Showing posts with label My Usual Spiel (Game Reviews). Show all posts
Showing posts with label My Usual Spiel (Game Reviews). Show all posts

Tuesday, 12 September 2017

My Usual Spiel - Verdun, Finally some proper trench warfare

Release date: April 28, 2015
Genre: First-Person Shooter
Publisher: M2H, Blackmill Games
Developer: M2H, Blackmill Games
Engine: Unity
Platforms: Microsoft Windows, OS X, Linux, PlayStation 4, Xbox One
Modes: Multiplayer Only

Verdun, one of the bloodiest battles of The Great War and an appropriate name for the most realistic WW1 shooter out today. It was my housemate Brok that first introduced me to it, the game was curiously released in the shadow of Battlefield 1 yes even a year before it came out there was a lot of talk about the new Battlefield game would be going to the World War 1 front. When I first saw game known as Verdun I realized that this was actually a much more realistic first person shooter then Battlefield will ever be and decided to give it a go.

The treacherous Front lines
Verdun is set in the midst of the First World War and as the title says specifically the western front from 1914 to 1918, it features many of the famous battlegrounds of the time including Battle of Champagne, The Meuse-Argonne Offensive and Fort Douaumont itself. The game has a heavy squad focus rewarding you for teamwork and especially rewarding players who play in the same squad regularly, it features Realistic World War 1 gameplay: Authentic weaponry with realistic bullet physics, skill based weapon handling, gore, poisonous gas with a claustrophobic gas mask experience, realistic gore and artillery barrages. The “Frontlines” game mode is true trench warfare that forces you to attack or defend in tandem with the enemy. Each side fights over a turn-based frontline map that consists of multiple sectors that can be captured by either side. Staying true to the typical attrition warfare of that time, both sides attack and counter-attack each other in turn, so you will be forced to defend each captured sector of trenches. The goal is to capture the enemy‘s HQ sector in order to win the game.

The trenches of Argonne, I think I had HDR on at that point.
Verdun it looks the part too right when you load the game you’re in a trench with some classic WW1-era music playing on the stereo and the whole setting feels very true to the era. Though the menu is a bit confusing in the way you choose your gamemode first i.e. the most prominent mode: Frontlines. You need to join a squad first and then it loads you into whatever map that squad is in, and then you also have the option of “Playing Now” which is bloody annoying cause I keep accidentally pressing it twice and it jumps into the first available squad which wouldn’t be a problem apart from the times it dumps you into servers with no players. There are various other modes including: Attrition which is basically team deathmatch with a ticket bleed and Rifle Deathmatch which is pretty self explanatory. The only offline mode is “Squad defense” which pits you against waves of NPC opponents that are pretty damn stupid, they often run right past you then all crowd at the objective and whoever was lucky enough to go the machinegunner class gets to mow them all down, it was all quite ludicrous but anyway we didn’t play that mode much.

The Game mode screen with the map of the western front
In Verdun the main game is Frontlines, and you join a squad in either the Western Powers or the Entente, you have a role within the squads themselves which are in the nation’s language so are often hard to decipher. The squad roles are called various different things depending on which military you are fighting for but usually encompass a Sharpshooter who has access to Sniper Rifles, a Bombardier who has access to grenades, traps and other explosive devices, a Machinegunner and an Officer. The officer is different as he usually only carries a pistol but has various abilities including being able to issue attack and defend commands and the ability to be a forward spawn point for the team. Officers also have special abilities such as the ability launch artillery strikes, mustard gas and recon planes to reveal enemy locations. Playing Frontlines restricts the areas that you can move around as when you are defending you are forbidden from running forward of the trench area and when you are attacking and there are obviously edges of the map you cannot go like every other game. In all of the maps there are capture points and capturing these within a certain time allows you to move forward and eventually capture the enemies main base and in turn the enemy can “gain a foothold” and capture the area back if they have enough soldiers in the area similar to  the tug of war trench warfare of WW1 with a shifting frontline.

A basic display of how the Frontlines mode works, one side attacks, the other defends and the rest is hotsory :D

Verdun seems to focus a lot on Squads which are based on historical units such as the British Tommies and the German Stoßtrupp, the squad levelling system is quite confusing as you can only level up the type of squad you are in. So for example the Canadians are an Assault type squad therefore have more assault type weapons and the officers can launch gas attacks at the enemy whereas the French Chasseur Alpins are a Recon type squad with sniper rifles and espionage abilities and officers have the recon plane ability. Additionally to this the squads have Abilities and Progression trees which are sort of like a tech tree in a game like Age of Empires, as you level up you gain additional abilities such as better sprint time, reload times, spawn times, weapon efficiency etc and also the officer abilities are upgraded from more lethal types of gas to bigger artillery rounds. Playing the same type of squad regularly with the same people is the best way to level your squad abilities but sadly if you play on your own this is almost impossible as there are 7 types of squads and you’re always playing with different people.

The Squad Ability Tree
Confused yet? So now we get to your personal progression system. In the past you obtained new weapons and equipment by levelling up your specified squad role in order to obtain more equipment i.e. rifleman role would unlock the scoped rifles. But now as per this post by the developers , everything is done through the ‘Career system’ In this mode you have a personal career level with 77 as the max level and you obtain 2 career points per level so as per the diagram below you can use your career points to open up the different types of loadouts for your squad role. These new unlocks are not inherently better (i.e. tier 3 may not be better then tier 2) they just give more options of equipment for your role.

Picking your squad Specialisation
Once you have all this stuff worked out it’s time to actually play the game! It’s pretty self-intuitive, it’s your regular WASD keys to move and you can also crouch, prone and sprint, and the shift key also allows you to hold your breath when aiming which is quite useful when trying to shoot enemies from afar and I keep forgetting to do it. There is also keys for grenades and your gas mask, and yes you can jump. When playing the game it’s very important to play the objective and help your squad by performing your squad role correctly, the abilities of your class may give you the chance to earn additional points. For example the machinegunner will get more points for assists and the sniper more points for longshots and of course running ahead in a gung-ho approach really does not work. When attacking yes you have to move forward but your best tactic is to conserve your sprint power and run between cover and shell holes and inch your way to the front, this is especially true with the Officer class as you can act as a forward spawn point right near the capture point.

