Apologies that there has not been an update for awhile, due to work being the busiest time of year and my colleague Joseph being away. I keep most of my spare time for actual gaming, once it gets quiet again though I will definitely be back posting.
Some games I've played which are up for review:
Driver San Francisco
Dear Esther
May Payne 3
Sub Rosa
And also some more commentary for Star Wars the old Republic, Minecraft and possibly Battlefield 3
In the meantime, let me serenade you with this little ditty I can't get out of my head.
JD
E 'difficile essere un uomo squadra
Monday, 18 March 2013
Friday, 18 January 2013
Hustlin' through the Old Republic: Exclusive Membership Benefits
And once more unto the breach (or whatever that saying is) I
hadn’t been on SWTOR for awhile with other things to play inc a some PS3 games
inc Way
of the Samurai 4 and Motorstorm
Apocalypse which was a change. I came back finally determined to work out
what the hell these Cartel Coins
are about, and it turns out there’s a lot about them I should know. I’ve just
barely keeping up with what’s happening in the game updates and patches
though apart from the introduction of the Cartel Market, there has been a new
warzone and new heroic space missions new grade 7 starship upgrades, plus the
“Life Day” celebratory stuff.
I’ve got Synthweaving and Underworld trading to 400 as well,
though I am waiting till I get some higher level archaeology items before I can
make the level 50 gear, speaking of level 50 gear, when I reached level 50 I
immediately got 99 Tionese
Commendations which I used to purchase a full set of Tionese Epic DPS Gear.
I went DPS because I suspect that’s what I’ll still be doing the majority of
the time I’m playing, as back when I wanted to be a tank and went defence spec
I did shit all damage and I don’t want to be stuck in that rut again like
everyone was before WoW introduced dual spec trying to farm and do daily quests
all while in tanking or healing spec. And with the large amount of bonus quests
and level 50 bonus series’ SWTOR seems to have I won’t have a lack of normal
quests to do. I haven’t really done any raids or “operations” as their called
in SWTOR, I haven’t really thought about what I’d do as it’d usually be with
guild and If I think back to my WoW days my guild would have to be pretty
desperate to use me as a tank. Partially why I healed on my Paladin instead of
tanking.
Anyway my New Epic Gear made pretty much any DPS gear I got
on Voss and probably any other story missions to come pretty much obsolete,
since I got DPS gear I’ve been trying to upgrade my tank gear as much as
possible but Voss just didn’t seem to have the right gear or upgrades as the
planet commendations change what kind of gear or modifications you get all the
time in the later levels as it’s not just better then the last ones. It’s just
the trouble that comes with having an ongoing storyline. In WoW I used to start
in one area and would choose a different zone depending on what level I was
when I finished that area but unfortunately with the class story missions I
don’t have that luxury and there’s those times where you can either go to the
planet where the quest is green or yellow but you have to do the story for both
anyway which is very linear and I don’t know how I’m going to create a
different experience between characters though I guess that just comes with the
class storylines. Speaking of which I now understand the Jedi Knight storyline
sort of, I’m currently battle and saving (or killing) the Jedi who accompanied
me to Fight the Emperor at the end of chapter 2, I’m itchin’ to find out what
happens in the end which really keeps me goin, I’ve got to do Corelia yet then
possibly Ilum before I’m finish and I’m freakin' already 50, sigh.. hope it works
out better with the way I’m pacing the levelling on my Assassin.
I’ve got a lot to say about companions (as I usually do)
I’ve been using T7-01 as my companion for awhile now I’m on about 6 and a half
thousand affection and have had a lot of ‘conversation’ style companion quests
with him but still don’t seem to have his character quest which is about one of
his many previous owners or cohorts, being 200 years old I spose he would have
a few, damn they make things to last in this Galaxy don’t they? I had a bit of decision
whether to use T7 or Doc but to be honest I like T7 better though he doesn’t
speak but I like the way he jumps around and zaps enemies and makes beeping and
chirping noises, and he’s perfect choice for my good-guy playing style which
continues to plague my Inquisitor. On Kxan I’ve sort of decided to use Khem Val until I
get Ashara
Zavros even though A. He’s an evil bastard and I’m not and B. I’ve got Andronikos
Revel but I can’t help liking good old Khem, though once I get Ashara
everything should be ok at least until I get her to 1000 affection.
