Release date: October 7, 2016 Genre: Action-Adventure, Stealth
Publisher: Lince Works, Merge games Developer: Lince Works Engine: Unity Platforms: Windows, Linux, PS4, OSX Modes: Single Player or Coop Campaign
I have fond memories of stealth games, or simply choosing
the stealthy option in games such as Skyrim
and Far Cry, I even
refused to play the Witcher
series simply because you couldn’t really stealth. Though the greatest of all
stealth games in my view was Tenchu,
playing Tenchu
2: Birth of the Stealth Assassins on the PS1 and Tenchu: Wrath of
Heaven on the PS2, lately I have had the good fortune to be gifted an Xbox
360 from afriend and now have the
ability to play Tenchu Z though It’s not exactly
of the quality of the previous games I’ve mentioned it’s at least something.
It is I, the Aragami
But this was
actually before I had the Ex-bax Tree-Sixty and was having a long drought of
stealth games, I had tried to go back to Tenchu 2 using an emulator on my
android tablet but it just didn’t really feel the same (does it ever?). So when
I saw Aragami on Steam I was fairly
interested. Why wouldn’t I? it had a Japanese theme, a cool looking ninja-like
character and of course stealth and stealth kills, it was cel-shaded but looked
absolutely amazing so there was nothing wrong with that. The setting for
Aragami is in a sort of fantasy feudal japan with lots of mystical magic
elements, it tells a somewhat cliched story that you, the Aragami, or ‘an’
Aragami I’m not sure, were summoned by an ‘astral projection’ of Yamiko, a girl
whose ‘Nisshoku’ kingdom of shadow was defeated by the ‘Kaiho’ kingdom of the
light and she is now held prisoner by the Kaiho and she has summoned you to
take her revenge and rescue her, and I’ve only just realised now this was all
done in one night.
Yamiko as she appears in one of the graphic novel cutscenes
Yamiko returns on occasion to give you advice and show you
the way towards the main castle, you do actually converse with her sometimes
which apart from overhearing the guards conversation is the only comic relief
in the game. So anyway you have the setting, the story, the struggle between
kingdoms, the bad guys, the damsel in distress and you, the unlikely hero etc,
so now this is where it starts to differ from Tenchu and I’ll try to not compare
them over the course of this review hah.
Yamiko in the game world, she appears and dissapears at will, often just speaking in your head.
As the Aragami you
are a being made of shadow and vengeful spirit, and thus your powers come from
shadow and your weakness is light, you must always keep to the shadows. For
reasons I’m not sure why your character can’t actually jump instead you
use the right mouse button and click another patch of darkness to “Shadow Leap”
through to it (similar to Dishonored), allowing you to silently move to ledges
or through light sources to stay in the shadows. Of course to do this you need shadow
power, shadow power is accrued (surprise, surprise) when you are in the
shadows and it’s level is cleverly displayed on your cape, moving too close to
light sources drains your shadow power but you can gain it back easily. Though
I’ve had some scary moments where you can get caught out in the open when an
enemy walking towards you and end up frenzily clicking around looking for a
shadow to jump to, but this gets easier when you start to gain more ability
such as the one where you can ‘summon’ a shadow in a particular area as an
escape route.
I achieve the highest rank 'S' in the first level by complete stealth, this was the only level I was able to manage it XD Moving near any light sources drain your shadow energy so it’s no
wonder enemies walk around or near them to make it more difficult for you to
get past, the ‘Kaiho’ soldiers have light embued weapons and if you do get
spotted they can kill you with one hit, so usually when spotted I often just
give up and start again from the quicksave if I can’t get away in time. There
are only a few variations of enemies, there are the basic light-sword wielding
enemies (who also have a medium range light-beam slash) and then there are the
archers who aim beams of light as if they were snipers, shooting a ball of
light in a location if they detect something. These balls of light act like
mines and can kill you if you stray too close and be found more frequently in
the later levels, blocking off paths and forcing you to shadow leap through
them or take a different path. some enemies actually walk around with these
ball of light surrounding them making them difficult to stealth kill.
Archers were particularly dangerous if not taken out first
An emphasis on
stealth in this game is paramount primarily because you cannot even swing your
weapon in normal combat as you are only seen using it in stealth kills or
sometimes destroying glowing orbs that control force fields. Unlike the Tenchu
games if you are spotted there is not staying to fight and finish them off
unless you are quick with your abilities as you can be killed in seconds. There
are only two “boss fights” in the game and neither of them have you engaging in
full-on combat, it’s really down to stealth and using your powers. Speaking of
which you use these powers for pretty much anything, you can’t jump, open
doors, climb ledges or up ladders, you are relying on shadows for everything
more complicated then walking and running which makes you feel a bit fragile,
which you are I guess you’re just a damn shadow heh. Conveniently you start in
a very dark graveyard, then as the game progress there becomes less and less
shadows with you having to rely on your ‘shadow-creation’ ability to get
places.
Ares like this required careful planning and tagging of enemies (if you had the ability) to see their movement around obstacles, especially if you were doing a complete stealth run without eliminating any enemies.
Your main arsenal
are your abilities which include offensive, defensive and Aragami abilities.