Playing as an Officer and Machinegunner on Artois with my friends Brok (Ya Gramps) and Tyler (The Barron) towards the end we encounter mustard gas unfortuantely.

The fighting in this game true to real life is brutal, almost every rifle and machinegun in the game can kill a player with one shot to the chest or head, so everyone is running around with the itchiest trigger fingers ever. A split second could be the difference between you seeing and shooting your opponent to them doing the same and damn is it alternately gratifiying and infuriating if you make the shot or fall face first into the mud and fall you will, successfully getting a bullet into someone while they run through the dirt and watching their body slump onto the ground is one of the most satisfying sights ever in contrast to the Battlefield series where you have to riddle them with bullets or get a headshot before they go down. What makes things worse is that all of the colours blend into each other with the gritty realistic scheme and environment and the character models look very similar so often you don’t know it’s an enemy until it’s too late especially when you are changing factions with different uniforms all of the time so thank god for friendly fire being off as more than once I’ve fired at a random shadow in the darkness then realizing it was a teammate. Some of the best moments I’ve had are as the machinegunner and racking up lots of kills with the rapid fire.

I try out sharpshooting on the Picardie map, I swear I had a scope on but the movie oddly doesn't show it.

The environment and setting of Verdun are all top-notch, all the locations have that gritty WW1 feel and the attention to detail is incredible. I actually only realized after a while that I had the gore turned off by default, and when I turned it on boy was there a change, there were body parts being blown off and soldiers screaming and writhing on the ground and oh that was more like it. The various historical maps looked great too, from the barren trench laden Argonne to the heavily wooden Aisne. Some of my favourites included Vosges which was set in a sparse rocky pinewood forest and Champagne which was the only night map and prime example of heavily entrenched forces, with that map you had two choices, run through the deep trenches as they wind around or risk running along the top where there is a high chance of being shot or getting tangled in the barbed wire and boy is there a lot of it. Flanders  is probably one of the hardest maps to move forward as it’s caked in mud and water and there is barely any cover. Moving through these environments feels great and you really feel like you are part of something compared with other FPS games where you are in a team but it’s still every man for himself.

Playing the night map 'Champagne' with my friend Brok, there were only a few players in this game.

The graphics in Verdun are very crisp and realistic looking, there is so much detail in the player models and the maps, the trees the branches the leaves the rough terrain, everything is modelled true to the era, I can run the game at ultra setting with no problem so it’s very optimized as well, even when it’s raining. I play everything on Ultra but leave off the fancy features such as “High dynamic range” “Depth of Field” “Ambient Occlusion” and all that stuff that’s supposed to make the game look better but just downs your FPS, High Dynamic range actually look pretty cool but it makes the sky to bright and the dark bits too dark, I still leave anti-aliasing on though I know have a 1440p monitor now. The sounds are good, rifle shots sound great and so do the explosions and the whistles from the officers, there isn’t really any music apart from the excellent authentic tunes coming from the radio In the menu screen and the squad intro music when you join a squad depending on which type of army you are in .

I try out Sniping in the Wooded Vosges map
 If you were to ask me which game I enjoy better between Verdun and Battlefield 1 it’d be a hard choice, Battlefield 1 has many more features and classes and of course vehicles but that’s not what this game is about, It would be nice to be able to be a medic in the game though. Of course BF1 is a bit arcade or generic FPS and has arguably been the same game since Battlefield 3 just with a different skin. Verdun you can tell has been made specifically to be as accurate as possible to the trench warfare of WW1, the kills are so much more satisfying then BF1 and you congratulate yourself on each one. Playing Verdun with friends is great especially if you play regularly, there is enough content in there including maps, weapons and classes to keep you busy for a while. Verdun is the best modern WW1 game out there that I know of and fills a void that is missing from Battlefield 1 which glosses over trench warfare in its entirety and If you’re a fan of first person shooters at all then you should give it a go at least once. When I’m sick of all the constant explosions and planes and tanks rumbling all over the place I know where to go to

JD

Verdun official trailer

I’m happy in my hole.

Wednesday, 16 August 2017

My Usual Spiel - Brutal Doom and the Hell on Earth Starter Pack, what Doom and Doom 2 should have been

You may have noticed I’m playing Doom a lot lately, and there has been a lot of talk about Doom as well, this is generally because of the latest DOOM game, yes DOOM (2016) another “reboot sequel” as I like to call it. You may have noticed I complain about this a bit specifically in my reviews of Alien vs Predator (2010) and Need for Speed (2015). But anyway I decided that before I played the latest Doom I had to go through and play all of the Doom series again which I sort of already have played most of it using the Skulltag Mod as per my post late last year. I had already played through Doom II: Hell on Earth many times, I played through The Ultimate Doom once with the Skulltag mod and have played through Final Doom’s TNT: Evilution and The Plutonia Experiment once each. While I was doing research for the post on the Skulltag mod and the Plutonia experiment I came across a video featuring the Brutal Doom mod and then after watching the video for the Hell on Earth Starter Pack I hit peak rage and knew I had to try it and wow, was it good, oh so good.

One of my favorite screenshots from the WAD, the lighting the graphics, the sky, the trees and the buildings all look amazing.
To explain a bit more the Brutal Doom mod was designed by the somewhat infamous Marcos Abenante aka Sergeant Mark IV and was originally designed to simply add more gore the mod, but now has had much more things added and changed such as the sounds, graphics, and combat including smoother animations and increased difficulty. I had actually heard of the mod a while ago but just dismissed it as a “gore mod” as it might just have been back then but now it’s so much more, it makes Doom look better than ever and brings it into the 21st Century and I reckon it does this better then all of the other mods I’ve seen. Brutal Doom features many new graphical effects, such as new death animations, fake flares and 3D blood effects for OpenGL, and also changes the gameplay by revamping the weapons and monster AI. It has been in active development since 2010 with the Sergeant going on to create Brutal Doom 64 a “brutalized” version of the N64 game and the mod itself has its own addons including the popular Project Brutality which further modernizes and enhances on the Brutal Doom Mod.