Speaking of evil bastards look at the two most powerful
companions I have with their likes and dislikes two characters I have who are
both on the Light Side of the force.
I’m currently doing Alderaan on Kxan and am already 32 so
hopefully I can finish it off quickly before I gain too much experience. I’ve
been forcing myself to wear or show
this damn helmet that I have on now for realism’s sake, I look like freakin Darth Iron man or something it’s almost as bad as
my Jedi-goggles but I can't have it hidden as it sounds really strange when your voice is crackly like it’s
coming through the helmet speaker when you don’t have it on, which is another thing about companions that irks me, sometimes you get helmets for them or yourself where it obviously isn't blocking their mouth but their voice comes out through the "helmet radio" anyway, ahh it’s all a
struggle isn’t it?
And of course free-to-play is now enabled and basically
looking at the restrictions there
seems very little point in playing for free though I think the main reason for
the free to play option is for people to see whether they like the game and
then sign up for subscription if they do. As being a subscriber both now and in
the past I had been given free cartel coins! That’s right as a subscriber I am
given monthly rewards of cartel coins plus bonuses from my subscription in the
past so that added up to 1850 coins! And I rightly knew where to use them,
that’s right no more paying credits for speeder piloting or inventory space for
me. As well as having, gear, upgrade and cosmetic items the Cartel Market lets
you purchase in-game unlockables which are mostly abilities that subscribers
already have access but some which I previously had to pay credits for in the
past I can get with cartel coins.
I’ve now purchased Speeder Piloting III for
Jxan, Piloting II for Kxan and an extra inventory slot for all current and new
characters I create. These Speeder piloting perks allow you to use different speeders
at lower than normal ranks for example you can get speeder piloting 3 at level
35, I’m pretty sure you do have to get all the speeder piloting in order so I’m
thinking if Kxan is level 30 now I’ll just use the same speeder until I can get
piloting 3 and a much faster one. Another thing I bought was an additional
cargo bay for all my characters, Now that they all have more room I won’t need
any more inventory space whatsoever and could possibly keep a large amount of
extra resources on the one character if nothing it just keeps it clean as your
able to separate all your crafting resources to the one tab.
Regarding Space combat I’ve actually hit a rut as got up to
the Drexel Sweep Republic space mission then stopped because it was getting too
hard, might see if I can get some level 7 ship upgrades from the cartel market
and try it again though most of it’s going to be for my alts speeder piloting
skill. Our guild leader Nefash has brought out a Pilot Training School which
is a site dedicated to Space Combat in SWTOR with movie guides on how to
complete each mission which would be very helpful when I could be bothered
trying them again. I do like them but dayum there’s stuff shooting at me all
over the place I barely have time to scratch my bum with the force and it’s
just getting too hectic though once I get some decent upgrades and learn how to
use the ones with functionality I should be fine, I just don’t know how many
Cartel Coins I’ll have to spare.
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| The Cartel Market as it appears in-game |
![]() |
| Aratech Lancer bitch, that's right, though compared to the movies even the fastest speeders are still goddamn slow |
Drexel Sweep Republic Space Mission, done by Nefash
Well I’ve finished off both Belsavis and Voss and got my Guardian to 50! First level 50 wooo! Anyway I really enjoyed questing in Voss it had such beautiful scenery sort of like a world in permanent autumn I also liked the questline too, the Voss are some pretty interesting people. The Belsavis quests were pretty bland though I liked the idea of a jailbreak especially with ancient jails containing god knows what. I found once I was 50 there was an utter explosion of more quests to do on the fleet station including all the new space missions on your ship, all of a sudden you have all these extra heroic quests for flashpoints and world bosses and operations. And to my annoyance you could only have 25 of them at the one time, this is especially annoying as these are the kind of quests are the types you want to just leave in your log for when you might happen to do them, for example the Nightmare pilgrim as you might forget to have the quest with you. I managed to make enough space by taking out all the other quest chains that I guess were there similar to the bonus series’ for level 50’s to do once their 50. So all in all there doesn’t seem to be any lack of things to do once you’re 50 but I’ll get on to that later.