These available are gained by finding scrolls hidden throughout the levels, the
more you find, the more abilities you can unlock so being the only the
collectible in the game too they are fairly important. The Aragami abilities
include very useful skills, such as hiding bodies, ability to cast shadows and
allowing your Raven companion to keep track of enemies and even revealing the
location of hidden scrolls. The defensive abilities include summoning decoys,
invisibility and revealing enemies through walls. The offensive techniques
include a lethal shadow dart, a blinding wave of shadows and an entertaining
‘mine’ type trap which pulls enemies into the void. These abilities can usually
only be used twice before requiring a cooldown but can be accessed again by
performing a “Shadow kill” which is sort of like an advanced stealth kill which
takes about 1.5 seconds to activate and then unleashes shadow dragon head which
swallows an enemy whole in spectacular fashion. As you can guess all these
abilities work well when used wisely though I didn’t use many at all, only when
I was in a tight spot, but only now watching a video of someone else using them
I understand a bit more.
Here I try out a custom map and use a few shadow abilities, I also try out the map editor
I tried to play
this one the usual way I play Tenchu, lots of stealth killing, minimal
weapon/item use but I quickly found that it was actually more encouraged to go
complete stealth though it was harder. There were a few bonuses including not
dying and respawning, not alerting enemies and complete stealth and I’ve
actually just learned now that you cannot obtain the highest “S” rank if you
kill any enemies. I thought this was a bit annoying but it’s ok I guess as it’s
much harder to stealth through the level avoiding the enemies instead of
eliminating them as you go, I did still get a good score by defeating every
enemy but I guess that’s still not the point. This is a good change as
historically with the Tenchu series it didn’t seem to matter how many times you
were spotted as long as you did enough stealth kills to bump your score up so
you got Grand Master every time.
Got spotted way too many times here.
Like Tenchu also I found myself getting too
impatient and getting caught out leading to some bad scores, sometimes I tried
to avoid but the amount of enemies in a level was quite large some places it
seemed almost impossible to get past without getting rid of at least one enemy.
As you progressed it got harder leading to more mistakes, you start of the
first few level being very careful then after the 6th level you just
want to get through it as your objectives don’t really change, each level
involves getting from one place to another without being spotted or dying and
involves stealthing or killing enemies and also clearing “force fields” that
block your way by finding the orbs of light that generate them. There’s only 12
levels but it did get slightly repetitive.
Chapter VI: Mausoleum of the Fallen was a difficult one, it was like a huge museum filled with light and archers and guards everywhere and made movement difficult, ended up trying to kill everything and got a horrible score.
Probably the best
thing about the game is the graphics, the cel-shaded loveliness of this game is
amazing, not to mention the beautifully drawn comic-style cutscenes. Unlike
games which are trying to be photorealistic and end up overdoing it sometimes
the visuals are sharp and just flows and I’m going to stop before I sound like
an artistic wanker. There’s not exactly much colour in the visuals as the game
takes place over one (very long) night but it’s anything but dark, the moon is
always out and shining bright enough to cast moonshadows everywhere (which you
need) and the enemies are champions of the light so there’s candles and
lanterns and fires and glowing swords and bows and orbs all over the place all
of which makes a very bright night, of course if it was an incredibly dark
clouded-over night then the game would be too easy wouldn’t it? You progress
though several different areas, including, graveyards, towns, forests, lakes,
castles and temples and I noticed the colour hue of the visuals change, from
blue in the graveyards to green in the forest for example.
The game had this beautful haunting feel, this shot is mostly dark but I think it looks really good.
Though your
character was well detailed the enemies I loved the effects of the shadow
abilities and just the way you and your cape shimmers in the darkness and light
and I could probably say this is my favourite cel-shaded game, though I haven’t
played much apart from Katamari Forever which I didn’t really
like with that sort of graphical style. As for the music and sound it’s fitting
of the subject material, I was impressed with the way the voice acting was all
in Japanese as this definitely wasn’t the case in Tenchu though having all
Japanese voice acting did make the storyline sound a bit dull as everything had
this sort of formal tone to it. There isn’t much music but when there is it’s
appropriate, it’s more like ambient sounds then the occasional spasm of music,
no that doesn’t sound right, tremor of music? Anyway it really did sound
like a game set in Japan and the haunting sound effects and Japanese cultural
themed soundtrack was great.
One of my favourite places to hide heh especially good for listening to enemies conversations, I was impressed that they did have Japanese voice actors.
Aragami also has a
two-player co-op mode which is pretty cool as you don’t see it much anymore,
though I’ve yet to try it, I’ve seen it in action in some videos and like the Sniper Elite games doing stealth
co-op requires some practice, probably even more so as you’re relatively close
to the enemy. There is also a fairly detailed level editor, which harks me back
to the days of messing around with the Tenchu 2 level editor though I’m not
sure if this one is more detailed but it certainly is polished with the items
you set on the ground coming falling down and bouncing onto the ground with a satisfying
‘plunk’ I’ve played some (quite hard) user-created missions with it and yes I’m
proud to say someone has attempted to remake one of the most famous Tenchu
missions though not correctly as it’s rock hard, and then there are your usual
experimental challenge levels where you have to get from one side to another
alive. I didn’t spend too much time with the editor as I didn’t have any big
plans for it though If I really wanted to I could re-create a Tenchu 3 mission
though that would require a lot of screenshots which I can’t get on the PS3 and
screenshotting a youtube video would just take too long and be too annoying.