Lots of blood and guts, and this was only on the "realistic" setting
Although I did want to try out Brutal Doom on the original series I thought I may as well try it with the MegaWAD created specifically to be played with it, the Hell on Earth Starter Pack. To explain a bit of Doom Lingo a WAD file is a data file for Doom, MegaWAD are the most commonly referred to as they are a WAD that contains 15 or more levels, The entire Doom and Doom 2 were each a single MegaWAD so when the community refers to WADS it is usually a custom set of levels created by an individual. As I mentioned before the “Hell of Earth Starter Pack” is the MegaWAD created specifically to be used with Brutal Doom i.e. in order to progress through the levels you need to crouch, duck and jump all of which you could not do in the original Doom. One new feature in Brutal Doom is the ability to kick with the Q key, while this is a relatively useful way to knock enemies backwards it doesn’t know them back far but the ability is also used to activate some switches, in fact to get out of the room right at the start of the game you need to give the wall switch a whack with your boot , took me a while to work that out hah. 

The first level of the WAD, a good overview of whats the mod looks like the new features.

One thing I did find weird was that why Sergeant Mark IV had chosen to call it the “Starter Pack” I’m guessing that was because this is what you use when playing Brutal Doom or the first thing you should try I guess but a more appropriate name for it would have been “Brutalized Doom 1 and 2” as it actually re-creates the story of Doom 1 and 2 from the Invasion of Phobos and Deimos, to the return to Earth then the entry into Hell then back to earth again.. all contained in a huge 32 level MegaWAD. While playing through the game the graphics were great of course as per the mod, but what impressed me was the amount of detail put into the levels, the first few levels were in a space station for example but even so the computers looks like actually computers, the bathrooms looked like bathrooms the toilets looked like toilets you can even see yourself in mirrors. It wasn’t until I got to the part when you returned to earth that it really blew me away.

Oh look it's a kitchen
You see in the original Doom II you were technically supposed to be on earth as there were levels such as Downtown, Suburbs and Industrial zone that were supposed to resemble cities and towns but are basically just the normal Doom sci-fi, space base and generic themed textures arranged in shape of buildings/houses etc with nothing resembling a normal house inside. But in this mod when you first get to earth, there is grass, there’s trees, there’s rocks, there’s a normal looking cityscape and modern steel power lines. And when you get to the neighborhood it looks like an actual neighborhood with roads and footpaths and grass and trees and lampposts and the houses have full bedrooms with desks and computers and  even games consoles of all things and the city part is even more insane with full on office and tenement building and shopping malls and restaurants with fully stocked kitchens. It’s what Doom 2’s levels should have been like all along, and wow don’t get me started on the hellish levels which are now scarier than ever, the horrific "Sacrificial Grounds" level will remain etched in my mind forever not to mention the game's final boss.

The 'Twisted Neighbourhood" level, fighting through with other marines

I’ve mentioned before on my previous post with the Skulltag mod that Doom looks much better with the advanced graphics but Brutal Doom is something else, it looks amazing when you look at the before and after shots of the original Doom and Doom 2 then with the mod installed. Everything is as high res as the engine can go and the mod supports a full range of resolutions and graphical tweaking. You also have the option of playing with the monsters set to their original settings though I admit when you have full mouse and keyboard control it’s a bit too easy. As I mentioned before there is a wealth of new features added in the mod all of which you can read about on the Doom Wiki some of my favourites include the fatalities which you can perform on monsters and monsters can perform on you and I also like the fact that Invisibility spheres have been replaced with captured marines that can assist you and are quite capable themselves. 


One of the most epic moments from the game, the 'Push into Hell' level where you and the army invade Hell itself.

The weapon revamps are another good thing while not a weapon I love the new melee punching and kicking abilities, while the kick is not that effective the punching really feels good especially once you have the Berserk powerup where you can alternate between ‘Rip and Tear’ mode where you can perform fatalities on fallen enemies or ‘Smash’ mode where you simply smash them to pieces, I sometimes went through whole levels just smashing with my fists hah. The pistol has been replaced by an awesome very accurate assault rifle which comfortably matches the player sprite and is useful even late in the game and you can now pick up grenades from zombie soldiers which are very powerful doing even more splash damage then the rocket launcher. All of the other weapons have been revamped to look and sound hardcore, I almost winced every time I used the shotguns they were so loud, you can also now dual wield the assault rifle and plasma gun for even more damage. You can now also use the weapons from fallen enemies such as the Revenants missile backpack and the Mancubus flame cannon which was pretty cool. The new and revamped old guns were great, very powerful and sounded awesome along with the new death animations.


Smash Rip and Tear! you'll notice I do a fatality on the Cacodemon.

Heating it up with the Mancubus' flame cannon
 As mentioned before the monsters and demons move much faster and have new attacks making them more difficult to kill, I admit I was having trouble staying alive through the first part of the game, and when you get to the end of the first chapter and have your first boss fight I was getting slaughtered and eventually had to rely on god mode, which wasn’t too bad actually, playing the original series with god mode got boring but got better without it, but playing brutal doom without being invincible is goddamn tough so I wasn’t too ashamed to do it, plus I was going to see the entirety of this WAD if it was the last thing I did. I was amazed at the amount of effort that had gone into it, there were things that you would never dream of seeing in the original Doom, I’m no stranger to mods for games putting in new features but this was something else, from all new sprites of tanks and centaur-like demons to skyscrapers and hellish castles the starter pack had it all. In this episode it was probably the first time ever in Doom that you felt like you were not alone, there were lots of other marines, tanks, aircraft and even civilians at one point. The WAD I noticed had quite a bit of content and assets borrowed from other games including the civilian and tank sprites and some custom sounds one of which I recognized from Half-Life. It didn’t take me long to recognize the Quake 2 soundtrack as well which made some rather bangin music.

This is the 'Push into Hell' level again but I couldn't help including it as it looks awesome
I look forward to taking this mod further in conjunction with other mods including Project Brutality which adds even more new weapons and also maybe the HXRTC HUD as well as per Martinoz’ videos as there seems to be no end to mods for the original Doom, maybe it’s just because it’s so popular and easy to mod. I’ll never forget how I felt when playing the mod for the first time and seeing the changes and seeing the reimagined story of Doom and Doom 2 it just blew me away so hats off to Sergeant Mark IV for a great mod and campaign. I have decided to try and complete the Doom series finally having recently played Brutal Doom 64 which was also very good. Doom 64 is now actually considered to be the proper sequel to Final Doom though I will still play Doom 3 BFG edition for completeness before I play Doom 2016. In any case, if you have never played the original Doom and want something as modern as possible, this is the way to go.

