the game
going at the Bluewire, Lanslide or any other Lan I go to, as a few people still
should have it from when they bought it. Was pointed out on a review I read
that this one is called “Aliens vs
Predator” instead of Alien vs Predator as the last 5 or so have been called and
I guess that makes all the difference in the world.
More hell breaking loose then any other game I know
So Aliens vs Predator was an enjoyable fair for me, I
enjoyed a more recent version of the game which really captured the gore (and
perhaps even more so) of the movies and man it was indeed gory. I would have
thought I’d find the Marine missions boring but they were a great introduction
and scary as hell in some parts. I love being an Alien and Predator as well and
unlike most people I ask, I love having three intersecting storylines all in
the one game though I did record that of all the Singleplayer Campaigns: Alien
is the shortest, Marine is the longest and Predator is somewhere in the middle. Throughout the singleplayer campaigns there are dozens of movie references, the
dark corridors and jumpy-effects in the Marine missions, the stalking above
ventilation shafts and hanging upside-down in the Alien missions and the
tree-jumping cloaked stealth killing in the Predator missions ah I could play
it again and again, which I sort of am, getting all these screenshots and
videos. My only regret was not being able to play much of the multiplayer when
having wrote this as that’s the eternal problem I suppose you can’t really play
old games in multiplayer if everyone’s playing something else.
I would most definitely recommend the game to fans of the
series as well as the movies, sure it may be a bit short and a bit old, but I
tell you you’ll have lots of fun and double that fun if you can scrape enough
people together for the multiplayer. It is my long standing hope that after
this Colonial Marines game/mess that there will be two games made where you
play solely as the Alien or Predator, the Alien one I highly doubt but surely
we can do better than Predator:
Concrete Jungle as it seems an Alien vs Predator game devoid of any
cookie-cutter FPS Marine content isn’t that appealing to developers but I’ll
just have to wait.
I haven’t done a post on these remakes in a while as I only
usually do if the newly remade creation is somewhat different to the original,
whether they were bigger, more complex, or better designedas playingin creative mode has the obvious advantage of unlimited resources. So as
with other remade creations such as my Grey
Tower they often come out very different to what was made in the
restrictions of multiplayer, not to mention the fear of the server being reset
for an impending new game update which always seem to come up at the wrong
time.
I’ve decided to feature my Zeppelin being the obvious choice as it’s had
a major change since the multiplayer version, I’ll also be featuring my Temple
of Water Love though it’s had fairly minor changes that come when a building is
built into the landscape then is rebuilt in a different location. Both
creations from this
post back in October 2011 and some of my Tribalfield friends will notice
the Temple and the Zeppelin from the 1.7 and 1.8 maps respectively, I had
decided to re-create them in my main world as I wanted to get rid of the two
rather large maps out of my Minecraft install. I still have them saved though.
Zeppelin
My Zeppelin in particular I wanted to remake as it had the
one major change of the balloon not being mostly made out of cobblestone. Which
sounds kind of ridiculous but as I originally I wanted to use wool the amount
of sheep I would have had to shear was horrendous, so I settled for just a
coloured wool trim. This time however the balloon is in full colour and
splendour with my initials plastered on it as is the norm, just so people know
it’s me you know? I made a slight error with the balloon design, I’d made it
within even lines instead of odd, without a single row of blocks down the middle:
Like this - [][][][]
Instead of this - [][][][][]
So basically what that meant was in order for the Zeppelin
boat to sit properly, I would have to make it wider, and in case you don’t
know, making things like aeroplanes and boats with no middle row of blocks
doesn’t make things easy but I had to pull it off as there was no way I was
re-making the balloon. So it turned out kind of weird, but ok I think. I also
remade my Zeppelin tower with the “Hoegaarden” which was pretty simple and worked
fine except that this part of my very old singleplayer map was apparently a
swamp biome and had that greenish tinge. As you have probably noticed I decided
to use Misa’s 64x64 texture pack as Faerielight 256x256 didn’t look to good at all with
the balloon wool.
Inside of the balloon
As you can see the drivers seat is slightly off-centre, ah anyway
More deck and cabin space this time with the two extra blocks
Will ya look at those crops
Templo del amor, del agua (The Temple of Water Love)
My
remake of the temple of water love didn't change too much apart from
the different location changing the shape slightly as the floor of the
ocean was deeper down and this the shaft was deeper apart from that it
came out fine. I remember when I first made it, it was in a part of my
now very old world that it didn't rain and boy that did not help as the
whole feature of the temple is when it rains.Also the Faerielight 256x256 texture pack gives it a nice touch.
Rain comes through here....
And goes through here...
And ends up ere!
So
just a quick Minecraft update, I'll be back for more Minecraft goodness
with my adventures with Richy D in his world of Ralgon and the next
episode of the Adventures of JD aka the almighty Brick Mansion.
JD I'd to fly, high in the sky, in an eagle's domain in the sun