Here I try out several fan-made levels and also make an experimental archer-infested custom map
Overall Aragami is
one of those games that I almost love/hate to play similar to L. A. Noire, Katamari Forever and of course Tenchu. I wanted
to do so well but ended up getting impatient and not doing well enough though
this could be down to the fact that I wanted to play it just like I did Tenchu
with my “weapons and abilities are for the weak” mindset where I try to stealth
kill everything and everyone which of course always seems to end up with me
being spotted multiple times. But this always comes down to how the game is
scored which is different from the Tenchu games where as I’ve said before this
one is focused on stealth as a necessity for survival rather than a way of
making things easier for yourself.
Well, I've really messed things up now.
When you were spotted in Tenchu you had
more than enough health points, combat abilities and even armor in some cases
to be a force to be reckoned with, especially Tenchu Z which has so many combat
moves you can unlock though there’s only 2 boss fights in the entire game.
Aragami Is a stealth game very much based in the mystical ancient world, you
aren’t a Ninja in the traditional aspect, you’re a creature of shadow and all
of this is fine, I’m just glad stealth games are still being made. And what's more I hear there's a prequel expansion in the works..
JD
8/10
Things I liked:
Genuine Stealth
game
Excellent Cel-shaded
visuals
Smooth Liquidy
animation
Cool abilities
Things I didn’t like:
Very fragile
protagonist
Lack of objective
variety in levels
Too much reliance
on shadow abilities
Aragami release trailer
Oh, I'm bein'
followed by a moonshadow, leapin and hoppin' on a moonshadow…
Well I'm back, first post of 2018! you thought I was gone, I thought I was gone too, especially with that last post but it looks like we're back on, and what a game to start with Battlefield 1! Can't quite believe I wrote over 4000 words, guess I had a lot to say. Anyway welcome to 2018 and hopefully a good year of blogging ahead. Release date: October 21, 2016 Genre: First Person Shooter Publisher:Electronic Arts Developer: DICE, Uprise, Criterion Games Engine: Frostbite 3 Platforms: Windows, PS4,Xbox One
Modes: Single Player Campaign and up to 64 Player Multiplayer
I can still
remember the hype when it was revealed that the new Battlefield (BF) game would
not be set in a modern-day era. This announcement came after the release of Call of
Duty Infinite Warfare and I’m sure you all know of the rivalry between BF
and CoD or the fans rather and so while call of Duty rocketed into the future
the Battlefield series was going back to the past, you could imagine the glee
we all felt where we thought for a second we would actually be getting a HD
remake of Battlefield 1942. But no, we weren’t going back to WW2, the series
had already had a Vietnam based expansion too, it was revealed that the
fifteenth installment to the Battlefield series would be loosely based on the
events in World War 1 or based on World War 1 or a Battlefield game with a
World War 1 skin I’m not sure which one is the best way to explain.
Anyway the
new game came out with a bang and quite an epic trailer at that. My
housemate was very interested being a staunch fan of Battlefield 1942
and also its predecessorCodename
Eagle which was arguably the first of all the Battlefield games and the
only one previously set in time of the first world war but occurs in an
alternate timeline. After seeing the trailer and some of the parodies that were made
for it, he decided with the help of myself and a few others to create a parody trailer
using Codename Eagle itself. I enjoyed the process and it worked out really
well, we had a LAN party and everything and we got quite a few comments on the
video too. We spent a lot of time playing the demo Sinai Desert map
which was quite large and featured almost every form of vehicle and weapon
(except sea) I did notice now and in the trailer that there was a large
emphasis on vehicles which is unusual for World War 1 as it was mostly known as
an infantry war as per games like Verdun, but then again this
is Battlefield and it’s the vehicles that rule.
Sinai Desert as shown from above
In any case, there was a lot of hype leading up to the release of the
game, there was so much shit talking about how Battlefield
went into World War 1 while Call of Duty was going into space with its Infinite Warfare, I of
course wasn’t really too fussed. After Battlefield 3 I didn’t care that much
about what happened to the game as it was now all the same, I never bothered
with the Police-themed Hardline as
it was basically just the same thing reskinned, the same gameplay, the same
graphics just little things changed similar to the new Star Wars Battlefront 1 & 2 it’s the same
freakin game all over again and I was expecting Battlefield 1 to be exactly the
same. And as you can probably guess I wasn’t wrong, you remember the total
conversion mods for your favourite games? it’s the Battlefield WW1 Total
conversion we have here.
Though maybe I’m being a little too harsh, the singleplayer
was ok I guess, It was a more enjoyable then Battlefield 3 and 4as it was composed of 5 (and a half)‘War stories’ instead of one storyline so
there are mini campaigns which show different theatres of the war.
Unfortunately the authenticity just wasn’t there, a lot of over-the-top action
in unrealistic scenarios but there were good bits there too and it’s a
Battlefield game after all.