JD


Get ready for one epic trailer.

This is Doom, but not as you knew it

Friday, 21 April 2017

My Usual Spiel - Need for Speed 2015, The always-online-car-culture series reboot

Release date: November 5, 2015 (PS4 & Xbox One)
March 17, 2016 (PC)
Genre: Racing/Arcade, Open World
Publisher: Electronic Arts
Developer: Ghost Games, Criterion Games
Platforms: PC, Playstation 4, Xbox One
Players: 1 and Online

It’s been a while since I’ve played a new Need for Speed game, with Carbon being the last I have certainly skipped a few and just kept playing Carbon at least three times. No less than eight Need for Speed titles have passed before I decided to get back on the horse and try one out again. As I detailed in my previous review of NFS Carbon my new super and classic car simulator was Test Drive Unlimited and now Test Drive Unlimited 2, well it was, I have previously finished it 3 times already and in my latest playthrough I managed to accidentally delete my save which was disappointing but I guess that’s that, I ain’t doing it all over again especially with Forza Horizon 3 on the er horizon, well actually I can’t even make that joke cause it’s out now. I was sad that I stuffed up my last dwell into Test Drive Unlimited but I am getting excited about Forza though it will be the first Forza Motorsport game I have played so I have no idea what to expect.


Racing my Lambo, looks good but It wasn't me best driving, just trying to stay in control of the damn thing.

But anyway this review isn’t about NFS Carbon or Test Drive Unlimited or Forza Horizon it’s about Need for Speed that’s right “Need for Speed” as I lamented once before they are going down the “Alien vs Predator” naming convention though this is actually supposed to be a “reboot” of the series, not a sequel. The meaning to that was partly that the previous Need for Speed Underground games Need for Speed: Most Wanted  and Need for Speed: Carbon were both part of a loosely connected plot where you ‘the player’ were involved, the series actually culminated with NFS Carbon so basically you’re now a new “player” in the game and possibly the next games will continue the story. So in this review I will be referring to the game as “Need for Speed 2015” as that’s the easiest way to remember it. I knew before I bought that game that the reviews weren’t exactly that good, people were canning the “always online” feature which in case you didn’t know the game cannot be played offline and it also cannot be played with just you, there are always other players zooming around and probably crashing into you. Other issues included having only dusk to dawn racing, rubber-banding AI, lacking an in-car view, performance issues due to the always-online requirement on all platforms, the inability to pause the game, having no manual transmission, and lacking drag races (the latter two being added in an update). Another thing that was panned was the too-short story which featured cringeworthy live-action FMV scenes and constant annoying GTA4-esque phone calls.


My first or probably second drag race, I still didn't have much of an idea how to do it, sort of like the duels in Red Dead Redemption.

The game merits were in the graphics, as when I first saw the game I remember thinking “wow” that is pretty damn good but that was basically all that I was impressed about, the funny thing was I actually wanted to see all of the FMV videos as they looked pretty damn funny based on the trailer. So I decided to get the game and doing so I decided to finally try out getting it via a “CD” keys site as I had heard this was much cheaper than buying online, especially from Origin. I used the site www.cdkeys.com and must say I was impressed by the service. I purchased the code and it was sent to me quickly I was able to enter it with little to no fuss, there are other sites but I have only ever used that one and it has been fine for my purposes. I had to complete one last round of Need for Speed: Carbon before playing this and as I had back in 2015 it was right to go, though do expect a few comparisons between the two in this review as always with sequels hah. 

Wrong way down a one-way street.
So, the story, well basically you start off the same way you always have (almost) in the fictional city of Ventura Bay, a rainy seaside city that you unfortunately don’t get to see in the daylight. It’s a controllable intro as in previous games and you are pushed right into the action racing with some random until you come to a stop under a highway and meet Spike (via an FMV cutscene) the first of the major characters who is impressed by your driving and tells you to go meet Travis at his garage which is a short trip away, I immediately had problems with the controls as is seems my Logitech PS3 style gamepad didn’t officially register as an actual controller it registered as a steering wheel for some weird reason so I tried to use that but it just didn’t work right as different buttons were used for acceleration  and hanging up the phone etc and then two buttons were meshed into one and it was goddamn annoying. I saw that the control display screens were an xbox controller so I just thought screw it and went out and purchased a cheap $20.00 wired xbox 360 controller for the PC and yes I said xbox 360 not xbox one they were too expensive and were similar anyway and once I plugged that in it worked much better.

Revving it up in the intro, the ui is quite minimal at this point.
Once you drive to the garage the next FMV cutscene starts and here is where you meet the rest of the crew and get a sneak peek at the fairly high profile world car-scene celebrity driving icons that the game features including Magnus Walker: a Porsche collector and modifier, Ken Block: a professional hoon, Akira Nakai: the founder of Rauh Welt Begriff a Japanese tuning shop, Shinichi Morohoshi: a Lamborghini tuner with ties to the Yakuza and the Risky Devil street drifting team. So basically you meet the rest of the crew including Travis, Robyn, Amy and Manu with each one idolizing one of the icons. You do all of this walking around as basically a camera as it is all done through your eyes in first person occasionally seeing your hand and arms as you fist bump or cheers others. Now I know that the game does this to immerse you as if you were playing as yourself which works with other games such as Skyrim for example where everyone is relatively formal and in awe of you it doesn’t really matter that they don’t refer to you by name they just refer to you as the ‘Dragonborn’ or whatnot which works as you’re in a medieval fantasy world and everyone acts accordingly and you can see yourself and respond, without a voice of course but it’s at least something. But here where it’s set in modern times it’s a kind of depressing experience where everyone talks to you but you can’t talk to them, you can’t express yourself in any way apart from your hands, I spent half the time wishing I could get with one of the girls or a random girl or at least have a girlfriend though that’s going into VR porn territory I suppose.

Thankfully someone has put together all of the cutscenes in the game for your viewing pleasure, I got many a laugh from these with all the bad acting and product placement. Thanks to Cakechievables for the video since once you finish the story mode you can't start again unless you want to delete all of your previous progress.