Well I’ve finished off both Belsavis and Voss and got my Guardian to 50! First level 50 wooo! Anyway I really enjoyed questing in Voss it had such beautiful scenery sort of like a world in permanent autumn I also liked the questline too, the Voss are some pretty interesting people. The Belsavis quests were pretty bland though I liked the idea of a jailbreak especially with ancient jails containing god knows what. I found once I was 50 there was an utter explosion of more quests to do on the fleet station including all the new space missions on your ship, all of a sudden you have all these extra heroic quests for flashpoints and world bosses and operations. And to my annoyance you could only have 25 of them at the one time, this is especially annoying as these are the kind of quests are the types you want to just leave in your log for when you might happen to do them, for example the Nightmare pilgrim as you might forget to have the quest with you. I managed to make enough space by taking out all the other quest chains that I guess were there similar to the bonus series’ for level 50’s to do once their 50. So all in all there doesn’t seem to be any lack of things to do once you’re 50 but I’ll get on to that later.
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| Voss, the land of Autumn |
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| My epic Tionese gear with epic Lightsabre (yes I know I'm supposed to have blue) |
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| Our very stealthy party of Sith Assassins, why we all ran in stealth halfway across the map to get to the quest was anyone's guess. |
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| T7 and I share a golden moment. |
Likes: Killing Force users, displays of strength, making
foolish people unhappy
Dislikes: Weakness in any form, not killing Force users
Likes: Using power against the weak, power, anger, revenge
and spite
Dislikes: Greed, acts of mercy, Jedi and Republic
authorities
Wow what a friendly duo though I think Lord Scourge takes the cake for being the most evil, how am I supposed to be a good guy with these two? Bah I might even look forward to going all Dark though as a Jedi Consular as there are a couple of Companions in there which would work well with a Dark Jedi. But first I must at least try a non-Jedi class for couple of reasons 1. I can’t go straight for playing an Inquisitor to a Consular their too alike even if I’m being a Sage and using Telekinetics rather than being an Assassin and Lightsabering it up, their abilities (and first companion for that matter) are just too similar and 2. I’ve already been two Force-using classes and I might actually like the blaster users. The other decision that comes with that is what non-force class to do but that’s a decision for another time.
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| I made some gear for Lorg Scourge, which being Jedi gear looks rather weird for him since he's a Sith, the combination of that and the odd-looking headgear gives him and interesting look indeed. |
Wow what a friendly duo though I think Lord Scourge takes the cake for being the most evil, how am I supposed to be a good guy with these two? Bah I might even look forward to going all Dark though as a Jedi Consular as there are a couple of Companions in there which would work well with a Dark Jedi. But first I must at least try a non-Jedi class for couple of reasons 1. I can’t go straight for playing an Inquisitor to a Consular their too alike even if I’m being a Sage and using Telekinetics rather than being an Assassin and Lightsabering it up, their abilities (and first companion for that matter) are just too similar and 2. I’ve already been two Force-using classes and I might actually like the blaster users. The other decision that comes with that is what non-force class to do but that’s a decision for another time.
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| SWTOR classes: I like the Imperial Agent in this pic, lookin particularly gangsta' |
JD
Our money for your
money
Wednesday, 9 January 2013
Minecraft Creations: The Brick Mansion Chapter 3, Less think more work
Just a little note, I've been thinking for awhile of going back to .jpeg format for my images, this may not be best format but it means I can have my screenshots at the normal resolution without being the very large .png files that Minecraft creates.Coupled with how I like to use 256x256 texture packs it makes for very big image files some of which I have are over 4meg! I've found this nice little program called Sagethumbs which lets you convert image files just by selecting them all and right clicking in a snap, similar to the image resizer addon I have which I won't be needing anymore hah! so I hope you enjoy downloading my new much smaller file size images.