There's even a sequence where you control a messenger pigeon
The first ‘War Story’ Storm
of Steel is basically a prologue where you take control of different allied
soldiers fighting the Germans in a trench wasteland. The second Through Mud and Blood was quite enjoyable as
you take control of a Mark V Landship
though most of the time you are jumping out for some stealthy kills and
reconnaissance but the tank battles towards the end were good.
Detail is incredible in this one.
Friends In High Places was probably my
favourite, you were a fighter plane pilot and were in the plane most of the
time also finding your way through no-man’s land and even walking on a
Zeppelin.
The pretty epic but entirely fictional "Fort et Fidele mission
Avanti Savoia! was a short story where you play as
an Italian Shock Trooper who wears a suit of armor and carries a large machine
gun. This one was probably the most ridiculous as it seemed like you were this
invincible space marine from the Warhammer 40k series, literally you were
walking along mowing down German Soldiers like a one-man army, I felt this was
so far removed from a realistic WW1 perspective it was silly, why the suit of
armor? I actually saw soldiers wearing metal armor and helmets in the game art
and certain classes in the multiplayer modes wear it too. Though it’s strange I
never really saw this in any WW1 photos or footage and most movies and shows in
WW1 the soldiers do not wear any kind of metal armor, but then again this is
Battlefield so mowing down enemies with an LMG (technically though the one he
holds doesn’t seem that light) and suits of armor are consistent with the
series I guess.
Almost steampunk-esque
The Runner was the Australian-Gallipoli based one which
was ok, you played as an Australian message runner for the British at what was
supposed to be Gallipoli and did a lot of running and gunning. Nothing Is Written was probably the best one,
you were a female Beduin warrior fighting the Ottoman Empire with good old T.
E. Lawrence himself, you did a lot of stealthing through the desert and
around the camps and it was fairly open ended which was really good.
This mission was really good, you had to infiltrate three Ottoman camps in the desert and either eliminate the commander and steal the documents or both, it was very open ended unlike the usual linear-path gameplay from most other FPS story-modes.
So anyway on to the multiplayer, the new Battlefield Companion replaces Battlelog
though this is inside the game itself so you no longer need to launch from a
web browser and get those annoying update version errors and have to download
the individual file just for the server list. And speaking of server lists
after a lot of crying about how the new Star Wars Battlefront
had no server browser Battlefield 1 thankfully has one though there’s enough
people playing not to really matter to be honest. It’s only if you’re looking
for a particular gameplay type like War Pigeons or the
options of having rifle only deathmatch similar to Verdun
which is regarded as the number one simulator in the trench warfare area though
unfortunately these modes are not very popular with the average Battlefield
player. This is one of the main problems with Battlefield nowadays, it’s a
groupof players who want the same old
thing and they got it.
The new-look main menu: beats the old battlog I gotta tell ya
As I mentioned I tried out the multiplayer demo on the Sinai
Desert which was super awesome as it had everything in it, it was fun
trying out the horses and flying the new planes and driving the new tanks. The
kits ere relatively the same as usual, the Assault
was the main anti-vehicle with Anti-tank Grenades, Mines, Dynamite and the AT
Rocket Gun which was a lot of fun. The Medic
has the usual kit, medic crate, rifle grenade, the new revive weapon is a
syringe which is just as weird as the defibrillators. The Support now
has some interesting toys available it has the usual Ammo Crate and Mortar but now has the Limpet
Charge and Crossbow Launcher the latter of which can either
shoot high explosive grenades designed to take out vehicles or Frag grenades
designed to take down enemy soldiers. The Mortar used to be very very effective
with the anti-infantry airburst rounds, so effective in fact that they nerfed
it so now it is almost useless, even the HE mortar pales in comparison to the
usefulness and mobility of the HE grenades and Rocket gun of the Assault class.
But anyway I still like playing the class, I can still repair vehicles though
now Tank Drivers and Pilots can repair their vehicles themselves without
getting out which kinda sucks for the usefulness of Support but we’re still
useful anyway.
The Giant's Shadow map was released some time after the main game, it featured a crashed airship as the centrepiece and heavy fog as you can see here. I play as Medic for this round.
And then there’s my guilty pleasure class, the Scout. I’ve
found many ways to make this class useful. I’ve found many spots to set up camp
and spot enemies with the Trench Periscope, this thing is basically the same as the
tactical visor in battlefield 4, it auto-spots enemies in a cone in front of
you and gives extra points if they are killed by your teammates. I’ve had many
a round where I’ve found a nice spot set up a Sniper
Decoy and camped, yes camped I spotted enemies and took pot shots at both
infantry and vehicles thanks to the quite useful K
Bullets, I also set up Tripwire Bombs so I was
definitely helping my team to all those camping naysayers out there. It seems
that hiding in a bush (or whatever) seems to be my preferred playstyle as it
was way back in Vietcong,
is currently in PUBG,
and is while playing the Scout class in BF1.