So basically you then undertake a series of Missions with each mission set part of a Driving icon’s style of choice including speed, style, guild, crew and outlaw so for example Manu is interested in the ‘style’ type of racing and idolizes Ken Block so all of the missions he gives you are in the gymkhana (or motokhana) style of racing with the series culminating with meeting Ken Block himself and beating him in a race. This goes on with intervals of FMV scenes of you meeting various crew members at different places for short amounts of time before you go off and drive again. There isn’t really any goal in the game except to just get to the end of all the styles and meet every driving icon which makes the game kind of short as people were complaining about, most of the time I was debating about when I would buy a new car and how I would upgrade it but I’ll go into that later.

The "My NFS" section in the main menu featuring my career progress.


Oh yeh I'm a speed demon, in order the icons are Speed, Style, Outlaw, Build and drift

So after all of the intro you find yourself choosing your first car and I decided on the 1990 Ford Mustang Foxbody as it looked cool compared to whatever the others were and I got started on customizing it. I was very interested to see how the visual customization works as it is one of my favourite parts of the Need for Speed series. There are a fair few customization options, the same if not more than Need for Speed Carbon, almost every part of the car can be customized though it depends on which type of car you have for example you can modify all the usual things like custom bumpers, side skirts, hoods, wheels and spoilers, some cars could be modified with more complicated things like Diffusers, Bumper Canards and enlarged Fendersall of which I’ll admit I didn’t know what they were until I saw them. It’s a fairly minimal experience when customizing as the part options come up as dots and the camera swings around the car as you search through them and edit the parts you want, as before most parts are locked but you can quickly unlock them by doing the story mode.

You can see the dots on nearby parts of the car.
I had another controller issue where I could not access certain options when customizing my car for example I was unable to put decals on cause I lacked the option to “confirm” also the control options that came up around the screen were incorrect as what was supposed to happen was the controls displayed differently if you started using a keyboard or controller (similar to GTA5) but they did not, almost as if something was triggering the controller. Then after consulting the EA forums I realized by troubleshooting that it was my other controllers that were causing the issue so I unplugged them then I was finally all good to go. I added some random body mods including a protruding engine from the bonnet and a spoiler, with the painting and decals I dressed my first car up pretty ridiculously, I loved the look of the chrome style paint as it looked amazing with the graphics all shiny etc so I added that in a lime green colour and added some random stripe decals then I decided to do it up like some sort of Bogan Aussie car. So I added an Australian flag decal on the back window, added my initials on the side and sold bronze/gold chrome wheels. The end result looked pretty ridiculous but I was happy with it as it was only the first car, I didn’t bother with any more decals including brand names as this was just my first car.

Bogan Aussie car lookin good heh
The next part was where it got a bit complicated with the Performance Parts as there are 21 different kinds of parts most of which I didn’t know what the hell they are or what they do including things like a Differential and Intake Manifold though they have some very informative text there explaining this, not that it makes any difference it’s just interesting to know. There are also 7 stages of each part Sport, Sport+, Performance, Performance+, Race, Race+ and Elite, though not all parts have all of these stages for example the Engine Block has all of them, the Exhaust Manifold only has the 4 main ones and the Handbrake only has two. In previous NFS games I had about 3-4 cars per playthrough and I made sure that each one had a certain level of upgades to match where I was in the game, so with all these different upgrades and no “upgrade all” button I was pretty lost on what to do. I tried out getting all of one type of upgrade for each car but because there were so many thing to upgrade and not all of them had all of the different stages of each part. So I think for next time I’m just going to make it simpler by just upgrading everything to whatever max I have available, that’s what I did in NFS Carbon anyway. Speaking of changing my car the other issue was that all cars were unlocked right from the start, your only limitation was the amount of funds you have. So when choosing a new car I had to do a bunch of writing and maths to work out which cars I could afford to buy and also upgrade without breaking the bank, well at least I’m a money-conscious street racer.

Performance upgrades screen
Most of the unlocks to the performance parts are from your Reputation level though these are not the only thing "Rep" unlocks. You earn reputation as you perform driving maneuvers, stunts, feats, and destruction, the feats in themselves are all part of the 4 styles with driving in the oncoming lane giving you rep with Morohoshi and the outlaws for example. The more rep you gain the more performance parts and also race events you unlock.  Interestingly you also have a cameo appearance from Eddie who you may remember from Need for Speed: Underground he is back with his Eastsiders gang in Ventura bay as part of the Legends Update which features Eddie challenge series, a series of events leading up to racing Eddie himself again .

I did well for rep on that race.
And then you got to the Tuning menu where you could tweak various things about your car, though to be honest most of them are about putting the car in ‘Drift’ or ‘Race’ mode for example adjusting everything so that the car is more twitchy and slides around throwing the back out easily or making it hug the ground allowing you to carve smooth straight lines when racing, and of course if you wanted to go either way it created an issue. One thing about this game is that there are a fair few drifting events in it as both the ‘Style’ and “Crew’ storylines were pretty much all about drifting and showing off for points  but the ‘Speed’ storyline was all about racing mostly long straight tracks as fast as possible in a time trial or race. The problem here is that say I want to do a bunch of races all in a row, each of which have different types of racing am I going to go back to the garage and change around my car for each one? Hell no, even if you decide to do a bunch of speed races then a bunch of style races the ‘Build’ and ‘Outlaw’ races are a mixed bag so it’s really not gonna work. I ended up having to make my car as balanced as possible leaving almost everything toward the middle of the dial, even having to leave on the stock tyres after realizing that the upgraded ones were either for grip or drift. I swear sometimes it’s hard for casual car fans like me.

The tuning menu
The game’s open world acts similarly to previous NFS games you drive out your garage and are immediately able to drive to most areas in Ventura bay, the map itself is pretty big, laid out with multiple freeways across a large bay leading to different parts of the city with some hilly areas with less interconnected roads similar to the topmost area in Underground 2’s Bayview city which allows for lots of drifting action and of course is where most of the drifting takes place. There are many collectibles sprewn about the city including spots where you are encouraged to perform a donut and it’s pretty cool when you perform ones and it shifts to another camera angle so you don’t get dizzy, there is also free car parts which you can find and add to your collection to modify your cars. There are photo opportunities where you can take pictures of your car next to street art or picturesque locations which are kind of ruined by the rain and darkness but anyway.