“Well that’s two thirds of it done” I thought to myself as I started at the huge brick and wood laden structure that is by far the biggest house I’ve ever attempted to build , though I had done pretty well, I really need to take more shots of the stages I’ve got to but meh I usually just take them at the end anyway I have a few though as this is and I’ve really gotta push myself to get this thing done.
There’s been a lot going on with the
version releases though I’ve only been concentrating on things that are
relevant to building my house. Beacons are on example
which I have installed as a feature in the lobby, also I’ve made two lines of Anvils next to each other
like some kind of multi-anvil and finally I’ve made good use of Item frames which make
great wall features. Another great feature that has been added recently is that
stairs now connect to other stairs to form corner stairs on edges which makes
all uses of stairs (seating, decoration and actually
stairs) look much nicer.
I’ve made a lot and I mean a lot of progress since the last adventures of JD post, basically I
was waiting for a long period of time one of my favorite mods SingleplayerCommands
to be updated so I could continue building. The main reason for this was I’d
started the map in Survival mode and needed the mod basically for the commands
(not just the one that changed the world mode) Though after this lengthy period
I actually found that another of the mods that I use TooManyItemshad some pretty useful buttons on the top of the inventory screen that
controlled, the day night cycle, the weather and most importantly whether the
map was in creative or survival mode so needless to say after a lot of wasted
time I quickly got to work.
After I’d left last time I’d cleared out the hill, carved
out some rooms and made some roofs/floors, created the alchemy room and the
indoor soccer pitch. I’d made a basic floor plan and decided to stick to it
(roughly). The alchemy room I had finished first and added the potion item
frames in recently as some sort of potion chart. It ended up looking pretty
good with the stone brick and the mossy cobblestone, of course I’ve never
actually done any potion making before so I’m not really sure what’s involved
apart from needing water. The soccer pitch was reasonably ok though I had to
remove the pool on the other side of the wall so the room with the soccer pitch
could be properly square (or rectangle) as having that part of the field right
next to the wall with the walkway on top really didn’t work or look good for
that matter. Once I had made the new wall and added some more seating it looked
much better. I also decided to colour the area around the pitch in blue as to
get a more indoor feel.
After a bit of haphazard TNT clearing work and cleaning up I
started work on the club, cause every house needs its own club yo. The “Snub”
Club turned out great, I love the way in the Faerielight
texture pack the yellow wool really resembles carpet. I took a lot of inspiration from the Minecraft Furniture site and server
which is a delight to look around in I highly recommend checking it out if
you’re looking for ideas to decorate your home.
I liked using oak wood planks
for the back of the bar and a feature wall for the VIP area as well as jungle
wood planks for the pool room as there’s just too much brick around. The note
and juke boxes work well as speakers and I even decorated the doorways in them,
the different level for the VIP and the pool room worked well too.
After I had
finished the club I made another door in the section connecting the atrium and
the soccer pitch and made a door from the pool hall part of the club into the
soccer pitch as well. I had carved out the atrium but hadn’t done anything with
it yet as I wanted to leave it until I finished the other areas before I
planted the plants and grew the trees in the basement which technically wasn’t
that much of a basement as some areas could of even had windows as they were.
The forge mining area was pretty tricky, cleared the area with TNT and decided to do the walls in stone brick instead of just stone as it looks nicer and the floor in cobble as I couldn’t really think of anything else to use. I had to build around the entrance to my diamond strip mine but it worked pretty well the new cobblestone walls look pretty cool though I wish you could make them with all kinds of stone. I created my usual lava/forge area with lots of furnaces next to it and then made the cooling/water area with the multi-anvils next to it, though now I think about it, from what I’ve seen in Skyrim you actually have the fire and water in the same place i.e. the metal comes out of the fire, you bang it around on the anvil then cool it in the water so I may change it at some point. The rest of the area I just put chests and signs to store all the items, I managed to work around the stairway to the mine being in the middle of one part of the room as there was enough room around it to build boxes around it.