Me using the scout trench periscope and sniper decoy
Among the new features there is a greater emphasis on melee
combat with the new insta-kill bayonet charging
which I keep forgetting to do and when I remember to do it I always just run
in, not hit anyone and get shot. The melee combat does seem more refined with a
chance for the victim to fight back rather than the attacker having the full
advantage but to be honest it’s still just furiously clicking your melee button
and hoping for the best. There is now more options then just knives yes there
now spades, clubs, hatchets, pickaxes and weapons designed for the new mounted class
such as the Cavalry Sword and the Elite classes such as the Raider
Club.
Speaking of the Class system, it’s gotten a bit convoluted
now so I’ll list them below:
Infantry classes
Infantry classes include Assault,
Medic, Support and Scout,
these are now similar to Battlefield 1942 but still only 4, the Engineer
type weapons have been divided among the Assault and Support classes.
Vehicle classes
Vehicle classes include the Tanker, Pilot and
Cavalry (if
you can call a horse a vehicle I don’t know) are similar to the Pilot
from Battlefield 4 as you didn’t spawn in the plain with a full kit, you just
had your pistol and few other things. This is the same with the Tanker and the
Pilot you have a different loadout with includes handguns and repair tools and
other utilities. When I heard Cavalry was being
introduced I wasn’t sure what to think and honestly I don’t use it much myself
I prefer it in a Medieval setting such as Mount and
Blade Warband though riding a horse with friends was fun none the less, the
Cavalry also has its own kit which features a Cavalry
Sword which is heaps of fun to use if you time it right. I had a few rounds
where we all tried to get on horses and be mounted infantry like the
Australians in the Battle of
Beersheba.
Elite Classes
Elite Classes replace the weapon pickups around the map in
other games, they spawn randomly in specific areas on the map and can be picked
up by any soldier who will then be transformed into that class until they die
or the round finishes. The Elite classes include the Flame Trooperwhich is pretty self explanatory, the Sentry which
is similar to the Avanti Savoia! War story where you are an armored MG
wielder, the Tank Hunter which is armed with a heavy rifle that can
disable vehicles, and the Trench
Raider armed with melee weapons and grenades who was released with the Battlefield 1: They Shall Not Pass
expansion.
There's a Flame Trooper in there somewhere
Now we come to the subject of vehicles, now as you know
Battlefield is a game that is known for having vehicles but when I think of
World War 1 I think of trenches and soldiers and artillery and horses and gas,
I don’t really think about tanks, but there actually were tanks, and there were
planes lots of planes and boats and motorcycles and a lot of things if you
think about it. So BF1 still has lots of vehicles though they took a bit of
getting used to going from the very Modern BF4, I’ll start with the light
vehicles which included the scout cars, new armored cars and motocycles with
sidecars. As with all light vehicles in Battlefield these are vulnerable to
just about anything and should be used only for transport and skirmishes, that
said I really enjoyed zooming around on the bike and the armored car was fun
too. I never really thought about tanks much in WW1 but there are three in the
game, there’s a light tank though when I have the ability to spawn a tank I
usually go the Landship (from the ‘Through mud and blood’ war story) or the A7V which is like a moving
fortress of a tank. This one was quite funny because in the war these things
were very slow and impractical being only able to go 15kmh on roads and 5kmh
over rough terrain though in the game the tank is quite fast and can scale steep
hills easily if manoeuvred correctly which is ironic but I bet DICE had to make
it that was so they would be at least of some use.
Driving the heavy tank, you can see my emblem on the side.
I have never been very good at planes but I had a lot of fun
trying out the fighter planes and using the keyboard to manoeuvre and got a few
kills in some rounds, I spent most of my time being a gunner for my friend Brok
who really knows how to fly them. I suppose you may be wondering at this point
how I went with repairing vehicles and for those of you who don’t know I quite
like being the support class and doing this. One of my favourite things to do
in Battlefield 4 was to sit in the lightly armed and armored transport chopper
and repair it while someone else flew which really helped as those things were
huge targets and usually didn’t last long. Well unfortunately in this game
there is no way to repair a vehicle while inside it, when spawning a vehicle as
a pilot you have the ability to self-repair on the fly when driving, the
support class can repair with their hammer but have to get out of the vehicle
so in the case of planes that’s obviously not an option, but it’s ok I have
enough fun in vehicles anyway. I also like the way you can get different
version of the vehicles for example you could get the flamethrower tank upgrade
or the trench fighter specialization for the Fighter plane though you no sooner
chose that then get attacked by a tank or another plane, you can’t win really.
It’s sort of like trying to decide whether to equip a frag or HE grenade
usually when you spawn you find you’ll need the opposite one.
I found the planes a lot easier to fly compared to the jets in BF4, probably because they weren't so freakin FAST
Replacing Battlefield 4’s Levolution
events are Behemoths
featuring the Airship, the Armored
Train and the Dreadnought, these vehicles spawn later in the game on
the losing teams side in order to try and even things up. I’ve had a go at all
of these and they do make a bit of a difference but often don’t last long as
they are a pretty huge target, the airship especially. There was one game where
it spawned in and then the opposing team immediately started pelting it with 3
Anti-air emplacements and it didn’t even last 2 minutes, however being in them
is fun while it lasts and they have some serious firepower though I think the
best thing about them is just the spectacle of seeing this huge thing thunder
into the map oh and the explosions are awesome too, I swear I took so many
screenshots of exploding zeppelins.