Wooo donuts and photo ops, I need practice donuting :(

Playing through the game wasn’t too hard the controls were pretty much the same as before, I had trouble doing a perfect start on the Drag races as I wasn’t quite sure what I was doing and at the start it didn’t really explain properly so I really gotta read up on that before my next playthrough. I had a bit of trouble balancing the car between race and drift, drifting although similar to other Need for Speed games still took a bit of practice to master  I finished every storyline off eventually meeting all of the driving icons after a bunch of awkward calls and FMV sequences and it was pretty cool, actually I didn’t see all of them as I didn’t do the outlaw missions mainly because I hate dicking around with the police it’s just dangerous and tiring and can hurt your wallet and is just not worth it, just like doing it in real life hah.

It's Nakai-san! Will you just give him a blowjob already Amy? Damn the way these people crap on about their icons I swear I wish this game had more profanity and smut.
Modifying my cars got better as I went on I chose for my next car a Honda NSX Type-R and decked it out with a cool looking bodykit and painted it a dark purples chrome paint with sort of beetroot coloured decals. I also decided on the format of where my manufacturer name text decals would go, as per my Underground 2 designs there would be one on each sides of the doors or side skirts (or both) one each on the er spot above the back wheels, one on the back window and also one on the front window this time as I thought it looked pretty cool if you got it right. My next two cars were an Porsche 911 GTS RS and the Lamborghini Murcielago LP 640-V SV which I was very much looking forward too. I was very happy with the designs for both of them as I think I got it just right with the minimal contrasting colours with the Porsche and the blending ice-theme of the Lambo, I also chose not to have bodykits on both of them as they both already looked great. Lastly I created this ridiculous looking golden painted Volvo 242 DL which was pimped out to the max, in fact I constantly got reputation for having the "Most tuned car" in a race.

I like this shot of my pimped out Volvo hah
Probably the most celebrated and praised thing about this version of Need for Speed was the visuals, the game looked absolutely fantastic even though I did ridicule the way that it always seemed to be either raining or damp in Ventura bay specifically so the game could show of its water shine and reflection details but yes it did look pretty damn amazing. The game was most definitely the best looking NFS game I had seen and the best looking cars I had seen, even without the neon, come to think of it neon hasn’t been in since Need for Speed Underground 2, sound systems as well, apparently there is supposed to be a sound system available in this game but I never had a car which you could put one in. Anyway back to the graphics, I must admit as cheesy as the acting in the FMV sequences were they were done well and looked the part I liked the fact that your own cars were superimposed into the scene and the characters were able to walk in front of it etc, which was pretty cool. The game sounded fine with the engines and the tyres screeching and everything else though I really enjoyed the music the most with a bangin techno, alternative, RnB and hiphop soundtrack and even got some tunes for my compilations from it.


This is a short clip but the sunset in the mountains is beautiful

As the game was "always online" I did literally run into a few other players, as the annoying thing is unlike other open world racing games like Test Drive where you can encounter other players around the world but not in races unless you invite them. In Need for Speed when you start a race you're still in the game world and you can see other human players and they can see you and can "invade" your race by crashing into you or your computer +opponents. Sometimes it was hard to determine who was an actual player and who was computer controlled though you can see actual players because of their Origin account picture but there were actually other computer controlled street racers out there. As well as that, looking at the map of the area you can see other players doing an actual race event as you can see their own group computer controlled players racing along with them.

If you look closely here, you can see the player "jir01" doing a race with computer opponents.
I once did a Drift train event around a small dock area with other computer controlled cars while at the same time another player was doing the same thing with his group of racers while going in the opposite direction I would have been annoyed if I wasn't having so much fun. Could you imagine a full server of people doing this? though I guess it's limited to a certain amount of people at one time. I also tried out the "Speedlists" or whatever the hell it was but I didn't get many players to race with so just gave up, I was a bit late to the party with this game unfortunately though there were still a few people around in the game world, one of the best features was that you could invite anyone into the current race you were starting as part of the story mode which was cool to race with others but sometimes counter-productive as they could be laggy or crashy hampering your race but it's all good fun and you have the option to go on your own anyway.

Drift Trial with other racers, I had a bit of trouble keeping up heh

This game was probably the most car culture focused with all of the car culture celebs and the real-life brands and even EA’s real-life car enthusiast group Speedhunters and it shows from the very street-racer centered story. Overall the game was a good play for me but as always the first run through is most often the worst and the real fun comes in the second, third or even fourth run through, it’s been given a bad rap for being always online and too short but I reckon it was ok. I’m very interested in playing it again properly after I have worked everything out, this was especially true with carbon and will be for this game as well.

JD


Need for speed PC Reveal Trailer

Can I not be a jack of all trades?

Wednesday, 11 January 2017

My Usual Spiel: Screencheat, a novel idea perfectly executed.

Release date: Windows, OS X, Linux: 21 October 2014
Genre: First-Person Shooter (FPS)
Publisher: Suprise Attack
Developer: Samurai Punk
Platforms: PC/Mac/Linux/PS4/Xbone
Players: 1 to 8

Hey all just wanted to mention as I'm sure you've noticed I've changed the colour scheme of the blog just to change things around a bit, I've also widened the edges as most screens are pretty big these days so no need to make the main body so small. So anyway I'll see how the black scheme goes but I may chnage it back for the next post, enjoy!

Do you remember all of those times playing games like battle mode on Mario Kart on the SNES or Goldeneye on the N64 or basically any game on a console where you could sneak a look at your opponents screen to work out exactly where they were and what they were doing? It was hard to resist wasn’t it? Well developer Samurai Punk have taken this idea and turned it into an actual game, a game where to win, you must actively, consistently and masterfully Screencheat. Yes screen peak, sneak or even gaze if you were that shameless, screen cheating has been around for a long, long time, basically ever since there was split screen games, but with Screencheat this is allowed and encouraged and also vital.