So that’s basically it, there’s a bit to clean up and work
on but I needed a break after that effort, I’m even thinking of going back to
play survival which tried out a bit of on the Mikeland
survival, but on looking at their revamped website it appears they have a PvE
server now!, hell why didn’t I see that before. Anyway I’ll be back here again
to finish off my house, then get started on the outside I suppose, will it ever
end? probably not, well I guess it isn’t supposed to, I mean what am I going to
do afterwards, build a whole self-sustaining farm? complete all the
achievements? kill the Wither
and/or the Ender Dragon? After all there is a way to “finish” the game as the Survival
page says, but whether I’ll still want to play by myself when this is all
finished is yet to be seen.
JD
With my own two hands... and a limitless supply of resources, and flight
“Well that’s two thirds of it done” I thought to myself as I started at the huge brick and wood laden structure that is by far the biggest house I’ve ever attempted to build , though I had done pretty well, I really need to take more shots of the stages I’ve got to but meh I usually just take them at the end anyway I have a few though as this is and I’ve really gotta push myself to get this thing done.
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| The house as it stands now: Entrance and Rooftop of lobby |
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| Dining/Dancefloor area |
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| Resource room |
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| Relaxtion pool/spa/sauna area |
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| An Anvil |
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| Using item frames as a wall feature |
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| Some uses for corner stairs. |
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| TooManyItems mod adds lots of extra tools to the inventory screen, notice the very useful game mode, weather and monster options along the top left. |
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| Alchemy room with potions in item frames. |
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| New and improved indoor soccer pitch. |
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| Main room with dancefloor, bar and VIP area. |
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| VIP area. |
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| Sitting area with stairs down to pool room. |
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| Pool room. |
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| One of the entrances to the club |
The forge mining area was pretty tricky, cleared the area with TNT and decided to do the walls in stone brick instead of just stone as it looks nicer and the floor in cobble as I couldn’t really think of anything else to use. I had to build around the entrance to my diamond strip mine but it worked pretty well the new cobblestone walls look pretty cool though I wish you could make them with all kinds of stone. I created my usual lava/forge area with lots of furnaces next to it and then made the cooling/water area with the multi-anvils next to it, though now I think about it, from what I’ve seen in Skyrim you actually have the fire and water in the same place i.e. the metal comes out of the fire, you bang it around on the anvil then cool it in the water so I may change it at some point. The rest of the area I just put chests and signs to store all the items, I managed to work around the stairway to the mine being in the middle of one part of the room as there was enough room around it to build boxes around it.
For
the entrance to the forge and the wall of the atrium it occupies I built in
stone brick with holes for barred windows and made some pyres outside the
entrance for decoration all of which looked pretty cool when done.
One other room I had to do was the Nether room, or basically
where the nether portal would go, this is one of my favorite rooms to create as
with the addition of nether
bricks and stairs you can construct a pretty cool looking altar. I didn’t
really have anywhere appropriate to put the entrance so I just made a doorway
of netherbrick with iron doors, it isn’t exactly epic but it’s the inside
that’s epic and besides it’s supposed to be a house, this is just the portal to
the nether for resource and possibly adventuring purposes. I just managed to
fit the stairwell within the confines of the house as I don’t know whether I’m
going to continue the outer wall around that side. I named the stairway down to
the nether portal “The Crimson Hall” as with the Faerielight texture pack it
certainly is crimson, or maybe dark red. Anyway the walls I did with netherack
and made holes in the wall for fire, I put the portal on an altar and decorated
it with lava and fire.
So the club, the forge/storage, the nether room and the
atrium had all been done which finished off the lower level. It went pretty
well, without much hassle had to change things round a bit but that was ok. I
left out a few things that weren’t really needed such as changerooms for the
soccer pitch though I was thinking of putting toilets in the club, but you
don’t go to the toilet in Minecraft but then again you can’t play soccer either
so I don’t know, I’d just rather keep it practical making sure I include all
the things you can actually do in Minecraft inc rooms for crafting, forging ,
alchemy, enchanting and a natural water area for fishing I’d suppose.