Ooohh that's a good one
I spent most of my
time playing the conquest mode with friends as that’s all that seems to be
played these days but was intrigued by the new Operations mode similar
to Evolution
from Battlefield Vietnam. Operations take
players across an entire front of the Great War in a sequence of connected
rounds, with one team attempting to push the frontline forward by conquering
ground while the other attempts to defend their position. The next map played
depends on the outcome of the previous one, and the attacking and defending
sides will switch accordingly. This was great fun when doing it as it is much
more realistic and you have an intro and can see how the battle progresses. The
only problem with this is that not many people play it, most of the time when
we tried there was not enough people to start the operation. I also tried out War
Pigeons which was pretty ridiculouswhen you’re hastily writing a note then throwing a pigeon in the sky in
a hail of gunfire with your allies madly running around trying to defend you
but I guess that’s how it was.
The Operations selection main screen
One thing about this game I was impressed about was the
graphics, it’s probably the only thing I really enjoy the Battlefield series
for as it’s gotten kind of stagnate, I mean the Frostbite 3 engine looks great though I don’t know how much better we can get. In this game
actually I though they looked a bit over-the-top and colourful, especially with
the ‘Friends in High places’ campaign where there were explosions of sky and
clouds and colour everywhere though I digress, Battlefield isn’t exactly known
for being subtle, if it was a movie I suppose you could compare the war stories
to a cross between a Baz Luhrman and Michael Bay film. That said, everything
looked great, the amount of details was crazy as with most Battlefield games
these days and now that I have a 27 inch 2k screen with Gsync its gonna be even
better, in fact I don’t even think I’ve played it when my new screen yet. The
multiplayer maps are nothing less of amazing with rolling hills of green grass
or poppies, and hellish crater-pocked landscapes of mud and blood (like the
first singleplayer campaign) Of the initial maps a few stood out including Empire's
Edge and St. Quentin Scar both of which have beautiful countryside
landscapes in Italy and France respectively. As before I loved the maps which
had the full range of vehicles, I did get sick of maps that came up all the
time including Ballroom Blitz and Argonne
Forest which was the only infantry-only map though it still had the Armored
Train as the behemoth.
Although I didn't like Argonne Forest, it still looked pretty good
Playing with friends is the same as usual though it’s
slightly different again with the menu’s you can sort of add each other as a
squad through Origin to make sure you’re all in the same squad when you go into
the game, it took a bit of working out to get right, then choosing a server is
something else again, from the main menu you can choose four options. The first
Operations,
which are new to the Battlefield series, these are a series’ of maps in the
same theatre of war set out like a storyline with the attacking team pushing
the frontline forward until they conquer the map while the defenders must
reinforce and keep hold of it in a mode similar to Rush. This mode
looked very exciting as it would seem practical to play a series of similar
maps together while taking part in a grand storyline though sadly this mode
just doesn’t get enough players, they all just seem to just go to the regular
servers and play conquest like they always have.There is still the others modes such as Rush itself, the
entertaining War Pigeons and Team
Deathmatch but these are played sparingly with most people going straight
to the server browser and playing Conquest as before sadly. As I mentioned
before I enjoyed going Medic, Scout and Support and shying away from the
Assault class only because it’s the one that doesn’t interest me but then again
it's the one with all the anti-vehicle ordinance this time around. I do miss
being Support and hanging out of the chopper repairing it as this has now been
replaced with the Pilot and Tanker classes being able to self-repair, so it’s
basically same-old conquest mode and I’m again seeing myself playing around
with the Scout and Support toys such as the K Bullets,
Trench Periscope, Mortar and Crossbow Launcher.
With my Trusty Hammer I can repair anything
In regards to the expansions the only one I have been able
to play extensively is They
Shall Not Pass which introduces the French Army and arrived with new maps,
new weapons, new vehicles and the Trench
Raider Elite Class. Among the new vehicles was the ever-popular Saint-Chamond
Tank and the new Char 2C Super Heavy tank which is classed as a behemoth and
boy is it fun when you can actually get in it though I’ll admit not quite as
fun as the Rattetank
from the BF1942 Mod Forgotten Hope
Secret Weapon, man that is something else. In the launch there were 4 news
maps with the expansion though I was disappointed to find out that two of them
were infantry only maps. Soissons with its sunstroked fields is a great map
especially for planes and I’ve had plenty of aerial combat rounds there, Rupture is a
bit more gritty but the red poppies are a nice touch. Verdun
Heights is a rather large infantry-only map set in the artillery-blasted
forest of Verdun and Fort De Vaux is basically just Operation Locker.
This was annoying that when you just wanted to play the new French maps you had
to contend with two infantry-only maps where there was only one out of the 10
that were on release for the main game.
Squad work on the new French Expansion Rupture map, I play as medic mostly.