Bot practice with the blunderbuss in Museum
The game is basically a fast-paced first-person shooter similar to Goldeneye that I mentioned before except set in a very colourful world, in fact each map is divided into different coloured areas, blue, red, green, yellow, purple etc the reason for this being is that in screencheat everyone is invisible. How are you supposed to hit anyone you ask? well it’s quite simple, you MUST sneak looks at someone else’s screen to see where they are in order to know where to aim and yes even when playing on PC you can still do this as you can see everyone’s (up to 8 players) screens. This is made easier by the colours of each level, for example if you are on the top of the blue stairs and you can see someone about to walk up from the bottom of the blue stairs you would shoot in that direction to hopefully hit them, there is no health in screencheat so it’s basically one hit kill, but the weapons are designed around this and I admit it works very well.

8 players on the Helix map
Controlling is easy as you move around and shoot and jump with the usual keys but then it gets wacky, for instance the weapons that you use go from unusual to ridiculous, the basic weapon is the single shot blunderbuss which is a classic, reliable and faithful weapon then you get into things like the HobbyHorse which allows you to charge into enemies to kill them, the Trappeur which leaves behind a laser for the enemy to trip into, the ridiculous Bear Bomb and my personal favourite, the Sorgean which shoots out a giant spiked mace which then turns around and flies back the way it came. The design of Screencheat is quite simple with minimal details and texturing making it easier to work out where you or more importantly your opponents are, the player characters are basically just single colour 3D models though they are only seen when killed.

Duel with the Sorgean is hella fun
The levels are a variety of colourful locations such as museums, gardens, temples and floating platforms that offer a wide range of stairs, lifts, jump pads and obstacles, this interesting level design combined with old school style of the graphics plus the absurdity of the weapons and the clumsiness of watching other screens makes for a unique experience. What also makes this game hilariously fun is just the general wackiness, wacky music, wacky sounds and wacky text, for example when you kill another player or get killed yourself the game comes up with a variety of death messages like “You submitted Rustymango to the app store for approval” or “You got baked by Ultimate_Sacrifice” and also simply “DERP” It also has funny sounds and speech with all the weapon popping, smooshing, bZzZZZZzzzZZZ’ing and booping when you score a kill, the announcer also sounds like he’s from the circus “how embarrassing!”.

8 player comp on the Temple level at Respawn Lan

The main gamemode is called “My First Deathmatch” but there are many others including “Capture the Fun” which is sort of like “Bag Tag” in Timesplitters except “the fun” is a Pinata which leave a trail of confetti so the person with the fun is easy to locate. Another is called “Gold Rush” where players must collect coins and shoot other players to gain their coins. And finally one of the more interesting ones is “Murder Mystery” similar to the game Cluedo you are assigned to murder a particular person in a particular room. Depending on when you are playing it may be hard to find populated servers though there is also the training mode which acts as sort of a single player mode and a tutorial mode as well to get you used to the game, though it is relatively easy to pick up and only after a few games the first time I was happily fragging people.

I try out the "Murder Mystery" mode and suck at it hah, there a requirement for the place or room I had to kill them in, I probably should have done it in a map like Manor but I wanted to see what Steeple was like.

Screencheat is another game that I only really played at LAN parties on PC similar to Natural Selection 2 so the review may be a bit shorter than most, when released originally it had only 4 maps and a handful of weapons and game modes but the latest update add much  more content. Screencheat can be played online or on LAN though the only qualm I had is that the main menu is a bit confusing when you are trying to join or start a game as sometimes I wasn’t sure if I had started it in the right area or not. I haven’t played much online or seen absolutely every one of the levels but I’ve seen enough to know that Screencheat is a hugely fun LAN game that is enjoyed by everyone and everyone should play it at a LAN at least once.

JD

7/10

Things I liked:

Innovative and original weapons

Easy to pick up and play

Great Fun at LANs

Things I didn’t like:

Main menu creating online/offline games a bit confusing.

Not much longevity outside of LAN parties and competitions.

p.s thanks to Scratch for his great guide to Screencheat


The team from LoadingReadyRun discover Screencheat

And everyone died but it was fun

Monday, 19 December 2016

My Usual Spiel: Starcraft II, Legacy of the Void: Finally some closure

Release date: November 10, 2015
Genre: Real-Time Strategy (RTS)
Publisher: Blizzard Entertainment
Developer: Blizzard Entertainment
Platforms: PC/Mac
Players: 1 to 8 
Online Classification: M (ESRB)

When I started this review I immediately decided to bring up the posts from the previous two games in the Starcraft II trilogy and then realised that I had done a review for Heart of the Swarm but not for Wings of Liberty, which I now regret as it’s a bit too late to write a review for it before I do this one but anyway I guess there’s not much I can do. As I’ve said previously the purchase of this trilogy was largely based on the fact that the previous games had excellent storytelling and I wanted to see more of it. Of course yes there was the fact that I was playing Starcraft again and the graphics looked awesome but in reality I’m not too fond of RTS anymore but playing Starcraft on the easiest setting is absolutely fine, like a power-fantasy if you will. Yes there’s still the micro-managing and the dread before every level working out what it’s going to be like and wondering whether you have enough army or need those few extra soldiers or whether you have enough soldiers at the main base or whether you left the iron on and all those things that make RTS stressful.

Oh man that's a lot of shit to micromanage
 In any case, this was the big one, the last one, the one that wraps things up (at least I hoped) yes Legacy of the Void, the final part of Starcraft II where the enigmatic Protoss are the main race. I was looking forward to this as the Protoss are my favourite race and I would usually play as them in Multiplayer though to be honest now I would most likely choose the Zerg since I now have a Zerg symbol necklace, especially if I was wearing it at the time. I often just go with whatever race is under-represented in a match though with only three races this is rarely an issue. Starcraft II kept the same process as the first game starting with the Terrans then Zerg with Protoss last. Before I started the actually Legacy of the Void expansion though there was first the Whispers of Oblivion prologue featuring Zeratul as he attempts to make sense of the scattered prophecy that spoke of the return of Amon. This is where you first encounter the Moebius Corps and the Tal'darim in this expansion and was only three missions long but was a steep learning curve as instead of easing back into the game with the normal campaigns this prologue threw you into it allowing you to build and use the whole library of units from the multiplayer whereas you would usually be very limited, but I got through it anyway.