![]() |
| Entrance to the "Crimson Hall" |
![]() |
| Stairway to the portal |
![]() |
| The ominous Nether Portal room, every house should have one. |
With the lower level pretty much finished I started mapping
out the lobby. I chose a certain height for the wall, then bricked it all up
with tall windows and in wooden frames to counteract all the brick.
I also
fixed up the entryway which I had created earlier (6 doors was enough) and also
added some more brick to the stairs. I also have a secret entrance underneath the
main one in the water, this leads to what I call the “undersurface” where you
can see the untouched natural ground underneath the floor.
With the lobby I
wanted to do sort of a entryway sitting room with a beacon feature in the
middle.
I only recently worked out how beacons worked but all I really needed
to know was how to make them project light into the air and all I need for that
was a certain number of iron, gold, emerald or diamond blocks and in creative
that was not a problem. Getting a beacon that works is a pretty big effort in
survival mode as it involved travelling to Nether fortresses for Wither Skeleton
skulls and summoning and killing a Wither not to mention
getting enough blocks of the appropriate resource to get the maximum effect of
the beacon pyramid my house has. After completing the beacon feature for the
middle I created some seating and nature features with trees, plants and
mushrooms as well as waterfall features for the stairs.
To complete the lower atrium I planted jungle trees and
ferns as well as bushes and other plants in the lower atrium and it worked out
pretty well when I added a gravel path, I also planted vines wherever I could
to get that more jungley feel as now they’ve grown long enough to go over the
entrances to the other rooms. I then built two sets of stairs leading down to
the lower level, one main set of stairs and another small set going over the
entrance to the soccer pitch. Which does remind me know actually that I have
pretty much finished the middle level I sort of forgot to leave room for stairs
up to the top level, oh well I’m sure there will be room somewhere.
The first thing I made on the top level was the dining area
which consisted of a long table, wooden chairs and two more complex chairs at
the end. I really wish Mojang would introduce wool stairs and slabs or the
ability to cover slabs and stairs with wool as it makes it hard to make a wool
chair because you have to make a slab floor beforehand which sits lower than
normal floors.
Anyway so I created the table and chairs but decided I should
make this little square bit that was jutting out of the main house into a
kitchen, and I did, got some quick inspiration from the Minecraft Furniture
server but it was pretty easy anyway. Used a variety of materials to make the
kitchen including blocks of iron, furnaces, trapdoors pinewood, buttons,
cauldrons and stone brick, and it’s looks pretty bitchin’ so much so that’s
what I decided to call it. I added a bar next to the kitchen too.
Behind the dining table I made a dancefloor with DJ table and speakers and a potplant feature on the wall, the reason I didn’t use the actual Flower Pots that are in the game is that you couldn’t actually stick them to the wall and they were a bit small anyway.
The next room was to be the resource room, I found thought
to myself though the initial concept to this room as fairly bland as all I was
thinking of it was just a room with lots of organized and named chests and
readily available crafting tables, I then had an ingenious idea to make it a
bit more like an industrial processing and storage centre, and right way I knew
this room was going to take a lot longer due to that idea. It’s hard to explain
in words but basically what I wanted to do was create a minecart tracks for
minecarts with chests to run along from one area to another sort of like a
supply line, there would be minecart tracks going to 3 different places, a
mine, the surface outside the house and the forge inside the house. But of
course to do this I needed a mine and one that was close by so I scouted out an
area with my x-ray mod. Finding one I decided that the best thing to do would
be to blast a huge hole and bore into the ground with TNT until I found a cave
system (yes that’s right) which I did without too much trouble and even found
an underground crevasse pretty close by.