Unfortunately I have not been playing the game much at all
in the past months as this is due to the rise of the infamous Player
Unknown’s Battlegrounds and my usual ‘squad’ of buddies are now firmly
entrenched with this game with some being discouraged with BF1 and uninstalling
it altogether including my friend who was once so happy for it, so any foray
back into it would most probably just be on my own. Which is a shame because I
did originally purchase a premium account which automatically game access to
the rest of the expansions, In The Name Of The Tsar, Turning Tides and Apocalypse all of which are now released,
so I will definitely be having another delve in to see these at least once.
So on the whole Battlefield 1 is ok though it’s far from the Battlefield 1942
HD remake we’re all hoping for and sadly I think if it ever gets created it
will just be same old thing as Battlefield has been since BF3 and won’t have
the magic that made the original one so special.
JD
6/10
Things I liked:
Old-school feel of WW1 theme
Entertaining new vehicles and gadgets
Amazing graphics
Server browser included
Behemoths were fun and a good addition to the game
Things I didn’t like:
Same old Battlefield game with new skin
Not enough people playing new modes
Unrealistic take on WW1 especially in War stories
Support unable to repair vehicles while sitting in them.
Infantry-only maps should be abolished this Battlefield not
COD
The original reveal trailer
My friend Brok's Codename Eagle parody trailer
I miss helicopters because they haven’t been
invented yet
I for one, have been playing Minecraft for a long time,
almost since the start actually, if I can recall it was the Alpha
1.2.3_04 version from late 2010 and in case you’ve been living under a rock
it’s gotten bigger and more popular than ever becoming a franchise with
apparel/toys/home and office supplies and gadgets and other merchandise. It’s
become so big in fact that the franchise has now qualified for a Telltale game. For those of your who don’t
know Telltale Games are a game design company that focuses on episodic
gaming and digital distribution and is well known for
their game series’ that are based on TV shows such as The Walking Dead and Game of Thrones, they have also
brought their own style of game to other game worlds such as Tales from the Borderlands which
is based in the Borderlands universe. As you can probably guess Telltale game
focus heavily on storytelling with most of the player interaction comes from Quick Time Events and
Dialogue
wheels though simple movement like walking around and investigating an area
is still allowed albeit with limited control and within a small area. This type
of gameplay is often referred to as Interactive movies,
the Dreamcast game Shenmue
one of the first game to feature this type of gameplay and also Heavy Rain which was a
launch title for the PS3.
The main menu, it all looks very clean.
When Telltale released Minecraft
Story Mode on Steam I was at first not very interested as it seemed like it
was for kids, then a bit later I looked at a playthrough of its and was
impressed at the design but scoffed at its limited playability, then I decided
in the end I might actually give it a go partially because it was on sale and
partially because anything Minecraft I’ll try out. So I did, and I was
pleasantly entertained, the visuals were great, who knew they could make a game
with blocks look so good and not specifically the graphics just the designs
they created in the game itself there was lots of thought put into every scene
and it looked amazing. I found myself constantly thinking of how long each area
would take to build in the original game though of course with mods like
Worldbuilder large-scale projects are made much easier. I purchased the base
game and also the Adventure
Pass so I could access all 8 chapters of the story though though
technically the first four episodes are one story the next 4 are a different
story though with the same characters and setting. Most of the lore and the
areas used are based on the main game, you even explore areas such as the Far Lands which
is a name given to the supposed “edge” of the Minecraft worlds, though there
are no traditional Villages
all of the people, houses, towns and communities are created new for the
series.
The Temple of the Order of the Stone
So we’ll start at the beginning, Minecraft Story Mode tells the
story of the The Order of the Stone which is
also the name of the first episode, the 4 members are Gabriel the Warrior,
Ellegaard
the Redstone Engineer, Magnus the Rogue,
and Soren the Architect.
The order were famous for defeating the infamous Ender Dragon and then
faded into legend. You then get to create your character with limited options,
I just went with the default white male character as it didn’t really matter to
me, you also had options to different skin colours or a female character. You
are then introduced to Jesse, a fan of Gabriel the
Warrior and a poster collector who is preparing for the EnderCon
Building Competition alongside their friends, Axel, a griefer,
and Olivia, a redstonist,
and Jesse’s pigReuben. First off
there is a brief scene in the friends treehouse where you are introduced to the
characters and the dialogue wheel which is actually kind of stressful as you
have a limited amount of time to reply and if you don’t someone takes it upon
themselves to answer for you, in contrast to The
Old Republic where you could stand around for hours staring at each other
before needing to press anything and even press escape to re-do the
conversation if you didn’t like how it turned out.
You can view all of the episodes from the start, this is the screen from the first one showing most of the main characters including (from left to right) Lukas, Jesse, Olivia, Axel, Reuben and Petra
You were then able to freely walk around and look and
interact with things inside the treehouse, yes that’s pretty much the degree of
control you have, walking around and looking at things in a smallish area.
throughout the game you can interact with other characters while doing this of
course and there are also parts of the game where you can look around multiple
areas and rooms. ‘Jesse’ also has an inventory where you can place various
items beginning with a humble wooden
sword but can be a variety of things from old favourites from the base game
like Flint and Steel to new special items acquired on
the journey like the Eversource Crown. Unlike the original game you
cannot ‘equip’ these items or use them at any time, they require a special
circumstances often involving a quick decision and a bit of fumbling around
trying to find the inventory key.