Zeratul attacks Amon's Temple
 In Legacy of the Void you play as Artanis who you may remember from the Protoss campaign in StarCraft: Brood War, he has now become the Protoss Hierarch (aka leader) The story begins with a pretty impressive trailer showing the Protoss fighting the Zerg on Aiur and the first mission features you taking control of a very large force of Protoss from Artanis’ Golden Armada which was quite fun. You meet with quite a few others during the course of the campaign many of which have their own faction, most notably Karax the Phase-Smith of the Khalai, Rohana the Grand Preserver from the Spear of Adun, Vorazun daughter of Raszagal and new Matriach of the Nerazim (aka Dark Templar), Alarak of the Tal'darim, Fenix aka Talandar of the Purifiers and of course Jim Raynor. The bulk of the story is about Artanis uniting the various Protoss factions under the one banner which I now know is called the Daelaam and heed Zeratul’s advice to defeat Amon and force him back into the Void. The story is quite good with tenuous alliances and pacts being made and of course I love how the Protoss talk and their politics, especially with the Terrans as Artanis and Jim’s way of speaking are different but they can still communicate fine, there was scene where Artanis was talking to Rory Swann and the exchange was pretty funny. Once you had obtained the ship Spear of Adun the story became very much like the other two as the ship becomes your mobile forward operational center where you could explore the various rooms/levels much like Kerrigan’s Leviathan and Jim Raynor’s Hyperion battlecruiser. 

The gathered Protoss Leaders from left to right: Talandar, Artanis, Rohana, Vorazun, Alarak and Karax


The humourous exchange between Artanis and Rory Swann

The Spear of Adun has the usual staging areas of the previous games such as a bridge and a places where you can modify and upgrade your army. Modifying your army this time around involves going to the War Council part of the ship where your units are divided into classes i.e. melee warrior, ranged warrior, robotic assault etc and as you progress you get access to more unit classes and more units in that class. For example once you are allied with the Purifiers you can start creating Sentinels, Energizers and Colossi which are damn awesome, they were so powerful and could shoot so far that I often just sent a group of them forward and then attacked with the bulk of my forces as they usually set themselves too far away from the group and the faster ground troops run in and get themselves killed. The Solar Core is where you upgrade the ship with support options and man I tell you what the ‘Deploy Pylon’ and ‘Mass Recall’ abilities were awesome allowing you to both pull your forces back to base to set a Pylon down to warp more forces out to the field, this coupled with the “Warp Harmonization” ability allowing Robotics facilities and Stargates to have warp in abilities was almost too powerful, but then again all the upgrades over the course of the singleplayer story were anyway.

Distributing the Solarite for upgrades on the Spear of Adun

The Colossi go nuts and my forces also go nuts at the end of the the Templars Return mission.

The missions were as varied as the last game in the series with the usual attacking/capturing points on the map, defending points on the map and hero-only quests. You also had missions where you had to do this while avoiding rampaging Zerg which weren’t aggressive but still weren’t on your side, rush to stabilize a huge space platform and get to your targets before they are destroyed by a slow moving laser. One of the more interesting missions was the Rak’shir where you had to help Al’arak in a ritual battle so that he can be the leader of the Tal’darim, I enjoyed this one as it was very different as it was a kind of reverse tug-of-war you had to crowd your units around him to support him and eventually throw his opponent off the cliff into the pit. This actually reminded me a lot of The Search for Illidan except that one was very much like a traditional tug of war.

The Rak'shir
With general gameplay I had the issue again of having just too many units and not knowing what the fack each one did, I tried to have similar units for certain missions for example using mostly Dark Templar unit equivalents on Shakuras or when Nerazim  were prominent and the Tal’darim units whenever it was that storyline but still there was 4 different Protoss factions and not all of them had their own version on a unit so it was a bit hard to manage, but it really didn’t matter too much. There’s not much I can talk about without spoiling the story but I did enjoy all the levels where you were just playing as the heroes, I loved this as you only needed to worry about them and not build a base and organise a whole army at the same time. I didn’t have too much trouble getting through the story as it wasn’t too hard I had done it all before. Starcraft has a pretty gentle learning curve and if you’re playing it on the easiest mode it’s not bad at all, the Protoss were fun to play as I always liked their race and story and their speech oh man some of the exchanges were great though a bit formal but then again I like formal dramatic speaking.



Alarak in Vorazun in the ruins of Antioch on Aiur, this particular series of missions had you controlling only two "hero" units.

The Epilogue missions were quite challenging even on the easiest game modes though they could be beaten with careful planning. You had to play each of the three missions as a different race and going back to the Terran and Zerg races was challenging as I was not used to them at all, especially the final one where you played as the Zerg. The three final missions finished off the trilogy of Starcraft 2 into an ending that was a bit too happy for the likes of myself and my brother but it finished it off nonetheless. The graphics were awesome as usual they looked great with my new 980ti graphics card and the sound and music was as good as before, there’s not much else to say about it apart from the cutscenes being as brilliant as ever, I swear between Blizzard Starcraft 2 and Bioware’s The Old Republic I’m not sure who makes the better 3d animation hah.

The faction prepare to enter the Void in the epilogue
I had had a few brief forays into the Multiplayer, only for LAN parties of course I don’t think I have ever once played online, I also haven’t played the Co-op missions and I’m not sure if I have done the Tutorial as well. I could probably skip that as I don’t need it but I could play the Co-op with my brother. Playing others is always fun, I actually had a victory against someone else which won me an SSD at Lanslide, and I’ve always enjoyed playing RTS when it doesn’t matter if you lose, same goes with all multiplayer really, in fact I really must try it more but then again it’ll be back to the building then getting killed again and again and I’d actually have to try to get better.

My 1v1 victory at the Lanslide Lan
So that finishes off the Starcraft 2 Saga, I’d like to say we’ve come a long way but it’s just been sporadic bursts of play, the question is, what now? Will there even be a Starcraft 3? Will there be another Warcraft RTS at all or will we just be inundated with MOBAS? Only time will tell.

JD

The only think that really changed here was the story so I’m not gonna bother with a detailed description what I liked and didn’t. It was fun I liked it, it was pretty much the same as before but the story was better so I’ll give it 8/10


Legacy of the Void Cinematic Trailer

….Skippy?