I then built a huge ramp wide enough
for four minecart tracks, a walkway and fences on the side which led from inside
the house all the way down to where I’d stopped and turned the bottom into a
sort of underground processing and storage area to go back up to house. I made
a similar thing on the ground outside the house then finally dug out a tunnel
for another two tracks to go to the Forge and back, I then made racks to put
the double chests on and signs to mark what was in each of them and crafting
tables around the general area. I decided to use the item frames as decoration
again and made a large feature on two walls, funny thing was I used the
toomanyitems mod to pick the order to display so I ended up having moving water
and lava on a frame, hah oh well something surprising anyway.
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| Front of house with lobby walls and windows put up. |
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| Main entrance. |
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| An early shot of the middle level and lobby where you can see the first build of the beacon feature and sauna. |
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| Lobby left side |
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| Lobby right side |
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| Lobby right side |
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| Mushroom feature of lobby |
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| The Atrium |
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| Dining table |
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| Bitchin. |
Behind the dining table I made a dancefloor with DJ table and speakers and a potplant feature on the wall, the reason I didn’t use the actual Flower Pots that are in the game is that you couldn’t actually stick them to the wall and they were a bit small anyway.
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| Dancefloor with DJ table. |
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| The minecart ramp to the mine and the surface. |
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| The 4 tracks down to the mineshaft |
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| The mine processing area |
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| Entrance to the main mine and underground crevasse. |
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| The finished resource/storage room |
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| Chest racks with signs and crafting tables (I can make them higher if needed) |
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| Minecart tunnel to the forge area |
The last part of the middle level was the relaxation/pool
area, this was the biggest area as I’d cut the resource room off short so I
could fit a large spa, a pool and a sauna, which I did. The spa worked pretty
well, made in a desert theme with cacti, dead bushes and sand brick.
The sauna
I made with birch wood and cracked stone brick which looked pretty good with
the colour of the birch wood in this texture pack.
I love the way the pool turned out, basically I was filling it up but in order to fill a large space of water to more than one level you need to make it smaller first, so I ended up making these rows around the edges to get the water the right level. When I’d finished though I actually though the end result looked really cool as it looked like there were lap swimming lanes around the edge and a main pool in the middle, so I did that and made the middle just a bit deeper. I then added some lights to the bottom and worked on a few nature features included a desert taiga and mushroom biome feature and a window. I’m still deciding what I’m going to do with that large wall space, whether I extend the pool via waterfall to the outside though I would have to close up the entire room but I’ll see how I go.
The last thing to do until I had another break from this
huge time investment I had to make the lobby roof, yes a roof for the lobby was
needed as it is lower than the rest of the house. Basically I just wanted to
make a basic dome shape with some sort of feature on the top for the beacon to
shoot through so I made a small pyramid at the peak with a hole in the middle
out of stone brick, I think stone brick is becoming my favorite block to use
for structure other than red brick of course. I extended the stone brick
pyramid out to the sides of the roof for support and put some lightstone in
there as well. I was going to do a bit of overhang with the roof but then
decided against it as it looked sort of messy, will definitely do it for the
roof of the upper level though as that will have some balconies, I’m actually
thinking of having some balconies for the middle level too. I didn’t really
have any idea how I was going to do the roof so I just sort of stacked on the
wood in levels which looked kind of messy in parts but mostly worked. I’m
thinking it does need a bit more natural light coming in so I’ll make some
holes in the stone for skylights.
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| Desert-themed Spa |
I love the way the pool turned out, basically I was filling it up but in order to fill a large space of water to more than one level you need to make it smaller first, so I ended up making these rows around the edges to get the water the right level. When I’d finished though I actually though the end result looked really cool as it looked like there were lap swimming lanes around the edge and a main pool in the middle, so I did that and made the middle just a bit deeper. I then added some lights to the bottom and worked on a few nature features included a desert taiga and mushroom biome feature and a window. I’m still deciding what I’m going to do with that large wall space, whether I extend the pool via waterfall to the outside though I would have to close up the entire room but I’ll see how I go.
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| A very oddly-built pool. |
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| Underwater building, only slightly slower |
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| Roof from afar |
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| Rooftop (the pyramid at the top is actually bigger now) |
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| View from inside |
JD
With my own two hands... and a limitless supply of resources, and flight
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