The scene is from episode five where the group are investigating Sky City , you can see the quicktime keypress prompts and the scene where you can control Jesse and walk around investigating.
Jesse and his friends then get caught up with
a scheme by the (then) bad guy Ivor who creates a Wither with an intent to
control it but it soon gets out of control becoming the Wither Storm and sucks up Gabriel along with hundreds
of other blocks and becomes gigantic and the gang adventure to the Nether in order to
find the Temple of the Order of the Stone. After this it was time for Episode 2: "Assembly Required" the main focus of
the story goes to finding the remaining members of the Order of the Stone where
you meet Magnus the Rogue and Ellegaard the Redstone Engineer,
you had a choice during this episode to either go to Redstonia to find
Ellegaard or Boom Town to find Magnus, I’m kind of regretting going to
Redstonia though now found that the choices you make determine even what
content you will see as well as changes in the story which was both cool and
annoying as it means I might have to play it again sometime hah.
The Wither Storm split into 3
Now I’m not going to go through the whole story but
basically you find Soren the Architect
who is doing experiments with Endermen in
Episode 3: The Last Place You Look and then set
out to stop the Wither storm in Episode 4:A Block and a Hard Place and I
gotta admit the last episode in that storyline was pretty epic. The next 4
episodes revolve around Jesse and his friends Petra, Lukas and the now
semi- good-guy Ivor
exploring an ancient temple then getting lost in a hallway of portals and
needing to find the way home. This series was especially good as it focused on
Minecraft culture and themes, Episode
5: "Order
Up!" focused on the Skyblock mod
for Minecraft where the gang is trapped on an island in the sky and discover a
city with limited resources and where building is illegal. Episode 6: "A Portal to Mystery" is based
ona murder/mystery movie and features
cameos from various Minecraft Youtube personalities including CaptainSparklez, LDShadowLady, Stampy
Cat, Stacy Plays and DanTDM.
Episode 7: "Access Denied" is mostly about Redstone
engineering and malevolent ai, and the final episode, Episode 8: "A Journey's End?" features Spleef
and is where they discover The Old Builders.
What can I say about the graphics well they are probably the
best part of the game, the scenery, the characters and the shading effects. I
only recently started using shaders with Minecraft but it’s amazing what they
can do, they just make the world much more realistic and atmospheric, you can
really tell the time of day and what the weather is like. I spent most of my
time marveling at the creations inside the game stuff that would take me months
to do though technically even with just another 2 people it speeds things up
greatly. Looking at the things I’ve seen on the culture section from minecraft.net and from the many servers
I’ve visited I can come to the conclusion that more people = more epic things
and besides someone developed the whole of Skyrim
and other games of equal epic scope didn’t they? and that wasn’t made of
blocks. So It’s simply the more people working at it the easier it is, I think
it’s because I just keep thinking of how long it would take me on my own to
build. The game isn’t completely true to Minecraft obviously and there are a
few creative liberties taken especially with the characters which you would
expect.
There were some pretty epic shots in the game.
As we all know your character in the original
Minecraft has very limited body movement swinging his (or her) arms and legs
apparently without any elbows or knees (or feet for that matter) and has no
facial expressions whatsoever, so it’s obvious there would need to be a change.
The character models have been modified to have working facial features
including eyebrows eyes, and mouth which is no longer a flat surface and elbow
and knee joints. The characters still looked pretty funny when moving but this
was all part of the game.The soundtrack was pretty damn good there was a mix of
ambient music similar to the original Minecraft music then there is the
orchestral soundtrack plus a bit of custom intro music it was overall pretty
good, I didn’t concentrate too hard on which music was already in Minecraft and
which music wasn’t and also which sounds were new etc, it all sounded good with
nothing out of the ordinary thrown in, not much else to say hah
I like this intro, the scene and music work well, you can also see how the characters move and speak.
It’s easy to tell the game is made primarily for kids, whole
story and interactions never include any type of adult themes, nope no violence,
sex or drug use
here though it’s been done already in the base game thanks to zealous modders.
You can almost play the entire game with one hand (cue wank jokes) and I admit
I got a bit bored just watching the cutscenes and there were quite a lot of
cringeworthy scenes. I felt compelled to interact with everything I could
though this meant longer gameplay time. I found after a while I was counting
down the episode till I finished but this was ok, the conversation choices were
fun the quicktime events were easy as usual and failing in any way put you
right back to the last decision or failed keypress. This is probably the advice
for all Telltale games if you like good storyline and don’t mind dialogue
wheels and quicktime events then this game is fine. Almost every biome,
creature, item and block makes an appearance in Story mode and it’s great to
see that Telltale and the Mojang team that worked with them have made this
possible. I heartily enjoyed Minecraft story mode which was my first telltale
game and will be back for the second season, I may even think about watching it
again.
Had to include this awesome scene of the gang riding through the nether in minecarts
JD
Things I liked:
Great graphics, smooth overall design
Entertaining story
Knowledge of subject area, items, lore etc
Things I didn’t like:
Some cringeworthy dialogue and scenes.
Needed more combat with other weapons, bows etc
8/10
That's right, here is all of the trailers for episode 1-7